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NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

OSer DaWolf had the opportunity to attend Gaescom, and was able to get his hands on the sticks with NBA 2K15 for a solid amount of time. With plenty of game time, and a chance to speak with Senior Prodcer Rob Jones, DaWolf put together an impressions piece for Operation Sports as we get closer to the October 7 release date of the next NBA 2K iteration.

Impressions

As a typical 2K demo, NBA 2K15 started off right at tipoff without any added presentation of lineups and player information. The first thing noticed was how much smoother the players felt as they ran the floor – on offense as well as defense. Overall the game felt less chaotic than in last year’s version. The off-ball movement of the A.I. felt cleaner and more focused. Other than that, I couldn’t help but feel a bit disappointed with how similar the game felt to NBA 2K14 (shooting, passing, rim physics, etc.).

I saw a lot of improvements in the core gameplay which became much more apparent the more time I had with the sticks. Rob Jones kept reiterating the word “polish” during our discussion, and I would agree “polish” fits the mold of 2K15 perfectly. Here are a few specific areas of “polish” that I noticed:

Movement: This has to be one of the biggest improvement this year. No more sliding on defense (it’s gone!) which gives an overall smoother dribbling and movement system on offense. The improved movement made defense more rewarding as you were able to stay in front of your opponent without being pulled out of position.

Spacing/Defensive Rotations: Yes! This was a huge point for me and I can say that spacing and defensive rotations are a lot better this year. Jones explained they have rewritten underlying defensive A.I. mechanics for better awareness about various situations. I was able to rout the Heat with Ginobli/Parker and Duncan pick-and-rolls by kicking the ball out to a wide open Kawhi Leonard or Danny Green when Duncan slipped to the paint. I would have liked to see more help-for-the-helper defense which would give the opportunity to play a fun cat-and-mouse game with the defense. If 2K could implement more help defense and double rotations, it could rival NBA Live 10´s great spacing.

Rebounding: Jones said the team put in plenty of hours fixing the rebounding, which in turn is noticeable in the gameplay. Bigger players would win the battle most of the time, though I would have liked to see more diversity with rebounding animations.

Contact Animations: This is one of the more defining areas of the game that has improved significantly, and it showed each time players interacted during drives to the paint. Jones mentioned it was a huge point of emphasis this year. Also defensive bump animations had a very realistic feel to it. Overall, defense was much better than last year.

The Little Things

  • Heat check on the D-Pad has returned.
  • Defensive settings have returned.
  • Signature size-ups have returned (right stick towards the basket).
  • The added shot meter under your player was added to reduce the luck factor in wide open shots. If you hit the sweet spot, the ball will go in (most of the time). The meter varies depending on the position, player and situation.
  • FIBA games have a different feel to them (It just felt different and reminded me of College Hoops 2K8 for some strange reason).
  • Online net code was a main focus this year. Two of their best engineers worked on the coding.
  • A lot more and-1s.
     

What I Didn’t Like

  • NBA 2K15 feels like another year of refinements and “polish” rather than a fresh experience. I would have loved to see some radical changes to some of the game’s core elements as I can imagine the casual gamer will have a hard time noticing the differences in the gameplay. But I understand that taking risks with a franchise that sells over 7 million units is not necessarily a smart business move.
  • Lack of help defense and defensive rotations. On one occasion I was posting up Norris Cole with Tim Duncan and backed down deep into the paint. I didn’t see any double team coming over. This is even more frustrating because it happened in NBA 2K14 as well.
  • The transition and responsiveness of the jump shot is an issue when your playing is not facing the rim. There is a slight delay on the button input where the player positions himself to face the rim. Jones said the team would look into the issue.

Overall, most of the issues of next-gen NBA 2K have been fixed and several key improvements will definitely please the hardcore 2ers. NBA 2K15 at this stage is a very strong and polished version of a familiar game.

 


NBA 2K15 Videos
Member Comments
# 41 ForeverVersatile @ 08/15/14 09:04 AM
Quote:
Originally Posted by Mintsa
Can we get some info on this shot meter??

Can it be turned off?


Will it be on during online ranked games ?? (I hope not).
Check out @NBA2K_VCDevTeam's Tweet: https://twitter.com/NBA2K_VCDevTeam/...90342881484800
 
# 42 Khanchus @ 08/15/14 09:22 AM
lol this guy calling for radical improvements to a game that just needs to build on the base i dont agree with his view points...

