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MLB 14 The Show: Little Issues Hampering the Fun


Custom Cameras Will Not Save or Work Online

The ability to create customized batting and pitching cameras is an awesome, game-changing feature, whenever it is working properly. Right now, it is not.

Custom camera angles are not saving after the MLB 14: The Show application shuts down, forcing gamers to recreate their favorite viewpoints each time they load up the game.

While this appears to be a fixable bug, there is also a major design issue, which is the inability to use your custom cameras during online games. If PlayStation 3 titles like NHL 14 can successfully run online matches with 10 different skaters using 10 different custom perspectives, then there is no good reason why a simple one-on-one matchup on the PlayStation 4 cannot do the same.
 

Choppy Frame Rate

If you're playing MLB 14 The Show with "broadcast" presentation turned on, you've likely noticed the large frame rate dips during the game's transitional cutscenes. You'd think the PlayStation 4's processor would be able to handle a close-up shot of two or three player models in the same frame, so hopefully, this is just an optimization an issue that can be resolved in a future title update.

Gamers playing the Road to the Show mode, which can suffer from a decreased frame rate during live gameplay at certain fielding positions, have no option but to wait for a patch.

For everyone else, the only current workaround is to enable "fast play" presentation, which skips past these slideshows entirely.
 



Contact Swings are Overpowered

The "contact swing" (circle button) is supposed to be a way for batters to protect the plate whenever they have two strikes and are in danger of striking out.

In MLB 14: The Show, however, contact swings have become good for much more than just fouling off pitches or blooping singles into open gaps; they are just as capable of producing towering home runs.

I can live with muscle men like Ryan Howard or Jose Bautista occasionally powering a contact swing past the fences, but it makes no sense that lightweights like Ben Revere and José Reyes are also able to hits homers with the circle button.
 



Steals Are too Easy; Pick-Offs are too Difficult

While human pitchers have access to three different types of pick-off throws, the "quick" and "casual" commands are rarely successful, especially against baserunners who have been instructed to "steal on motion" (tap L2). The "deceptive" pick-off is even less effective, as it's more likely to cause a fielding error than to catch a greedy baserunner.

Throwing a pitch-out to the catcher (L1 + X) is also ineffective against human baserunners, as the pitch-out animation is noticeably different from a normal throw, making it easy for the runner to hit the "go back" button (R1) as soon as he sees the animation begin.

Increasing pick-off success, decreasing pick-off overthrows, and making the pitch-out animation less distinguishable from a normal pitch would all help to balance MLB 14: The Show's baserunning, which currently favors the offense over the defense.
 

Community Challenges Ruined by Long Loading Times and Rigged Reward Systems

During MLB 14 The Show's opening week, lengthy loading times were hurting every game mode. Thankfully, Community Challenges are now the only area of the game that's still taking too long to load.

Walk-off scenarios that can be beaten in 10 seconds of gameplay require a full minute of loading before the game is ready for you to swing the bat. Add another 30 seconds of waiting around every time you need to retry a failed event.

Even if you can stand the constant loading, the majority of affordable events cost the same amount of stubs to enter as they reward if you win, making most challenges pointless, if your goal is to gain stubs.
 



Online Franchise Games Failing to Register

Nothing sours a night of gaming like finishing an hour-long match, only to realize that your game did not count and will not be recorded due to a server error.

The NBA 2K, Madden NFL and NCAA Football series have all dealt with similar issues in their online franchise modes, and now, MLB 14: The Show will also need to figure out what's preventing these matches from registering consistently. Otherwise, few gamers will want to waste their leisure time playing games that may or may not count.
 



Local Multiplayer Needs More Pitch Cursor Options

"Couch multiplayer" has been making a comeback in recent months, thanks to fun releases like Sportsfriends, TowerFall Ascension, Samurai Gunn and Nidhogg.

MLB 14: The Show does not belong on that list, until it includes an option to hide the pitch cursor's yellow breaking ball tick marks.

