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NCAA Football 10: Time to Consolidate the Wishes

Now that the dust has settled and a new National Champion has been crowned, college football fans now face a harsh truth: We must endure the long, prosaic, football-less interim until the 2009 season kicks off in August.

For many of us, the culmination of the real-life NCAA football season signals the demise of the annual love affair with EA Sports’ NCAA Football, and shifts the focus to the future. While the introduction of the Online Dynasty mode will likely give NCAA 09 some added momentum this year, many gamers -- if they have not already -- will begin to discuss the new features and improvements the 2010 version will bring to the table.

There is already a lengthy NCAA Football 10 wish-list thread here on OS, but I felt it was time to begin the consolidation process.

On the Field: Broken Tackles

The fast-paced, anything-can-happen gameplay of NCAA 09 made it, in my mind, one of the better football games to date -- at least post-patches. The (usually) fluid controls allowed for some pretty shifty open-field moves that often left defenders searching for their jock straps.

Only one month later, however, Madden NFL 09 upped the ante, implementing a tackle-breaking system. The Madden system is inherently different from NCAA since much of the tackle breaking occurs after contact, rather than prior to contact. This led me to think, why not have both? Nifty, elusive moves and broken arm-tackles are both prevalent in the college game, so why not include both systems? Surely the two are not mutually exclusive.

First on my on-field wish list, keep the wide-open style of gameplay, but implement Madden 09's power-out-of-tackles system. The current system tends to favor the speedy, nimble ball carriers, while the slower, more powerful backs go down too easily. It would be nice to at least see a version of Madden’s tackle-breaking system (likely dictated by players’ strength and break tackle ratings) injected into next year’s game. This implementation would give us the best of both worlds, and more importantly, a more realistic game.


On the Field: Passing Offense

One of the major complaints about NCAA 09 is the offensive bias in the passing game. Completing passes is too easy, defending them, too hard. Of course, sliders can remedy most on-field balance issues, but it was still irksome that the game’s default settings -– regardless of difficulty -- did not emulate the real product.

On the offensive side, there are a few things that can be done to correct these shortcomings. First and foremost, the throwing accuracy ratings need to be more evident on the field. As asinine as it sounds, I want to see more incomplete passes because of poor throws. While this does happen occasionally in the game, instances of over/under-thrown balls are too few and far between, even with slider adjustment. In real life, not all QBs can consistently thread the needle, and it would be nice to see this reflected in the game.

At the same time, I want to see a system where pressure and throwing on the run -- or off the back foot -- have more adverse effects on throws. These factors already have some influence on throwing accuracy in the game, but I have seen far too many bull's-eye throws in unlikely situations. Perhaps a new rating for quarterbacks may be in order, something like Throwing Accuracy Under Durress (TAD) or Throwing Composure (THC). Such a rating could further differentiate the great quarterbacks from the average-to-mediocre field generals, while again bringing the passing game back down to earth.

You may ask, am I insane? Why would I possibly hope for devices to discourage my passing attack? Many gamers, myself included, would feel a strong urge to fire a controller off the drywall if a QB randomly missed a wide-open receiver. However, these little in-game adjustments would make the gameplay much more true to life. Thus, it would force gamers to adjust their games appropriately. Sub-par QB? Focus on the running game, and look for short passes; or recruit a better QB if a top-tier passing attack is what your heart desires. While the frustrations would be imminent, I would happily sacrifice a few passing stats for more realism.

On the Field: Passing Defense

Simply put, the pass rush needs to make a comeback of epic proportions. In general, quarterbacks have far too long to throw the ball in NCAA 09. Blitz packages help a bit, but there needs to be a better showing from the defensive line, especially in situations when the defensive lineman is much more skilled than his corresponding offensive lineman.

Balance is key when making such an adjustment in gameplay because there are a limited number of line audibles at the offense’s disposal. As most of you know, while on offense, you can only call slide-protection line audibles. These allow you to pick up a blitz or more effectively shield a roll out, but would do very little to address a dominant defensive lineman who is eating your left tackle’s lunch. Without the ability to call in-depth line audibles like double teams or down blocks (another wish), a new and improved pass-rush system would have to be very balanced, but still reflect line mismatches. Perhaps I cannot have it both ways. I would not know, I am not a developer. But the lack of a realistic pass rush does need to be addressed.

