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FIFA 15 Demo Gameplay Impressions

The FIFA 15 demo launched this week with OS'ers giving plenty of feedback about what they observed. With several playable teams and the ability to really see much of what the gameplay is bringing this year, customers are going to be able to approach their buying decision of FIFA with a quite informed opinion.

We got a chance to play a few games of the demo ourselves, and here are our thoughts on this year's FIFA based on the demo...

Glenn Wigmore: I have logged many hours with the Xbox One version of FIFA 14, and I'm certainly an admirer of how the FIFA dev team approached that transition to the next generation of hardware. By focusing on resolution, animations and framerate, as well as getting most of the modes and features over, it helped keep things familiar while demonstrating the power of the new console.

From my time with the demo, FIFA 15 pushes everything further, and the additions end up being meaningful. I'm really enjoying the emotion that all aspects of the game possess, from the crowd to the individual players to the on-pitch action. The concept of telling an "in-game story" via reactions from players and replay packages works well, and it's neat to see players react when a teammate misses a chance after through pass or when a goalie and another player cross paths.

The man-to-man battles, including possession slide tackles, feel a lot better, and there's much more control on the pitch when moving at low speeds, as the dribbling animations and touch on the ball feels improved. Goalies still have a few odd behaviours, but the new animations and goal possibilities are apparent right away, as goalie Joe Hart sailed through the air with new animations and let in some deflection and other non-FIFA type goals. The AI on default settings seems unable to stop speedy runners, which is a worrisome sign. Hopefully harder difficulties provide different results.

Visually, the crowd, kits, player faces and pitch all show improvement, and the audio package continues to be impressive. I'm certainly looking forward to the full release.

Chris Sanner: There's definitely a lot of good in the demo. The player emotions are great to see and the visuals are noticeably better. The presentation package is still tight, and the crowds sound better than ever.

Players have more weight this year on the pitch, which means you can't do a lot of the cheaper things you were able to do last year, although running past defenders still seems a viable option on the lower difficulty levels. The additional control afforded to you on the pitch, especially when you are moving at slower and faster speeds is much welcome.

The tactics feature is nice, although admittedly my first few games haven't really given me enough to go on what they are offering. Goalkeepers are said to be improved, but I really didn't notice much on the demo difficulty level that'd indicate that is the case just yet. The man-to-man battles really do shine, as matchups are much more dynamic and unpredictable. I saw some real flops out there on the pitch.

Overall, FIFA 15 is looking like a winner on the pitch. If the modes follow suit, and if you are a fan of football at all, you will have a hard time saying no to this game when it launches later this month.


FIFA 15 Videos
Member Comments
# 101 BL8001 @ 09/15/14 11:57 AM
great stuff QB.

This looks terrific. This will be a huge help. The combo settings are going to rule.

Off topic slightly, when you go into orbit cam it sure is a shame you can't get up into the stands, even a little bit. I would love to be able to drag the camera behind the net for some goal replays, or up in the stands looking back end to end.

You can go to the far end but you cannot get the camera in the right spot near end.
 
# 102 ElasticoChop @ 09/15/14 12:01 PM
The game looks and feels amazing. It could/should be the best FIFA ever.
 
# 103 Da-Man @ 09/15/14 01:00 PM
As someone said before, game speed is too fast even on slow so I turn down passing and shooting to 40 and it kinda helps a bit.

I hope in the retail version its speed is slower so we can have better build up play.
 
# 104 PhiPsi1 @ 09/15/14 03:58 PM
@OS Brethren -

I felt like I needed to share my experience with FIFA 15 b/c I feel that some of us may not be utilizing the 'new' system to its fullest. Basically, I was done with this demo. I played a few times, was let down b/c I felt defense on the 'Human' side of things was completely nerfed and we were left out on the virtual field to fend for ourselves! So I decided to just be done with it and delete it off my ps4 (yeah, I basically raged! LOL!).

But then I did two things ...

One, I was absolutely impressed by the presentation for the Premier League. The chants, the SkyTV presentation elements, the crowd immersion, the graphics ... Speaking of the graphics, one detail (its so freakin' random), but they got David Luiz's hair perfect! Its such a small thing, but something so noticeable. Ok..I digress. LOL! So I decided to take my ps4 and hook it up in my man cave (which is reserved for movie viewing only), but the presentation was so darn good (especially the team specific chants), I had to give it a try. OH....MY....GOODNESS! It was amazing! The immersion was at another level! There is no way around it...EA Sports have gone beyond expectation in presentation, graphics, etc...