Since your friend can tell the exact type of pitch you've prepared just by looking at the yellow markers on the TV screen, the pitcher/batter duel begins to feel as if the pitcher is equipped with an empty water pistol, while the batter has a loaded RPG.

Disabling the pitch cursor entirely is the only way to keep friends guessing, but that option still leaves the pitcher at a significant disadvantage, since he cannot see where he's aiming his throws.
 

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Batting Interface Lacks a Ball Icon

Speaking of pitch cursors, MLB 14: The Show could greatly reduce the frustrations of its "zone" hitting style if there was an on-screen icon that represented the ball from the time it left the pitcher's hand to the time it crosses the plate. Presently, the ball's location only appears on screen once it's inside the catcher's mitt.

Baseball titles from Konami, SEGA, Nintendo, EA Sports, Acclaim, etc., have all offered this method of hitting, yet Sony's MLB: The Show series still does not.
 

Baserunning Controls Need a Middle Ground

Fully automated baserunning and fully manual baserunning should not be baseball gamers' only choices.

Players who have experienced Konami's Pro Yakyuu Spirits and Power Pros series know what an excellent alternative the "lead baserunner only" control scheme can be.

When commanding only the lead baserunner, you still get that feeling of being in charge, without having to micro-managing two to four players at once using complicated button inputs.

Additionally, this option could become the default online baserunning method for MLB 14: The Show, providing a nice balance between total computer control and total user control.


MLB 14 The Show Videos
Member Comments
# 61 PsychoBulk @ 05/24/14 07:49 PM
Quote:
Originally Posted by DGuinta1
I want unclean batters boxes. Chalk is always perfect during game play.
I must have a different game then because i often see the chalk in the batters box messed up.

Quote:
Originally Posted by teebee
Ball icon? While hitting??

What/?!
Yeah, that kind of lost me too, im not sure what he was trying to say
 
# 62 Will I Am @ 05/24/14 08:36 PM
Quote:
Originally Posted by PsychoBulk
I must have a different game then because i often see the chalk in the batters box messed up.


Yeah, that kind of lost me too, im not sure what he was trying to say
Cursor hitting ala PYS has a ball icon while hitting. Try it some time you'd love it.
 
# 63 chuckm1961 @ 05/25/14 12:32 PM
Playing with Player Lock in Season Mode, and simming out all other at-bats....

I am seeing WAY, WAY, WAY too many runners thrown out trying to score. It happens several times in most games.
 
# 64 Bigmikelakers @ 05/25/14 01:39 PM
By far the best MLB game I've played so far. But I still can't believe they can't get the future season schedules to work right in Franchise. My Angels don't even get to play the Dodgers in the 2015 season for interleague and I'm still stuck playing NL East teams (interleague schedules rotate yearly) from 2014. It also seems like the schedules shifted in a way where a season series starts on Saturday instead of Friday. Another thing thats annoying is that the World Series on the West Coast still starts at 7pm local time. In real life it starts at 5pm local time for East Coast viewers. Fix those two issues and we will have an even better game in 2015.
 
# 65 duc748s @ 05/25/14 07:33 PM
Quote:
Originally Posted by ShaBoomer
I agree that it's significant in real life, but injuries have no future impact in the game. Not even directly after the player returns. So when the offseason comes, it's as if no player was ever injured.

There's likely no room in the game for it, but I would love to see injuries overhauled. Make injuries have an impact on the player, over the course of the current season and their career. If a pitcher has TJ (would need to be added to the game in itself), he should lose some stats for the first year after returning.

If a player breaks a leg/ankle, they should lose some speed. How many players come back instantly at 100%? Back injuries should have an impact on durability/stamina, as in real life. Etc, etc, etc...
To add to this - The ability to assign rehab assignments and for how long would be awesome....
 
