Home
Feature Article
NBA 2K16 Gameplay Blog With Scott O'Gallagher

SimNation! Scott O’Gallagher here, or as you know, “OG”.  I have been waiting a LONG, LONG time to write this. Now, the time is here. You’ve read Erick & Mike’s outstanding blogs, you’ve seen the commercials, screenshots, etc. Now it’s time to dive deep into the nitty gritty of NBA 2K16.

The beginning - NBA 2K15

Last year we introduced the groundbreaking, freelance offenses. Those combined with the depth in the already stellar playbooks only put the defense that much further behind than it already was. NBA 2K15 was evaluated heavily and I was constantly watching Twitch streams and YouTube videos all year from some of our finest MyCareer and online head to head players. It drove me crazy to see these guys scoring 60+ regularly on Hall of Fame difficulty by putting forth the same effort with the same move. I could tell that the experience was becoming stale, something had to change…

LET’S GET STARTED…

The feature depth on the defensive side is quite big, so I’m going to break this down into player and team levels.

PLAYER LEVEL -

Improved on-ball defensive behavior – The first thing that we wanted to change from 2K15 was that our on-ball defenders were ALWAYS guarding you “head up” so it was too easy to break down the defense by getting to the middle of the floor. Our CPU defenders now have a much better understanding of where they are on the court and conceptualizing “NO MIDDLE!”

ANTICIPATION REACTIONS – Whether it's a signature size up or a simple hesitation, the CPU defenders will react and drop correctly to put themselves in the best defensive position.

In the example below, Wall is going to one of his “Signature Size Ups” and Curry recognizes this immediately on the hesitation and retreats back.

WINGSPANS – Length is everything in the NBA, so we’re taking full advantage of our “true-to-life wingspans” in NBA 2K16. Players such as Kawhi Leonard and The Greek Freak will defend at the appropriate distances and take the proper containment angles knowing where THEY need to be to contest the shot.

NEW - Off-ball defensive directives and behaviors- If you were a heavy play caller last year, you could have tons of success with simple floppy and off-screen concepts. That is no longer the case because the AI will now get on the hip and chase out shooters such as Redick and Korver. The defense has a complete understanding of pin downs, back screens, cross screens etc.  

NEW - Improved hedge defenders – You should no longer feel like you have to control both the on-ball defender and hedge defender. Depending on the hedge defender's defensive IQ and ratings, he will now drop and take the appropriate containment angles. Turning the corner on a hard hedge or blowing past the post in ICE should be much more challenging this year.

NEW – Player-specific defensive behaviors & Crowd System – Like Mike mentioned to you earlier, we really wanted to make elite defenders feel special. When you play against a Kawhi Leonard or a Tony Allen, they feel like they’re constantly “bodying” you all night. They wear you down in real life, and they’re going to wear you down in NBA 2K16. We didn’t stop there, different defenders will react differently to particular moves. Be prepared to take what the defense gives you.

NEW - On the fly defensive adjustments – No longer do you have to call a timeout to make a simple coverage adjustment to a hot player. While on defense, you can now change the ball pressure on the fly. Be careful of how many adjustments you do, the more adjustments the more potential for confusion amongst the rest of the defenders.

Controls: Tap L1/LB > select the defender > choose defensive pressure adjustment.

NEW – Defensive on ball & shot indicator – You will receive feedback this year on how well you’re positioned and how you contested/affected the opposition's shot. Similar to the shot meter, green means you did an outstanding job, red means “hand down, man down!” haha

NEW - Help side player indicator – When on defense, your indicator will light up red letting you know at that position or point on the floor you are responsible for helping or rotating.

NEW – Off-ball player perceptions - Defensive IQ means more to the game than ever before. The defensive players on the floor now have their own “perceptions” of what they can or cannot see. Expect players with lower IQs to be late, or at times, completely miss their rotation assignments.

NEW – Off-ball chucks and body ups - We added a ton of content to this system this year. No longer do you have to worry about the offensive players cutting across your face all night. You can now affect cutters by being in the appropriate defensive position.