Second, I had come across a post in one of the threads that quickly detailed 'Roles' for each individual player on the pitch. I was like...Hold up! This could change everything. So I picked Boca Juniors, adjusted all the individual roles to my liking (by no means am I an expert in tactics, roles, etc.) and set my strategy to 'Possession'... Then headed out on the pitch to face Borussia Dortmund...Another setting I decided to go with was Auto switch at High (I had seen in a previous thread in Fifa 14 that this setting changed the game in regards to defensive positioning). And put it on Legendary (left all passing at Assisted - I'm not the best gamer whatsover, but also heard that Legendary, the AI defense for Hum is much better).

Now let me tell you...The play on the pitch was a work of art! Now...let me preface...I'm not an expert on how gameplay should be, but I watch my fair share of the Premier League every week on NBC. What I saw on the pitch was absolutely night and day compared to when I didn't touch individual roles. There was TONS of midfield play. None of this hit turbo and get down the field like sonic the hedgehog type runs. Alot of passes cut off and intercepted by both sides. Some nice runs, give and go's, through balls, etc.

And here is the kicker for me....Borussia Dortmund Pass Accuracy % was at 75%! Now, I'm know this could be lower like around 65%, BUT I'm good with this...Then I played another match using Boca Juniors against PSG...PSG finished with a Pass Accuracy % of 79%...Ibra was his usual 'magician-self' and kept me on my toes when they were attacking (which is exactly how it should be). Seeing a good amount of fouls / cards for both sides considering its set at 4 minute halves..

Just wanted to share my experience with everyone b/c I feel once our slider gurus get their hands on this iteration of Fifa, I'm sure we will have an awesome representation of this beautiful sport! Game on fellas! Cheers!

Edit: ALSO...had to share this final caveat. Stay...off...turbo as much as possible and sparingly use the contain button! Trying to play D by pounding the turbo or the contain button will get you in a bad spot! Even when your counter-attacking, do not quickly hit your turbo...Pick your spots!
 
# 105 BL8001 @ 09/15/14 04:09 PM
Mods,

Is there some way to merge the two FIFA 15 threads?
 
# 106 robin2dl @ 09/15/14 04:19 PM
The demo is good. I scored a sick goal with Sturridge in my first game. David Silva actually feels useful this year. Also when your jersey gets tugged on you can see it, that was awesome. Really looking forward to the game and playing with more teams. Can't wait to start my career mode with CITY!



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# 107 JHedges2 @ 09/15/14 08:34 PM
Is there not a way to just practice in the demo like you could in the 14 demo? Just practice dribbling and shooting and such?


Sent from my iPhone using Tapatalk
 
# 108 BL8001 @ 09/15/14 08:57 PM
Quote:
Originally Posted by JHedges2
Is there not a way to just practice in the demo like you could in the 14 demo? Just practice dribbling and shooting and such?


Sent from my iPhone using Tapatalk
Oddly, only on the past gen demo. 360 has the arena and you can also play 4 bronze level skill games. I guess ps3 is the same.

Not sure why those are missing from the NG demo.
 
# 109 acreinha @ 09/15/14 09:38 PM
Quote:
Originally Posted by iaxy
Good work there. One can definitely see the advantages when playing with manual.

I have tried manual myself many times. I keep trying it every year and tried it again with the demo.

The problem I have is that I play on Broadcast camera which changes the perspective considerably. I have no problem when the action is around the half line, but when you are playing deep in your half and deep in the opposition half, the camera / controller match is more awkward.

As a result, manual passes are much more difficult to execute in those areas and on many occasions I have given the ball away in my area, when all I wanted to do was pass to the next defender. In the end it became such a frustration that I had to go back to semi for passing. I keep going between manual and assisted for the through ball. You are right in that an assisted through ball will often go to a near player (when in fact I intended it to go to a far player).

So yes, you are right, but Manual doesn't work for me as it's too unpredictable on Broadcast camera and too risky where risk should not be a factor.
So what camera angle is best to play with the manual control scheme? I've only played FIFA with the default camera.
 
