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Five Essential Fixes for NCAA Football 11

NCAA Football 10 was a disappointment. While new additions like Team Builder and Season Showdown initially impressed gamers, faulty gameplay mechanics coupled with a lack of collegiate presentation and atmosphere, ultimately doomed the game in many consumers' eyes (myself included). So as college football gears up for its final month before the beginning of bowl season, I thought it would be a good time to look at some things I want to see included in NCAA Football 11.

As a start, I will be outlining the five most important changes that the series needs to make if it is to ever going to become as relevant as it once was on the Playstation 2 and Xbox gaming consoles.

1. Improved presentation off the field


The Madden 10 team took the mantra “if you see it on Sunday’s, you will see it in our game,” and gave sports gamers some of the best presentation we have seen this side of NFL 2K5. It’s time for the NCAA development team to step up and establish its own mantra because the NCAA Football games on- and off-field presentation can be summed up with one word: boring.

Off the field, gamers are expecting some sort of College Gameday-like presentation. We want a pregame show, a post-game show, a weekly wrap-up and a season preview. It still boggles my mind that a game like College Hoops 2K8 was able to accomplish all of these presentation aspects three years ago, yet the NCAA Football team is still struggling to figure it out.

The generic magazine covers in dynasty mode are just not going to cut it anymore. It’s time to elevate weekly in-game presentation to a whole new level.

In addition to weekly recap shows, it’s time to take full advantage of EA having the ESPN license. As evidenced by the outstanding looking presentation in NCAA Basketball 10, EA has the ability to integrate ESPN’s graphical overlays and presentation aspects into its games -- this is a must for NCAA Football 11.

To take the presentation one step further, why not integrate three or four different ESPN announcing crews who could be assigned to different games depending on their importance? (I know this is unrealistic because of time constraints, but it sure would be fantastic.)

Finally, it’s time for EA to add college-applicable cut scenes to the NCAA Football series, much like what is seen in Madden 10. Bring back the team-specific entrances, players warming up before the game, fans in the stands with their various signs, coaches barking at players, post-game Gatorade baths -- basically take everything about off-field presentation that was already in NCAA Football 06, and have it return in NCAA Football 11.

2. Improved on-field presentation


On-field presentation is another area where the NCAA Football team needs to summon the spirits of past NCAA Football games. Just as in Madden, it is important for the NCAA team to understand that every team out there is somebody’s favorite team. There is no reason not include every team's alternate or throwback jerseys or to leave out a team's stadium.

NCAA Football 11 will mark the series’ fifth year of development on this generation of consoles, yet gamers are still missing out on many little details that they were spoiled by during the last generation of consoles. Those details include bowl patches and bowl-specific presentation. As it stands now, dynasty bowl games, both online and off, are soulless abominations that provide players with no sense of bowl immersion whatsoever. When I invest countless hours of gameplay in a 13-game season and earn a bowl bid, is bowl presentation that is complete with patches, rabid fans and an on-field trophy ceremony that much to ask for?

Along with the bowl patches and presentation, I’d like to see the return of the "dynamic" pride sticker. By dynamic I mean pride stickers that are earned based on actual player performance on the field. This is yet another last-gen feature that has not found its way over to the current console generation. It is sorely missed.

Add the previously mentioned features to some additional on-field equipment, like towels and hand warmers, and you would have a visually rewarding college football title on your hands.

3. Slow the game down


The NCAA Football gameplay speed needs to be slowed down. While adding variable speed settings like in Madden 10 would make a huge difference, the underlying problem with NCAA Football 10’s speed has to do with player momentum and locomotion -- there is none. Players move and cut on a dime, which makes it feel like they are made of paper or sliding across a field made of ice.

Because there is a lack of momentum and player locomotion, many of the animations in NCAA Football 10 ended up looking awkward and unnatural. I can’t even express how many games of NCAA 10 I have played where it actually felt more like I was playing NFL Blitz -- chalk it up to the ridiculous power tackles and overpowered offensive moves. The overall feel of the game screams arcade and takes away from the college football experience that is trying to be conveyed.

NCAA 11 needs to take a cue from Madden 10 and add in the same options for game speed. Give players the ability to choose how fast they want the game to play. On top of this, player acceleration, agility ratings and rating effectiveness need to be reworked from the ground up to prevent players from cutting on a dime.

While not perfect, Madden 10’s player-locomotion system was solid. It was also a reason why there were more realistic on-field conclusions in the game. Now I have generally never been a big fan of copying aspects of the Madden series over to the NCAA series, but Madden 10’s player movement and speed felt right in this year's iteration. So with that in mind, I think it should be the standard for EA football games moving forward.

4. Give us Pro-Tak (or Collegiate-Tak)


I know I just said I have not been a big fan of bringing ideas over from Madden, but Pro-Tak has to be one of the best innovations in football games since the multi-button passing layout.

