Home
Feature Article
NBA 2K16 Pro-Am's Gameplay Problems Need to Be Patched

The NBA 2K series' longstanding issues with floor spacing and player movement have become more exposed by this year's 10-player Pro-Am mode. In this mode, your 99-rated, 40-badge MyPlayers can sprint across the court quickly enough to double team a big man on the block, then swerve back out to the three-point line just in time to contest a kick-out jump shot.

It's probably too late in NBA 2K16's life cycle to universally shrink all the player models and increase the physical size of the court, so as a band-aid for the remainder of this year, I propose two fixes:

1. Lower the global speed and acceleration sliders.

2. Instead of allowing 99-overall, 40-badge superstars into Road to the Finals, give users several predetermined, sixth-man caliber player builds to choose from, then make users select a small number of badges like they were Call of Duty perks. I detailed how this system would work in a previous Pro-Am article.

Pro-Am has more gameplay problems, however, than the court simply being too cramped. To demonstrate how prevalent this mode's shenanigans have become, here are a few clips I cut together, not from a month of playing, not from a week of playing, not from a full night of playing, but from a single match against a highly ranked opponent who knew how to exploit every major flaw in NBA 2K16's gameplay:
 


With those issues in mind, here are some other tweaks I'd suggest for a future patch or tuner update:

-Turn the fatigue rate up so that turbo addicts and paint pounders will eventually tire out, even if a team exhausts all of their timeouts. Sprinting around in circles on offense until someone finally gets open should not be a viable strategy in the half-court. The game should be rewarding patient, purposeful offensive movement instead of benefiting teams who act like decapitated chickens.

-Raise defensive awareness so that the majority of loose balls stop going to the offense.

-Reduce on-ball steal success to deter strip spammers and reward defenders who play without reaching.

-Increase off-ball steal success and defenders' global pass perception to discourage contested lead passes into the paint.

-Keep global pass accuracy where it's at now, but significantly reduce the accuracy bonus that's being awarded by the gold Breakstarter badge. Only players with a base 90-plus accuracy rating should even bother attempting full-court passes if they don't want the ball to go bouncing out of bounds. Elite passers should still misfire a decent amount of times, and the recipients of these long outlet pass should rarely be able to catch them in stride. Instead of making "Willie Mays" over-the-shoulder catches the norm, regularly trigger the "bobble" or "lunging" catch animations on these 90-foot, full-court heaves. The offense is already at a disadvantage on fast breaks by having to spin around 180 degrees before sprinting back -- plus having to worry about getting stuck in a lengthy after-shot animation -- so long outlet passes need to be tweaked to prevent cherry picking from being the most commonly abused scoring tactic in Road to the Finals.

-Change the Corner Specialist badge back to how it was in NBA 2K14, where it only activated on stationary assisted shots, instead of how it is now where it will trigger during pull-up jumpers. The shooting accuracy boost on the gold Corner Specialist badge should also be lessened. Right now, a corner three-pointer is almost as easy to make as a mid-range jumper if you have the gold Corner Specialist badge. I'd also like to see wide-open wing and top of the key three-pointers falling at a higher percentage than they are now. I'm reluctant to take open threes from anywhere except the corner in Pro-Am because that's the only spot you can reliably make them from, even with a level 20 outside scorer.

-Make no foul call and play one of the "incidental contact" animations whenever users attempt to take off-ball charges inside the paint in Pro Am. The key is just too cluttered in NBA 2K16 (due to the aforementioned court spacing issues) to have to worry about avoiding charges while moving around without the ball.

-Make the left trigger "intense defense" stance just as likely to produce a charging call on an out-of-control perimeter player as the B button "take charge" command currently is. As it stands now, it does not seem like the "intense defense" stance can create a charging call, no matter how well-positioned the defender is or how reckless the ball-handler is being.

-Also increase the likelihood of the ball coming loose when the offensive player is spamming size-up dribbles or iso moves into the body of the defender. Many size-up dribbles make the basketball completely immune to contact, preventing the defender from engaging the ball handler until the size-up animation has finished. When you combine that invulnerability period with NBA 2K's unusually slow defensive movement -- plus the explosive speed burst that small players can get at the end of certain dribble animations -- it makes it very difficult to stay in front of size-up/iso spammers, even if the defender anticipates the exact sequence of moves the dribbler is trying to perform.