# 110 Gnemi @ 09/15/14 11:07 PM
Quote:
Originally Posted by BL8001
FrodoFightsMillwall,

You aren't wrong. That's the sad part. I am having fun with the demo but everything you wrote is true.

Shooting should be fixed on the full game according to reports from people who have claimed to have played the full game.

The rest of it. No clue if any of it will be fixed.
Yep, he's definitely right.

I just played about 30 games over the last two days and I'm more and more disappointed. The beauty of its presentation has worn off and I'm not just staring at all the pretty imagery anymore, instead focusing on the way the football feels.

Defending is broken. I pretty much just grab a player and either zone mark or get as close to an attacking player without, you know, doing anything helpful because tackling is nearly useless and contain merely invites the CPU attacker to nutmeg me repeatedly. If you play even sorta tight, you're gonna get burned ad nauseum.

Attacking is also broken, but mostly because I feel like my players run/sprint/dribble at about 80% the proficiency of the CPU. I have been playing defaults @ World Class difficulty. My average scores after playing Liverpool vs. Napoli were 3-1 in favor of the CPU.

Physics. OH DEAR. Just awful? I'm playing on Slow and there are moments where the game looks a bit like Ice Hockey on NES. The players move very quickly and almost look like...robots? I dunno, but the animation is really uncanny and bizarre this year. Wayyyyy too fast on Slow. The buildup play is laughably non-existent. The CPU can grab the football with a fullback or centre half and punt it 60 meters. This was happening CONSTANTLY with Hiquain. Napoli would either dispossess/tackle/grab a 50-50, then move .25 seconds before unleashing a howitzer link up the pitch. Instantaneous attack.

So, part of this stuff might be fixed with the retail build and lots of sliders. However, I went and played my FIFA 14 game and was like, "Ahhh, bless."

That is a first for me in many years. I preferred 14 over 13 and 13 over 12, etc.

Hope I'm wrong, but I'm really unimpressed/unenthusiastic at the moment.
 
# 111 therizing02 @ 09/15/14 11:43 PM
Quote:
Originally Posted by Gnemi
Yep, he's definitely right.

I just played about 30 games over the last two days and I'm more and more disappointed. The beauty of its presentation has worn off and I'm not just staring at all the pretty imagery anymore, instead focusing on the way the football feels.

Defending is broken. I pretty much just grab a player and either zone mark or get as close to an attacking player without, you know, doing anything helpful because tackling is nearly useless and contain merely invites the CPU attacker to nutmeg me repeatedly. If you play even sorta tight, you're gonna get burned ad nauseum.

Attacking is also broken, but mostly because I feel like my players run/sprint/dribble at about 80% the proficiency of the CPU. I have been playing defaults @ World Class difficulty. My average scores after playing Liverpool vs. Napoli were 3-1 in favor of the CPU.

Physics. OH DEAR. Just awful? I'm playing on Slow and there are moments where the game looks a bit like Ice Hockey on NES. The players move very quickly and almost look like...robots? I dunno, but the animation is really uncanny and bizarre this year. Wayyyyy too fast on Slow. The buildup play is laughably non-existent. The CPU can grab the football with a fullback or centre half and punt it 60 meters. This was happening CONSTANTLY with Hiquain. Napoli would either dispossess/tackle/grab a 50-50, then move .25 seconds before unleashing a howitzer link up the pitch. Instantaneous attack.

So, part of this stuff might be fixed with the retail build and lots of sliders. However, I went and played my FIFA 14 game and was like, "Ahhh, bless."

That is a first for me in many years. I preferred 14 over 13 and 13 over 12, etc.

Hope I'm wrong, but I'm really unimpressed/unenthusiastic at the moment.

I had the exact same thoughts for the first few days I played the demo. It seems that the built in CPU advantages on the higher levels are even more ridiculous this year....and then I changed a few sliders.

CPU Pass Error-100....Getting CPU pass percentages in the high 70s and low 80s
CPU Sprint and Acceleration-45
Line Height, Width, and Length-49...thanks Orion!
Marking-53
Legacy Defending or Tactical Defending

With the USER defenders as bad as they are this year I have no issue with dropping the CPU speed sliders to sort of even things out on World Class. It also allows for a realistic amount of USER tackles. You know how the CPU somehow always manages to dribble around your tackle or you just slide through him? This helps. It also helps the USER foul count.

