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FIFA 15 Demo Gameplay Impressions

The FIFA 15 demo launched this week with OS'ers giving plenty of feedback about what they observed. With several playable teams and the ability to really see much of what the gameplay is bringing this year, customers are going to be able to approach their buying decision of FIFA with a quite informed opinion.

We got a chance to play a few games of the demo ourselves, and here are our thoughts on this year's FIFA based on the demo...

Glenn Wigmore: I have logged many hours with the Xbox One version of FIFA 14, and I'm certainly an admirer of how the FIFA dev team approached that transition to the next generation of hardware. By focusing on resolution, animations and framerate, as well as getting most of the modes and features over, it helped keep things familiar while demonstrating the power of the new console.

From my time with the demo, FIFA 15 pushes everything further, and the additions end up being meaningful. I'm really enjoying the emotion that all aspects of the game possess, from the crowd to the individual players to the on-pitch action. The concept of telling an "in-game story" via reactions from players and replay packages works well, and it's neat to see players react when a teammate misses a chance after through pass or when a goalie and another player cross paths.

The man-to-man battles, including possession slide tackles, feel a lot better, and there's much more control on the pitch when moving at low speeds, as the dribbling animations and touch on the ball feels improved. Goalies still have a few odd behaviours, but the new animations and goal possibilities are apparent right away, as goalie Joe Hart sailed through the air with new animations and let in some deflection and other non-FIFA type goals. The AI on default settings seems unable to stop speedy runners, which is a worrisome sign. Hopefully harder difficulties provide different results.

Visually, the crowd, kits, player faces and pitch all show improvement, and the audio package continues to be impressive. I'm certainly looking forward to the full release.

Chris Sanner: There's definitely a lot of good in the demo. The player emotions are great to see and the visuals are noticeably better. The presentation package is still tight, and the crowds sound better than ever.

Players have more weight this year on the pitch, which means you can't do a lot of the cheaper things you were able to do last year, although running past defenders still seems a viable option on the lower difficulty levels. The additional control afforded to you on the pitch, especially when you are moving at slower and faster speeds is much welcome.

The tactics feature is nice, although admittedly my first few games haven't really given me enough to go on what they are offering. Goalkeepers are said to be improved, but I really didn't notice much on the demo difficulty level that'd indicate that is the case just yet. The man-to-man battles really do shine, as matchups are much more dynamic and unpredictable. I saw some real flops out there on the pitch.

Overall, FIFA 15 is looking like a winner on the pitch. If the modes follow suit, and if you are a fan of football at all, you will have a hard time saying no to this game when it launches later this month.


FIFA 15 Videos
Member Comments
# 61 Gnemi @ 09/13/14 10:58 PM
Quote:
Originally Posted by BL8001
Go slow. Not joking. Go slow. That was simply taking the CPU toward the end line and right before I cut I tapped LB to slow down and then just gently LS moved 90 degrees to my direction.

Think of LB as brakes in a racing game.

You just touch it here and there to "gather" your player to make a cut.
Nice, I'll experiment. That little change of direction / cut was so easy to do in FIFA '13 and I missed it a lot in FIFA '14 where it felt like even the fastest, most proficient dribblers were incapable of creating significant space dependably.

When you made the cut, did you also sprint?
 
# 62 BL8001 @ 09/13/14 11:16 PM
Quote:
Originally Posted by Gnemi
Nice, I'll experiment. That little change of direction / cut was so easy to do in FIFA '13 and I missed it a lot in FIFA '14 where it felt like even the fastest, most proficient dribblers were incapable of creating significant space dependably.

When you made the cut, did you also sprint?
Nope. Sprint to me is an invitation for the CPU to toe poke it away.

Counter intuitively I have found in 15 the slower you go the more you can fool the CPU.

Just touching the sprint button seems to put the CPU on high alert. Even if you are sprinting back towards your goal.

Next match you play see how long you can go without using sprint. You can use it if you want to surge quickly into space. But beyond that try to lay off of it. See if you see what I see which is the CPU will back off and play more conservatively if you don't use it much.
 