-Decrease the power of the gold Acrobat badge. Contested shots that are altered in mid-air should have a much lower success rate than they currently do.

-Jump passes should result in more bobbled receptions and off-target throws. It's too easy at the moment to complete jumping passes at a high percentage since there's so little hit to the accuracy of these passes, especially if you have the gold Flashy Passer badge.
 

If no gameplay changes are made between now and the beginning of the Road to the Finals eSports tournament, Visual Concepts' marketers will have a hard time promoting the brand of "basketball" that's being played by their top teams. Thus far, many teams have been relying on ugly, nonsensical tactics that make their Twitch.TV broadcasts look nothing like the sport people watch on cable TV.


NBA 2K16 Videos
Member Comments
# 41 swac07 @ 01/27/16 01:36 AM
Quote:
Originally Posted by Rockie_Fresh88
I literally hear 2pac saying "Hail Mary " ok every pass. It's crazy
bruh.....
 
# 42 Jrocc23 @ 01/27/16 11:10 AM
Quote:
Originally Posted by jagswag21
Sometimes hands up isn't the best option. I got 4 fouls because of that bs and ended up fouling out of a pro am game not too long ago. Its like wtf am I supposed to do? Let them score???

Yeah, I understand. Especially against some big 7'+ players. Just sitting there with hands up could get you dunked on or finished on easily.

I don't know if you are but if you're in that position, do not hold the LT. That causes fouls in the paint. Just hold your hands up.
 
# 43 Caelumfang @ 01/27/16 11:18 AM
I have a bit of a problem with the overaccurate passes from hoop to hoop, but I simply adjust and am usually the first person back on defense. At that point, by the time they make the pass, I'm ij the paint waiting, because it's usually an easy strip because most people wanna try to posterize the 6'4" SG.
 
# 44 bottledwaterfan25 @ 01/27/16 02:47 PM
Quote:
Originally Posted by Clappington
Pro hopping needs to be patched ASAP. ppl just go to the lane and pro hop and start pump faking till they get a foul.
I disagree. The hop step isn't even that effective this year. It's one of the more easy animations to steal from, you just have to press square when you see the animation and it's a rip nearly every time. This is especially true when small forwards and big men try to do it. If guards hop step it's harder to steal but they are also shorter, so you can just put your hands up on defense.

If people are getting to the lane and activating the hop step that means you are not keeping them in front of you on defense. Doesn't need to be patched, people need to learn how to play defense.
 
# 45 Clappington @ 01/27/16 03:57 PM
Quote:
Originally Posted by bottledwaterfan25
I disagree. The hop step isn't even that effective this year. It's one of the more easy animations to steal from, you just have to press square when you see the animation and it's a rip nearly every time. This is especially true when small forwards and big men try to do it. If guards hop step it's harder to steal but they are also shorter, so you can just put your hands up on defense.

If people are getting to the lane and activating the hop step that means you are not keeping them in front of you on defense. Doesn't need to be patched, people need to learn how to play defense.
This all the way incorrect, it is not a given you are going to get the steal most times you try to steal it and oh the by the way if you do get in their way of pro hopping they do the step back then do it again to go through your body theres nothing you can do about that and whats they get the pump faking your character literally will just jump on his own has nothing 2 do with user defense so please dont sit here and act like it is.
 
# 46 Hopsin @ 01/27/16 04:12 PM
I don't see the problem with pro hops.. The problem is the auto fouling via pump fake in the paint.
 
# 47 infam0us @ 01/27/16 05:56 PM
Quote:
Originally Posted by Hopsin
I don't see the problem with pro hops.. The problem is the auto fouling via pump fake in the paint.
Yeah, I bite on pump fakes all the time and by all means call the foul. But when I just push the stick up to contest don't force me to jump, that's BS.
 
# 48 hanzsomehanz @ 01/27/16 08:31 PM
Quote:
Originally Posted by Jrocc23

Oh and I definitely agree w/ some poster about badges. To get some gold badges I definitely think you should be on at least SuperStar or Hall of Fame. Enough w/ people going to rookie getting deadeye and etc. I don't even think you should earn badges unless you're at least on Pro or All Star. And when you do, it's only like bronze. Shouldn't have to pay to upgrade to gold. That just doesn't make any sense. I am a basic Posterizer (bronze) but I can pay some VC to be Vince Carter type dunker (Gold). You should have to meet an amount for each Bronze Silver and Gold.

