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NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

OSer DaWolf had the opportunity to attend Gaescom, and was able to get his hands on the sticks with NBA 2K15 for a solid amount of time. With plenty of game time, and a chance to speak with Senior Prodcer Rob Jones, DaWolf put together an impressions piece for Operation Sports as we get closer to the October 7 release date of the next NBA 2K iteration.

Impressions

As a typical 2K demo, NBA 2K15 started off right at tipoff without any added presentation of lineups and player information. The first thing noticed was how much smoother the players felt as they ran the floor – on offense as well as defense. Overall the game felt less chaotic than in last year’s version. The off-ball movement of the A.I. felt cleaner and more focused. Other than that, I couldn’t help but feel a bit disappointed with how similar the game felt to NBA 2K14 (shooting, passing, rim physics, etc.).

I saw a lot of improvements in the core gameplay which became much more apparent the more time I had with the sticks. Rob Jones kept reiterating the word “polish” during our discussion, and I would agree “polish” fits the mold of 2K15 perfectly. Here are a few specific areas of “polish” that I noticed:

Movement: This has to be one of the biggest improvement this year. No more sliding on defense (it’s gone!) which gives an overall smoother dribbling and movement system on offense. The improved movement made defense more rewarding as you were able to stay in front of your opponent without being pulled out of position.

Spacing/Defensive Rotations: Yes! This was a huge point for me and I can say that spacing and defensive rotations are a lot better this year. Jones explained they have rewritten underlying defensive A.I. mechanics for better awareness about various situations. I was able to rout the Heat with Ginobli/Parker and Duncan pick-and-rolls by kicking the ball out to a wide open Kawhi Leonard or Danny Green when Duncan slipped to the paint. I would have liked to see more help-for-the-helper defense which would give the opportunity to play a fun cat-and-mouse game with the defense. If 2K could implement more help defense and double rotations, it could rival NBA Live 10´s great spacing.

Rebounding: Jones said the team put in plenty of hours fixing the rebounding, which in turn is noticeable in the gameplay. Bigger players would win the battle most of the time, though I would have liked to see more diversity with rebounding animations.

Contact Animations: This is one of the more defining areas of the game that has improved significantly, and it showed each time players interacted during drives to the paint. Jones mentioned it was a huge point of emphasis this year. Also defensive bump animations had a very realistic feel to it. Overall, defense was much better than last year.

The Little Things

  • Heat check on the D-Pad has returned.
  • Defensive settings have returned.
  • Signature size-ups have returned (right stick towards the basket).
  • The added shot meter under your player was added to reduce the luck factor in wide open shots. If you hit the sweet spot, the ball will go in (most of the time). The meter varies depending on the position, player and situation.
  • FIBA games have a different feel to them (It just felt different and reminded me of College Hoops 2K8 for some strange reason).
  • Online net code was a main focus this year. Two of their best engineers worked on the coding.
  • A lot more and-1s.
     

What I Didn’t Like

  • NBA 2K15 feels like another year of refinements and “polish” rather than a fresh experience. I would have loved to see some radical changes to some of the game’s core elements as I can imagine the casual gamer will have a hard time noticing the differences in the gameplay. But I understand that taking risks with a franchise that sells over 7 million units is not necessarily a smart business move.
  • Lack of help defense and defensive rotations. On one occasion I was posting up Norris Cole with Tim Duncan and backed down deep into the paint. I didn’t see any double team coming over. This is even more frustrating because it happened in NBA 2K14 as well.
  • The transition and responsiveness of the jump shot is an issue when your playing is not facing the rim. There is a slight delay on the button input where the player positions himself to face the rim. Jones said the team would look into the issue.

Overall, most of the issues of next-gen NBA 2K have been fixed and several key improvements will definitely please the hardcore 2ers. NBA 2K15 at this stage is a very strong and polished version of a familiar game.

 


NBA 2K15 Videos
Member Comments
# 61 WarlordZMaster @ 08/16/14 02:54 PM
An easy pickup for a Hornets van. Revamped team with great new players, new court, new units and improved gameplay.
 
# 62 OGSPORTS @ 08/16/14 07:51 PM
I'm excited for you guys to see the changes with help defense in 2k15.

 
# 63 Mr2KImpossible @ 08/16/14 08:09 PM
Love this picture of Durant, his expression is priceless!
 
# 64 alabamarob @ 08/16/14 08:15 PM
Quote:
Originally Posted by OGSPORTS
I'm excited for you guys to see the changes with help defense in 2k15.

This is exactly what I want to hear. Hopefully, the days of driblling around in circles waiting for help to facilitate a kick out three are over.
 
# 65 23 @ 08/16/14 08:43 PM
Quote:
Originally Posted by OGSPORTS
I'm excited for you guys to see the changes with help defense in 2k15.

Are you saying that you guys have been able to change up the help defense quite a bit?
 