2K did horribly upgrading its UI from yr to yr and keeping its presentation refreshing (something that ppl complain about in madden, idk why they dont notice that with NBA 2k but thats a whole other discussion)

but the upgrade from current gen to next gen was impressing and had me saying "finally" an upgrade worth paying for....

havent payed for 2k in a few yrs maybe 4 yrs....but i always end up with it and play it every yr

im a football head so i dont get in to football until feburary anyway but i still love the NBA and play with my friends especially on GB


my hopes are that they build on the black top mode because that was amazing!!!

i didnt get into the online assosciation this yr because i didnt have 2k for the x1 but for the 360
i just want them to fix the darn thing idk if they did in the x1 version but its been the same broken thing for the last 5 6 yrs on the current gen....
 
# 43 thedream2k13 @ 08/15/14 09:35 AM
Quote:
Originally Posted by Andarus
I'm sure its played on XBoner... NOT!

My xbox is connected through my PC also what's your point ?
 
# 44 m-dogg @ 08/15/14 09:46 AM
"I was able to rout the Heat with Ginobli/Parker and Duncan pick-and-rolls by kicking the ball out to a wide open Kawhi Leonard or Danny Green when Duncan slipped to the paint. I would have liked to see more help-for-the-helper defense which would give the opportunity to play a fun cat-and-mouse game with the defense. If 2K could implement more help defense and double rotations, it could rival NBA Live 10īs great spacing."

This worries me, I can't believe they do not have help the helper defensive rotations again. get an NBA assistant coach in there, and guide 2k through all the proper rotations for pick and rolls and most importantly penetration (you can pay him with Pharrell's paycheck, and come up with a good soundtrack on your own). Wing 3's were wide open last year, and way too easy to create. the next defender should close out (if its a good shooter) on Kawhi, and the user should have to make the extra pass to the corner or top -- or even fake the pass to see if they can take the 3 themselves. defense should be a multiple effort on every possession. Thibs would be very disappointed hehe.

Also dont like this meter, how is this supposed to be more realistic? wide open shots are missed all the time in the NBA! I watched Ray Allen clank so many wide open 3's during his celtic years, you guys would have returned him to Gamestop to get your money back. I think people are a little too conditioned to expecting all open shots to go in -- the shooting percentages are so out of wack already! especially 3 pt shooting. I want more misses, not more swishes (and online modes and mycareer cannot be fixed with sliders).

on the bright side - on ball defense sounds great, just what I wanted to hear!
 
# 45 Da_Czar @ 08/15/14 01:27 PM
Quote:
Originally Posted by m-dogg
This worries me, I can't believe they do not have help the helper defensive rotations again. get an NBA assistant coach in there, and guide 2k through all the proper rotations for pick and rolls and most importantly penetration (you can pay him with Pharrell's paycheck, and come up with a good soundtrack on your own). Wing 3's were wide open last year, and way too easy to create. the next defender should close out (if its a good shooter) on Kawhi, and the user should have to make the extra pass to the corner or top -- or even fake the pass to see if they can take the 3 themselves. defense should be a multiple effort on every possession. Thibs would be very disappointed hehe.
Mdogg,

Rotations are going to be much better than last year. Not sure what build this is but the defense is much further along than what your seeing. That is not to say (behind covering) that the AI will not miss rotations or leave guys open.

In addition, with defensive settings returning as previously mentioned. 2K allows the users to make settings adjustments that could have the consequence of breaking a rotation or making it late. There are also some other factors that have not been mentioned yet that can effect rotation speed etc.

This is the type of thing that can continue to be tuned up til release so there is always a chance it can get better (or worse ) from a beta build.

For clarification sake, yes rotations were suboptimal last year.
 
# 46 Sundown @ 08/15/14 01:40 PM
Quote:
Originally Posted by Da_Czar
Mdogg,

Rotations are going to be much better than last year. Not sure what build this is but the defense is much further along than what your seeing. That is not to say (behind covering) that the AI will not miss rotations or leave guys open.

In addition, with defensive settings returning as previously mentioned. 2K allows the users to make settings adjustments that could have the consequence of breaking a rotation or making it late. There are also some other factors that have not been mentioned yet that can effect rotation speed etc.

Yesss. Have new settings been added to defensive settings? Like say double off from? That would be fricking amazing.

Not really excited to hear the meter somehow gives you more control over missed shots Pretty sure Klay Thimpson had as much control as he could have when he started bricking wide open shots for a few months this season. If players average more than their NBA averages taking good shots (and you KNOW 2K players don't always), I'll be pretty disappointed.

Speaking of which, the automatic-while-open-and on-a-run already feels a bit overpowering.
 
