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NCAA Football 10: Time to Consolidate the Wishes

Now that the dust has settled and a new National Champion has been crowned, college football fans now face a harsh truth: We must endure the long, prosaic, football-less interim until the 2009 season kicks off in August.

For many of us, the culmination of the real-life NCAA football season signals the demise of the annual love affair with EA Sports’ NCAA Football, and shifts the focus to the future. While the introduction of the Online Dynasty mode will likely give NCAA 09 some added momentum this year, many gamers -- if they have not already -- will begin to discuss the new features and improvements the 2010 version will bring to the table.

There is already a lengthy NCAA Football 10 wish-list thread here on OS, but I felt it was time to begin the consolidation process.

On the Field: Broken Tackles

The fast-paced, anything-can-happen gameplay of NCAA 09 made it, in my mind, one of the better football games to date -- at least post-patches. The (usually) fluid controls allowed for some pretty shifty open-field moves that often left defenders searching for their jock straps.

Only one month later, however, Madden NFL 09 upped the ante, implementing a tackle-breaking system. The Madden system is inherently different from NCAA since much of the tackle breaking occurs after contact, rather than prior to contact. This led me to think, why not have both? Nifty, elusive moves and broken arm-tackles are both prevalent in the college game, so why not include both systems? Surely the two are not mutually exclusive.

First on my on-field wish list, keep the wide-open style of gameplay, but implement Madden 09's power-out-of-tackles system. The current system tends to favor the speedy, nimble ball carriers, while the slower, more powerful backs go down too easily. It would be nice to at least see a version of Madden’s tackle-breaking system (likely dictated by players’ strength and break tackle ratings) injected into next year’s game. This implementation would give us the best of both worlds, and more importantly, a more realistic game.


On the Field: Passing Offense

One of the major complaints about NCAA 09 is the offensive bias in the passing game. Completing passes is too easy, defending them, too hard. Of course, sliders can remedy most on-field balance issues, but it was still irksome that the game’s default settings -– regardless of difficulty -- did not emulate the real product.

On the offensive side, there are a few things that can be done to correct these shortcomings. First and foremost, the throwing accuracy ratings need to be more evident on the field. As asinine as it sounds, I want to see more incomplete passes because of poor throws. While this does happen occasionally in the game, instances of over/under-thrown balls are too few and far between, even with slider adjustment. In real life, not all QBs can consistently thread the needle, and it would be nice to see this reflected in the game.

At the same time, I want to see a system where pressure and throwing on the run -- or off the back foot -- have more adverse effects on throws. These factors already have some influence on throwing accuracy in the game, but I have seen far too many bull's-eye throws in unlikely situations. Perhaps a new rating for quarterbacks may be in order, something like Throwing Accuracy Under Durress (TAD) or Throwing Composure (THC). Such a rating could further differentiate the great quarterbacks from the average-to-mediocre field generals, while again bringing the passing game back down to earth.

You may ask, am I insane? Why would I possibly hope for devices to discourage my passing attack? Many gamers, myself included, would feel a strong urge to fire a controller off the drywall if a QB randomly missed a wide-open receiver. However, these little in-game adjustments would make the gameplay much more true to life. Thus, it would force gamers to adjust their games appropriately. Sub-par QB? Focus on the running game, and look for short passes; or recruit a better QB if a top-tier passing attack is what your heart desires. While the frustrations would be imminent, I would happily sacrifice a few passing stats for more realism.

On the Field: Passing Defense

Simply put, the pass rush needs to make a comeback of epic proportions. In general, quarterbacks have far too long to throw the ball in NCAA 09. Blitz packages help a bit, but there needs to be a better showing from the defensive line, especially in situations when the defensive lineman is much more skilled than his corresponding offensive lineman.

Balance is key when making such an adjustment in gameplay because there are a limited number of line audibles at the offense’s disposal. As most of you know, while on offense, you can only call slide-protection line audibles. These allow you to pick up a blitz or more effectively shield a roll out, but would do very little to address a dominant defensive lineman who is eating your left tackle’s lunch. Without the ability to call in-depth line audibles like double teams or down blocks (another wish), a new and improved pass-rush system would have to be very balanced, but still reflect line mismatches. Perhaps I cannot have it both ways. I would not know, I am not a developer. But the lack of a realistic pass rush does need to be addressed.

The pass defense in the secondary could also use a bit of work. Overall, the awareness of DBs and linebackers needs a slight boost. I am tired of watching linebackers sit in the center of an assigned zone while a receiver saunters into a wide-open hole just a few yards away. The defense’s reaction to receivers and the ability to maintain man coverage needs to improve.

