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NCAA Football 10: Time to Consolidate the Wishes

Now that the dust has settled and a new National Champion has been crowned, college football fans now face a harsh truth: We must endure the long, prosaic, football-less interim until the 2009 season kicks off in August.

For many of us, the culmination of the real-life NCAA football season signals the demise of the annual love affair with EA Sports’ NCAA Football, and shifts the focus to the future. While the introduction of the Online Dynasty mode will likely give NCAA 09 some added momentum this year, many gamers -- if they have not already -- will begin to discuss the new features and improvements the 2010 version will bring to the table.

There is already a lengthy NCAA Football 10 wish-list thread here on OS, but I felt it was time to begin the consolidation process.

On the Field: Broken Tackles

The fast-paced, anything-can-happen gameplay of NCAA 09 made it, in my mind, one of the better football games to date -- at least post-patches. The (usually) fluid controls allowed for some pretty shifty open-field moves that often left defenders searching for their jock straps.

Only one month later, however, Madden NFL 09 upped the ante, implementing a tackle-breaking system. The Madden system is inherently different from NCAA since much of the tackle breaking occurs after contact, rather than prior to contact. This led me to think, why not have both? Nifty, elusive moves and broken arm-tackles are both prevalent in the college game, so why not include both systems? Surely the two are not mutually exclusive.

First on my on-field wish list, keep the wide-open style of gameplay, but implement Madden 09's power-out-of-tackles system. The current system tends to favor the speedy, nimble ball carriers, while the slower, more powerful backs go down too easily. It would be nice to at least see a version of Madden’s tackle-breaking system (likely dictated by players’ strength and break tackle ratings) injected into next year’s game. This implementation would give us the best of both worlds, and more importantly, a more realistic game.


On the Field: Passing Offense

One of the major complaints about NCAA 09 is the offensive bias in the passing game. Completing passes is too easy, defending them, too hard. Of course, sliders can remedy most on-field balance issues, but it was still irksome that the game’s default settings -– regardless of difficulty -- did not emulate the real product.

On the offensive side, there are a few things that can be done to correct these shortcomings. First and foremost, the throwing accuracy ratings need to be more evident on the field. As asinine as it sounds, I want to see more incomplete passes because of poor throws. While this does happen occasionally in the game, instances of over/under-thrown balls are too few and far between, even with slider adjustment. In real life, not all QBs can consistently thread the needle, and it would be nice to see this reflected in the game.

At the same time, I want to see a system where pressure and throwing on the run -- or off the back foot -- have more adverse effects on throws. These factors already have some influence on throwing accuracy in the game, but I have seen far too many bull's-eye throws in unlikely situations. Perhaps a new rating for quarterbacks may be in order, something like Throwing Accuracy Under Durress (TAD) or Throwing Composure (THC). Such a rating could further differentiate the great quarterbacks from the average-to-mediocre field generals, while again bringing the passing game back down to earth.

You may ask, am I insane? Why would I possibly hope for devices to discourage my passing attack? Many gamers, myself included, would feel a strong urge to fire a controller off the drywall if a QB randomly missed a wide-open receiver. However, these little in-game adjustments would make the gameplay much more true to life. Thus, it would force gamers to adjust their games appropriately. Sub-par QB? Focus on the running game, and look for short passes; or recruit a better QB if a top-tier passing attack is what your heart desires. While the frustrations would be imminent, I would happily sacrifice a few passing stats for more realism.

On the Field: Passing Defense

Simply put, the pass rush needs to make a comeback of epic proportions. In general, quarterbacks have far too long to throw the ball in NCAA 09. Blitz packages help a bit, but there needs to be a better showing from the defensive line, especially in situations when the defensive lineman is much more skilled than his corresponding offensive lineman.

Balance is key when making such an adjustment in gameplay because there are a limited number of line audibles at the offense’s disposal. As most of you know, while on offense, you can only call slide-protection line audibles. These allow you to pick up a blitz or more effectively shield a roll out, but would do very little to address a dominant defensive lineman who is eating your left tackle’s lunch. Without the ability to call in-depth line audibles like double teams or down blocks (another wish), a new and improved pass-rush system would have to be very balanced, but still reflect line mismatches. Perhaps I cannot have it both ways. I would not know, I am not a developer. But the lack of a realistic pass rush does need to be addressed.

The pass defense in the secondary could also use a bit of work. Overall, the awareness of DBs and linebackers needs a slight boost. I am tired of watching linebackers sit in the center of an assigned zone while a receiver saunters into a wide-open hole just a few yards away. The defense’s reaction to receivers and the ability to maintain man coverage needs to improve.

