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NBA 2K16 Gameplay Blog With Scott O'Gallagher

SimNation! Scott O’Gallagher here, or as you know, “OG”.  I have been waiting a LONG, LONG time to write this. Now, the time is here. You’ve read Erick & Mike’s outstanding blogs, you’ve seen the commercials, screenshots, etc. Now it’s time to dive deep into the nitty gritty of NBA 2K16.

The beginning - NBA 2K15

Last year we introduced the groundbreaking, freelance offenses. Those combined with the depth in the already stellar playbooks only put the defense that much further behind than it already was. NBA 2K15 was evaluated heavily and I was constantly watching Twitch streams and YouTube videos all year from some of our finest MyCareer and online head to head players. It drove me crazy to see these guys scoring 60+ regularly on Hall of Fame difficulty by putting forth the same effort with the same move. I could tell that the experience was becoming stale, something had to change…

LET’S GET STARTED…

The feature depth on the defensive side is quite big, so I’m going to break this down into player and team levels.

PLAYER LEVEL -

Improved on-ball defensive behavior – The first thing that we wanted to change from 2K15 was that our on-ball defenders were ALWAYS guarding you “head up” so it was too easy to break down the defense by getting to the middle of the floor. Our CPU defenders now have a much better understanding of where they are on the court and conceptualizing “NO MIDDLE!”

ANTICIPATION REACTIONS – Whether it's a signature size up or a simple hesitation, the CPU defenders will react and drop correctly to put themselves in the best defensive position.

In the example below, Wall is going to one of his “Signature Size Ups” and Curry recognizes this immediately on the hesitation and retreats back.

WINGSPANS – Length is everything in the NBA, so we’re taking full advantage of our “true-to-life wingspans” in NBA 2K16. Players such as Kawhi Leonard and The Greek Freak will defend at the appropriate distances and take the proper containment angles knowing where THEY need to be to contest the shot.

NEW - Off-ball defensive directives and behaviors- If you were a heavy play caller last year, you could have tons of success with simple floppy and off-screen concepts. That is no longer the case because the AI will now get on the hip and chase out shooters such as Redick and Korver. The defense has a complete understanding of pin downs, back screens, cross screens etc.  

NEW - Improved hedge defenders – You should no longer feel like you have to control both the on-ball defender and hedge defender. Depending on the hedge defender's defensive IQ and ratings, he will now drop and take the appropriate containment angles. Turning the corner on a hard hedge or blowing past the post in ICE should be much more challenging this year.

NEW – Player-specific defensive behaviors & Crowd System – Like Mike mentioned to you earlier, we really wanted to make elite defenders feel special. When you play against a Kawhi Leonard or a Tony Allen, they feel like they’re constantly “bodying” you all night. They wear you down in real life, and they’re going to wear you down in NBA 2K16. We didn’t stop there, different defenders will react differently to particular moves. Be prepared to take what the defense gives you.

NEW - On the fly defensive adjustments – No longer do you have to call a timeout to make a simple coverage adjustment to a hot player. While on defense, you can now change the ball pressure on the fly. Be careful of how many adjustments you do, the more adjustments the more potential for confusion amongst the rest of the defenders.

Controls: Tap L1/LB > select the defender > choose defensive pressure adjustment.

NEW – Defensive on ball & shot indicator – You will receive feedback this year on how well you’re positioned and how you contested/affected the opposition's shot. Similar to the shot meter, green means you did an outstanding job, red means “hand down, man down!” haha

NEW - Help side player indicator – When on defense, your indicator will light up red letting you know at that position or point on the floor you are responsible for helping or rotating.

NEW – Off-ball player perceptions - Defensive IQ means more to the game than ever before. The defensive players on the floor now have their own “perceptions” of what they can or cannot see. Expect players with lower IQs to be late, or at times, completely miss their rotation assignments.

NEW – Off-ball chucks and body ups - We added a ton of content to this system this year. No longer do you have to worry about the offensive players cutting across your face all night. You can now affect cutters by being in the appropriate defensive position.

NEW – Championship DNA Badge - When we met with Doc Rivers, he noted the basketball brilliance of players with championship experience like Kobe Bryant and LeBron James. He noted on how they knew they could see double teams before they were going to happen. Get ready to feel that same experience because if you control someone with that badge, you will see red circles around the defenders who are coming to double team.

BTW… Your MyPlayer can attain this badge being the highest-rated player or Finals MVP on a championship team. :)

Now let’s get to the good stuff!

