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NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

The NBA 2K series' longstanding issues with floor spacing and player movement have become more exposed by this year's 10-player Pro-Am mode. In this mode, your 99-rated, 40-badge MyPlayers can sprint across the court quickly enough to double team a big man on the block, then swerve back out to the three-point line just in time to contest a kick-out jump shot.

It's probably too late in NBA 2K16's life cycle to universally shrink all the player models and increase the physical size of the court, so as a band-aid for the remainder of this year, I propose two fixes:

1. Lower the global speed and acceleration sliders.

2. Instead of allowing 99-overall, 40-badge superstars into Road to the Finals, give users several predetermined, sixth-man caliber player builds to choose from, then make users select a small number of badges like they were Call of Duty perks. I detailed how this system would work in a previous Pro-Am article.

Pro-Am has more gameplay problems, however, than the court simply being too cramped. To demonstrate how prevalent this mode's shenanigans have become, here are a few clips I cut together, not from a month of playing, not from a week of playing, not from a full night of playing, but from a single match against a highly ranked opponent who knew how to exploit every major flaw in NBA 2K16's gameplay:
 


With those issues in mind, here are some other tweaks I'd suggest for a future patch or tuner update:

-Turn the fatigue rate up so that turbo addicts and paint pounders will eventually tire out, even if a team exhausts all of their timeouts. Sprinting around in circles on offense until someone finally gets open should not be a viable strategy in the half-court. The game should be rewarding patient, purposeful offensive movement instead of benefiting teams who act like decapitated chickens.

-Raise defensive awareness so that the majority of loose balls stop going to the offense.

-Reduce on-ball steal success to deter strip spammers and reward defenders who play without reaching.

-Increase off-ball steal success and defenders' global pass perception to discourage contested lead passes into the paint.

-Keep global pass accuracy where it's at now, but significantly reduce the accuracy bonus that's being awarded by the gold Breakstarter badge. Only players with a base 90-plus accuracy rating should even bother attempting full-court passes if they don't want the ball to go bouncing out of bounds. Elite passers should still misfire a decent amount of times, and the recipients of these long outlet pass should rarely be able to catch them in stride. Instead of making "Willie Mays" over-the-shoulder catches the norm, regularly trigger the "bobble" or "lunging" catch animations on these 90-foot, full-court heaves. The offense is already at a disadvantage on fast breaks by having to spin around 180 degrees before sprinting back -- plus having to worry about getting stuck in a lengthy after-shot animation -- so long outlet passes need to be tweaked to prevent cherry picking from being the most commonly abused scoring tactic in Road to the Finals.

-Change the Corner Specialist badge back to how it was in NBA 2K14, where it only activated on stationary assisted shots, instead of how it is now where it will trigger during pull-up jumpers. The shooting accuracy boost on the gold Corner Specialist badge should also be lessened. Right now, a corner three-pointer is almost as easy to make as a mid-range jumper if you have the gold Corner Specialist badge. I'd also like to see wide-open wing and top of the key three-pointers falling at a higher percentage than they are now. I'm reluctant to take open threes from anywhere except the corner in Pro-Am because that's the only spot you can reliably make them from, even with a level 20 outside scorer.

-Make no foul call and play one of the "incidental contact" animations whenever users attempt to take off-ball charges inside the paint in Pro Am. The key is just too cluttered in NBA 2K16 (due to the aforementioned court spacing issues) to have to worry about avoiding charges while moving around without the ball.

-Make the left trigger "intense defense" stance just as likely to produce a charging call on an out-of-control perimeter player as the B button "take charge" command currently is. As it stands now, it does not seem like the "intense defense" stance can create a charging call, no matter how well-positioned the defender is or how reckless the ball-handler is being.

-Also increase the likelihood of the ball coming loose when the offensive player is spamming size-up dribbles or iso moves into the body of the defender. Many size-up dribbles make the basketball completely immune to contact, preventing the defender from engaging the ball handler until the size-up animation has finished. When you combine that invulnerability period with NBA 2K's unusually slow defensive movement -- plus the explosive speed burst that small players can get at the end of certain dribble animations -- it makes it very difficult to stay in front of size-up/iso spammers, even if the defender anticipates the exact sequence of moves the dribbler is trying to perform.

-Decrease the power of the gold Acrobat badge. Contested shots that are altered in mid-air should have a much lower success rate than they currently do.

-Jump passes should result in more bobbled receptions and off-target throws. It's too easy at the moment to complete jumping passes at a high percentage since there's so little hit to the accuracy of these passes, especially if you have the gold Flashy Passer badge.
 

If no gameplay changes are made between now and the beginning of the Road to the Finals eSports tournament, Visual Concepts' marketers will have a hard time promoting the brand of "basketball" that's being played by their top teams. Thus far, many teams have been relying on ugly, nonsensical tactics that make their Twitch.TV broadcasts look nothing like the sport people watch on cable TV.