I am also still pushing for more pass break-up animations. These animations could take the place of some of the game’s interceptions, which are still overly abundant. NCAA 09 still feels a bit too pick-happy; though, it is better than the ridiculousness in the '08 version. Substitute some of these INTs with some pretty knockdown animations, and I would be a happy camper.



On the Field: Fumble Pileups

This idea stems from my hatred for NCAA 09’s fumble animations. While the scoop-and-score animations that occur in space are satisfactory, fumbles that occur in a crowd result in some real nonsense. Essentially, none of the animations that occur after the fumble look realistic within the context of the situation. Next year, I hope there is a system that allows for fumble "pileups." Such a system would be applicable when the pigskin comes loose somewhere within a sea of humanity.

In theory, this is a great idea, but it does raise a question. When a pileup does occur, what decides who comes up with the ball? Would it just be a cool animation, and the first player to dive on the ball wins? Or would there be some sort of button-mashing mini-game to determine the outcome? It is an interesting debate. Personally, I would want a system weighted towards the first diver, with an outside chance that another player could rip it away. I picture it working something like the current onside-kick system. This improvement would not only add another degree of realism to the game, but would also throw some more excitement into head-to-head contests.

In-Game: Better Presentation

Although NCAA 09 was a big step back in the right direction in terms of atmosphere, there still seems to be loads of potential for next-gen consoles.

There are of course, the little-yet-not-so-little items like correct uniforms, alternate uniforms and updated stadiums. At this point, these go without saying and should always be a main goal of EA’s developers. But in addition to these obvious exclusions, the overall game atmosphere still feels somewhat lacking.

For starters, the Gameday broadcast should be put back in. As cheesy and repetitive as it was -- and as much as I loathe Lee Corso -- it gave the game some flair and authenticity. Actual team entrances and possibly some team-specific entrances should also find their way back from the last generation of NCAA games. In addition, is it too much to ask to see the captains meet at the 50-yard line for the coin toss?

Within the game, I would like to see improved stadium sounds. Yes, the custom stadium sounds do help a bit, but I would like for there to be more anthem-type songs played during the games. For example, I want to hear the "Imperial March" from the band at Memorial Stadium when the Illini force a punt. I also want to hear the Penn State student section belt out "Seven Nation Army" when the Nittany Lions get a first down. There is a lot that could be, and should be done to make the atmosphere feel more authentic.

One final note to this rant: Is it really too much to ask to have team-specific end zone art in the bowl games? I think not.

Dynasty: Expand (But Do Not Reinvent) Recruiting

I love the "new" recruiting system. Not to say I hated the old one, but the older I got and the more I learned about actual college recruiting, the more the old system of point assigning seemed ridiculous.

I absolutely love the way the current system allows you to slowly sell your school over the course of a season, which nudges recruits to re-prioritize based upon your school's strengths. It is certainly not perfect, but it is a great deal of fun, especially when recruiting against human users in online dynasties.

As much as I like this system, there is room for improvement, and I would like to see it move forward come mid-July. I am still clinging to my "special pitches" idea from last year, where certain schools have special pitches that can serve as trump cards in certain recruiting situations. Things like "historical program," "up-and-coming program" or "gateway to the pros" would be certain things that might play a powerful role in landing top recruits. The game already focuses on these areas via some of the available pitches, but these pitches do not quite play the pivotal role that they should when it comes to the recruiting landscape.

Online Dynasty: Spectator Mode

Have I mentioned that I really, really, really, really enjoy the Online Dynasty mode?

If gamers were allowed to watch other human vs. human games online, it would be a nice improvement. It is simply not enough to read the box score and watch canned uploaded highlights on EASportsWorld.com. I want to see the entire game unfold, and hear the banter between the competitors. It is part of the fun of Dynasty mode.

Since online-dynasty gamers sometimes experience lag when they play their games on weekends or any weekday after 5 p.m. EST, I think this wish can be placed in the not-bloody-likely category. However, that does not mean a guy cannot dream.

* * *


I have attempted to get the ball rolling, so why not get this consolidation process going. What things MUST happen in NCAA Football 2010?


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Member Comments
# 81 nine0bison @ 01/15/09 02:51 PM
Maybe even unlockable unis via achievements.
 
# 82 jtkelly78 @ 01/15/09 03:56 PM
There is NO way EA is not aware of the I-AA cries. I'd like to see create-a-school, i-aa teams. Also, not sure how much "room" is available on the disc or whatever but a AA game on disc (or seperate) where you can import teams (FBS invite, etc) would be cool.

Stadium upgrades, bowl win money (for improving facilities and getting your star RB out of jail.)

Also, end zone art and if you get conference invite how about putting the new conference logo on the field.