The pass defense in the secondary could also use a bit of work. Overall, the awareness of DBs and linebackers needs a slight boost. I am tired of watching linebackers sit in the center of an assigned zone while a receiver saunters into a wide-open hole just a few yards away. The defense’s reaction to receivers and the ability to maintain man coverage needs to improve.

I am also still pushing for more pass break-up animations. These animations could take the place of some of the game’s interceptions, which are still overly abundant. NCAA 09 still feels a bit too pick-happy; though, it is better than the ridiculousness in the '08 version. Substitute some of these INTs with some pretty knockdown animations, and I would be a happy camper.



On the Field: Fumble Pileups

This idea stems from my hatred for NCAA 09’s fumble animations. While the scoop-and-score animations that occur in space are satisfactory, fumbles that occur in a crowd result in some real nonsense. Essentially, none of the animations that occur after the fumble look realistic within the context of the situation. Next year, I hope there is a system that allows for fumble "pileups." Such a system would be applicable when the pigskin comes loose somewhere within a sea of humanity.

In theory, this is a great idea, but it does raise a question. When a pileup does occur, what decides who comes up with the ball? Would it just be a cool animation, and the first player to dive on the ball wins? Or would there be some sort of button-mashing mini-game to determine the outcome? It is an interesting debate. Personally, I would want a system weighted towards the first diver, with an outside chance that another player could rip it away. I picture it working something like the current onside-kick system. This improvement would not only add another degree of realism to the game, but would also throw some more excitement into head-to-head contests.

In-Game: Better Presentation

Although NCAA 09 was a big step back in the right direction in terms of atmosphere, there still seems to be loads of potential for next-gen consoles.

There are of course, the little-yet-not-so-little items like correct uniforms, alternate uniforms and updated stadiums. At this point, these go without saying and should always be a main goal of EA’s developers. But in addition to these obvious exclusions, the overall game atmosphere still feels somewhat lacking.

For starters, the Gameday broadcast should be put back in. As cheesy and repetitive as it was -- and as much as I loathe Lee Corso -- it gave the game some flair and authenticity. Actual team entrances and possibly some team-specific entrances should also find their way back from the last generation of NCAA games. In addition, is it too much to ask to see the captains meet at the 50-yard line for the coin toss?

Within the game, I would like to see improved stadium sounds. Yes, the custom stadium sounds do help a bit, but I would like for there to be more anthem-type songs played during the games. For example, I want to hear the "Imperial March" from the band at Memorial Stadium when the Illini force a punt. I also want to hear the Penn State student section belt out "Seven Nation Army" when the Nittany Lions get a first down. There is a lot that could be, and should be done to make the atmosphere feel more authentic.

One final note to this rant: Is it really too much to ask to have team-specific end zone art in the bowl games? I think not.

Dynasty: Expand (But Do Not Reinvent) Recruiting

I love the "new" recruiting system. Not to say I hated the old one, but the older I got and the more I learned about actual college recruiting, the more the old system of point assigning seemed ridiculous.

I absolutely love the way the current system allows you to slowly sell your school over the course of a season, which nudges recruits to re-prioritize based upon your school's strengths. It is certainly not perfect, but it is a great deal of fun, especially when recruiting against human users in online dynasties.

As much as I like this system, there is room for improvement, and I would like to see it move forward come mid-July. I am still clinging to my "special pitches" idea from last year, where certain schools have special pitches that can serve as trump cards in certain recruiting situations. Things like "historical program," "up-and-coming program" or "gateway to the pros" would be certain things that might play a powerful role in landing top recruits. The game already focuses on these areas via some of the available pitches, but these pitches do not quite play the pivotal role that they should when it comes to the recruiting landscape.

Online Dynasty: Spectator Mode

Have I mentioned that I really, really, really, really enjoy the Online Dynasty mode?

If gamers were allowed to watch other human vs. human games online, it would be a nice improvement. It is simply not enough to read the box score and watch canned uploaded highlights on EASportsWorld.com. I want to see the entire game unfold, and hear the banter between the competitors. It is part of the fun of Dynasty mode.

Since online-dynasty gamers sometimes experience lag when they play their games on weekends or any weekday after 5 p.m. EST, I think this wish can be placed in the not-bloody-likely category. However, that does not mean a guy cannot dream.

* * *


I have attempted to get the ball rolling, so why not get this consolidation process going. What things MUST happen in NCAA Football 2010?