Pro-Tak added a strategic layer to both offense and defense in Madden 10, and it also changed the way I would approach my game plans. It was extremely rewarding to feverishly work the sticks to gain an extra 2-3 yards on offense or break through the line on defense to slow down a ball carrier until your teammates could help you out. Best of all, Pro-Tak felt incredibly balanced offensively. It forced smaller speed-style players to shy away from contact because they might turn the ball over or get injured, while at the same time it forced larger power players into contact because they might pick up a few extra yards.

On the defensive end, I was actually worried about facing players like Brandon Jacobs and Adrian Peterson, especially if I had an undersized defensive line and linebacking corps (see: the Lions). This led to several defensive adjustments and hot routes at the line of scrimmage that I had never thought about before in an NFL video game.

NCAA 10’s current system of two-man gang tackles leaves a lot to be desired. Worse yet is that there is absolutely no reward for recruiting power players, both on offense and defense. Unfortunately, speed is still king in NCAA Football, and this is something that the addition of Pro-Tak could help change.

A Pro-Tak system in NCAA 11 would create an effective speed/power balance, allowing for more flexibility when it comes to recruiting and building a team. Imagine being able to finally create a smash-mouth Woody Hayes-style offensive team that could punish opponents every Saturday afternoon. Imagine an NCAA Football game where having a fundamentally sound defense, not just a fast defense, actually means something. Better yet, imagine playing a team like Alabama and actually having to game plan around Mark Ingram and his punishing running style. Now those are three possibilities that have me excited to play an NCAA game again.

Pro-Tak in NCAA 11 is a must. Its addition alone would give this college football lover some hope that the series is on the rebound.

5. Rework recruiting


Recruiting is in dire need of a facelift in the NCAA Football series. The mode, as it currently stands, is tedious (especially in online dynasties), bland and offers no long-term value outside of your initial recruiting-board setup. How am I supposed to build a program when I can’t even enjoy the process of putting my team together?

EA needs to do something to spice recruiting up and streamline the entire season-long process at the same time. I understand the development team was aiming for realism with the addition of the "hourly" allocation system, but something just seems to be missing when compared to the last-gen "points" system. It's something I can't quite put my finger on.

Call me old school, but I wouldn’t mind if EA scrapped the current system altogether in favor of a simpler, more hands-off approach that integrates better AI recruiting logic. Or why not give users the ability to choose between a "simple" or "complex" recruiting system for NCAA Football 11? That way I do not have to spend an entire week coordinating with my old college buddies just to advance our online dynasty to the next season.


Much like Notre Dame, EA's once great NCAA Football franchise has faded into mediocrity over the last five years. The NCAA series is in dire need of a new direction, and as a long-time fan of the franchise, I can only hope changes are made before it’s too late.


NCAA Football 11 Videos
Member Comments
# 1 The GIGGAS @ 11/11/09 04:18 PM
Some kind of Coach Carosel is essential in my eyes. And it wasn't a horrible game by any means, it just needs some attention and some elbow grease. Of course, that's my opinion.
 
# 2 JkA3 @ 11/11/09 04:39 PM
That's a great start. But NCAA feels so outdated compared to Madden. What you listed is a great start.
 
# 3 RynoAid @ 11/11/09 04:40 PM
I disagree with your recruiting suggestions... I'm not for dumbing down the process.. it only takes 10-15 minutes to do and is as least as much a fun part of the dynasty as playing games are.

I do agree with slowing the gamespeed down just a bit, not to the extreme Madden did with the "slow" online speed. But it could tap the breaks a bit and make for a more realistic timing system.
 
# 4 boxboy99 @ 11/11/09 04:50 PM
Coach Carosel is a must. Love it in CH!. Slow the game down. I kinda like the recruiting, it does feel like something is missing sometimes. Add better presentation. Slow down the pass velocity. Oh and make sure to add coaching carosel.
 
# 5 jyoung @ 11/11/09 04:58 PM
There are so many things wrong with NCAA Football that it's hard to bring it down to five bullet points, but what you have are some good starting points.

Gameplay, presentation, dynasty logic -- you name it, NCAA Football needs a major overhaul in just about all of them.
 
# 6 bigsmallwood @ 11/11/09 04:59 PM
Agreed!
 
# 7 Hova57 @ 11/11/09 04:59 PM
I really don't see the need for a Coaching Carosel it doesn't happen as much in real life , but to see some coaching changes would be cool
 
# 8 ODogg @ 11/11/09 05:02 PM
Long hair
 
# 9 NoDakHusker @ 11/11/09 05:04 PM
Great post. Except i dont think you mentioned crowd noise A HUGE FACTOR in college football. In the past several years the fans, even at the largest of stadiums, have been too quiet. We all know how loud games can get, and the bigger the game, the bigger the stadium, etc etc, the louder it should be. I want to feel like I'm actually at the game.
 