For people that really do play on rookie, they don't really need badges anyways. They are playing on rookie lol.
👌

Sent from my SGH-I337M using Tapatalk
 
# 49 hanzsomehanz @ 01/27/16 08:48 PM
Quote:
Originally Posted by Hopsin
Pro am as it is isn't ready for E-sports.. That's my main argument here. No matter how you look at it it's true
.
Could you please elaborate on this point?

Sent from my SGH-I337M using Tapatalk
 
# 50 hanzsomehanz @ 01/27/16 09:01 PM
I know I'm an extreme minority on this PoV but my angst with Pro Am is that it's built on Simulation slider settings.

In the default environment there is less CPU and gamey interference imposed on the user inputs. I feel the default environment is more fair and balanced for a ranking system and especially a tourney experience like eSports.



Sent from my SGH-I337M using Tapatalk
 
# 51 bottledwaterfan25 @ 01/27/16 09:56 PM
Quote:
Originally Posted by Clappington
This all the way incorrect, it is not a given you are going to get the steal most times you try to steal it and oh the by the way if you do get in their way of pro hopping they do the step back then do it again to go through your body theres nothing you can do about that and whats they get the pump faking your character literally will just jump on his own has nothing 2 do with user defense so please dont sit here and act like it is.
You are massively over exaggerating the effectiveness of the hop step. It's an ok move this year, but nothing like previous 2k's. You said in a previous post that the hop step "needs to be patched ASAP". That's funny, considering I've played pro am since the release of 2k16, and you are the only person I've heard that has a problem with the move.

The real issue, and where I would agree with you, is the issue of pump fake fouls. Everything on defense should be controlled by the user. There is nothing more frustrating than having your player jump as if it was your decision to bite on a pump fake, when you did not press the block button.
 
# 52 2k_Shaman @ 01/27/16 09:59 PM
Rep for your games
 
# 53 ILLSmak @ 01/27/16 10:27 PM
Quote:
Originally Posted by A6_Foul_Out

You can't cheese without a basic understanding of basketball. And it's only cheese if there is no counter. As we've said before, watch a competitive game between top players. Cheese doesn't occur because it is stoppable and it gets stopped. And a more "typical" basketball game occurs.

Funny that OP only added our stalled half-court sets and not our good ones.
I used to play kinda cheesy when I was young. It was the first time I played online, cuz I was so good offline and I got online on... I think it was like Live 05, and just got destroyed. I was like wow this is what people do? So I adapted.

I've played some fairly high ranked people in various basketball games and while I am honestly getting worse each year (mainly because I can't take the game serious and purposely make players that are outside of the 'meta' like my 6'7 'inside scoring' sf this year), I still have a pretty great understanding of everything that is going to happen.

Your statement is untrue. You don't need to understand basketball to cheese, you have to learn what works. So much of the game is unexplored and, as I said, earlier I had much fun killing people with strategies they had never seen and couldn't stop because everyone follows the same patterns.

I can identify all of these patterns, too. I think you are giving yourself too much credit, and I'm not trying to insult you, per se. I think it's cool that people are playing the game... like they used to have in 2k feedback system "knows the game well." Throws full court passes to t-mac, catches them, dunks every time... yep, they do. Same w/ the people who are playing now. The difference is... well, it seems to be getting worse. It's more of a mockery. Maybe I'm getting worse. haha. I'll admit it's possible, but it seems like you used to be able to fight back against the cheese more than now. Two 7'3 guys and a bunch of pgs? That's really sad. I dunno if it's better than 5 7 foot sfs.

The point is: for whatever reason 2k has really screwed up balancing their game from a competitive standpoint. Cheese has counters. That is what meta is. Exploits, I would say, don't have counters. Cheese is something over-effective that you can base your game off of, like repeated cross overs. You can counter it, sure... but not as a 'normal team.' You go in with a 1-5 balanced team vs what they have now, you are gonna get crushed. That's cheese. You shouldn't have to look at some guide before you build your team, there should be various ways to accomplish the same goal.

2k is v flawed in terms of 5v5. Park is, too, but park is meant to be arcade. I'm not really mad... some things made me mad, like people setting picks in the paint, but it's more of sad... it's like I also wanna compete in this tourney, you know, but I don't wanna roll a 7'3 dude or a pg and play the same 'cheesy' style everyone else is.