NEW – Championship DNA Badge - When we met with Doc Rivers, he noted the basketball brilliance of players with championship experience like Kobe Bryant and LeBron James. He noted on how they knew they could see double teams before they were going to happen. Get ready to feel that same experience because if you control someone with that badge, you will see red circles around the defenders who are coming to double team.

BTW… Your MyPlayer can attain this badge being the highest-rated player or Finals MVP on a championship team. :)

Now let’s get to the good stuff!

TEAM LEVEL

If there was one benefit to having a successful professional basketball career, it’s the relationships that were built with NBA teams and players over the years. This year I was fortunate enough to speak with nearly every team in the league about their coaching schemes and philosophies. 

THE ADAPTIVE COACHING ENGINE

This engine allows the AI to dynamically and progressively adapt to you, the gamer, as you play in your Exhibition, Season, and Playoff games. For the first time ever, each player is treated differently depending on the team, score and situation. 

Here is what lives within:

NEW - TEAM-SPECIFIC DEFENSES – All 30 NBA Coaches will have their own adaptability and defensive coaching philosophies in NBA 2K16.

  • Like mentioned above, these coaches will now adapt to players differently depending on
    • Exhibition
    • Season
    • Playoffs
    • Player type
    • Behavior
    • Efficiency
    • And more
  • NEW – Legendary team adjustments (Some highlights).
    • Jordan RULES – Yes, the infamous “Jordan Rules” are in the game. The entire progression on how they disrupted Jordan’s rhythm in the late '80s is here. From where they forced him when he had the ball, to the change from Dumars to Rodman depending on success.
    • Scottie Pippen matching up with Magic Johnson - As you know this was the adjustment that changed the entire '91 series.
    • Gary Payton on MJ in '96 Finals.
    • Celtics adjustments to the Showtime Lakers.

“How many adjustments are in this Adaptive Coaching Engine?” – To be honest, I’m not sure. I stopped counting at five thousand.

Let’s continue…

  • NEW - Player efficiency evaluation – In basketball games prior to NBA 2K16, the only defensive adjustment you would see take place is a double team once a player has scored a particular number.  NOW scoring 30 with KD on 26 shots is not the same as KD scoring 28 on 15 shots. Each team will react differently depending on score, the player and efficiency that he’s producing at.
  • NEW - Specific Player archetype adjustments – Scoring 20 with Andre Miller and Steph Curry will mean totally different things to the 30 different teams in the league. Coaches like George Karl may look to stop the bleeding immediately with an aggressive adjustment while Steve Kerr is fine with keeping everyone else on the floor in check.
  • NEW – Stretch 4s and pop recognition – Again, in games prior to NBA 2K16, players like Kevin Durant can come over and set 1-3 ball screens and destroy you! Now teams understand who the screener is and how he’s playing.

One Example:

Problem: Durant is going to set a ball screen on the point guard, he’s on fire and on track to score 40+

Answer: Hedge defender now decides to “hug up” on Durant, eliminating the pop threat.

  • NEW - All playoff adjustments against particular players in last season’s playoffs are in NBA 2K16
    • Here’s a few examples:
      • Matt Dellavedova pressuring Curry at 94 ft.
      • Cleveland doubling Curry on every pick and roll.
      • Bogut matching up with Tony Allen. – Don’t be surprised if you see this adjustment if Golden State is down in the series again. :)
      • Etc.

I know what you’re thinking, “Is this just based on historical data?”

Nope! Let me give you an example of how this works:  

This past season I noticed an adjustment on Chris Paul in screen and roll from a particular team. I called over there and asked them, “Hey, I noticed you guys were showing hard on CP3 last night, is this a new change to the scheme? I haven’t seen you guys do that all year.”

“Nope, that was just for him.”

“Do you guys plan on continuing to guard him like that in the pick and roll?”

“Yup, it worked well for us.”

I show you this to tell you that these are the regular conversations we had throughout the year and we’ll continue to have this season.

So with that said….

NEW - Every pick and roll defense in the NBA is in NBA 2K16!

Our Adaptive coaching engine has allowed us the ability to incorporate positional hedging combinations. A team like the Raptors who can now hard hedge with their power forward and drop their center in the pick and roll.

Another thing to note: Like Mike mentioned in his blog, a lot of work was put into our body ups this year. Getting to the hip with the right player is as essential as ever when working in the pick and roll.