I am also still pushing for more pass break-up animations. These animations could take the place of some of the game’s interceptions, which are still overly abundant. NCAA 09 still feels a bit too pick-happy; though, it is better than the ridiculousness in the '08 version. Substitute some of these INTs with some pretty knockdown animations, and I would be a happy camper.



On the Field: Fumble Pileups

This idea stems from my hatred for NCAA 09’s fumble animations. While the scoop-and-score animations that occur in space are satisfactory, fumbles that occur in a crowd result in some real nonsense. Essentially, none of the animations that occur after the fumble look realistic within the context of the situation. Next year, I hope there is a system that allows for fumble "pileups." Such a system would be applicable when the pigskin comes loose somewhere within a sea of humanity.

In theory, this is a great idea, but it does raise a question. When a pileup does occur, what decides who comes up with the ball? Would it just be a cool animation, and the first player to dive on the ball wins? Or would there be some sort of button-mashing mini-game to determine the outcome? It is an interesting debate. Personally, I would want a system weighted towards the first diver, with an outside chance that another player could rip it away. I picture it working something like the current onside-kick system. This improvement would not only add another degree of realism to the game, but would also throw some more excitement into head-to-head contests.

In-Game: Better Presentation

Although NCAA 09 was a big step back in the right direction in terms of atmosphere, there still seems to be loads of potential for next-gen consoles.

There are of course, the little-yet-not-so-little items like correct uniforms, alternate uniforms and updated stadiums. At this point, these go without saying and should always be a main goal of EA’s developers. But in addition to these obvious exclusions, the overall game atmosphere still feels somewhat lacking.

For starters, the Gameday broadcast should be put back in. As cheesy and repetitive as it was -- and as much as I loathe Lee Corso -- it gave the game some flair and authenticity. Actual team entrances and possibly some team-specific entrances should also find their way back from the last generation of NCAA games. In addition, is it too much to ask to see the captains meet at the 50-yard line for the coin toss?

Within the game, I would like to see improved stadium sounds. Yes, the custom stadium sounds do help a bit, but I would like for there to be more anthem-type songs played during the games. For example, I want to hear the "Imperial March" from the band at Memorial Stadium when the Illini force a punt. I also want to hear the Penn State student section belt out "Seven Nation Army" when the Nittany Lions get a first down. There is a lot that could be, and should be done to make the atmosphere feel more authentic.

One final note to this rant: Is it really too much to ask to have team-specific end zone art in the bowl games? I think not.

Dynasty: Expand (But Do Not Reinvent) Recruiting

I love the "new" recruiting system. Not to say I hated the old one, but the older I got and the more I learned about actual college recruiting, the more the old system of point assigning seemed ridiculous.

I absolutely love the way the current system allows you to slowly sell your school over the course of a season, which nudges recruits to re-prioritize based upon your school's strengths. It is certainly not perfect, but it is a great deal of fun, especially when recruiting against human users in online dynasties.

As much as I like this system, there is room for improvement, and I would like to see it move forward come mid-July. I am still clinging to my "special pitches" idea from last year, where certain schools have special pitches that can serve as trump cards in certain recruiting situations. Things like "historical program," "up-and-coming program" or "gateway to the pros" would be certain things that might play a powerful role in landing top recruits. The game already focuses on these areas via some of the available pitches, but these pitches do not quite play the pivotal role that they should when it comes to the recruiting landscape.

Online Dynasty: Spectator Mode

Have I mentioned that I really, really, really, really enjoy the Online Dynasty mode?

If gamers were allowed to watch other human vs. human games online, it would be a nice improvement. It is simply not enough to read the box score and watch canned uploaded highlights on EASportsWorld.com. I want to see the entire game unfold, and hear the banter between the competitors. It is part of the fun of Dynasty mode.

Since online-dynasty gamers sometimes experience lag when they play their games on weekends or any weekday after 5 p.m. EST, I think this wish can be placed in the not-bloody-likely category. However, that does not mean a guy cannot dream.

* * *


I have attempted to get the ball rolling, so why not get this consolidation process going. What things MUST happen in NCAA Football 2010?


NCAA Football 10 Videos
Member Comments
# 101 BoomerSooner11 @ 01/19/09 12:11 AM
Quote:
Originally Posted by JAYMO76
The last paragraph says it all... we need to make a stand if 2010 is a let down again. Maybe just maybe low first week numbers might send a message that will actually be heard?