# 10 da ThRONe @ 11/11/09 05:06 PM
Quote:
Originally Posted by ODogg
Long hair
Yeah player models need a real boost.
 
# 11 mgoblue678 @ 11/11/09 05:24 PM
I agree on some things but I think there aren some more important things that you left off the list.

1. The overall AI needs a huge upgrade. Things like blocking AI and the cpu AI in certain areas like making dual threat cpu qb's scramble more and be more effective with their legs.

2. The o-line vs d-line interaction still has a long ways to go, it is still very poor. At the very least more animations need to be added to give it more of an unpredictable feel.

3. Fix the poll logic, this has been broken for a long time and it keeps on getting ignored for whatever reason.

4. This may be asking too much but implementing some kind of momemtum physics. Players being able to cut and change directions on a dime espcially 300 pound defensive linemen is a problem.

5. Make the ratings matter more.

The three biggest things to me are presentation being improved, the ai being improved and the o-line vs d-line interaction. I doubt they will look at all three of these areas though and just add more fluff.
 
# 12 sportskid84 @ 11/11/09 05:30 PM
Three things that EA needs to fix in this game is, presentation,gameplay and the Dynasty mode.
 
# 13 ANDROMADA 1 @ 11/11/09 05:37 PM
reasonable requests.
 
# 14 ODogg @ 11/11/09 06:18 PM
My five would be presentation, physics, player models, blocking and overall graphics/animation upgrades.
 
# 15 marcoyk @ 11/11/09 06:22 PM
Good list. Also, dreads would be awesome and the players need to look less like bodybuilders and more like collegiate football players.
One thing I'm not too worried about is game speed. I don't really mind it, as is. I play on Fast in Madden 10.
Good presentation is a must. Take a page out of the book that NCAA Basketball 10 is writing right now.
 
# 16 jfsolo @ 11/11/09 06:45 PM
Quote:
Originally Posted by RynoAid
I disagree with your recruiting suggestions... I'm not for dumbing down the process.. it only takes 10-15 minutes to do and is as least as much a fun part of the dynasty as playing games are.

I do agree with slowing the gamespeed down just a bit, not to the extreme Madden did with the "slow" online speed. But it could tap the breaks a bit and make for a more realistic timing system.
I agree with you on the recruiting, that is why they do need to have a a few recruiting levels, easy, normal, and advanced. I think it should be much harder to get top recruits to schools that are not perennially in the top 10-15, and you should have to put in "work" to do so.

Quote:
Originally Posted by Hova57
I really don't see the need for a Coaching Carosel it doesn't happen as much in real life , but to see some coaching changes would be cool
The last 3 years there have been 18, 23, and 23 coaches changes in college football. That, to me, is more than enough to warrant a Coaching Carousel.

Quote:
Originally Posted by mgoblue678
I agree on some things but I think there are some more important things that you left off the list.

1. The overall AI needs a huge upgrade. Things like blocking AI and the cpu AI in certain areas like making dual threat cpu qb's scramble more and be more effective with their legs.

2. The o-line vs d-line interaction still has a long ways to go, it is still very poor. At the very least more animations need to be added to give it more of an unpredictable feel.

3. Fix the poll logic, this has been broken for a long time and it keeps on getting ignored for whatever reason.

4. This may be asking too much but implementing some kind of momemtum physics. Players being able to cut and change directions on a dime espcially 300 pound defensive linemen is a problem.

5. Make the ratings matter more.

The three biggest things to me are presentation being improved, the ai being improved and the o-line vs d-line interaction. I doubt they will look at all three of these areas though and just add more fluff.
For me, the things you listed are all much more important then presentation. I know guys here are really big on presentation, but I will play a game with solid gameplay and Dynasty mode for months and months even with poor presentation, but a game with great presentation and poor gameplay and Dynasty will not hold my attention for even two weeks.
 
# 17 stlstudios189 @ 11/11/09 07:01 PM
great article, I want better presentation by far and a coaching hotseat etc.. Off field issues that require my attention such as grades and fights.
 
# 18 da ThRONe @ 11/11/09 07:09 PM
Coaching carousel is needed. I cant figure out why they arent coaches and coordinators in this game 5 years in to "next" gen.
 
# 19 raidersbball20 @ 11/11/09 07:12 PM
I think they should add a bunch of stuff to teambuilder and be able to create pride stickers
 
# 20 GoToledo @ 11/11/09 07:17 PM
Another feature from madden that is essential to on the filed gameplay IMO is real clock runoff in between plays with an accellerated clock. The play clock should not just jump to 25 seconds when the play calling screen pops up with no effect on the game clock. You can't do this any better than Madden did (except to have an option for it to continue under 2 minutes).
 

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