Just like in real life, teams will go outside their pick and roll scheme for particular players. Below is an example of how the Clippers played Livingston and Curry

In this example, you can actually hear Davis yelling, “ICE! ICE!”

Clippers in the regular season versus Harden:

Let’s keep going…

  • NEWPre rotations - You can now pre-rotate in pick and roll situations. This is great to use against strong dive guys such as Dwight Howard and DeAndre Jordan.
  • NEW - Team-specific help rotations - Some teams like to pre-rotate on side pick and rolls, and others like the Sacramento Kings may help one pass away but only from the corner.
  • Make the extra pass - Look to see more two and three man back side rotations. Along with that, look to see specific rotations around particular pick and roll scenarios.

Yes... I do have one offensive feature for you :)

NEW - Pick and roll mechanic – SimNation, you now have the ability to choose the screen side of the screener and decide when he will slip, roll or fade. This becomes essential to use in side screen and roll against heavy ICE teams. Controls: Hold LB/L1 to call for screen > Tap RT/R2 to flip side of screen, Tap RB/R1 for roll/fade, Tap LB/L1 again to slip or pop early.

Now let’s get back to defense.

  • NEW - CPU “Junk” defenses – a team like the Mavericks will show you a man look until the first or second pass, then they will transition into a 2-3 zone. This is all dependent on the team or player they are facing.
  • NEWMultiple defensive player assignments - Just like the finals, a player like LeBron could see up to four different Warriors match up with him throughout a game. This can change due to quarter, score and how he’s having success.
  • NEW - Elite defender responsibility – In any other basketball game prior to NBA 2K16, a Cavs vs. Bulls match up would have Dunleavy guarding LeBron the entire game. Now certain teams will put their best defenders on you depending on the situation. Expect players like Klay Thompson, Jimmy Butler, or Kawhi Leonard to switch on to elite perimeter players.   

  • UNDERSTANDING YOUR WEAKNESS – Stephen Curry was the MVP of last season, but he wasn’t the best post defender. Teams will now double team immediately if they recognize that a guard has a significant size advantage or he’s a particular problem on the block.  
  • NEW - On-ball and off-ball screen switching logic. You and the CPU have the ability to switch guard to guard, big to big, or everything. Look for teams like the Bucks with their long and agile lineups to switch everything on occasion.

  • OFF BALL DENIALS:
    • Improved positioning – Defenders are much more sound on staying “up the line” and on top of offensive players. You will also see passing and catching pay more respect to the off ball denial positioning.
    • Late game content – Off-ball defenders understand the situation so don’t be surprised to see them play more urgent and active denial animations.
  • Other Improvements
    • Improved pass deflections
    • Improved off ball steals

  • NEW - Team recognition of mismatches on the block. No longer will you see teams not double when Shaq is posting up Steve Kerr! :)
  • NEWLate game pick and roll switching. Don’t expect to cheese the CPU late in the shot clock, they now have the ability to switch late pick and rolls.

  • Improved help rotations

  • Improved transition defense - Last year you could have success by weaving up and down the sidelines in semi transition. Thank you Twitch and YouTube streamers! This has all been accounted for.
  • Improved double team rotations - Teams will now prefer to leave weaker shooters in double team situations. 
  • NEWQuarter by quarter defensive adjustments - A team like the Clippers may show you a different look to start the third quarter of games. This will vary depending on the opposition. 
  • NEW - Extending pressure – Don’t be surprised to see players such as Patrick Beverley and Matthew Dellevadova (in particular situations) pressure you 94 feet. This will impact stamina on both the ball carrier and on-ball defender.

That’s nice, right? :)

What’s the best part of it all? It can be updated throughout the season! Yup, it’s no different than a roster update. Don’t expect them to happen as often, but if we notice trends throughout the league or specific team, expect a change. This is also something I would love to hear from you about, what defensive trends are YOU seeing from your favorite team?

