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NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

OSer DaWolf had the opportunity to attend Gaescom, and was able to get his hands on the sticks with NBA 2K15 for a solid amount of time. With plenty of game time, and a chance to speak with Senior Prodcer Rob Jones, DaWolf put together an impressions piece for Operation Sports as we get closer to the October 7 release date of the next NBA 2K iteration.

Impressions

As a typical 2K demo, NBA 2K15 started off right at tipoff without any added presentation of lineups and player information. The first thing noticed was how much smoother the players felt as they ran the floor – on offense as well as defense. Overall the game felt less chaotic than in last year’s version. The off-ball movement of the A.I. felt cleaner and more focused. Other than that, I couldn’t help but feel a bit disappointed with how similar the game felt to NBA 2K14 (shooting, passing, rim physics, etc.).

I saw a lot of improvements in the core gameplay which became much more apparent the more time I had with the sticks. Rob Jones kept reiterating the word “polish” during our discussion, and I would agree “polish” fits the mold of 2K15 perfectly. Here are a few specific areas of “polish” that I noticed:

Movement: This has to be one of the biggest improvement this year. No more sliding on defense (it’s gone!) which gives an overall smoother dribbling and movement system on offense. The improved movement made defense more rewarding as you were able to stay in front of your opponent without being pulled out of position.

Spacing/Defensive Rotations: Yes! This was a huge point for me and I can say that spacing and defensive rotations are a lot better this year. Jones explained they have rewritten underlying defensive A.I. mechanics for better awareness about various situations. I was able to rout the Heat with Ginobli/Parker and Duncan pick-and-rolls by kicking the ball out to a wide open Kawhi Leonard or Danny Green when Duncan slipped to the paint. I would have liked to see more help-for-the-helper defense which would give the opportunity to play a fun cat-and-mouse game with the defense. If 2K could implement more help defense and double rotations, it could rival NBA Live 10´s great spacing.

Rebounding: Jones said the team put in plenty of hours fixing the rebounding, which in turn is noticeable in the gameplay. Bigger players would win the battle most of the time, though I would have liked to see more diversity with rebounding animations.

Contact Animations: This is one of the more defining areas of the game that has improved significantly, and it showed each time players interacted during drives to the paint. Jones mentioned it was a huge point of emphasis this year. Also defensive bump animations had a very realistic feel to it. Overall, defense was much better than last year.

The Little Things

  • Heat check on the D-Pad has returned.
  • Defensive settings have returned.
  • Signature size-ups have returned (right stick towards the basket).
  • The added shot meter under your player was added to reduce the luck factor in wide open shots. If you hit the sweet spot, the ball will go in (most of the time). The meter varies depending on the position, player and situation.
  • FIBA games have a different feel to them (It just felt different and reminded me of College Hoops 2K8 for some strange reason).
  • Online net code was a main focus this year. Two of their best engineers worked on the coding.
  • A lot more and-1s.
     

What I Didn’t Like

  • NBA 2K15 feels like another year of refinements and “polish” rather than a fresh experience. I would have loved to see some radical changes to some of the game’s core elements as I can imagine the casual gamer will have a hard time noticing the differences in the gameplay. But I understand that taking risks with a franchise that sells over 7 million units is not necessarily a smart business move.
  • Lack of help defense and defensive rotations. On one occasion I was posting up Norris Cole with Tim Duncan and backed down deep into the paint. I didn’t see any double team coming over. This is even more frustrating because it happened in NBA 2K14 as well.
  • The transition and responsiveness of the jump shot is an issue when your playing is not facing the rim. There is a slight delay on the button input where the player positions himself to face the rim. Jones said the team would look into the issue.

Overall, most of the issues of next-gen NBA 2K have been fixed and several key improvements will definitely please the hardcore 2ers. NBA 2K15 at this stage is a very strong and polished version of a familiar game.

 


NBA 2K15 Videos
Member Comments
# 21 turty11 @ 08/14/14 09:39 PM
Quote:
Originally Posted by La Verite
You know what, I agree but I still saw what I saw tho. Saying that you would think with all the "2kYoutubers,"they would use one of them.
problem is this is in germany, and i believe the "well known" youtube guys are all in north america.
 
# 22 Gramps91 @ 08/14/14 09:40 PM
Sounds great to me. I really don't have much issue with anything here. Can't wait to sink teeth into MyLeague that is if I can upgrade to PS4 for Christmas
 
# 23 La Verite @ 08/14/14 09:44 PM
Quote:
Originally Posted by turty11
problem is this is in germany, and i believe the "well known" youtube guys are all in north america.
True as far as location, but I was just saying. But cool then.
 
# 24 GoGetta408 @ 08/14/14 10:01 PM
Quote:
Originally Posted by coolcras7
Thanks for the write up Dawolf, I hope most of the people who read this take it as a review of a game in development and not final product, and not overreact about some of the flaws still present.
Sigh, not this again. Stop giving 2K excuses.

The game comes out in 6-7 weeks, which means it is about 4 weeks away from going gold / being a complete game.

At this point, I'm pretty sure they're just focusing on ironing out the bugs and other small issues.
 
