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NBA 2K15 Hands-On Impressions from Gamescom (Xbox One)

OSer DaWolf had the opportunity to attend Gaescom, and was able to get his hands on the sticks with NBA 2K15 for a solid amount of time. With plenty of game time, and a chance to speak with Senior Prodcer Rob Jones, DaWolf put together an impressions piece for Operation Sports as we get closer to the October 7 release date of the next NBA 2K iteration.

Impressions

As a typical 2K demo, NBA 2K15 started off right at tipoff without any added presentation of lineups and player information. The first thing noticed was how much smoother the players felt as they ran the floor – on offense as well as defense. Overall the game felt less chaotic than in last year’s version. The off-ball movement of the A.I. felt cleaner and more focused. Other than that, I couldn’t help but feel a bit disappointed with how similar the game felt to NBA 2K14 (shooting, passing, rim physics, etc.).

I saw a lot of improvements in the core gameplay which became much more apparent the more time I had with the sticks. Rob Jones kept reiterating the word “polish” during our discussion, and I would agree “polish” fits the mold of 2K15 perfectly. Here are a few specific areas of “polish” that I noticed:

Movement: This has to be one of the biggest improvement this year. No more sliding on defense (it’s gone!) which gives an overall smoother dribbling and movement system on offense. The improved movement made defense more rewarding as you were able to stay in front of your opponent without being pulled out of position.

Spacing/Defensive Rotations: Yes! This was a huge point for me and I can say that spacing and defensive rotations are a lot better this year. Jones explained they have rewritten underlying defensive A.I. mechanics for better awareness about various situations. I was able to rout the Heat with Ginobli/Parker and Duncan pick-and-rolls by kicking the ball out to a wide open Kawhi Leonard or Danny Green when Duncan slipped to the paint. I would have liked to see more help-for-the-helper defense which would give the opportunity to play a fun cat-and-mouse game with the defense. If 2K could implement more help defense and double rotations, it could rival NBA Live 10´s great spacing.

Rebounding: Jones said the team put in plenty of hours fixing the rebounding, which in turn is noticeable in the gameplay. Bigger players would win the battle most of the time, though I would have liked to see more diversity with rebounding animations.

Contact Animations: This is one of the more defining areas of the game that has improved significantly, and it showed each time players interacted during drives to the paint. Jones mentioned it was a huge point of emphasis this year. Also defensive bump animations had a very realistic feel to it. Overall, defense was much better than last year.

The Little Things

  • Heat check on the D-Pad has returned.
  • Defensive settings have returned.
  • Signature size-ups have returned (right stick towards the basket).
  • The added shot meter under your player was added to reduce the luck factor in wide open shots. If you hit the sweet spot, the ball will go in (most of the time). The meter varies depending on the position, player and situation.
  • FIBA games have a different feel to them (It just felt different and reminded me of College Hoops 2K8 for some strange reason).
  • Online net code was a main focus this year. Two of their best engineers worked on the coding.
  • A lot more and-1s.
     

What I Didn’t Like

  • NBA 2K15 feels like another year of refinements and “polish” rather than a fresh experience. I would have loved to see some radical changes to some of the game’s core elements as I can imagine the casual gamer will have a hard time noticing the differences in the gameplay. But I understand that taking risks with a franchise that sells over 7 million units is not necessarily a smart business move.
  • Lack of help defense and defensive rotations. On one occasion I was posting up Norris Cole with Tim Duncan and backed down deep into the paint. I didn’t see any double team coming over. This is even more frustrating because it happened in NBA 2K14 as well.
  • The transition and responsiveness of the jump shot is an issue when your playing is not facing the rim. There is a slight delay on the button input where the player positions himself to face the rim. Jones said the team would look into the issue.

Overall, most of the issues of next-gen NBA 2K have been fixed and several key improvements will definitely please the hardcore 2ers. NBA 2K15 at this stage is a very strong and polished version of a familiar game.

 


NBA 2K15 Videos
Member Comments
# 1 lgxjames @ 08/14/14 06:30 PM
Durant really hates pictures in 2K it seems...Always so upset.
 
# 2 Retropyro @ 08/14/14 06:33 PM
Meh, re-affirms my choice to pass on it this year.
 
# 3 Syce @ 08/14/14 06:34 PM
any word on how the AI reacts on offense? do they continue to try and drive the lane all the time or do they mix it up?
 
