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Madden NFL 10 Patch #2 Roundtable

With our staff finally getting to get valuable hands-on experience with Madden after it's second patch, it's time for them to share their thoughts on what they think. Jayson Young, Carl from AskMadden, Christian McLeod, and Caley Roark all chime in to share their impressions of the patch and what still needs to be done. Check out their thoughts and add your own at the end of the article!

What are your general impressions of the patch?


Jayson Young- When I think of the things that really bother me about Madden 10, most of them have to do with the gameplay, and I'm just not seeing a whole lot of areas where Madden has improved its gameplay in this patch. Sure, flat coverage and run blocking may be marginally better than they were before the patch, but that's kind of like saying the Cleveland Browns are better at 2-11 than they were at 1-11.

Carl (AskMadden)- You can see my full impressions in my patch review. In short, I think this patch was very close to what EA wanted it to be. With only minor things holding back the gameplay, many other aspects were fixed appropriately.

Christian McLeod- I Love it! Gameplay feels incredibly polished, the flats seem to have been somewhat addressed, and it's nice to finally be able to watch replays from start to finish. People are still going to find things to complain about -- they always will -- but Madden's core gameplay, pre and post patch, is just too much fun to get bogged down with the little negatives.

Caley Roark- To be honest, I had "shelved" Madden a while back, so it took this patch to get me interested again. I can't say that I'm seeing the major improvements that some are, but I will admit that some minor annoyances have been covered. The replay fix alleviates one of my gripes. Christian calls the core gameplay fun, which it is, but it also still feels old to me. Each patch (and each year) feels like a new coat of paint and new upholstery on an aging car.

In your opinion, was this patch worth the wait?


Jayson Young- Given that the patch has done nothing to change my opinion of Madden 10 as a fun but very flawed football game, I'd have to say no, this patch wasn't worth the three-month wait. If you sold your copy a long time ago, there's no reason to go out and repurchase Madden 10 after this patch, because the game -- flaws and all -- still plays very much like the Madden 10 that shipped in August.

Carl (AskMadden)- The patch was worth the wait for the hardcore gamers. As the year moves on and many gamers develop habits according to gameplay, it's vital to the game's replay value that it evolves and adapts throughout the year. This patch definitely makes every player from franchise to MLG Madden gamers adjust their strategies.

Christian McLeod- Yes. I've been enjoying this game thoroughly since day 1, and any patch that improves an already enjoyable game is well worth the wait for me. I'm more than happy to wait a couple months if a patch is released that adds the level of polish as this patch seems to have added to Madden -- I'm looking at you NBA 2K10.

Caley Roark- It's tough to answer this question, as I had kind of given up on Madden. I fall in line with Jayson in thinking that this patch alone wasn't enough to get me back in. Actually, I'm much more excited about the impending Ultimate Team mode. This game is fun, but not nearly perfect, pre or post patch.

What major issues still need to be addressed for Madden 11?


Jayson Young-
While I could write an entire dissertation on this topic, I'd be happy if a few major gameplay issues like line play and pass trajectory were improved in Madden 11. Line play has never been done correctly in any Madden game, and without a decent system governing who wins/loses in the trenches, the game can never provide an accurate simulation of professional football. As for pass trajectory, let me just say that I'm tired of seeing linebackers spying five yards off the line of scrimmage come up with interceptions on passes that were intended to go twenty yards down the field. In real life, footballs are thrown in an arc, not a low line-drive or the infamous Madden "moonball," and until EA Tiburon gets the ball trajectory correct, Madden's downfield passing game will remain a major point of frustration for armchair quarterbacks.

Carl (AskMadden)-
The issues needing to be addressed between this years Madden and Madden 11 is a much smaller gap than the one a year ago. Some minor wrinkles need to be ironed out, such as the way the WR treadmills his first step off of the line of scrimmage and the lack of WR catch animations are still there -- but this year we don't have to worry about major holes such as offensive strafe catching, or jet-packing animations. The run game needs more help next year, as we simply can't depend on making the RB do a stutter step as soon as he takes the hand-off or catches the screen pass.

Christian McLeod- My main want would be that I'd like to see a completely revamped offline dynasty mode with the depth of the NFL head coach series. On the gameplay side there are still some awkward animations in 10 that could be fine tuned. Otherwise I am happy to say that the Madden team is poised to make gamers completely forget about NFL 2K5 when Madden 11 is released next August.

Caley Roark- I agree with Christian, off-line franchise, where I spend most of my time, needs continued improvement. The presentation aspects, while nice, still pale in comparison to (sorry to bring it up...) NFL 2K5. Certain gameplay items, like screen passes, still feel clunky. And I'm not totally comfortable with any of the predefined cameras; give us the ability to modify them! It seems like we're starting to see the "next-gen" football that was promised many years ago. Too bad it's taken so long; still, this game is by far the biggest Madden improvement in a long time.


Madden NFL 10 Videos
Member Comments
# 1 sportyguyfl31 @ 12/19/09 03:29 PM
The game needs a ton of work.
 