# 47 stillfeelme @ 08/15/14 02:08 PM
Quote:
Originally Posted by Da_Czar
Mdogg,

Rotations are going to be much better than last year. Not sure what build this is but the defense is much further along than what your seeing. That is not to say (behind covering) that the AI will not miss rotations or leave guys open.

In addition, with defensive settings returning as previously mentioned. 2K allows the users to make settings adjustments that could have the consequence of breaking a rotation or making it late. There are also some other factors that have not been mentioned yet that can effect rotation speed etc.

This is the type of thing that can continue to be tuned up til release so there is always a chance it can get better (or worse ) from a beta build.

For clarification sake, yes rotations were suboptimal last year.
Coach profile settings, hustle and defensive awareness Czar will all be connected to help rotation? I hope they are connected.
 
# 48 Guard-ian @ 08/15/14 02:37 PM
Quote:
Originally Posted by stillfeelme
Coach profile settings, hustle and defensive awareness Czar will all be connected to help rotation? I hope they are connected.
Good point! I would't like to see that Sixers rotations are as good as Bulls rotations, you know what I mean...

Good defensive teams/players should be more distinguishable in 2k ball.

Cheers! ;-)
 
# 49 stillfeelme @ 08/15/14 04:57 PM
Quote:
Originally Posted by Guard-ian
Good point! I would't like to see that Sixers rotations are as good as Bulls rotations, you know what I mean...

Good defensive teams/players should be more distinguishable in 2k ball.

Cheers! ;-)
True I just want Noel to go after plenty of block attempts. I watched almost every summer league game he played in he is going to go after some shots. I expect the lower aware players and low rated coaches will see their players get "lost" on D and rotate slower or over-rotate leaving someone open
 
# 50 bumpyface @ 08/15/14 05:54 PM
Didn't they say sliding was fixed with next-gen 2k14? Look I'm not trying to be negative, but I have been dedicating time and money to this franchise for over a decade! Hear me when I say I'm a skeptic. Matta-fact, if 2k is the god of video game bball sim, then I'm Atheist!
 
# 51 jaateloauto @ 08/15/14 07:23 PM
Quote:
Defensive settings have returned.

Online net code was a main focus this year. Two of their best engineers worked on the coding.
 
# 52 ericem @ 08/15/14 09:15 PM
When I read FIBA I immediately freaked out! I thought it was for the World Cup of BBall but it turns out its only for Euroleague...
 
# 53 LD2k @ 08/16/14 02:28 AM
Quote:
Originally Posted by Da_Czar
Rotations are going to be much better than last year. Not sure what build this is but the defense is much further along than what your seeing.
Going to bold and put in red to really emphasize this.

Also, Czar has a sexy voice.

LD out.
 
# 54 Smirkin Dirk @ 08/16/14 02:33 AM
Can you just cryogenically freeze me for 2 months?
 
# 55 LD2k @ 08/16/14 02:37 AM
Quote:
Originally Posted by Hot Kidd
Can you just cryogenically freeze me for 2 months?
 
# 56 La Verite @ 08/16/14 04:36 AM
Quote:
Originally Posted by jersez
The gamescom demo is a older build(ronnie2k confirmed) . Some of things that bothered some of you may be ironed out by launch.
Ronnie 2k confirmed with you or the masses?
 
# 57 23 @ 08/16/14 11:42 AM
I believe Ronnie did say that one the very first day.
 
# 58 King_B_Mack @ 08/16/14 11:58 AM
Quote:
Originally Posted by Da_Czar
Mdogg,

Rotations are going to be much better than last year. Not sure what build this is but the defense is much further along than what your seeing. That is not to say (behind covering) that the AI will not miss rotations or leave guys open.

In addition, with defensive settings returning as previously mentioned. 2K allows the users to make settings adjustments that could have the consequence of breaking a rotation or making it late. There are also some other factors that have not been mentioned yet that can effect rotation speed etc.

This is the type of thing that can continue to be tuned up til release so there is always a chance it can get better (or worse ) from a beta build.

For clarification sake, yes rotations were suboptimal last year.
That's not a bad thing since guys actually do miss rotations and leave guys open in reality.
 
# 59 La Verite @ 08/16/14 01:02 PM
Quote:
Originally Posted by 23
I believe Ronnie did say that one the very first day.
Meh. I wouldn't show a unfinished product with less than 2 months left.
 
# 60 23 @ 08/16/14 01:09 PM
You wouldn't but its a demo and the company has some good reason for having it there.

Shoot we have people wanting to see the game at E3 so whats the difference?
 


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