TEAM LEVEL

If there was one benefit to having a successful professional basketball career, it’s the relationships that were built with NBA teams and players over the years. This year I was fortunate enough to speak with nearly every team in the league about their coaching schemes and philosophies. 

THE ADAPTIVE COACHING ENGINE

This engine allows the AI to dynamically and progressively adapt to you, the gamer, as you play in your Exhibition, Season, and Playoff games. For the first time ever, each player is treated differently depending on the team, score and situation. 

Here is what lives within:

NEW - TEAM-SPECIFIC DEFENSES – All 30 NBA Coaches will have their own adaptability and defensive coaching philosophies in NBA 2K16.

  • Like mentioned above, these coaches will now adapt to players differently depending on
    • Exhibition
    • Season
    • Playoffs
    • Player type
    • Behavior
    • Efficiency
    • And more
  • NEW – Legendary team adjustments (Some highlights).
    • Jordan RULES – Yes, the infamous “Jordan Rules” are in the game. The entire progression on how they disrupted Jordan’s rhythm in the late '80s is here. From where they forced him when he had the ball, to the change from Dumars to Rodman depending on success.
    • Scottie Pippen matching up with Magic Johnson - As you know this was the adjustment that changed the entire '91 series.
    • Gary Payton on MJ in '96 Finals.
    • Celtics adjustments to the Showtime Lakers.

“How many adjustments are in this Adaptive Coaching Engine?” – To be honest, I’m not sure. I stopped counting at five thousand.

Let’s continue…

  • NEW - Player efficiency evaluation – In basketball games prior to NBA 2K16, the only defensive adjustment you would see take place is a double team once a player has scored a particular number.  NOW scoring 30 with KD on 26 shots is not the same as KD scoring 28 on 15 shots. Each team will react differently depending on score, the player and efficiency that he’s producing at.
  • NEW - Specific Player archetype adjustments – Scoring 20 with Andre Miller and Steph Curry will mean totally different things to the 30 different teams in the league. Coaches like George Karl may look to stop the bleeding immediately with an aggressive adjustment while Steve Kerr is fine with keeping everyone else on the floor in check.
  • NEW – Stretch 4s and pop recognition – Again, in games prior to NBA 2K16, players like Kevin Durant can come over and set 1-3 ball screens and destroy you! Now teams understand who the screener is and how he’s playing.

One Example:

Problem: Durant is going to set a ball screen on the point guard, he’s on fire and on track to score 40+

Answer: Hedge defender now decides to “hug up” on Durant, eliminating the pop threat.

  • NEW - All playoff adjustments against particular players in last season’s playoffs are in NBA 2K16
    • Here’s a few examples:
      • Matt Dellavedova pressuring Curry at 94 ft.
      • Cleveland doubling Curry on every pick and roll.
      • Bogut matching up with Tony Allen. – Don’t be surprised if you see this adjustment if Golden State is down in the series again. :)
      • Etc.

I know what you’re thinking, “Is this just based on historical data?”

Nope! Let me give you an example of how this works:  

This past season I noticed an adjustment on Chris Paul in screen and roll from a particular team. I called over there and asked them, “Hey, I noticed you guys were showing hard on CP3 last night, is this a new change to the scheme? I haven’t seen you guys do that all year.”

“Nope, that was just for him.”

“Do you guys plan on continuing to guard him like that in the pick and roll?”

“Yup, it worked well for us.”

I show you this to tell you that these are the regular conversations we had throughout the year and we’ll continue to have this season.

So with that said….

NEW - Every pick and roll defense in the NBA is in NBA 2K16!

Our Adaptive coaching engine has allowed us the ability to incorporate positional hedging combinations. A team like the Raptors who can now hard hedge with their power forward and drop their center in the pick and roll.

Another thing to note: Like Mike mentioned in his blog, a lot of work was put into our body ups this year. Getting to the hip with the right player is as essential as ever when working in the pick and roll.

Just like in real life, teams will go outside their pick and roll scheme for particular players. Below is an example of how the Clippers played Livingston and Curry

In this example, you can actually hear Davis yelling, “ICE! ICE!”

Clippers in the regular season versus Harden:

Let’s keep going…

  • NEWPre rotations - You can now pre-rotate in pick and roll situations. This is great to use against strong dive guys such as Dwight Howard and DeAndre Jordan.
  • NEW - Team-specific help rotations - Some teams like to pre-rotate on side pick and rolls, and others like the Sacramento Kings may help one pass away but only from the corner.
  • Make the extra pass - Look to see more two and three man back side rotations. Along with that, look to see specific rotations around particular pick and roll scenarios.