# 2 tooldude79 @ 12/19/09 03:37 PM
were they not allowed to mention the bogus stats?
 
# 3 Bioengineer @ 12/19/09 04:00 PM
GET A NEW STAT ENGINE!!!! GEEZ!!! GO HIRE SOME MORE DEVELOPERS TO WORK ON IT, IF ITS TOO MUCH TO HANDLE!!! RAISE THE PRICE OF THE GAME TO OFFSET THIS COST
 
# 4 Yukon46 @ 12/19/09 04:16 PM
So no one plays Franchise to see the HUGE simmed stat problems ?
Why is this problem not addressed by anyone ? Keeps getting lumped in this "People will always find something to complain about" group, I played a franchise game almost everyday before this patch, and LIKED the game alot, now it is a total MESS !!!!!!
 
# 5 ANDROMADA 1 @ 12/19/09 06:59 PM
Nice input,seemed authentic to me.I can agree a little with all,but mostly with Jason on pass trajectory.Its still a fun game,just needs more work done
 
# 6 KDog13k @ 12/19/09 07:09 PM
In a franchise the stats unrealistic though. Like there are 4 runningbacks or so that beat the rushing record.
 
# 7 KDog13k @ 12/19/09 07:10 PM
I like the fact that when you get to the qb he doesn't dump a pass when you should have the sack they did less of that too
 
# 8 ANDROMADA 1 @ 12/19/09 07:28 PM
Quote:
Originally Posted by KDog13k
I like the fact that when you get to the qb he doesn't dump a pass when you should have the sack they did less of that too
I noticed that too.Actually i havent seen any flutter balls sice the second patch.good improvement.
 
# 9 KBLover @ 12/19/09 08:09 PM
Quote:
Originally Posted by Yukon46
So no one plays Franchise to see the HUGE simmed stat problems ?
Why is this problem not addressed by anyone ? Keeps getting lumped in this "People will always find something to complain about" group, I played a franchise game almost everyday before this patch, and LIKED the game alot, now it is a total MESS !!!!!!

I thought I might have somehow lucked out, until during The Extra Point, I saw someone with 359 yds rushing and 4 TDs.

I was surprised he didn't have more rushing TDs. They must have got him inside the 5 almost every time or something.
 
# 10 JkA3 @ 12/19/09 08:28 PM
Nice Read!
 
# 11 CreatineKasey @ 12/19/09 09:14 PM
Jayson Young is on the money in terms of what needs to happen for M11. I see what he sees. Once you throw a deep ball in a 2k football game... it's hard to accept EA's rendition of the deep ball.
 
# 12 mr_president @ 12/19/09 09:54 PM
Quote:
Christian McLeod- My main want would be that I'd like to see a completely revamped offline dynasty mode with the depth of the NFL head coach series. On the gameplay side there are still some awkward animations in 10 that could be fine tuned. Otherwise I am happy to say that the Madden team is poised to make gamers completely forget about NFL 2K5 when Madden 11 is released next August.
given the resources over at EA there is no reason at all for them to still be chasing a 6 year old title created on inferior hardware
 
# 13 MrOctober430 @ 12/19/09 10:47 PM
nothing is gonna be perfect
 
# 14 SOCOM59 @ 12/19/09 11:21 PM
Why do I get the impression that online dynasty mode (or just online in general with any title) has taken priority over offline AI or sim computing formulas to expand that experience?

Unless the title is developed strictly for offline (which is becoming more and more less frequent...haha oxymoron there I know), the offline mode suffers in my opinion. My take is if you will not support it efficiently (waiting for the next go around aka "Madden 11" is not efficient) then don't waste resources and public opinion in developing it.

**I do understand that 2 patches is much work and effort but what do you take out of that? The fact that you needed to patch it twice already or the new problems that have risen from the patches? Oracle databases have less problems then Madden.
 
# 15 bears5122 @ 12/19/09 11:47 PM
The stat tracking doesn't make sense to me. I mean it had it's minor issues in the past, but I remember it being somewhat realistic. How could they get simulation right back in 2001 but are so far off almost a decade later?

I can understand issues with gameplay, graphics, etc. But simulating stats is a logic element and I don't see how it can get consistently worse from year to year.

Not just stat tracking either, almost all the AI. Late game coaching decisions and GM blunders by the CPU. I just think these are elements of the game that should be better every single year. Like when I buy a game like Sim City, Civilization, etc, the AI gets better every single version. This is one of the only games I can think of where the AI keeps getting worse (not gameplay, but logic/decision wise).

Wouldn't it make sense for them to hire some of the text-sim creators to work for them? There are some great games that simulate to near perfection. I would think their input would be extremely valuable.
 
# 16 roadman @ 12/20/09 11:13 AM
Quote:
Originally Posted by cpdfrank
I have purchased Madden every year since the very first game came out, and i know what i see year after year, just like a lot of other Madden gamers. For once on this forum, id like to see people stop making excuses for EA, and everyone collectively voice how this game is not where it should be after 20 freakin years. Is it better than what it was 10 yeras ago? Yes, but still not what it should be.
So, you went from ambulance chasing and "He'll remember that number" (earlier versions of Madden) to I need everything I see on Sunday to resemble a video game?
 