Probably will make a few more changes as I think the shot and pass speeds are a little high.
 
# 112 L_Diddy @ 09/16/14 03:44 AM
Damn it! Why did I download this? I had no intentions of buying it at all this year. But after playing this demo think I might have to.
 
# 113 MachoMyers @ 09/16/14 03:50 AM
Quote:
Originally Posted by L_Diddy
Damn it! Why did I download this? I had no intentions of buying it at all this year. But after playing this demo think I might have to.
Same here. Was happy to wait it out for 2k15 but whoa, this is the stuff.
 
# 114 İroke @ 09/16/14 03:54 AM
Quote:
Originally Posted by Gnemi
Nice one! I was *very* occasionally able to do this in FIFA '14, but yeah, exception to the rule territory.

By the way, I am 100% useless with dribbling, but how did you do the little dragback @ :14 in your video?
You can do it holding LT + RT too (L2 + R2 os Playstation)
 
# 115 iaxy @ 09/16/14 05:51 AM
A couple of things I've noticed in the CPU behaviour.

When a CPU winger gets past my defender and enters my penalty area from the side (especially by the out line), the CPU always shoots - even if the angle is ridiculously tight and even when it is much smarter to cut back to a free man to slot it. That's kind of naff.

The CPU keepers are unbeatable from long range, especially when the shot is central. It's either that the shooting is design so that balls fly fairly centrally or the keeper is designed to always make some miraculous saves. I am yet to score from distance.

I also find it hard to score when one on one with the keeper.

The CPU is yet to score (or even come close to scoring) from a free kick.

Despite all this, I am enjoying the Demo immensely.
 
# 116 Pappy Knuckles @ 09/16/14 06:31 AM
Quote:
Originally Posted by iaxy
The CPU keepers are unbeatable from long range, especially when the shot is central. It's either that the shooting is design so that balls fly fairly centrally or the keeper is designed to always make some miraculous saves. I am yet to score from distance.
I've nailed a couple from long range, so it's definitely possible. Here's one that I scored with Glen Johnson.

 
# 117 Rhys1218 @ 09/16/14 07:58 AM
A few things I've noticed:

1. Played 5 games and had a grand total of 1 foul committed against me.
2. The AI seems to lack any sort of 'passing logic.' Not sure if that's because I was only on professional or something.
3. 99% of the time you make a slide tackle it goes straight back to the opposition!

Other than that it's generally good so far!
 
# 118 GR5Noles @ 09/16/14 02:25 PM
Quote:
Originally Posted by Rhys1218
A few things I've noticed:

1. Played 5 games and had a grand total of 1 foul committed against me.
2. The AI seems to lack any sort of 'passing logic.' Not sure if that's because I was only on professional or something.
3. 99% of the time you make a slide tackle it goes straight back to the opposition!

Other than that it's generally good so far!
I've actually seen a good number of fouls. The computer will usually finish with at least 1 yellow per game, which is certainly an improvement from 14.

Try pushing the difficulty up to legendary. The computer has had some really nice passing moves against me.

I've noticed the possession slide tackles quite often actually. I'll retain possession of a slide quite often. Weird that I've seen the total opposite.
 
# 119 japsubie @ 09/16/14 02:28 PM
Quote:
Originally Posted by GR5Noles
I've actually seen a good number of fouls. The computer will usually finish with at least 1 yellow per game, which is certainly an improvement from 14.

Try pushing the difficulty up to legendary. The computer has had some really nice passing moves against me.

I've noticed the possession slide tackles quite often actually. I'll retain possession of a slide quite often. Weird that I've seen the total opposite.
i agree with this 100%,i also noticed that when the difficulty is increased it actually drew more fouls against the CPU for me. i ended up with 3-4 fouls made against me in 3 games last night on WC, also the style of play is just much better ive found on higher difficulties.

A few tackles still go to the opposition but no where near as bad as in '14 where it would literally go 10 yards away to another opponent every single time, this years ive found so far to be few and far between.
 
# 120 Wavebird99 @ 09/16/14 04:18 PM
Considering the AI will commit a foul in 1 out of every 100 FIFA 14 games, any kind of foul in the demo is good to see.
 


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