Oh and cheerleader customization
 
# 83 thmst30 @ 01/15/09 05:02 PM
Quote:
Originally Posted by jtkelly78
There is NO way EA is not aware of the I-AA cries. I'd like to see create-a-school, i-aa teams. Also, not sure how much "room" is available on the disc or whatever but a AA game on disc (or seperate) where you can import teams (FBS invite, etc) would be cool.

Stadium upgrades, bowl win money (for improving facilities and getting your star RB out of jail.)

Also, end zone art and if you get conference invite how about putting the new conference logo on the field.

Oh and cheerleader customization
Oh they are very aware of the 1-AA cries, they just don't seem to care. That or they don't want to have to do the work to get them in. Its already 99% confirmed they aren't in this year, and that the team doesn't have any idea of when they may actually try to put them back in.
 
# 84 munson11 @ 01/15/09 05:08 PM
Quote:
Originally Posted by thmst30
Oh they are very aware of the 1-AA cries, they just don't seem to care. That or they don't want to have to do the work to get them in. Its already 99% confirmed they aren't in this year, and that the team doesn't have any idea of when they may actually try to put them back in.
This is a huge disappointment. Care to post a link where this is said? I don't really want to believe it until I see it...
 
# 85 BoomerSooner11 @ 01/15/09 05:50 PM
Quote:
Originally Posted by thmst30
Oh they are very aware of the 1-AA cries, they just don't seem to care. That or they don't want to have to do the work to get them in. Its already 99% confirmed they aren't in this year, and that the team doesn't have any idea of when they may actually try to put them back in.
We will have to see..im afraid if it's not in this year..which is probably most likely gunna happen..and in 11 they don't say anything whatsoever..then I don't know..cause it would really really be ****ty of them if they didn't give us any word about the issue with the 1-AA teams.
 
# 86 thmst30 @ 01/15/09 07:25 PM
Quote:
Originally Posted by munson11
This is a huge disappointment. Care to post a link where this is said? I don't really want to believe it until I see it...
Just reading throughout this thread he hints many times at the fact that they did not work on 1-AA this year.
http://www.ncaastrategies.com/utopia...postcount=1178

Quote:
Originally Posted by GaSouthern
Greg,(FCS TEAMS)
...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)...(FCS TEAMS)


I think I get the message, lol.

We do want to get these teams represented in our next-gen titles; unfortunately, I can't promise when this will occur. I'm sorry.

Thanks for your enthusiasm for our product and for your feedback!
 
# 87 BoomerSooner11 @ 01/15/09 07:41 PM
Figures.
 
# 88 shsboiballa13 @ 01/15/09 08:08 PM
i think you have historical program and gateway to pros in the program prestige and the pro pitch think i forgot the name since NCAA 09 has been on my shelf since Thanksgiving
 
# 89 nexdawg @ 01/15/09 09:03 PM
Very good input but heres 1 i read that is such a good idea i have 2 bring it up and it is attributes 4 coaches! Some coaches are clearly better than others and that should b reflected in the game! some r better @ in game adjustment some r better recuirters and stuff like that
 
# 90 green94 @ 01/15/09 09:15 PM
Online dynasty coaching changes!
 
# 91 JAYMO76 @ 01/15/09 10:59 PM
Quote:
Originally Posted by thmst30
Oh they are very aware of the 1-AA cries, they just don't seem to care. That or they don't want to have to do the work to get them in. Its already 99% confirmed they aren't in this year, and that the team doesn't have any idea of when they may actually try to put them back in.

FCS is out for 2010... I would guarantee it. However, I think it's a good bet to expect CAS... even if it's a wattered down version.

Shame on you EA... FCS is a requirement NOT an option!!!
 
# 92 flordiagators @ 01/16/09 03:51 AM
i agree they need to add create a school and a playbook...so people can run the wildcat and i was useing florida and they have the shuffel pass kinda were the tight end comes across the line and tebow pitches it to him they need more plays like that

When createing a player you should be able to do more like pick a mouth piece color, pads, everthing and make it where you can transfer during the campus thing

EA is the best at creating video games they need to step up some more for me
 
# 93 BoomerSooner11 @ 01/16/09 03:07 PM
Quote:
Originally Posted by JAYMO76
FCS is out for 2010... I would guarantee it. However, I think it's a good bet to expect CAS... even if it's a wattered down version.

Shame on you EA... FCS is a requirement NOT an option!!!
Don't guarantee it..lol..there must be some hope..lol.
 
# 94 Qjette11 @ 01/16/09 08:26 PM
PLEASE!!! Put in Create a playbook where you can choose a formation from certain teams playbooks and have those formations and the plays in those formations in your playbook. This would make the game more creative and .
 