# 17 SOCOM59 @ 12/20/09 10:07 PM
Quote:
Originally Posted by roadman
So, you went from ambulance chasing and "He'll remember that number" (earlier versions of Madden) to I need everything I see on Sunday to resemble a video game?
I see your point towards frank there. However, once I started to shell out $60 per game and $300-400 for the system to play it, yes I would be on the side that product has to improve with the price too. That and monopolizing of the license which breeds no financial reasons for EA to have to compete against. I cannot blame them, it was a good move from a business perspective and made them alot of money. The court of public opinion will come back in other ways I am sure. At least I hope.

Authenticity in the stats is my personal concern. Thats why I said "I see your point" when it come to graphics and framerates. Thats visual, which can be deemed subjective, which can be closed as not being able to please everyone. That is why I partially agree with you.
 
# 18 roadman @ 12/20/09 11:56 PM
Quote:
Originally Posted by SOCOM59
I see your point towards frank there. However, once I started to shell out $60 per game and $300-400 for the system to play it, yes I would be on the side that product has to improve with the price too. That and monopolizing of the license which breeds no financial reasons for EA to have to compete against. I cannot blame them, it was a good move from a business perspective and made them alot of money. The court of public opinion will come back in other ways I am sure. At least I hope.

Authenticity in the stats is my personal concern. Thats why I said "I see your point" when it come to graphics and framerates. Thats visual, which can be deemed subjective, which can be closed as not being able to please everyone. That is why I partially agree with you.
I remember shelling out $50 on an inferior basketball game in the late 80's for the 1st Nintendo system. It was terrible. There was nothing I could do about it, either. No patches, no online, nothing. Back then, you took your lumps.

As far as stats go, I was a fanatic about stats up until a few years ago. I've worked 4 months on stats in the past with Madden with a group of dedicated gamers trying to get stats close to NFL avgs.

Personally, I don't have time for that anymore. It takes an hour to play the game as it is and my time has become very limited. Now, I'm lucky to get through one season and before you know it, baseball is out in early March.

This Madden might have me playing longer because of the improved game play (based on my opinion) after patch #2.

Cpfrank, as far as issues with franchise mode, I didn't expect anything of a major upgrade with franchise mode from even 09 to 10. Josh was very clear that a minor upgrade would occur during the production of 10. He told members of OS don't expect everything from HC to become integrated into Madden 10. Based on those statement, it was pretty clear to me that franchise mode was tweaked a bit for 10 with nothing receiving a major overhaul.

Hopefully, franchise mode get's some love in 11.
 
# 19 jyoung @ 12/21/09 12:51 AM
Not everyone plays the offline franchise mode, so for those people, the simmed stats issue isn't relevant. I'm guessing most of the people in this roundtable fall under that category.

In fact, I'd wager at this point, the only people who are still playing Madden seriously are those in online franchises, because that's really the only area where the fun factor manages to overcome this game's flaws IMO.
 
# 20 SOCOM59 @ 12/21/09 01:39 AM
Quote:
Originally Posted by roadman
I remember shelling out $50 on an inferior basketball game in the late 80's for the 1st Nintendo system. It was terrible. There was nothing I could do about it, either. No patches, no online, nothing. Back then, you took your lumps.

As far as stats go, I was a fanatic about stats up until a few years ago. I've worked 4 months on stats in the past with Madden with a group of dedicated gamers trying to get stats close to NFL avgs.

Personally, I don't have time for that anymore. It takes an hour to play the game as it is and my time has become very limited. Now, I'm lucky to get through one season and before you know it, baseball is out in early March.

This Madden might have me playing longer because of the improved game play (based on my opinion) after patch #2.

Cpfrank, as far as issues with franchise mode, I didn't expect anything of a major upgrade with franchise mode from even 09 to 10. Josh was very clear that a minor upgrade would occur during the production of 10. He told members of OS don't expect everything from HC to become integrated into Madden 10. Based on those statement, it was pretty clear to me that franchise mode was tweaked a bit for 10 with nothing receiving a major overhaul.

Hopefully, franchise mode get's some love in 11.
50 bucks at launch...if that. Anyways, I will not debate on pricing as I considered the total cost (system plus games) to be lower then compared to now..that was what I was getting at. *Unless a person was a Neo Geo fan, that price never went down.
Plus you have to consider that licensing monopolies (well close to a monopoly I guess) and web enhancement were not apart of the game back then..like you said but , as I read it, in a different context. Like it was a positive nowadays? Well, sure it is but for added content but thats merely it. I would consider web supplementation (updates and such), better platforms (PS2, Ps3, Xbox360), and newer engines to reasons for games to progress compared to regress.
Which brings me back to my first post...

To each his or her own I guess. I hear ya on baseball though, cannot wait.
 

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