# 25 Hassan Darkside @ 08/14/14 10:03 PM
Quote:
Originally Posted by lgxjames
Durant really hates pictures in 2K it seems...Always so upset.
I'm sure virtual Westbrook just launched another ill advised 3.

Quote:
Originally Posted by La Verite
Why would he try an unfinished product tho? That's a lot of details and to match that with the leak info, I agree, the game is just polished. The game looks slower too.
Because that's what's on display at Gamescom...

I think the other thing we need to keep in mind is that 2k's not going to severely alter a formula that works. I'm past the days of expecting a brand new experience when a new sports game comes out and now just hope for improvements and advancements.
 
# 26 DaReapa @ 08/14/14 10:32 PM
The awkward player control the NBA 2K series developed since 2K9 has definitely turned me off from being an annual purchaser (or purchaser at all, for that matter), though I'd have to admit, his impressions of a "more polished" game and "no more sliding" has at the very least gotten my attention. As others have mentioned, the same was said during early hands-on impressions of 2K14, but I honestly thought that did in fact apply to last gen 2K14 - not so much with the current gen version. As promising as the impressions sounded, this game remains a mere rental until I finally see for myself at least a month's trial time worth of convincing improvements over the past few iterations.
 
# 27 JTheClip @ 08/14/14 10:38 PM
I wonder if online instant replay is back! Why did they ever take it out
 
# 28 bxphenom7 @ 08/14/14 10:44 PM
Hope the review holds up to the impressions :-) Really want to make this my basketball game for two years. Couldn't even deal with 2k14 for a month.
 
# 29 scottyp180 @ 08/14/14 11:02 PM
Not sure how I feel about this impression. I really enjoyed 2k14 so a smoother, more polished experience sounds great; however I was expecting there to be some bigger improvements with this being the second year on the newer consoles. Perhaps the focus was on some of the modes such as my player, association, and FIBA
 
# 30 Mintsa @ 08/14/14 11:17 PM
Can we get some info on this shot meter??

Can it be turned off?


Will it be on during online ranked games ?? (I hope not).
 
# 31 quehouston @ 08/15/14 12:57 AM
One time for Defensive Settings being back.
 
# 32 jordankobewade7 @ 08/15/14 01:48 AM
we really need to work on the shot release delay when not facing the basket. someone mentioned that maybe there should be a delay for realism purposes, but it needs to be reworked so that it doesnt throw off your shot timing.

in addition to the delay, i also think that fadeaways need to be addressed. the fadeaway is a great shot and is really effective with shorter players, and should be quicker and actually create space. right now they are borderline unuseable without getting your shot blocked or shooting a shot with a hand in your face.

lastly, if we could get the momentum shots back to their original controls thatd be cool too. i hope a dev sees this! lol
 
# 33 Rockie_Fresh88 @ 08/15/14 02:12 AM
Does that include sliding in the paint too? And in teamup if you set screens in the paint the defender slides all over. It was a nightmare
 
# 34 Rockie_Fresh88 @ 08/15/14 02:51 AM
Chris Smoove caught a few things I missed . I like how he broke the gameplay down

http://youtu.be/wFOKF7m-zWI
http://youtu.be/6uXhyaJZBTU
 
# 35 HMcCoy @ 08/15/14 02:53 AM
If they put back all the features from last gen (custom arena tracks, CAP, etc) improve the online experience, and polish the gameplay a bit, I'll be a happy camper.
 
# 36 gwshark9 @ 08/15/14 03:45 AM
Well seeing as the last 2k basketball game I played was when LeBron was on the Cavs it's only fitting I pick it up this year now that he is back in Cleveland! So I will definitely be in for a treat
 
# 37 worm91 @ 08/15/14 05:36 AM
Cheers for the write up!!

The improvements/polishing sounds good to me, looking forward to seeing for myself to truly judge.

Personally i think radical changes would cause more issues and would be a bad move. Better the devil you know sometimes.

I like that 2K Devs are active on operation sports and interact with their customers for feedback. The MyLeague news has me pumped, been waiting since 2K8 for this

Thanks again DaWolf
 
# 38 JayAtkHar @ 08/15/14 05:45 AM
I really hope they put a verticality factor in 2k15 with foul calls. and the RIGHT ANIMATIONS are/aren't actually fouls
 
# 39 jersez @ 08/15/14 07:51 AM
The gamescom demo is a older build(ronnie2k confirmed) . Some of things that bothered some of you may be ironed out by launch.
 
# 40 UnbelievablyRAW @ 08/15/14 08:46 AM
Welp

Disappointing if the defense in this game still isn't corrected. In 2k14 all you need to do is take 3 steps towards the basket and the entire other team will collapse on the one ball handler leaving everyone open.

Even when just one person rotated, no one helped the helper and that seems to still be missing from the videos and the writeup acknowledged it as well. Smh

So many frustrating MyCareer moments have come from the pg on the other team blowing by my guy, having the sf or center rotate only for the closest next guy not to rotate. You have to basically have to try to scramble to every open guy by yourself because the AI would only rotate once and then stand around
 


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