Anyways, I still keep my finger crossed for good things in 2010.
We all need to keep our fingers crossed..lol.
 
# 102 krc1130 @ 01/19/09 12:17 AM
Quote:
Originally Posted by JAYMO76
Formation subs is huge. I really want the Madden playcall screen, intact with formation subs for 2010.
I actually dont like the formation subs for Madden 09 or the playcall screen. Take the formation subs from PS2 and for the playcalling screen use all the fluff the madden one has BUT DONT make it take up the ENTIRE screen that really detracts from the football experience
 
# 103 stoncold32 @ 01/19/09 12:25 AM
Quote:
Originally Posted by JAYMO76
The last paragraph says it all... we need to make a stand if 2010 is a let down again. Maybe just maybe low first week numbers might send a message that will actually be heard?

Anyways, I still keep my finger crossed for good things in 2010.
You're talking about next year, I'm talking about NOW. lol We'll know in plenty of enough time if this stuff is fixed for '10....unless EA chooses to not give out any info until the last minute....which if they do that, then we'll know something is awry.

I'm already on record for saying I'm not buying this game unless there are some major changes, and I stand by that. I'd rather not play anything than spend money on something that's going to make me want to break my controller.
 
# 104 kennethxD @ 01/19/09 12:38 PM
Mmkay. This may be silly....but...I WANT ARMY's CAMO UNIFORMS BABY! OHH YEAH!
 
# 105 cowboy_kmoney @ 01/19/09 05:28 PM
Well in real football at the end of the season we fine out who's staying or going, But for those that are going are the ones that feel as though they are ready for the next level or are graduateing and have no choice in staying to get there skills better for the NFL.So my point is that we are forced to draft only the ones EA sends to Madden.WHY NOT SEND THE WHOLE LIST OF PLAYERS LEAVING AND GRADUATEING ALONG WITH THERE STATS AND A INJURIE REPORT ON EVERY PLAYER THAT HAS SUFFERED FROM A MAJOR INJURIE WHILE IN SCHOOL.By doing this it will open up the minds of all that is trying to find that needle in a hatstack..Also it will give the little guys a look see,COME ON IN DIV II SCHOOLS
 
# 106 StarnugskiN @ 01/20/09 01:53 AM
I'm all for better presentation, more gripping animations on defense and offense and a better balance of passing on both sides of the ball, but when will EA break away from their regular player/team stats? I'd rather they take out some of the extensive stats and replace them with ones that will actually physically change the player/team/gameplay.

I'm waiting for the day when we get a football game that involves realistic turn-the-tide momentum. I'm tired of playing games where the cpu tries to "will" its team by completing insane passes and unstoppable runs. If you have a team shutdown, there's no reason for this.

I think they should also transfer the drills in madden 09 and add more specific ones for college. Execution to offset penalties in a game, down-field blocking. These guys are tuning their skill every week in practice why can't we do the same? Sorry for the rant, but it is my first post.
 
# 107 trb @ 01/20/09 12:52 PM
Include a post season playoff option in dynasty mode. Eight, 12 or 16 teams -- it doesn't matter. Just give me the option to ditch the sucky BCS.

The game included a playoff a few years back. What happened to it?
 
# 108 big dog 317 @ 01/20/09 03:59 PM
I would like to canceled games because of weather
And fcs team and pre and post game comments from commentatoros and players or coaches
 
# 109 TylerDurdenVol @ 01/21/09 03:17 PM
Realistic field degredation would be great.I also wish the game speed was just a tad faster and smoother.JMO
 
# 110 thmst30 @ 01/21/09 03:42 PM
Quote:
Originally Posted by SA1NT401
I come on here from time to time to see if there is any NEW and POSITIVE feedback from developers etc.

But as far as footbal;l games go...EA is a complete failure at trying to simulate the game we all love. I read all the suggestions from users and then i think back to last year, the year before etc. ALL THE SAME REQUESTS!!!!

EA doess not listen, DEVELOPERS on here or not. EA does not care. (and if they come here and say they do...100% lies). EA ALREADY knows what they are planning for 2010 and MAYBE 5% of our suggestions are even in the cards.

They care about 2 things ...1- $$$ 2- New CASUAL players who dont want SIM but just want a ton of points and NO challenge.

MAYBE 2010 is better, but after a month the SAME crap we have had will surface and we are back to square one.