OTHERS:

  • NEW“Dig” ability in the low post - You no longer have to fully commit to a double team when a player has the ball in the post. The dig setting will have the nearest perimeter defender attempting a quick swipe and retreating back to their man.
  • NEWTeam comparison chart now in coaches’ clipboard - No more having to press start to attain this info.
  • Improved double team pursuit angles – Double teams as a whole are much stronger this year. Look to get rid of the ball against agile bigs coming to double.
  • Changed POE logic -Teams will stay more in their base defense with their team-specific pressures. Look to POEs as more of an extreme this year. More of a statistical impact will be required for these changes to take place.

Last but not least, don’t be surprised to see your favorite coach pacing the sideline with our new signature coach walks.

IN CLOSING - YOU, THE GAMER!

I’m very happy about what we were able to achieve in a year. This is the great thing about working here at Visual Concepts. No vision is compromised, all in to win while having a great time in the process. I hope you guys enjoyed the read, and I would love to see our game be another vehicle to educate our gamers about the beautiful game of basketball.

I’ll leave you with this…

You’ve read through the blog of defensive goodness and you have seen the first clips of gameplay. Now my question to you, do you have what it takes to lead the league in scoring? Can you bring the Larry O’Brien back to your city?

I guess we’ll see on September 25th!

Czar… the floor is yours!


NBA 2K16 Videos
Member Comments
# 461 OGSPORTS @ 09/06/15 05:28 PM
Quote:
Originally Posted by 8KB24
Is Indiana Pacer's pnr defense in? With them letting offensive players get those long twos and they have Hibbert being closer to the rim and him contesting long twos and layups.

https://www.youtube.com/watch?v=oznPPvFwvhk

^this

Yep, we also made some adjustments because Hibbert is obviously no longer there. Their camp noted some changes and we made them. Things could change though. With PG back at full strength I think you're going to see more pressure out top.


Sent from my iPhone using Tapatalk
 
# 462 OGSPORTS @ 09/06/15 05:31 PM
Quote:
Originally Posted by madmax52277
Lets say your being played aggressively on the left side as the ballhander..and it vibrates left on the controller telling us the left is being block off..is there's a way to counter the body up defender, maybe by using off hand to push the defender off, or a dribbling move?



I know your the defense guy, but I'm trying to find out what are consequences when playing on the defensive side.



Thanks man.

I would only recommend using this feature in particular cases (side, corners) because the offense has plenty of blow by options. We didn't get enough time to show you those in the videos, see it as a risk, as it should be.


Sent from my iPhone using Tapatalk
 
# 463 silverskier @ 09/06/15 05:49 PM
OG, in offscreens, does the defensive player have the same animations as the offensive player while running? in the video that you showed the defensive player made a shorter route pursuing the offensive player because of the lack of that animation.


https://www.youtube.com/watch?v=p6H7Nx2esM8
 
# 464 vannwolfhawk @ 09/06/15 06:01 PM
Quote:
Originally Posted by LorenzoDC
OG, I know it's early yet, and we still need to play the game, but are you - at least on a preliminary basis - encouraged by the reactions to what you guys have done from the sim community?

I hope you are. And I hope others at VC are aware too.

We really like the way you as a dev team are kinda sorta partnering with the sim community. Some of us are knuckleheads all the time, some of us are on and off knuckleheads, some of us are OCD about one or two things. . . but overall, there's a solid base of sim gamers who are stunned and stoked by what you guys have attempted this year.

We may not always be the loudest or most persistent with positive feedback, but we're here.

Anyway, I hope y'all are feeling good, really good, about that. And even if there are some larger hiccups that need to be fixed after day 1, what I'm saying here still stands. We're in this with you.
No doubt! I love this dev team and their passion for not just their game but real basketball and finding a way to replicate that into the game we love! Like I said before I can't imagine where this game will be by 2k20. I'm ecstatic with everything I've read! It's like a wish list thread but it's all in the game now. I made a blog 3 years ago of stuff is like to see in the game moving forward, I even gave it to the devs when I went to 2k as rob jones asked me for it. Everything on that list has been crossed off. Pretty crazy! I'm not saying I had anything to do with it but the best part is the guys on this team love basketball and this game and short time ago they were 1 of us. Czar, OG, leftos, and beds. It's like a OS dream team mixed with guys like sim baller, Beluba, and rob jones who are like the original 92 dream team! There vision is like ours and their work ethic to make the most simulation game possible is awesome! We can't say that with other games. We are so lucky and fortunate to have guys like this who listen and interact with us as well.

