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Madden: A Look Inside for CFM Play

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Old 01-08-2016, 06:13 AM   #137
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by khaliib
7) Players are "Tiered" as 4 Types (based on ratings)
- Elite
- Good
- Base
- Poor

8) Min rating level to be classified as "Elite" in that area (differs per position)
(Half Back)
- AWR = 65
- ACC = 88
- SPD = 88
- AGI = 88
- CAR = 76
- ELU = 88
- JUK = 90
- Stiff = 84
- TRK = 88
- SPN = 84
- BCV = 82

**Same is done for other Tiers and all positions
Why are their player tiers when there is actual ratings? How and when does the program use these tiered rankings? Is it for depth chart positioning (but there is OVR for that) and trade value?
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Old 01-08-2016, 06:29 AM   #138
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Re: Madden: A Look Inside for CFM Play

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Originally Posted by khaliib
C) Trainers are "VERY" important dealing with injuries
- they dictate "how much" if an decrease a player will suffer once returned to play.
- not many "Elite" level Trainers to minimize negative impact on ratings.
- signing an Elite Trainer will make it difficult to sign an Elite Scout or better coach (for owners) at the same time.
Are trainers in madden 16?
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Old 01-08-2016, 07:10 AM   #139
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Re: Madden: A Look Inside for CFM Play

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Originally Posted by khaliib
sign an Elite Scout or better coach (for owners) at the same time.

1/4 UPDATE

3) Players not meeting their goals due to not being played/utilized, will "Hold Out" to force a trade or release from the team.
- Both Human and AI

B) Coach's
1) Every coach has these ratings but I didn't see anything that noted their impact on players (must test)
- Chemistry
- Knowledge
- Motivation
- Performance Level
- Work Ethic
Is this code active in the game because I haven’t experienced it. this used to be in madden but they deactivated this code so they could get cfm working instaed of having franchise by itself.

This code was visible in madden 10 years ago. Chemistry was player happiness bonus
Knowledge was an awr bonus
Motivation improved your players development
Work ethic motified the amount of penalties the players would commit.
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Old 01-08-2016, 11:29 AM   #140
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by hellblazer
Is this code active in the game because I haven’t experienced it. this used to be in madden but they deactivated this code so they could get cfm working instaed of having franchise by itself.

This code was visible in madden 10 years ago. Chemistry was player happiness bonus
Knowledge was an awr bonus
Motivation improved your players development
Work ethic motified the amount of penalties the players would commit.
The answer to all three of your questions are answered in the beginning of the OP.

I don't get off into the who, what, when, where or how come's, as it does absolutely nothing towards trying enjoying the game. (personal preference I guess)

So much effort by so many has been given towards highlighting Madden's perceived short comings dealing with CFM (most founded off of personal preferences of the unknown), that so much that could be enjoyed about the mode is over shadowed.

In the end, if the information helps a gamer to enjoy CFM a little more, great.
If not, that's fine to.

Last edited by khaliib; 01-09-2016 at 02:00 AM.
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Old 01-09-2016, 12:14 PM   #141
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Re: Madden: A Look Inside for CFM Play

Does high motor trait work for the wr and is it worth it like.
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Old 01-10-2016, 01:53 AM   #142
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Re: Madden: A Look Inside for CFM Play

Anything in there as to why the CPU tends to run the four verticals plays so often? I have seen the cpu run this play 4-5 times in a row and can't understand why.

Thanks
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Old 01-10-2016, 11:11 AM   #143
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Re: Madden: A Look Inside for CFM Play

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Originally Posted by Sphinx
Anything in there as to why the CPU tends to run the four verticals plays so often? I have seen the cpu run this play 4-5 times in a row and can't understand why.

Thanks
This one has to do with the playbooks.

The team playbooks are terribly set up by default, having lots of PA on 3rd down that gets the CPU QB sacked because of the terrible blocking on PA, and having verts set up as a highly starred play for all long-yardage passing situations.

So this one you can fix by going into each team's books and removing the verts plays from the situational play sets.
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Old 01-10-2016, 02:03 PM   #144
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Re: Madden: A Look Inside for CFM Play

Is it that simple? Just go in and edit? You don't have to reassign playbook or anything like that?

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