# 66 King_B_Mack @ 08/16/14 09:41 PM
Quote:
Originally Posted by frankwest718
If I can player lock Chris Paul, get beat by my man, and not have to feel helpless because Jordan will contest the shot, then it will be a miracle.
No doubt. Typically when a guy gets by you that's a wrap for that possession cause your teammates ain't doing jack to help you.
 
# 67 yungsta404 @ 08/16/14 09:53 PM
My main problem with the help defense in 2k14 is that AI would frequently come off of shooters, one pass away, to help on a drive when it isn't needed, which results in open 3 after 3. (I dunno who coded this but it is an AWFUL defensive strategy).

The bigs should be the one to step over to stop the drive then the weak side defender comes over and covers the big's man (Just like how Lebron came over and covered Birdman's man)




I just hope the AI is more aware of the situation and is smarter with their defensive rotations.
 
# 68 coolcras7 @ 08/16/14 09:56 PM
Quote:
Originally Posted by La Verite
Meh. I wouldn't show a unfinished product with less than 2 months left.
What are you talking about developer show unfinished products all the time and with the yearly cycle of sports game they have no choice, there will be tweeks up until the final minutes before mass production.
 
# 69 OGSPORTS @ 08/17/14 01:44 AM
Quote:
Originally Posted by 23
Are you saying that you guys have been able to change up the help defense quite a bit?
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
 
# 70 Vroman @ 08/17/14 01:50 AM
Quote:
FIBA games have a different feel to them
National teams are in the game ?
 
# 71 23 @ 08/17/14 02:42 AM
Quote:
Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
Very true, seeing guys helping, especially in situations where they didn't have to and when they should have but didn't was definitely a sore spot.

That's great news... here's hoping that this has helped the bunching up in the paint if you know what I mean.
 
# 72 silverskier @ 08/17/14 04:56 AM
Quote:
Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.


And what about D help in p&r? or in off-screens? it has been improved as well? and the execution of the plays themselves? is the roll/screen man going for the defender instead of being static in the floor?
 
# 73 2_headedmonster @ 08/17/14 05:04 AM
Quote:
Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
Were you able to fix a leggacy issue where when you beat a person off the dribble they (usually the cpu) got a speed boost to catch back up?
 
# 74 silverskier @ 08/17/14 05:32 AM
Quote:
Originally Posted by 2_headedmonster
Were you able to fix a leggacy issue where when you beat a person off the dribble they (usually the cpu) got a speed boost to catch back up?
this is important
 
# 75 TemplateR @ 08/17/14 05:32 AM
Quote:
Originally Posted by Andarus
PC Version always has them. Glorious Modding-Community.
Well isnīt it better, if official licensed FIBA-Teams (national teams) is in there?^^
 
# 76 ekferio @ 08/17/14 11:50 AM
Has anything said about passing? My biggest complaint for 2k14 was the slow, inaccurate passes which lands on a player's head, body or leg often. Can you control when to use a bounce pass? I always turn the ball over when it decides to use bounce pass in a crowded area.

And what about psychic defense? CPU tries to steal every pass in the passing lane.
 
# 77 alabamarob @ 08/17/14 12:05 PM
Quote:
Originally Posted by OGSPORTS
Yup! Getting an easy 3 one pass away was incredibly easy last year. There was also what I call "dump cheese" happening a lot as well. What I mean by "Dump Cheese" is when a guard is driving down the lane, the on ball defender is in great position, yet the big would come over and help anyway allowing a dump off to a score. A lot of work has been done on the defensive end both fundamentally and schematically.
You are slowly moving up the ranks young man. The dump cheese is a killer. It is responsible for at least half of what I refer to as "bs pip", it is the twin brother of zigzag cheese. You seem to be up on evrything and it is appreciated.

.Please allow the defender to keep our hands up on passes when guarding a ballhandler with the right stick.This is another way to combat dump cheese. The one handed over the head passes are a killer because the ai makes my hands go down even if I am holding the right stick. If the ai allowed me to keep my hands up when I see the dump cheese coming it would be a deflection alot of the time. Thanks again.
 
# 78 The 24th Letter @ 08/17/14 12:34 PM
Quote:
Originally Posted by OGSPORTS
I'm excited for you guys to see the changes with help defense in 2k15.


Hey OG, posting Game 6 of the 2013 Finals is against TOS

Wouldn't want you to get banned...
 
# 79 Indiana Trece @ 08/17/14 02:50 PM
Quote:
Originally Posted by frankwest718
Has anything been done to fix the way 6"11 players jump as compared to 7ft players? In 2k14 anyone over 7 was a terrible rebounder because of the way the jumping mechanic somehow changed because of that one extra inch
I really hope they did something about this too.
 
# 80 Rockie_Fresh88 @ 08/17/14 03:48 PM
Anybody know if the issue at 1:28 has been addressed ? Diaw slides into place

http://youtu.be/wFOKF7m-zWI
 


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