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Member Comments
# 1 Rockie_Fresh88 @ 01/25/16 02:36 PM
Omg!! YESSS . Chris these have been my main complaints . That's why I don't see how I can take the road to the finals serious .
 
# 2 Kingofthecouch @ 01/25/16 03:04 PM
I agree with every point you made but I wouldn't hold my breath on any of it being fixed.
 
# 3 snyder2nyce @ 01/25/16 03:04 PM
They need to reduce strip on layups and buff the SF SG PF because they're obsolete. All the top ranked teams we've played so far had 3 PG 5'10 -6'2 and two 7'+ Cs. As a 6-9 SF going against 6'2 PG i get stripped on everything.
 
# 4 Brandon698 @ 01/25/16 03:36 PM
My friend and I have said they need to make badges harder to obtain. Maybe in order to get gold badges you have to play on Hall of Fame. Also, no fouling out in games or you're penalized by the coach and you get suspended or something for hurting the team. 2k has made it too easy to cheese. Also, there isn't many 7'2/7'3 Centers in the league. Why is that an option on 2k? Centers should not be able to strip point guards. They really have some work to do. Why in the heck would I want to play an e-sports version when the game isn't even fair?
 
# 5 Brandon698 @ 01/25/16 03:38 PM
Quote:
Originally Posted by snyder2nyce
They need to reduce strip on layups and buff the SF SG PF because they're obsolete. All the top ranked teams we've played so far had 3 PG 5'10 -6'2 and two 7'+ Cs. As a 6-9 SF going against 6'2 PG i get stripped on everything.
It's stupid as hell. In the NBA, only a few players are able to strip someone with a high success rate. Most players get a lot of wrist and get a foul. 2k has made the game for casual players that will pay to play.
 
# 6 ILLSmak @ 01/25/16 04:08 PM
Quote:
Originally Posted by Brandon698
My friend and I have said they need to make badges harder to obtain. Maybe in order to get gold badges you have to play on Hall of Fame. Also, no fouling out in games or you're penalized by the coach and you get suspended or something for hurting the team. 2k has made it too easy to cheese. Also, there isn't many 7'2/7'3 Centers in the league. Why is that an option on 2k? Centers should not be able to strip point guards. They really have some work to do. Why in the heck would I want to play an e-sports version when the game isn't even fair?
Basically, they need to make it so that you choose a type of player and it allows you to get certain badges. They try to do this with attribute caps, but remember when you could only have a few badges equipped?

They basically need to make more types of players and make each one valuable thru attributes/badges. And make it so that there can be different team builds.

Making a game look realistic, making the computer run semi-complex plays, improving trade-logic, etc is all pretty advanced stuff, but actual game balance is so much beyond that. I think they need awhile more to figure it out. Also, I kind of believe that they might think if they tone down the ability of players that people will want to play less... which is completely wrong, I think.

I *hope* with them calling this an e-sport that they will balance it. I will probably play it, but if it gets that bad near the top, I will stop. Should also have an attribute penalty for playing out of position.

O well.

-Smak
 
# 7 Rob. D @ 01/25/16 04:20 PM
Great Post
 
# 8 JKSportsGamer1984 @ 01/25/16 05:32 PM
Quote:
Originally Posted by de5m0n
Also some people are able to dribble through my body and make passes that go through defender's body while I get stripped on 1st attempt with my 88 ball handling.
This ^^! Player clipping & ball tangibility is horrible in this game.
 
# 9 barond57 @ 01/25/16 05:35 PM
Great article! There is nothing more infuriating to me then to see a game reward cheaters. One major thing that was left out was jumping for rebounds before the ball even hits the rim. I can' tell you how many times I'm boxing out my guy, have great position then getting ready to jump only to see guys flying in from no where to take the rebound.
 
# 10 JMart14 @ 01/25/16 05:46 PM
I disagree with #2.
If it wasnt for that, people would be running straight to basket every trip down the floor.
 
# 11 2_headedmonster @ 01/25/16 06:05 PM
Randomized rating caps and much harder to obtain GOLD badges would be my suggestion. Also badges in general need to be scaled back to only represent nuances that are hard to capture with ratings like the "gravity" of Klay and Steph off screens or the second jump ability some athletic players have.
 
# 12 2kNerd @ 01/25/16 07:02 PM
2K continues to reward the worst members of their community...it really is mind-boggling. Especially considering that the majority off these mouth-breathing cheesers would JUMP from 2K to an EA produced basketball game without giving it a second thought, if they felt the game was up to par...which the current version of NBA Live just isn't.

Just another reason for me NOT to waste one minute of my time TRYING Pro-Am out.

The IDEA of Pro-Am is actually interesting to me...but the way it's executed - I have no interest in the mode.
 