Hence all the positive feedback! And they say this is just the groundwork of a 4-5 year plan?! Good lord! I mean just allowing us as users the options to edit and give us every slider we need as well as any option to adjust to our version of sim is almost unprecedented. Some give us basic options but these guys make almost everything customizable and editable to fit our own sim standards. What more could we want?

As a basketball coach for 16 years I love the aspect of playing another coach who has his team executing X's and O's and playing a chess game with strategy and matchups. This is things doc and pop do on a nightly basis and now we can do the same in a video game. It's incredible! I know the time it takes to scout, watch videos, patterns, strategies til 3am in the morning and can't imagine how much these guys probably did in overtime at home researching and still working late nights online til 3am in the morning for us to make sure we get authentic offensive and defensive strategies and plays into this game.

All I can say over and over again is wow and thank you! I've never been this impressed and excited for a game before! I feel like a 5 year old at Xmas where I can't get this game soon enough! I hope they feel the love and appreciation from me as well as all of us here at OS! These guys get it and we appreciate everything they did and do so we can enjoy this game for 364 days! And these blogs (every one of them) were well written and the ultimate hype machine! A million times better than you tube videos in years past. Hearing from real aim heads like these guys and their transparency on what's in and not in is refreshing!

 
# 465 OGSPORTS @ 09/06/15 06:12 PM
Quote:
Originally Posted by madmax52277
Sounds good..I was wondering beside the effect on body def, use it wisely are pay the price..I love it.



Hats off to you OG...can't wait to get my hands on the game.

Thanks man, apologies for not explaining it in better detail. Hopefully I can do so over the live streams during launch.


Sent from my iPhone using Tapatalk
 
# 466 OGSPORTS @ 09/06/15 06:26 PM
Quote:
Originally Posted by thedream2k16
Thank you, this was my concern as well. I didnt want to feel " glued" to a defender like in 15 with no where to go. Playing aggressive on ball Defense in ballhandlers face needs to have a risk as well.

Yep, as you can see in the videos, when you engage with the offensive player, he will continue to stay squared to the basket in his triple threat position.


Sent from my iPhone using Tapatalk
 
# 467 8KB24 @ 09/06/15 06:28 PM
Quote:
Originally Posted by OGSPORTS
Yep, we also made some adjustments because Hibbert is obviously no longer there. Their camp noted some changes and we made them. Things could change though. With PG back at full strength I think you're going to see more pressure out top.


Sent from my iPhone using Tapatalk
It's good to hear that man Now if only I could play that way with my beloved Lakers I'll be over the moon. Is it possible to install this type of pnr defense in MyLeague with Lakers since they have one and a half decent defenders on their team and this would be most efficient since Hibbert is GOAT at rim protecting.
 
# 468 23 @ 09/06/15 06:34 PM
Quote:
Originally Posted by OGSPORTS
Thanks man, apologies for not explaining it in better detail. Hopefully I can do so over the live streams during launch.


Sent from my iPhone using Tapatalk
I have a question

When do you get some vacation?
 
# 469 OGSPORTS @ 09/06/15 06:36 PM
Quote:
Originally Posted by 23
I have a question

When do you get some vacation?

Hahahah good lookin out!

Just touching up stuff at this point. #TeamNoSleep man. You know the drill.


Sent from my iPhone using Tapatalk
 
# 470 OGSPORTS @ 09/06/15 06:38 PM
Quote:
Originally Posted by thedream2k16
Final 2 from me,

1.Will the use of the RT+LT defensive shuffle give slow players that fast foot speed that allows them to keep up with faster guards?

2. I asked this during stream but didn't see Books says it, Will onball defense IQ rating matter when controlling horrible defenders like Jimmer Ferdette? You explained during podcast the advantages to controlling an elite guy like tony allen but with a below average perimeter defender is their an disadvantage?

Speeds are all relative to the rating. A bad defender will have no tell and much harder to hit the window to stop offensive player. I wouldn't crowd with Jimmer.