NCAA Football 10 Videos
Member Comments
# 21 Dante_X @ 01/12/09 10:03 PM
I wish the Create-a-School feature could come back.
 
# 22 Cdenz @ 01/12/09 10:03 PM
Deep Dynasty....nothing new has been done with Dynasty in years
Better online play
Better Gameplay
Presentation (it sucks now)
 
# 23 harman @ 01/12/09 10:13 PM
I think it would be nice to have the little things back in dynasty mode like players getting in academic trouble and such and the coach(you) having to discipline them or face NCAA action like I remember in the PS2 version of the game.
Just my two cents.
 
# 24 xirdneh132 @ 01/13/09 12:13 AM
I would like for NCAA 10 to allow us to edit players attributes like NBA 2K9 at anytime, before, during, or after the season. How many times have we seen a highly rated player coming into a season like Georgia's Quentin Moses a few years ago turn out to be just average as the season went on. In contrast to that, how many times has some unknown guy coming in turn into a dynamic player. Glenn Dorsey a few years ago was rated as one of the top 100 high school players but he wasn't in the top 25 and he turned out to be one of the five best players his senior year. At ASU we had Derek Hagan who came in as a 3 star recruit and turned out to be one the best receivers in college football.
Let us control everything to make the game how we want to play it including editing players.
 
# 25 thescoop @ 01/13/09 12:15 AM
I want to see a new mode in dynasty mode, AD mode. I've written out my ideas in my blog found: http://www.operationsports.com/thescoop/blog/

I just think it is time to finally give us a new mode that will give us more to do outside of the game itself. It would sort of be like owner mode in Madden, but even more you'll have to keep up with.
 
# 26 JAYMO76 @ 01/13/09 12:45 AM
Quote:
Originally Posted by harman
I think it would be nice to have the little things back in dynasty mode like players getting in academic trouble and such and the coach(you) having to discipline them or face NCAA action like I remember in the PS2 version of the game.
Just my two cents.
Discipline was a great component to last gen. However, for those who don't like it, they should have the ability to turn it off. The community has informed EA plenty about this and the response back.... "we want to get lots of last gen features back in the game but we can't promise when." Well, let's hope for discipline in 2010.
 
# 27 JAYMO76 @ 01/13/09 12:49 AM
Quote:
Originally Posted by xirdneh132
I would like for NCAA 10 to allow us to edit players attributes like NBA 2K9 at anytime, before, during, or after the season. How many times have we seen a highly rated player coming into a season like Georgia's Quentin Moses a few years ago turn out to be just average as the season went on. In contrast to that, how many times has some unknown guy coming in turn into a dynamic player. Glenn Dorsey a few years ago was rated as one of the top 100 high school players but he wasn't in the top 25 and he turned out to be one of the five best players his senior year. At ASU we had Derek Hagan who came in as a 3 star recruit and turned out to be one the best receivers in college football.
Let us control everything to make the game how we want to play it including editing players.
CUSTOMIZATION is huge. EA just doesn't get it. It's our game and we should be able to play it as we wish. Give 2k games credit... they understand that the gamer should be in complete control of the gaming experience.

I want to be able to edit speed, weight, captain status, superstart status, etc. And, I should be able to do this for every single NCAA FOOTBALL team, not just my own. This would allow me to determine what I think attirbutes for players should be. I don't play online so what's the big deal with full user customization?
 
# 28 steebu @ 01/13/09 01:54 AM
I'm gonna ask for the same thing I've asked for the last 10 years:

Allow me to pick from which hash to run a 2 point conversion. SHEESH!

Implement the option the way it should be. Without googling for an answer, does anyone at Tiburon know what an arc block is? If you don't, then you don't know how to implement the option.

Customizable playbooks.

Formation subs, or a better way to sub in and out.
 
# 29 BoomerSooner11 @ 01/13/09 02:10 AM
1-AA.
 
# 30 BisonPride @ 01/13/09 02:22 AM
1-AA and Create a School like in the older versions. Not either or.... BOTH!!!
 
# 31 BoomerSooner11 @ 01/13/09 02:30 AM
I really think..or maybe just wishful thinking..that alot of things will be improved..I just would like to see some indication that 1-AA will is in the making..or coming soon..
 