# 13 dnyce87 @ 01/25/16 07:33 PM
Quote:
Originally Posted by ILLSmak
Basically, they need to make it so that you choose a type of player and it allows you to get certain badges. They try to do this with attribute caps, but remember when you could only have a few badges equipped?

They basically need to make more types of players and make each one valuable thru attributes/badges. And make it so that there can be different team builds.-Smak
http://www.operationsports.com/forum...es-thread.html

^^This and also the following:

Please separate ball handle & ball security.

Individualize attributes and be done with the grouping of attributes.

Give the user these templates that were done in above thread to pick from if it applies to how they want to play. If unsatisfied and want to create their own play style then give user "X" amount of VC to spend towards the specific attributes of their choosing.

Make earning the specific badges for your player's playstyle more difficult to obtain. All Star difficulty minimum on default sliders. Change the way user earns these badges. The way it is now it's a **itshow and just not practical earning them that way.

Given these new playstyles, allow users to improve upon the weaknesses in their attributes giving them drills during the season and in the off season to allow for a more practical way of progression.

Offline only user may get to 99 every attribute over multiple seasons played if they play for however long it takes, but online they should restrict the attributes back to the original max cap prior to the progression gains.

Keep the +5 VC boosts to help alleviate the weaker attributes when playing online. This helps level the playing field online since now with the unique playstyles, there won't be that ONE position that everyone will go for and no more "dump all your blocks on everything but rebounding method" since they're individualized and every playstyle has a purpose.

Anything else I left out? Please feel free to add.
 
# 14 alabamarob @ 01/25/16 07:48 PM
Great post. everything you listed applies to other game modes and not just not pro-am. I play hof sim online with real nba rosters and all of these things are issues. I don't mind the strips, but there should be fouls called on defenders with low steal ratings.

Allowing for charges to be called by holding the intense defense button while playing on ball defense would be a game changer, and balance gameplay greatly.
 
# 15 Kully @ 01/25/16 10:15 PM
For years 2K has had this court spacing issue that was mentioned by numerous people. The court is too small or the players are too large. It needs some widening or a way to make it harder for people to go from below the basket to the 3pt line.
 
# 16 Ras al ghul @ 01/26/16 12:36 AM
Operation sports is real funny for this one. I am one of the people playing in the video and i can tell you this for certain, the teams in that match up weren't even at all. We are a highly ranked team and have been playingn with the same group for a while now, so to place us against the level of competition that we were playing against in that particular game was a complete joke. We were all laughing in the party waiting for the game to be over. We wanted them to realize they were out matched and to just do the honorable thing and quit.

When two teams of equal skill and knowledge of 2k16 come together for a matchup, the games dont look like that at all because the players involved understand how to combat the so called cheese that this article is reffering to. To me calling someone a cheeser or a cheater is the gratest compliment because it is a way of that person saying they can't stop you. Sure i get it, people dont play this game as much as others, and if you are one of those teams that doesn't play that often, then you shouldn't expect to be able to compete with a team that has put in the time and spent the hours learning the most effective ways to play. This video is completely wrong and an unfair representation of what 2k16 pro am is. It only looks like this when there are two teams of unequal knowledge and skill. So believe what you all want. You can never bring a knife to a gun fight. You will get killed
 
# 17 2_headedmonster @ 01/26/16 01:24 AM
Quote:
Originally Posted by Kully
For years 2K has had this court spacing issue that was mentioned by numerous people. The court is too small or the players are too large. It needs some widening or a way to make it harder for people to go from below the basket to the 3pt line.
its a locomotion issue, not size. I think the strides may be to blame as well.
 
# 18 TwoOneMac @ 01/26/16 02:40 AM
This video is hilarious. Especially The slow motion effects are you serious with this ?
I'm one of the players in the video so called " being cheesy". Just call me "TwoOneMac.
First of all I should be capable to play how ever if I wish if I put the time an effort to be 99 and have 60+ badges.
Your saying I shouldn't be a superstar? You make no sense.
The people I've been playing with we've balled for years and with that you get something called chemistry your out here complaining your getting ripped? Well put some time in my career and maybe you'll learn how to dribble.
at the end of the day you don't want No Smoke
Mr. Jason Young.
 
# 19 Mac962 @ 01/26/16 03:33 AM
Quote:
Originally Posted by A6_Foul_Out
At least spell the man's name right Mac.

We've invited Jayson to the party to talk about it. He hasn't responded or replied.

figures.
I noticed that not even worth it to fix it. EVERYONE KNOWS WHO I WAS TALING ABOUT.
 
# 20 Hopsin @ 01/26/16 05:07 AM
Lol these guys are so mad they got called cheesers.. And it's true lol.. 1 min in and we see cherry picking with 7fters throwing full court passes with no problem. It's a flaw. And you guys along with a lot of others abuse it heavily.
And that's only with me watching 1 min lol I'm sure there's more..
It just proves the mode needs fixing wether you feel offended by it or not.
 

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