Just kinda felt like typing an essay because the tone of your post made me feel like you were defending your play style.

Post a game of top teams that is like real bball and I'll eat my words. In fact, I want to eat my words so I can find my 6'7 defensive stopper SF a place in pro am without knowing I am always at a disadvantage cuz I can't check some 6'2 guy who is moving side to side w/ crossovers until he gets free and fires up a 25 footer.

-Smak
 
# 54 Rockie_Fresh88 @ 01/28/16 12:35 AM
A 6'7 small Foward doesn't have the speed to catch a 6 feet guard on a fastbreak. All the guard has to do is take a midrange jumper even if you do get back .
 
# 55 YaBoial @ 01/28/16 07:13 AM
A lot of these issues would be handeled if badges were removed from my player and only for the real players in the game. Attributes and gaming skills should determine wins not animations and garbage traits given to ppl who don't earn them the proper way

Sent from my LIFE PURE MINI using Tapatalk
 
# 56 Rockie_Fresh88 @ 01/28/16 08:39 AM
Quote:
Originally Posted by A6_Foul_Out
Why isn't the guard chasing him?

Run 3 6ft PG's, you will be out rebounded to death.
You actually won't be when they have 2 7'3 centers with maxed rebounding. Also shorter guards have much higher stealing so expect lots of turnovers . Again I'm guessing you haven't played many of the top 100 teams or been in the top 100. You would even have to ask these questions TBH. It sounds good in theory "smaller guards should get out rebounded " "I'll just get back if they cherry pick " the game just doesn't reward that as well as you think when you're playing a top 20 team. If you're playing this game seriously the fowards positions (my favorite positions ) are pretty much not important , that's not to say you won't be effective . But you are better off making a 7'3 center , a shorter PG , and maybe a 6'6 SG.
 
# 57 Rockie_Fresh88 @ 01/28/16 08:52 AM
Also those short PGs are even faster with transition finisher and one man fastbreak . Not too mention they get speed boosts on their dribble moves which makes it harder to keep up

http://youtu.be/2_51B1Xivk0
http://youtu.be/aEm9gLg61Bw
http://youtu.be/n9Nbqd9RqeU
http://youtu.be/sWG_iN8Fcbg
 
# 58 Rockie_Fresh88 @ 01/28/16 10:09 AM
Quote:
Originally Posted by A6_Foul_Out
Not in the top 100.

lol

19, 25, 46 and 85.

http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847623
http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847618

We have four teams in the top 100.

7'3 Centers are a crutch, but with skill/badges can easily be out-rebounded by Centers at least 7ft, 7'1.

Small guards have steal rating... Yeah ok. Don't get stripped? Why aren't you taking a shot that's a dunk or green?

Although this isn't the most representable, you can see here our 3 with rebounding isn't a liability at all. Is constantly able to crash and lockup at that position.

http://xboxdvr.com/gamer/a5onAPUSHex...enshot/3847619
Ok man lol good luck to ya in the tourney . I hope you do win in just pointing out what works on ps4 I'm sure there are much more players worldwide and probably harder to be in the top 100. I have a question you have 7 feet centers who are great a rebounding right ? Now imagine yourselves at 7'3 with the same badges wouldn't the height increase your rebounding ? Also is the tourney a combined representation of both systems? Just things to keep in mind
 
# 59 Rockie_Fresh88 @ 01/28/16 10:11 AM
Quote:
Originally Posted by A6_Foul_Out
Please come to the pro-am with three of these guards. We will win by 40. Top teams don't do this. Little kids at the park do.
I don't play like that . And yes some top teams do this through screens , handoffs etc while big man stand out of bounds or hold picks under the basket. I'm not saying bro you're doomed in the tourney I'm saying be aware of these things when you play. Don't kill the messager just hear the message . Believe it or not you could face a team that plays exactly like you but their centers could be taller , their guards could be a bit faster , and they could just have more luck on their shots that game .
 
# 60 Caelumfang @ 01/28/16 10:42 AM
A6 has a point, in a way. On PS4, we've been as high as #3 before we stopped playing as regularly and dissention crept in. But most all of that cheese play really doesn't work against the top teams in arena Pro-Am. What helps that the most is the fact that boosts don't work in there.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.