# 32 rudyjuly2 @ 01/13/09 07:11 AM
1. Improve the anemic cpu rushing attack. With the horribly watered down sliders this year, that wasn't possible.
2. Bring back the deep ball! The cpu never threw it deep and it was rare to see a WR actually get behind a DB as well. Better cpu QB AI in general.
3. Improve the DL moves and map them to the R-stick. Playing as a DL sucks and is no fun currently.
4. Better player control on defense. It's too hard to manually defend the pass.
 
# 33 jdrhammer @ 01/13/09 09:31 AM
I actually like the fact you can't edit a player's height and weight throughout a dynasty. People would abuse that and make tall WR's. If we get the discipline feature back I'd love to be able to turn it off. I'm not a fan of it.
 
# 34 jdrhammer @ 01/13/09 09:38 AM
I never played the ps2 version where you promised a guy a jersey # but this would be cool. EA would have to get the numbers right for the positions.
 
# 35 Bad_Intentions @ 01/13/09 10:15 AM
Good article, I would also like to add that they need to show us the difference between all-american, good, average, and poor players at all positions(and not just with SPEED!!!)

Needs to be some difference in route running between great and bad receivers.

They need a TOTAL overhaul on presentation. It should be just like an ESPN telecast, there is no reason for it not to me. We should have dynamic commentary. Even if you can't get the guys in studio to say some things, they can be pulled from the tons of TV coverage that these guys do. That is what they did for the commentary in the UFC game. I see no other reason than laziness that this is not implemented.

Also it was touched on the article but blitzes rarely affect pass protection. I want to see bad lineman make mistakes in blocking, and sometimes even good ones, depending on if the defense is confusing them upfront.

Last but not least is this the year that we see an actual pocket?? I don't know if I remember this game ever having a pocket, hopefully this is the year!
 
# 36 D.J. Houlton @ 01/13/09 10:37 AM
Great article, I agree with all of your points. My greatest problem though has been the crashes. I have an Xbox 360, and have had NCAA Football for the past four years. Both the 2008 version and 2009 version broke on my 360, giving a disc unreadable screen after only a few weeks of play. I ended up getting 6 different copies of 2009 version because I liked the game so much and stores continued to let me turn it in, but they all broke. Help?
 
# 37 RynoAid @ 01/13/09 10:56 AM
a Couple additional points..

1. They need to fix the buggy chat when doing the offseason with everyone online... it's a crapshoot when advancing through the stages regarding who will get dropped from the chat and have to reboot.

2. When doing the offseason, there is a bug that is causing some guys to see 0 minutes when the recruiting is advanced from week to week. Sometimes rebooting is a solution, sometimes you have to delete them from the dynasty and re-invite.

3. As commisioner, there is a bug after week 3 of offseason recruiting that takes away the "advance past week 3 recruiting" option. You have to logout and log back in for it to re-appear.

all of these things contribute to a buggy offseason experience when trying to get everything accomplished in one night for a 12 man dynasty.
 
# 38 fistofrage @ 01/13/09 11:08 AM
1. Tone down the speed. Make very few sub 4.4 guys. Put more speed on defense. Currently all of the fastest recruits are on offense and it breaks the game.

2. Make Fg's harder. Go back to the button system. Anything, but they are too automatic right now. Make the FG accuracy rating mean something.

3. Make all ratings count. A B+ speed receiver with excellent hands and route running should be much more valuable than a 2* A speed recruit.

4. Make the AI trhrow deep more.

5. Ditch the RE, LE, RG, LG stuff. Just recruit DE's and Guards and Tackles. Make the AI properly recruit enough of the right positions.

6. Make all ratings editable in dynasty this way if EA can't change the 2* 99 speed recruits, we can.

7. Make editable playbooks and allow us to assign them to the computer This will take away the crappy QB choice option by the AI.

8. If we can't edit the playbooks, make it so the AI will only run them with QB's with a speed of 85 or better.

9. Penalties. Make the penalty sliders work. Have a penalties on/off button for people who don't want them, but for those of us who do want them, have them called much more frequently. Have 5 to 10 holds called per game, have false starts occur out of the blue without a hard count. Have AI controlled players on both teams jump off-sides as a result of awareness ratings,etc.
 
# 39 sportyguyfl31 @ 01/13/09 11:14 AM
Defense: Put it back in the game.

CPu AI. Implement some.
 
# 40 jmik58 @ 01/13/09 12:05 PM
Get rid of momentum... it ruins the game. Or at the very least give an option to turn it off or a slider to minimize it.
 


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