Yes... I do have one offensive feature for you :)

NEW - Pick and roll mechanic – SimNation, you now have the ability to choose the screen side of the screener and decide when he will slip, roll or fade. This becomes essential to use in side screen and roll against heavy ICE teams. Controls: Hold LB/L1 to call for screen > Tap RT/R2 to flip side of screen, Tap RB/R1 for roll/fade, Tap LB/L1 again to slip or pop early.

Now let’s get back to defense.

  • NEW - CPU “Junk” defenses – a team like the Mavericks will show you a man look until the first or second pass, then they will transition into a 2-3 zone. This is all dependent on the team or player they are facing.
  • NEWMultiple defensive player assignments - Just like the finals, a player like LeBron could see up to four different Warriors match up with him throughout a game. This can change due to quarter, score and how he’s having success.
  • NEW - Elite defender responsibility – In any other basketball game prior to NBA 2K16, a Cavs vs. Bulls match up would have Dunleavy guarding LeBron the entire game. Now certain teams will put their best defenders on you depending on the situation. Expect players like Klay Thompson, Jimmy Butler, or Kawhi Leonard to switch on to elite perimeter players.   

  • UNDERSTANDING YOUR WEAKNESS – Stephen Curry was the MVP of last season, but he wasn’t the best post defender. Teams will now double team immediately if they recognize that a guard has a significant size advantage or he’s a particular problem on the block.  
  • NEW - On-ball and off-ball screen switching logic. You and the CPU have the ability to switch guard to guard, big to big, or everything. Look for teams like the Bucks with their long and agile lineups to switch everything on occasion.

  • OFF BALL DENIALS:
    • Improved positioning – Defenders are much more sound on staying “up the line” and on top of offensive players. You will also see passing and catching pay more respect to the off ball denial positioning.
    • Late game content – Off-ball defenders understand the situation so don’t be surprised to see them play more urgent and active denial animations.
  • Other Improvements
    • Improved pass deflections
    • Improved off ball steals

  • NEW - Team recognition of mismatches on the block. No longer will you see teams not double when Shaq is posting up Steve Kerr! :)
  • NEWLate game pick and roll switching. Don’t expect to cheese the CPU late in the shot clock, they now have the ability to switch late pick and rolls.

  • Improved help rotations

  • Improved transition defense - Last year you could have success by weaving up and down the sidelines in semi transition. Thank you Twitch and YouTube streamers! This has all been accounted for.
  • Improved double team rotations - Teams will now prefer to leave weaker shooters in double team situations. 
  • NEWQuarter by quarter defensive adjustments - A team like the Clippers may show you a different look to start the third quarter of games. This will vary depending on the opposition. 
  • NEW - Extending pressure – Don’t be surprised to see players such as Patrick Beverley and Matthew Dellevadova (in particular situations) pressure you 94 feet. This will impact stamina on both the ball carrier and on-ball defender.

That’s nice, right? :)

What’s the best part of it all? It can be updated throughout the season! Yup, it’s no different than a roster update. Don’t expect them to happen as often, but if we notice trends throughout the league or specific team, expect a change. This is also something I would love to hear from you about, what defensive trends are YOU seeing from your favorite team?

OTHERS:

  • NEW“Dig” ability in the low post - You no longer have to fully commit to a double team when a player has the ball in the post. The dig setting will have the nearest perimeter defender attempting a quick swipe and retreating back to their man.
  • NEWTeam comparison chart now in coaches’ clipboard - No more having to press start to attain this info.
  • Improved double team pursuit angles – Double teams as a whole are much stronger this year. Look to get rid of the ball against agile bigs coming to double.
  • Changed POE logic -Teams will stay more in their base defense with their team-specific pressures. Look to POEs as more of an extreme this year. More of a statistical impact will be required for these changes to take place.

Last but not least, don’t be surprised to see your favorite coach pacing the sideline with our new signature coach walks.

IN CLOSING - YOU, THE GAMER!

I’m very happy about what we were able to achieve in a year. This is the great thing about working here at Visual Concepts. No vision is compromised, all in to win while having a great time in the process. I hope you guys enjoyed the read, and I would love to see our game be another vehicle to educate our gamers about the beautiful game of basketball.

