NOTE: This is for a 32-team controlled Franchise
Coaches
Every single staff member in the game is going to have their own attributes, but I am all giving them the number 50, because they do not mean anything and are just for show.. but for right now, as I speak all the coaches are done, sort've. However, what will need work are going to be the Offensive and Defensive Coordinators.
How Coordinators will affect the game
Drastically, a major part of the Simulation process. When the games are simming, the process takes place? How? Coordinators are controlled via 'Coaching Game Plan'.
Example Below, set-up for the 2008 Pittsburgh Steelers.
Offensive Coordinator: Bruce Arians
Offense- Run/Pass: 13
Pass- Short/Deep: 8
Run- Outside/Inside: 9
Defensive Coordinator: Dick LeBeau
Defense- Run/Pass: 12
Defense- Man/Zone: 10
Blitz: 20
Cover Short/Deep: 3
Insert these philosphies into your 32 player Franchise into the Steelers, when you sim the entire season the statistics should be accurate since this Game Plan matches the philosphy of both the OC and DC.
The Special Teams coordinator has no involvement whatsoever, so what I am going to do... when you hire this guy he will add + to the attributes to make your player a better special teams player, whether its boosting his leadership, tackle rating, etc. The STC will also affect the Kicking difficulty Slider, depending on the coordinator you pick, the easier or harder kicks will become.
Everything is still in the works, but I'll figure it out.
Any input on this Dan? (or any viewers, this can work out for you current roster users aswell..)