# 63 Gnemi @ 09/13/14 11:20 PM
Quote:
Originally Posted by BL8001
Nope. Sprint to me is an invitation for the CPU to toe poke it away.

Counter intuitively I have found in 15 the slower you go the more you can fool the CPU.

Just touching the sprint button seems to put the CPU on high alert. Even if you are sprinting back towards your goal.

Next match you play see how long you can go without using sprint. You can use it if you want to surge quickly into space. But beyond that try to lay off of it. See if you see what I see which is the CPU will back off and play more conservatively if you don't use it much.
Nice. Yeah, it was more or less that way last year, too.
 
# 64 orion523 @ 09/14/14 12:25 AM
Quote:
Originally Posted by Gnemi
I'm super perplexed (vexed) by the defending in this demo.

I just played WC difficulty against Boca and they smoked me. Both contain and shoulder tackling have been majorly overhauled or at the very least, their effectiveness has been reduced.

Attacking feels pretty good for the most part, so I suppose FIFA 15 - going by the demo - might be the inverse of last year. It took me months to attack proficiently in FIFA 14.
Oh it has, and its absolutely for the better, once you get used to it. You can finally no longer just hold the X and RB buttons and magically shadow the best football players in the world. Its all about angles now, and patience, and spot use of the X and RB buttons. Its just so much more satisfying when you thwart a menacing attack by forcing an errant pass or a bad shot.
 
# 65 Benja190782 @ 09/14/14 06:19 AM
I don't know why people rage so much about the keepers in the Demo, because look a Ben Foster - keepers makes mistakes - yes there is some bugs with the keepers, as they sometimes freeze - but overall I'm really, really impressed with FIFA 15!


I just hope EA won't ruin it in the final build!


Can someone with Early Access clarify that the gameplay is not changed to something worse???
 
# 66 Saintslfc13 @ 09/14/14 06:48 AM
Quote:
Originally Posted by BL8001
...

Next match you play see how long you can go without using sprint. You can use it if you want to surge quickly into space. But beyond that try to lay off of it. See if you see what I see which is the CPU will back off and play more conservatively if you don't use it much.
Funnily enough the way you described is how I've dribbled since those features have been in the game but I just played a game whilst consciously checking my sprint use and it's pretty amazing how much more you can get away with while doing it. I won vs Boca WC on pens, 1-1 AET, both goals scored in regulation. Of course I did better playing like I normally do as just before I read your post I had played a game against the same team and won 3-1 in regulation but then in that game I was passing more as I was simply playing how I like to play rather than testing how the game works so that could be a reason.

Thanks for the reminder on not overusing the sprint function.
 
# 67 wordtobigbird @ 09/14/14 10:42 AM
Quote:
Originally Posted by Peter_OS
and this is where Pro Evolution soccer is better. You can call a CPU controlled team mate to help with the defending.
You can do this on FIFA too. RB/R1.
 
# 68 BL8001 @ 09/14/14 12:29 PM
Quote:
Originally Posted by Saintslfc13
Funnily enough the way you described is how I've dribbled since those features have been in the game but I just played a game whilst consciously checking my sprint use and it's pretty amazing how much more you can get away with while doing it. I won vs Boca WC on pens, 1-1 AET, both goals scored in regulation. Of course I did better playing like I normally do as just before I read your post I had played a game against the same team and won 3-1 in regulation but then in that game I was passing more as I was simply playing how I like to play rather than testing how the game works so that could be a reason.

Thanks for the reminder on not overusing the sprint function.

Understood.

And just so people understand. This is just on offense, you must use sprint on defense at certain times or the CPU will abuse you.

From what I have observed the CPU seems to also have a different "gear" when running.

If it works like this;

User/CPU
Walk - 1
Trot - 2
Jog - 3
Run - 4
Sprint - 5

CPU has an additional 4.5 speed. Quick enough to leave you in the dust without sprinting. But if you do sprint you over take them.

Perhaps something like a 3/4 press in of RT using analog sprint could replicate it but I am still never certain analog sprint works correctly. Or that I have it right on the spot on the trigger that creates "4.5 level" speed. The tolerance on the RT using analog sprint isn't so exact.
 
