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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-06-2015, 06:38 PM   #505
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by thedream2k16
Final 2 from me,

1.Will the use of the RT+LT defensive shuffle give slow players that fast foot speed that allows them to keep up with faster guards?

2. I asked this during stream but didn't see Books says it, Will onball defense IQ rating matter when controlling horrible defenders like Jimmer Ferdette? You explained during podcast the advantages to controlling an elite guy like tony allen but with a below average perimeter defender is their an disadvantage?

Speeds are all relative to the rating. A bad defender will have no tell and much harder to hit the window to stop offensive player. I wouldn't crowd with Jimmer.


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Old 09-06-2015, 07:07 PM   #506
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Have full court traps and presses and the cpu's use of them been updated?

They've always played too close to the offensive player and when used by the cpu resulted in 'blow bys' and easy buckets.
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Old 09-06-2015, 07:24 PM   #507
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by ataman5
You can already do that on 2k15 tap "O" on PS4 (pick control) and you'll see buttons up to players press the button of the player you want to get pick from and you're good to go. Ofcourse the control scheme will be different in 2k16 yet again it'll be there and more options than ever.
Alright thanks. I wasn't sure that you could do this before. That always annoyed me that I could get my 4 & 5 to set screens for me.
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Old 09-07-2015, 12:45 AM   #508
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Awesome post! So much Westbrook in the comments. Haha
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Old 09-07-2015, 01:00 AM   #509
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
Speeds are all relative to the rating. A bad defender will have no tell and much harder to hit the window to stop offensive player. I wouldn't crowd with Jimmer.


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Does this or I guess I could says how does this affect the ability to get tip steals on passes on the perimeter? On bad passes such as passing across the court which is like a bball 101 No-no
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Old 09-07-2015, 01:01 AM   #510
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 2_headedmonster
Have full court traps and presses and the cpu's use of them been updated?

They've always played too close to the offensive player and when used by the cpu resulted in 'blow bys' and easy buckets.
Not much went into half court traps and presses this year. You will see some improvement, but it's not much.
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Old 09-07-2015, 01:04 AM   #511
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by 23
Does this or I guess I could says how does this affect the ability to get tip steals on passes on the perimeter? On bad passes such as passing across the court which is like a bball 101 No-no
I think it's vastly improved. Off ball guys across the board are much better when it comes to being on their "man-ball" line.
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Old 09-07-2015, 01:27 AM   #512
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by OGSPORTS
I think it's vastly improved. Off ball guys across the board are much better when it comes to being on their "man-ball" line.
That works for me. I know you couldn't make it too cheesy so as long as I have a chance im good. I just think the AI was able to do things defensively in the past the user couldn't so if it's evened out more then great.


I also noticed in that clip with Dwight and Anthony Davis that Ant contested the shot with both hands, the right on the pump then blocked it with the left.... is that a coincidence?
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