I’ll leave you with this…

You’ve read through the blog of defensive goodness and you have seen the first clips of gameplay. Now my question to you, do you have what it takes to lead the league in scoring? Can you bring the Larry O’Brien back to your city?

I guess we’ll see on September 25th!

Czar… the floor is yours!


NBA 2K16 Videos
Member Comments
# 521 Godgers12 @ 09/08/15 12:05 PM
Is "Hack a Shaq" "Hack a Dwight " or "Hack a Deandre" going to be in the game? Would be nice if you or the AI would foul a poor FT shooter rather than let him get an easy dunk.
 
# 522 OGSPORTS @ 09/08/15 03:31 PM
Quote:
Originally Posted by MarkWilliam
Off topic, but 69 page thread......look what you did OG! Haha......


Don't want to offend Czar, but this could have been the best blog in NBA 2K history!


I read it at 11pm Australia time. Didn't get to sleep til 3am because I had to read it twice, watch the vids 204 times and then the kicker, I was waiting for Prez's blog to drop......
haha

Thanks, man. We can't wait to see all of you on the 25th!
 
# 523 OGSPORTS @ 09/08/15 03:32 PM
Quote:
Originally Posted by yonly1ME
OG, I have a question but not sure if its is one to ask you or Mike Wang but here it is:

There was talk that the ball stripping on layups were improved, is there some sort of balance or risk/reward to this?

I thought it was overpowered somewhat on 2k15 to be honest

For example, if I spam square on a guy driving for a layup and I'm on the opposite side of the ball and I get a boost and strip it a la 2k15 even if my timing was slightly late. Which shouldn't happen because I was in a disadvantageous position. There was no risk for guys spamming steal all day and bigs should not be able to strip guards.

I guess what I'm trying to ask is will the layup ball strip, be more timing based? I know rating factors in but position, timing, and who is taking the layup matters as well but I feel there should there be more of a risk when attempting this.
yea that would be a better question for Beluba.
 
# 524 kolanji @ 09/08/15 03:37 PM
Hey OG can u talk a bit about the blocking/charging cat and mouse of game in nba 2k16? Has it been improved I know your boy Kobe Bryant don't take charges an all lol... but a lot of guys still prefer getting above the restricted area and square up...
 
# 525 Mickeyknoxx @ 09/08/15 07:19 PM
When a Team has 3 team fouls, ending a quarter, are they going to try the 4, to stop the play ?
 
# 526 Smirkin Dirk @ 09/08/15 07:35 PM
Quote:
Originally Posted by Godgers12
Is "Hack a Shaq" "Hack a Dwight " or "Hack a Deandre" going to be in the game? Would be nice if you or the AI would foul a poor FT shooter rather than let him get an easy dunk.
Oh man. That would kill online play.
 
# 527 Pizarro24 @ 09/08/15 08:29 PM
AMAZING, that´s all I can say.
This game is going to be scary good. And you guys did this in just one year, how good will this game become in 3-4 years??

You guys clearly love the game of Basketball and your work with the community is absolutely incomparable.
A big thank you for this, as I said, just amazing.

The only thing that sucks is that here in Germany, I have to wait four days longer for the game, but that´s not on you

Just one quick question:
last year Czar said the game was build on Superstar, so that Superstar is the way to go for us who love to play Sim.
Is this still the way to go in 2K16??
(sorry if this has been answered, I cannot found it anywhere)
 
# 528 Culture Rot @ 09/09/15 03:27 AM
Kind of off topic, but I dont get why 2k11 is considered better than any of the games that came after it with tons of improvements. Sure there may have been one or two steps back in each sequel (or maybe 4 or 5 in 2k13's case). But 2k11 isnt a better game visually, on court, or anything else besides soundtrack maybe, than any of the others.

Anyone care to change my mind here?
 
# 529 antdoggydogg @ 09/09/15 05:39 AM
Quote:
Originally Posted by Pizarro24
AMAZING, that´s all I can say.
This game is going to be scary good. And you guys did this in just one year, how good will this game become in 3-4 years??

You guys clearly love the game of Basketball and your work with the community is absolutely incomparable.
A big thank you for this, as I said, just amazing.

The only thing that sucks is that here in Germany, I have to wait four days longer for the game, but that´s not on you

Just one quick question:
last year Czar said the game was build on Superstar, so that Superstar is the way to go for us who love to play Sim.
Is this still the way to go in 2K16??
(sorry if this has been answered, I cannot found it anywhere)
They said the best 2k16 experience is on All Star Sim or Superstar Sim.
 