# 69 acreinha @ 09/14/14 12:52 PM
Quote:
Originally Posted by bad_philanthropy
I was the same as you a few years back, and don't regret it. Do yourself a favor and start playing the game on all manual controls from day one. Difficulty doesn't matter, but learn the game on all manual. You'll get a lot more out of it.
I haven't switched the settings in any FIFA game and I want to get the best experience out of the series (i.e. slider adjustments in NHL) Those who have mentioned being "manual players" can you shed a little light on how this differs from the default settings? What do I have to change in the Settings to make the gameplay "manual"?I'm very naive when it comes to this game and thought I best ask the experts.
 
# 70 Gnemi @ 09/14/14 01:53 PM
Quote:
Originally Posted by BL8001
CPU has an additional 4.5 speed. Quick enough to leave you in the dust without sprinting. But if you do sprint you over take them.



Perhaps something like a 3/4 press in of RT using analog sprint could replicate it but I am still never certain analog sprint works correctly. Or that I have it right on the spot on the trigger that creates "4.5 level" speed. The tolerance on the RT using analog sprint isn't so exact.

So good...



Sent from my iPhone using Tapatalk
 
# 71 Zac @ 09/14/14 02:53 PM
Quote:
Originally Posted by acreinha
I haven't switched the settings in any FIFA game and I want to get the best experience out of the series (i.e. slider adjustments in NHL) Those who have mentioned being "manual players" can you shed a little light on how this differs from the default settings? What do I have to change in the Settings to make the gameplay "manual"?I'm very naive when it comes to this game and thought I best ask the experts.
Manual refers to the assist level of shooting and passing. In the Control Settings you would change all the ones that say Assisted or Semi to Manual.

The game will play completely different. The CPU will not adjust for you power or direction. And none of your passes will be auto locked to your teammates.
 
# 72 NYBorn81 @ 09/14/14 04:00 PM
This demo is my first Current-Gen (Next-Gen to some) FIFA experience. And I just made a freaking awesome header into the bottom right corner of the net with Rickie Lambert right at the end of a sweet cross from Raheem Sterling. For some reason, I've never been able to actually accomplish a scoring header in FIFA 14, it's either a little or wide right or left, or up, and at times I even manage to hit the post and the ball bounces out. But since I made my first header playing the Current-Gen demo, I went to go look at the replay. Zooming in on the ball, I actually noticed the grass movements correspond with the feet of Sterling. Everytime he took a step during his run, the grass under his foot flattened like it would realistically and then shot back up. These graphics are amazing. I can't wait until the game comes out, first day purchase for me. I also don't find the defense as difficult as some are claiming.
 
# 73 BL8001 @ 09/14/14 04:06 PM
Quote:
Originally Posted by NYBorn81
I went to go look at the replay. Zooming in on the ball, I actually noticed the grass movements correspond with the feet of Sterling. Everytime he took a step during his run, the grass under his foot flattened like it would realistically and then shot back up. These graphics are amazing.
So great! I did the exact same thing last night. I used Chelsea for the first time and wow what an easy team to win with.

Costa scored, of course, and when I was watching the replay I zoomed in real close and was checking out those same boot prints in the grass. It really is amazing. Rain effects too, while the splashing of water isn't as close to real as the prints are it sure does look cool.
 
# 74 eliastrip @ 09/14/14 07:21 PM
https://www.youtube.com/watch?v=xBUHkGHJUTA&list=UUUK59_45NRjcoghd1-yIt5A
 
# 75 rawdog805 @ 09/14/14 09:13 PM
Quote:
Originally Posted by Peter_OS
Anybody else notice any lag on the PS4 version of the demo?

It looks like the game isn't fully optimized on this platform.

and I also agree with the defending in this demo. I'm perplexed as well, and getting destroyed.



and this is where Pro Evolution soccer is better. You can call a CPU controlled team mate to help with the defending.

Yes there is lag, the fix is that you have to turn off your internet connection in the Network options menu before you load the demo..
 