EA blows, plain and simple. I have NOT played a GOOD/GREAT football sim (NCAA or NFL) in now going on 4 yrs. And i don not see anything changing in 2010. Crying shame as this USED to be THEE title i looked forward to the most and gave me many hours of good times......

EA CAN make GREAT games. (NHL 09 and FIFA.)
How is this trolling? Its just the sad truth, with a ton of spelling errors.
 
# 111 LunchBox Legend @ 01/22/09 01:06 AM
Not sure if it's been mentioned yet but my wish is that one year they'll add something like a coaching dynasty. One were you start out as a position coach and work your way through the small schools to a coordinator position and then finally a head coaching position. I would also like it where if you're a DLine coach then you only play defense and you have to control a DLineman. Granted that would suck if you were an OLine coach, so perhaps offense could work a little different.

Would this kinda mode be something anyone else is interested in?

I would also like to be able to upgrade smaller schools with bigger stadiums or weight rooms as you bring them up from the bottom ranks into the elite ranks.
 
# 112 LunchBox Legend @ 01/22/09 01:37 AM
Another thing I remebered wanting for years is the ability to save in the middle of a game. Sometimes I only have twenty or so minutes to play and I want to get some football in but can't because I don't have time for a full game. Also, in my dynasty I like to run 7-8 minute quarters but then I need at least an hour to complete a game.
 
# 113 vantagesc @ 01/22/09 03:25 PM
More personnel packages / player rotations. I may want to run certain linebackers in the nickel vs. the 4-3, but there's no easy way to do this.

Also, my team has a 3 running back rotation, and there's no easy way to do this either, other than manually subing before each play.
 
# 114 b1sh0p @ 01/24/09 06:15 AM
Add drills for dynasty and campus legend

Add more to the campus legend mode. 1) Why is it that ONLY the CB can see the entire field while if you select other position you can only see a small section. 2) Funny how the O-line zero in on your legend and leave all DBs free to sack the qb. 3) Try the RPG approach. I can play campus legend for HOURS.

Formation subs.

Every college football team does not run the dang option, every other dang play from the AI is an option. C’mon and get over it.

AI should not run the ball all of the time when it’s late in the 4th qtr and the AI is down by a few scores…AI should AIR IT OUT…but instead here comes another option run from the team that is down by 7 or more.

Add more camera views

Save in the middle of a game!
 
# 115 TrapStar215 @ 01/25/09 02:59 AM
I think it will be pretty nice if that add the Senior Bowl for Campus Legend(if they still have it) and Dynasty. Such as, Once the season and everything is over and you can play it if a couple of players from your team are seniors. To help there draft stock when you import it to madden.
 
# 116 utkevin @ 01/25/09 08:57 AM
Real coaching. Make the game establish a school program and tradition. Hire and fire head and position coaches. Specialize the coaches to run certain schemes. If I hire a offensive coordinator that specializes in option offense, I should have a penalty if my team runs west coast and a boost when my team runs option. Players only progress at the level of talent the coaches posses. Add more sim life to the game. Win games and there is more money available to build things on campus. Buy a house and cars if I am a coach. Buy new clothes. Attract better coaches with more money to hire. New facilities. New Stadium. Punish players that do not keep their grades up. Hire Strength coach.
 
# 117 jdrhammer @ 01/25/09 11:22 AM
Just played '05 last night. I haven't played a last gen game since the '07 version. I had forgotten how many options or nice features were left out.

First off, I've said it several times but the rotation of the football on passes needs to be added back. The knuckle ball is crap.

DB's actually gathered themselves and would turn and jump off two feet to bat down a pass as opposed to the constant one-footed ballet crap we get each time now.

Also, DB's and LB's weren't didn't have the ability to "warp" into a passing lane to pick off a pass. It was pretty simple, if a pass was too high, they couldn't get to it and were burned. Some of this is to blame for the horrible trajectory we have on passes now. They are way too flat.

There has to be a problem with the way defenders cover plays now. It's like the offense is playing on flat ground but the defense is playing on a hill that is the angle of the field. This needs to be fixed.

QB's dropping the ball in between holes in zones as opposed to throwing bullets each pass. Also, QB throwing motions were much, much smoother in '05 They looked better.

QB's would actually have their passes altered if they were hit while throwing. These ball physics were also much better. Now they just get sucked in if a defender is close. This has to be addressed.

I think there are several good tackle and catch animations that we don't see any more.

I totally forgot how cool the playcall screens were that showed both teams' yardage, TOP etc. Quick stat lines were cool too. How did EA lose all this??? This kills me.