# 530 yonly1ME @ 09/09/15 09:02 AM
Quote:
Originally Posted by OGSPORTS
yea that would be a better question for Beluba.
Thanks

Also will you be back on the Sim Hangout this Friday?
 
# 531 OGSPORTS @ 09/09/15 02:03 PM
Quote:
Originally Posted by yonly1ME
Thanks

Also will you be back on the Sim Hangout this Friday?
Yup, I should be there.
 
# 532 vannwolfhawk @ 09/09/15 02:57 PM
Quote:
Originally Posted by xlatinoheatx
Kind of off topic, but I dont get why 2k11 is considered better than any of the games that came after it with tons of improvements. Sure there may have been one or two steps back in each sequel (or maybe 4 or 5 in 2k13's case). But 2k11 isnt a better game visually, on court, or anything else besides soundtrack maybe, than any of the others.

Anyone care to change my mind here?
For me it was the most balanced game between the offense and defense. It was a great game out of the box! I think most people remember how challenging it was out of the box. We had the plays added, online leagues were the best they ever had with sliders, online website, commish tools, etc. They added classic teams that year I believe? 1st year of Jordan? The server for me at least in 11 with our league was good with not a lot of issues. Defense was great (sure there was a forcefield) but you could win a game on the defensive end and you felt in control online or offline and not like you were on skates. I could really go on and on.

But yes games after it added some great things like in depth playbooks, more realistic defense, a far better dribbling mechanic, etc. but some things got better and other areas got worse and it feels to me that the last 3-4 years offense has been overpowered. But like I said, some areas got worse like online leagues being barebones or practice plays missing, etc. features went untouched or got removed. I want to say 11 was pretty well done with all features. Correct me if I'm wrong was crew in 11 or 12?

All in all I just think out of the box it was a well balanced game. It was a game I had the most fun with in a long time! I havnt played 2k since that game all year long like I did that year. But if I was to go back now and play 11 after playing 12,13,14, and 15 I probably couldn't do it. I think it's most memories of that game that year and most people remember being happy with that game all year long.
 
# 533 ataman5 @ 09/09/15 04:18 PM
Quote:
Originally Posted by vannwolfhawk
For me it was the most balanced game between the offense and defense. It was a great game out of the box! I think most people remember how challenging it was out of the box. We had the plays added, online leagues were the best they ever had with sliders, online website, commish tools, etc. They added classic teams that year I believe? 1st year of Jordan? The server for me at least in 11 with our league was good with not a lot of issues. Defense was great (sure there was a forcefield) but you could win a game on the defensive end and you felt in control online or offline and not like you were on skates. I could really go on and on.

But yes games after it added some great things like in depth playbooks, more realistic defense, a far better dribbling mechanic, etc. but some things got better and other areas got worse and it feels to me that the last 3-4 years offense has been overpowered. But like I said, some areas got worse like online leagues being barebones or practice plays missing, etc. features went untouched or got removed. I want to say 11 was pretty well done with all features. Correct me if I'm wrong was crew in 11 or 12?

All in all I just think out of the box it was a well balanced game. It was a game I had the most fun with in a long time! I havnt played 2k since that game all year long like I did that year. But if I was to go back now and play 11 after playing 12,13,14, and 15 I probably couldn't do it. I think it's most memories of that game that year and most people remember being happy with that game all year long.
My thoughts exactly, the way 2k11 is still in our minds is because how balanced and feature full that game was, especially for sim gameplay and online league fanatics. (Even Czar's defensive videos came that year if i remember correctly.) I guess that year there were definitely online league wars between people and servers were not this bad at all.

The gameplay has its own downside then again yet the term balanced was everywhere in that game. You had the control on both sides and everything. Hopefully 2k16 will take its crown to the future.. Sorry going off-topic.
 
# 534 Culture Rot @ 09/09/15 07:59 PM
Quote:
Originally Posted by vannwolfhawk
For me it was the most balanced game between the offense and defense. It was a great game out of the box! I think most people remember how challenging it was out of the box. We had the plays added, online leagues were the best they ever had with sliders, online website, commish tools, etc. They added classic teams that year I believe? 1st year of Jordan? The server for me at least in 11 with our league was good with not a lot of issues. Defense was great (sure there was a forcefield) but you could win a game on the defensive end and you felt in control online or offline and not like you were on skates. I could really go on and on.