# 76 bad_philanthropy @ 09/14/14 09:25 PM
Quote:
Originally Posted by acreinha
I haven't switched the settings in any FIFA game and I want to get the best experience out of the series (i.e. slider adjustments in NHL) Those who have mentioned being "manual players" can you shed a little light on how this differs from the default settings? What do I have to change in the Settings to make the gameplay "manual"?I'm very naive when it comes to this game and thought I best ask the experts.
It's just a more organic experience in the way NHL on manual with fewer assists allows you to play the puck into space rather than locking you in to strict player to player puck movement.

With manual passing, shooting, switching, in FIFA there is more room for error, but also more room for creativity by playing the ball into space, and more power for the user, once they gain experience and aptitude to make more satisfying, dynamic, and intelligent play with the ball.
 
# 77 VRaptor @ 09/14/14 09:41 PM
I played about 20 games so far on World Class difficulty and haven't noticed any build up play by CPU. (Maybe because this is 4 min only demo? )

Can I expect some build up action by AI when full game is released?

I missed FIFA14 on new generation. I wonder if AI build up play was present in FIFA14 and I hope I'm worrying about nothing.
 
# 78 ezio @ 09/14/14 09:47 PM
Quote:
Originally Posted by VRaptor
I played about 20 games so far on World Class difficulty and haven't noticed any build up play by CPU. (Maybe because this is 4 min only demo? )

Can I expect some build up action by AI when full game is released?

I missed FIFA14 on new generation. I wonder if AI build up play was present in FIFA14 and I hope I'm worrying about nothing.
It has been a problem for a while and it still is in the demo.
 
# 79 VRaptor @ 09/14/14 10:15 PM
Quote:
Originally Posted by ezio
It has been a problem for a while and it still is in the demo.
Thanks for the reply! but this is a bad news for me

I see what you mean by this being an on-going problem.

When CPU is rushing forward passes all the time, it feels like I'm playing against friends who watch football games only every 4 years. I would say this is the biggest reason why I skipped last few years of football games.

FIFA15 looks really great and I enjoyed all the changes I'm noticing since I stayed away. Hate to miss this one out but I really can't go through the frustration again.
 
# 80 tv25man @ 09/15/14 01:00 AM
Quote:
Originally Posted by acreinha
I haven't switched the settings in any FIFA game and I want to get the best experience out of the series (i.e. slider adjustments in NHL) Those who have mentioned being "manual players" can you shed a little light on how this differs from the default settings? What do I have to change in the Settings to make the gameplay "manual"?I'm very naive when it comes to this game and thought I best ask the experts.

Make the switch. I made the move on Fifa 11, and haven't looked back. The entire game opens up for you and every inch of the pitch can be used and you can choose where YOU WANT to play the ball, instead of where the CPU thinks you want to play the ball.

I've got some highlights I took from FIFA 11 showing what manual can do for you ... check them out, I'll post explanations with them.

This is a wonderful chip, but using the lob pass (LB + Y) instead of the regular chip shot. The keeper has no chance. We may have to create a Spanish phrase saying "You've just been Bergkamp'd"

Here's a long-distance goal. There is only one place this ball can go where the keeper has no chance at a save. Line it up, smash it top corner.

Check out these tidy little passes. To the naked eye, this isn't really a huge highlight, but there is no way I could complete two of those passes on assisted or even semi. The pass out to the right wing, I was able to play the ball into a safe spot, away from the defender. On assisted, that would go right to my winger's feet, and he'd probably be tackled. The pass that created the goal, you can see a giant gap in the front four. There was no one there, but my player was closest to the spot, and I played the ball into an open space and my man did his part, hitting the back of the net.

The great thing about manual, is that it is just that ... manual. The ball goes where you aim. Watch Lampard square his shoulders to his target and crush this long range bomb.

None of these highlights are super-flashy with 9 or 10 skill moves, but they do show the little things manual allows you to do that simply can't happen on assisted or semi-assisted. Once you play a perfect pass into space or rip home one from deep, you'll be hooked on manual, guaranteed.
 


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