# 4 datruth251 @ 08/14/14 06:37 PM
No sliding !!!!!!!! I gotta see this
 
# 5 Norris_Cole @ 08/14/14 06:41 PM
What makes me more excited is the "sliding is gone" comment. But I was reading the 2k14 next gen hands on impressions and they said sliding was gone too...
 
# 6 jersez @ 08/14/14 06:42 PM
Wow signature dribbling is back, but I'm assuming it's canned animated
 
# 7 coolcras7 @ 08/14/14 06:44 PM
Thanks for the write up Dawolf, I hope most of the people who read this take it as a review of a game in development and not final product, and not overreact about some of the flaws still present.
 
# 8 Bowinkle08 @ 08/14/14 06:46 PM
"no more sliding" PRAISE! this had to be one of the worst things about 2k14
 
# 9 JKSportsGamer1984 @ 08/14/14 06:51 PM
Thanks for the impressions. Glad to hear signature size ups are back! Been asking for this since 2K12. I hated how in 2K14 every player did that stupid size up dribble between the legs with one hand animation. Glad to see that gone!

They said the same thing about sliding being eliminated last year so I have to see it to believe it. In the vids I've seen so far I'm still seeing some foot sliding although not as bad as last year. I want to see foot sliding completed eliminated. 2K needs some type of True Step like Madden has. Looking forward to seeing more gameplay.
 
# 10 strawberryshortcake @ 08/14/14 06:53 PM
Quote:
Originally Posted by Bowinkle08
"no more sliding" PRAISE! this had to be one of the worst things about 2k14
I have to respectfully disagree with DaWolf when he says there is no sliding on defense. The first thing I look at when evaluating 2k basketball is give my complete focus to the footplant by defenders. In each and every single gamescion released footage, defense sliding unfortunately is definitely still prevalent.

There is definitely still defensive aliding going on. This is why real gameplay videos are better than written impressions. But still appreciate DaWolf on the impressions.
 
# 11 Jakeness23 @ 08/14/14 06:58 PM
Spacing/Defensive Rotations: Yes! This was a huge point for me and I can say that spacing and defensive rotations are a lot better this year. Jones explained they have rewritten underlying defensive A.I. mechanics for better awareness about various situations. I was able to rout the Heat with Ginobli/Parker and Duncan pick-and-rolls by kicking the ball out to a wide open Kawhi Leonard or Danny Green when Duncan slipped to the paint. I would have liked to see more help-for-the-helper defense which would give the opportunity to play a fun cat-and-mouse game with the defense. If 2K could implement more help defense and double rotations, it could rival NBA Live 10īs great spacing.

This is the big thing to me. Your teammates, if you aren't running a play, have no idea what to do. They cut or run to the 3 pt line at the wrong time, most of the time. They are even worse on defense. They switch at the wrong time a lot and then refuse to get back to their man. Here's to hoping that those things get fixed.
 
# 12 RocketTMac1 @ 08/14/14 07:31 PM
It's a early build so I think it will get better. Plus with the right sliders some things can be hidden.

Looking forward to more information to come out about the game in the upcoming weeks
 
# 13 thedream2k13 @ 08/14/14 08:05 PM
In the words of the great Bart Scott " CANT WAIT"
 
# 14 MrPinkBlackrose @ 08/14/14 08:26 PM
Is Coach Mode back??
 
# 15 asu666 @ 08/14/14 08:31 PM
They added offline single-player with local saves, so I pre-ordered. NBA 2K14 was garbage to offline guys.
 
# 16 Shaffer26 @ 08/14/14 08:32 PM
Definitely going to have to try out some FIBA games if they have a 2K8 feel. Best basketball game of all time, imo.
 
# 17 vick4realz @ 08/14/14 08:33 PM
I'm still just pumped for MyLeague
 
# 18 La Verite @ 08/14/14 09:11 PM
Quote:
Originally Posted by coolcras7
Thanks for the write up Dawolf, I hope most of the people who read this take it as a review of a game in development and not final product, and not overreact about some of the flaws still present.
Why would he try an unfinished product tho? That's a lot of details and to match that with the leak info, I agree, the game is just polished. The game looks slower too.
 
# 19 turty11 @ 08/14/14 09:26 PM
appareciate the write up, but i honestly cant take anything seriously from gamescom reports after seeing how bad the people playing are in the videos.
 
# 20 La Verite @ 08/14/14 09:32 PM
Quote:
Originally Posted by turty11
appareciate the write up, but i honestly cant take anything seriously from gamescom reports after seeing how bad the people playing are in the videos.
You know what, I agree but I still saw what I saw tho. Saying that you would think with all the "2kYoutubers,"they would use one of them.
 

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