But yes games after it added some great things like in depth playbooks, more realistic defense, a far better dribbling mechanic, etc. but some things got better and other areas got worse and it feels to me that the last 3-4 years offense has been overpowered. But like I said, some areas got worse like online leagues being barebones or practice plays missing, etc. features went untouched or got removed. I want to say 11 was pretty well done with all features. Correct me if I'm wrong was crew in 11 or 12?

All in all I just think out of the box it was a well balanced game. It was a game I had the most fun with in a long time! I havnt played 2k since that game all year long like I did that year. But if I was to go back now and play 11 after playing 12,13,14, and 15 I probably couldn't do it. I think it's most memories of that game that year and most people remember being happy with that game all year long.
So your basically saying, judging it for its time, it was the best. "Out Of The Box" I can see that. But my point is, in 2015, is there really any argument to say that 2k11 is the better game to play than 2k12, 2k13, 2k14, or 2k15? It seems ridiculous. Strictly judging it on the core gameplay, 2k11 is leaps back from its successors. The problems with THOSE games lie in sheer laziness of the ratings, the random tendencies, etc. If you've got proper rosters, good sliders, the more current games blow 2k11 away.
 
# 535 vannwolfhawk @ 09/09/15 08:22 PM
Quote:
Originally Posted by xlatinoheatx
So your basically saying, judging it for its time, it was the best. "Out Of The Box" I can see that. But my point is, in 2015, is there really any argument to say that 2k11 is the better game to play than 2k12, 2k13, 2k14, or 2k15? It seems ridiculous. Strictly judging it on the core gameplay, 2k11 is leaps back from its successors. The problems with THOSE games lie in sheer laziness of the ratings, the random tendencies, etc. If you've got proper rosters, good sliders, the more current games blow 2k11 away.
It depends on what your judging on.

Online leagues - 2k11
Modes - 2k11
On ball Defense - 2k11
Game balance - 2k11
Practice plays - 2k13
Playbooks - 2k15
Crew - 2k12
Spacing - 2k15
Dribbling - 2k15
Post moves - 2k13
Offensive advancements - 2k12 and up

But last year saw modes missing or untouched. 2k11 didn't have that. But this is a new console generation compared to the end of 1 so hard to compare. I do believe 2k16 will surpass 11 as the goat though.

It all really comes down to balance and the offense and defense not feeling overpowered 1 way or another. We are in good hands with the czar and OG focused on simulation and gameplay balance out of the box. I'd say last year was as close to 2k11 as far as balance upon release. But way to many factors to judge on. I think most people agree the overall game of 2k11 with modes, balance, and at that point in time it was the best of its time. As a game as a whole it was the best game ever made out of the box with depth, modes, and gameplay. Nothing has come close but the sounds of it this year will. You have to remember we are just now getting things back that we had in 2k11.
 
# 536 BluFu @ 09/09/15 08:24 PM
Quote:
Originally Posted by xlatinoheatx
Kind of off topic, but I dont get why 2k11 is considered better than any of the games that came after it with tons of improvements. Sure there may have been one or two steps back in each sequel (or maybe 4 or 5 in 2k13's case). But 2k11 isnt a better game visually, on court, or anything else besides soundtrack maybe, than any of the others.

Anyone care to change my mind here?
"2K11, best game ever made." -Calvin Broadus Jr
 
# 537 MarkWilliam @ 09/09/15 08:52 PM
Quote:
Originally Posted by BluFu
"2K11, best game ever made." -Calvin Broadus Jr


He called it......before launch too..... haha!


Now if he said "2K16 best game ever made" then that'd be something else.....


If there isn't a glass shattering moment at some point, 2K16 seems like it has a legit shot at the title. And OG is a BIG reason...... balance.

Defensive depth is just...... arousing....
 
# 538 LorenzoDC @ 09/09/15 09:29 PM
I hate to be "that guy," but it would be great if the thread stayed on topic.

If we have questions we want OG to maybe answer, we shouldn't make him wade through OT stuff.

Just sayin'. . .

 
# 539 Pizarro24 @ 09/09/15 10:24 PM
Quote:
Originally Posted by antdoggydogg
They said the best 2k16 experience is on All Star Sim or Superstar Sim.
Thank you bro.
 
# 540 spudweb4 @ 09/10/15 01:30 AM
2k damm if this game plays this real dudes are going to start getting fired from work but for real this may turn out to be the most realistic sports game ever.
 


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