Plays were much easier to see during the playcall screen as well.

I went back to create-a-school. There should be a way we have every school's colors, font's, templates, etc and be able to choose them and build uni's. There should be an editor for curretnt teams as well. It was so cool to finally see my team in the right colored pants and shoes. Even though I had to create them.

Another option that should come for create-a-school. I should be able to use a school's uni's and tweak them. I should also be able to transfer a school's roster to my create-a-team roster. Everyone is supposedly random so there ar no rights that should stop this. The transfer a player is another great option that would go well with the new version.

I know EA got behind when they moved to next-gen but they should be busting it to get us the quality we had. There are some new features that are very good and helpful but overall, from a football standpoint, EA has fallen so far behind.

Seriously, all last-gen features need to be added to the new version and continue to build on it.

AI is soooo much better on last gen as well.
 
# 118 stoncold32 @ 01/25/09 05:01 PM
Quote:
Originally Posted by TrapStar215
I think it will be pretty nice if that add the Senior Bowl for Campus Legend(if they still have it) and Dynasty. Such as, Once the season and everything is over and you can play it if a couple of players from your team are seniors. To help there draft stock when you import it to madden.
Yeah it would be nice if they did, like they had back on PS1 days. Isn't that a shame? A freakin PS1 game had features that we still can't get now.

I asked the EA guy on ncaastrategies about that, and he said, "that's not a high priority, so more than likely they won't be implementing that." You can add a mascot game, but not a generic senior bowl.
 
# 119 stoncold32 @ 01/25/09 05:45 PM
Quote:
Originally Posted by jdrhammer
Just played '05 last night. I haven't played a last gen game since the '07 version. I had forgotten how many options or nice features were left out.

First off, I've said it several times but the rotation of the football on passes needs to be added back. The knuckle ball is crap.

DB's actually gathered themselves and would turn and jump off two feet to bat down a pass as opposed to the constant one-footed ballet crap we get each time now.

Also, DB's and LB's weren't didn't have the ability to "warp" into a passing lane to pick off a pass. It was pretty simple, if a pass was too high, they couldn't get to it and were burned. Some of this is to blame for the horrible trajectory we have on passes now. They are way too flat.

There has to be a problem with the way defenders cover plays now. It's like the offense is playing on flat ground but the defense is playing on a hill that is the angle of the field. This needs to be fixed.

QB's dropping the ball in between holes in zones as opposed to throwing bullets each pass. Also, QB throwing motions were much, much smoother in '05 They looked better.

QB's would actually have their passes altered if they were hit while throwing. These ball physics were also much better. Now they just get sucked in if a defender is close. This has to be addressed.

I think there are several good tackle and catch animations that we don't see any more.

I totally forgot how cool the playcall screens were that showed both teams' yardage, TOP etc. Quick stat lines were cool too. How did EA lose all this??? This kills me.

Plays were much easier to see during the playcall screen as well.

I went back to create-a-school. There should be a way we have every school's colors, font's, templates, etc and be able to choose them and build uni's. There should be an editor for curretnt teams as well. It was so cool to finally see my team in the right colored pants and shoes. Even though I had to create them.

Another option that should come for create-a-school. I should be able to use a school's uni's and tweak them. I should also be able to transfer a school's roster to my create-a-team roster. Everyone is supposedly random so there ar no rights that should stop this. The transfer a player is another great option that would go well with the new version.

I know EA got behind when they moved to next-gen but they should be busting it to get us the quality we had. There are some new features that are very good and helpful but overall, from a football standpoint, EA has fallen so far behind.

Seriously, all last-gen features need to be added to the new version and continue to build on it.

AI is soooo much better on last gen as well.
Bingo on everything you listed! And I thought '05 was a TERRIBLE game, but yet it still had better stuff than '09 had. That's why I've said '09 is in a close running for the worst game in this series IMO.

But I digress. It really is a shame that we "lost" all these features when coming over to next-gen gen, but then somehow the same old problems manage to port themselves over.

What's funny(or rather sad) is that so much of the stuff that last gen has carried over from WAY back from Genesis, to PS1, to then PS2.....then it somehow got lost coming to 360/PS3. I would've never imagined that QB-auto throw would be something people would be asking to have back in a game....that was a GIVEN for so many years, as was stuff like end-zone art.
That's like buying a nice new coat and no longer getting the extra buttons.
 
# 120 Maxattax3 @ 01/25/09 10:37 PM
they are going to fix Online Dynasty right? The players leaving and the conference invites?
 


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