Sent from my iPhone using Tapatalk
 
# 471 2_headedmonster @ 09/06/15 07:07 PM
Have full court traps and presses and the cpu's use of them been updated?

They've always played too close to the offensive player and when used by the cpu resulted in 'blow bys' and easy buckets.
 
# 472 redsox4evur @ 09/06/15 07:24 PM
Quote:
Originally Posted by ataman5
You can already do that on 2k15 tap "O" on PS4 (pick control) and you'll see buttons up to players press the button of the player you want to get pick from and you're good to go. Ofcourse the control scheme will be different in 2k16 yet again it'll be there and more options than ever.
Alright thanks. I wasn't sure that you could do this before. That always annoyed me that I could get my 4 & 5 to set screens for me.
 
# 473 Indigo Wolf @ 09/07/15 12:45 AM
Awesome post! So much Westbrook in the comments. Haha
 
# 474 23 @ 09/07/15 01:00 AM
Quote:
Originally Posted by OGSPORTS
Speeds are all relative to the rating. A bad defender will have no tell and much harder to hit the window to stop offensive player. I wouldn't crowd with Jimmer.


Sent from my iPhone using Tapatalk
Does this or I guess I could says how does this affect the ability to get tip steals on passes on the perimeter? On bad passes such as passing across the court which is like a bball 101 No-no
 
# 475 OGSPORTS @ 09/07/15 01:01 AM
Quote:
Originally Posted by 2_headedmonster
Have full court traps and presses and the cpu's use of them been updated?

They've always played too close to the offensive player and when used by the cpu resulted in 'blow bys' and easy buckets.
Not much went into half court traps and presses this year. You will see some improvement, but it's not much.
 
# 476 OGSPORTS @ 09/07/15 01:04 AM
Quote:
Originally Posted by 23
Does this or I guess I could says how does this affect the ability to get tip steals on passes on the perimeter? On bad passes such as passing across the court which is like a bball 101 No-no
I think it's vastly improved. Off ball guys across the board are much better when it comes to being on their "man-ball" line.
 
# 477 23 @ 09/07/15 01:27 AM
Quote:
Originally Posted by OGSPORTS
I think it's vastly improved. Off ball guys across the board are much better when it comes to being on their "man-ball" line.
That works for me. I know you couldn't make it too cheesy so as long as I have a chance im good. I just think the AI was able to do things defensively in the past the user couldn't so if it's evened out more then great.


I also noticed in that clip with Dwight and Anthony Davis that Ant contested the shot with both hands, the right on the pump then blocked it with the left.... is that a coincidence?
 
# 478 vannwolfhawk @ 09/07/15 01:32 AM
Anything done about close outs? Didn't I read ball speed was sped up which is great IMO and needed with swinging the ball as you could never really get a great look in the corner making the extra pass due to incredibly fast and unrealistic close out speeds. The defender would usually be faster than the pass. Or even players not having the ability to blow past defenders running and closing out at full speed and then stopping on a dime to recover. Was this looked at at all?
 
# 479 MarkWilliam @ 09/07/15 01:34 AM
With some of the newer mechanics with defenders, is it more achievable to replicate a Westbrook pull up in transition game? (edit: I mean, in your opinion OG - this COULD be an opinionated question in some peoples eyes).


IRL defenders shuffle back profusely just to account for his speed and then he often pulls up from 18-20 feet out in transition/semi transition.


Very hard to replicate to date. It's all hinged on where the on ball defender decides to "plant" and then the "sucked in" animations kick in.


And again, thank you for your hard work OG. AMAZING job.
 
# 480 Mickeyknoxx @ 09/07/15 11:06 AM
Quote:
Originally Posted by OGSPORTS
I would expect more turnovers just from off ball steals and denials being improved this year. Everyone is different so I can't speak on what simulation numbers you're looking for. This a BIG system, heavy ISO players will need to change their approach. Again, this is on the higher difficulty levels I'm referring to.
Thanks For the Answer. I'm Looking for good (real life) numbers.LOL.

One more thing. I'm not a coder but i don't think that this is difficult to do. DO we have different types of referee ? I mean, in each game we are presented with the trio and the foul calling on the game flows according with them. The dynamic is different in each game.
Some guys treat the superstar "better", others let the game flows to a certain point.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.