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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-09-2015, 10:24 PM   #577
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by antdoggydogg
They said the best 2k16 experience is on All Star Sim or Superstar Sim.
Thank you bro.
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Old 09-10-2015, 01:30 AM   #578
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2k damm if this game plays this real dudes are going to start getting fired from work but for real this may turn out to be the most realistic sports game ever.
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Old 09-11-2015, 04:16 PM   #579
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by spudweb4
2k damm if this game plays this real dudes are going to start getting fired from work but for real this may turn out to be the most realistic sports game ever.
I tried to warn everyone last week!
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Old 09-11-2015, 05:02 PM   #580
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I can't wait to see the YouTube mycareer guys adjust.

You wanna fire away and shot poorly for that 35 or get that 22 with 6 assists and keep it moving?
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Old 09-11-2015, 05:35 PM   #581
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

I know that allstar/superstar sim is confirmed as the best setting for sim heads as of last year and this year as far as game tuning goes. I didn't pick up 2k15, but I read somewhere here last year that the cpu attribute boosts on Superstar and HOF were no longer visible in the substitution menu. If I remember right from before, allstar was even, below allstar gave user boosts, and above meant cpu attribute boosts.

For HOF slider guys like me, that makes it tricky. I always like to play on HOF for the added challenge and to make wins feel more meaningful, but I'd also be sure to nerf those cpu boosts in my custom sliders to make it an even playing field attribute wise(ex cpu players not being faster then user players through speed boosts). Any chance those will once again be visible in the substitution screen this year?

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Old 09-11-2015, 05:55 PM   #582
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by thedream2k16
THANK YOU! i hate the comments of wanting " sim stats".
The game plays out differently every time and will have to be rigged to have 45% shooting etc etc etc
I agree for the most part. Usually through sliders I can get almost all the stats pretty close to real life on average over the course of a full length game. While at the same time keeping a real feel to the gameplay. The beauty is in the abnormalities for example some games you shoot lights out, some you struggle, but in the end if things are averaging out to close to real sim numbers while the game is playing as realistically as possible that's what you should want out of the game.

The only one that has always bugged me personally is the turnovers. Usually I find that in order to get realistic turnover numbers (without getting unrealistically high steal numbers) on average, I have to lower pass accuracy for both teams to the point that simple passes such as even imbounds are flying over teammates heads. I'd like to see more organic turnovers off miscommunication or just a bad pass from a low rated passer without the ball being off target by like 20 yards over head lol. With the pass accuracy on default I find there to almost be no turnovers that aren't steals. Lowering hands and dribbling attributes helps some though.
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Old 09-11-2015, 05:56 PM   #583
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 2_headedmonster
I can't wait to see the YouTube mycareer guys adjust.

You wanna fire away and shot poorly for that 35 or get that 22 with 6 assists and keep it moving?
The CPU Milwaukee Bucks handed out 4 L's to the community yesterday. I like to call them "Authentic L's"

There's nothing in the game that's going to cheat you, their switch scheme combined with length was causing problems.
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Old 09-11-2015, 06:02 PM   #584
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
The CPU Milwaukee Bucks handed out 4 L's to the community yesterday. I like to call them "Authentic L's"

There's nothing in the game that's going to cheat you, their switch scheme combined with length was causing problems.
OG clearly feelin' it today after community day.

I expect we may hear some smack talk at Czar on tonight's SimHangout.
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