# 95 SHO @ 01/16/09 09:37 PM
Make the game balanced for offense and defense. - I know NCAA/Madden are offensively geared, but 09 was obsurdly catered to the offense. There is no pass rush and the QB has all day to throw, and the defensive players play their assignments poorly. The offensive players on average are much faster than the defense even though in HS kids at linebacker and running back run similar 40-yard times (around 4.6 IRL). But there are tons for 4.2 RBs in the game, and the fastest linebacker runs 4.37-4.4. There aren't really athletes as recruits, they can only work in one or two positions (commonly CB and FS). You can't move them around like you are led to believe.

Allow for more team makeups to flourish - Yes, we know a lot of the big schools are moving to it. However, the way the game is set up is SPD + spread option = money. Running a two-back, I-Form offense a la Wisconsin is really an effort in futility if one wants to succeed. I'm in three online dynasties right now and every single one of the people in them play with the spread offense. I hate the spread offense and I love to pound the rock, but I am forced to run some variant of it in order to compete because the game only rewards speed and neglects other factors like strength and stamina. Power football is impossible - wearing down the defense in non-existant unless you run the no-huddle. And smaller players have no trouble tackling bigger backs. The power backs go down too easily in this game, again giving people no incentive to actively pursue them. Lighter, faster teams should get worn out when I'm jamming PJ Hill or Javon Ringer down their throat 30+ times a game.
 
# 96 JAYMO76 @ 01/17/09 01:36 AM
Formation subs is huge. I really want the Madden playcall screen, intact with formation subs for 2010.
 
# 97 royalpt7 @ 01/17/09 11:59 PM
How about a streamlined recruiting process in Dynasty mode. Man that crap just takes entirely too long in 09. It makes you just want to simulate the off season and that used to be one of the best aspects of the game on PS2
 
# 98 stoncold32 @ 01/18/09 03:20 AM
Quote:
Originally Posted by JAYMO76
Formation subs is huge. I really want the Madden playcall screen, intact with formation subs for 2010.
I'm pretty sure formation subs WON'T be in either based on a post I read over on NCAA strategies. He kept saying like, "it was something they'd like to get in there in the future".

I'll be madder than a fireant if I have to buy the PS2 version this year in order to play a decent game of football.

I've come to realize, that EA wants us to catch their MISTAKES(ie. stadium corrections, jerseys, glitches, freezes, etc.) but they don't want our ideas for improvement because they have their own "priorities".

If we hear in the near future that these basic things still arent fixed, I REALLY wish we could get a group of us to ban together and NOT buy this game the first week. If you wanna break down and buy it afterwards, fine, but at least hold out the first week and let them see the lack of 1st week sales.
 
# 99 jaydee6385 @ 01/18/09 04:14 AM
Quote:
Originally Posted by stoncold32
I'm pretty sure formation subs WON'T be in either based on a post I read over on NCAA strategies. He kept saying like, "it was something they'd like to get in there in the future".

I'll be madder than a fireant if I have to buy the PS2 version this year in order to play a decent game of football.

I've come to realize, that EA wants us to catch their MISTAKES(ie. stadium corrections, jerseys, glitches, freezes, etc.) but they don't want our ideas for improvement because they have their own "priorities".

If we hear in the near future that these basic things still arent fixed, I REALLY wish we could get a group of us to ban together and NOT buy this game the first week. If you wanna break down and buy it afterwards, fine, but at least hold out the first week and let them see the lack of 1st week sales.

Yeah I agree with ya'.
If there aren't any real vast improvements that I see or hear about. I'm gonna hold out. Better come through EA!
 
# 100 JAYMO76 @ 01/18/09 06:56 PM
Quote:
Originally Posted by stoncold32
I'm pretty sure formation subs WON'T be in either based on a post I read over on NCAA strategies. He kept saying like, "it was something they'd like to get in there in the future".

I'll be madder than a fireant if I have to buy the PS2 version this year in order to play a decent game of football.

I've come to realize, that EA wants us to catch their MISTAKES(ie. stadium corrections, jerseys, glitches, freezes, etc.) but they don't want our ideas for improvement because they have their own "priorities".

If we hear in the near future that these basic things still arent fixed, I REALLY wish we could get a group of us to ban together and NOT buy this game the first week. If you wanna break down and buy it afterwards, fine, but at least hold out the first week and let them see the lack of 1st week sales.
The last paragraph says it all... we need to make a stand if 2010 is a let down again. Maybe just maybe low first week numbers might send a message that will actually be heard?

Anyways, I still keep my finger crossed for good things in 2010.
 


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