# 66 @legendm0de @ 05/25/14 09:55 PM
This is one issue that is very little that I also have. Dugouts and the dugout activity has looked really cool since 2010 but it hasn't changed much since then from where it was. I wish there was more visible activities by the members of the dugout and most importantly activity after runs are scored. You never see the players giving high fives and helmet fives etc after runs, I wish there were alot more activity in the dugouts to match the level of activity we see fans have throughout the game. That would do so much for me, but right now everything in the dugout is limited to cutscenes almost.
 
# 67 dalger21 @ 05/26/14 12:55 AM
Quote:
Originally Posted by @legendm0de
You never see the players giving high fives and helmet fives etc after runs, I wish there were alot more activity in the dugouts to match the level of activity we see fans have throughout the game.
Thought about this the other day. Remember hitting a go ahead HR and there was no life in the dugout.
 
# 68 decga @ 05/26/14 01:57 AM
Quote:
Originally Posted by dalger21
Thought about this the other day. Remember hitting a go ahead HR and there was no life in the dugout.
This is a must for me next year for the PS4 version of the Show. The game is lifeless. No interaction in dugouts.... Its a little issue, but I would like to see it happen.
 
# 69 decga @ 05/26/14 02:36 AM
I read all of these posts. There are some valid points. Some of us are pissed off at the Show and it sounds like it has been awhile. I'm a Show fan and hopefully SCEA will read this thread and work on some or all these things for next year's version....
 
# 70 SickDL @ 05/26/14 09:54 AM
Costum camera not saving is freaking annoying. Would be so bad if the loading times wouldnt be so long. Really annoying bug
 
# 71 saucerset @ 05/26/14 10:12 AM
Quote:
Originally Posted by authentic
I think this years game is a solid effort. I have really enjoyed my time with the game so far and I have played probably close to 100 games. One of my biggest gripes is the fielding in this game and I can't believe this article didn't touch on that. I personally feel like the fielding part of the game is the worst aspect overall of this franchise. There are so many canned animations that don't look good, players have no sense of urgency. It doesn't matter if Adam Dunn is running to first or if Billy Hamilton is running to first, if it's a ball hit to the right of my shortstop, he'll still take a step back and make a weak throw. Fielders still catch almost everything which reduces weak hits and variety. This is most likely an issue with fly balls always being so high, but sometimes infielders will catch balls they have no business getting to. I wouldn't mind if they did a complete overhaul on the fielding. I don't believe it can get much worse than it is right now.
Right there with you, pal. It would be nice if the human controlled fielding would be the same as the AI. Example: ball hit along the left field line. The left fielder goes over to get it. AI fielder grabs the ball, stops and throws. Human controlled fielder grabs the ball, does not stop running until he hit the wall, stops at the wall for a second, then without any urgency lobs the ball in. Same ball hit along the right field line is a triple for the CPU hitter. It's also very frustrating to be thrown out by the SS who is standing in short left field and then watching my SS from the same area double pump before throwing. More issues like balls hit between 2nd and first and watching the AI suck them up every time but my players won't even come close in a dive to make the play.
 
# 72 videobastard @ 05/26/14 10:36 AM
I would like to see fielding improved as well. Its the same snag catches from the infielders and outfielders most of the time. Its so predictable. I wish there was more variety to fielding plays.
 
# 73 ShaBoomer @ 05/26/14 10:44 AM
Quote:
Originally Posted by saucerset
Right there with you, pal. It would be nice if the human controlled fielding would be the same as the AI. Example: ball hit along the left field line. The left fielder goes over to get it. AI fielder grabs the ball, stops and throws. Human controlled fielder grabs the ball, does not stop running until he hit the wall, stops at the wall for a second, then without any urgency lobs the ball in. Same ball hit along the right field line is a triple for the CPU hitter. It's also very frustrating to be thrown out by the SS who is standing in short left field and then watching my SS from the same area double pump before throwing. More issues like balls hit between 2nd and first and watching the AI suck them up every time but my players won't even come close in a dive to make the play.
A lot of these "issues" can be avoided with a little finesse. If you push the L stick all the way up and hold it there until your OF gets to the ball, of course he will over run it and go right to the wall. You have to ease up on the stick as you get to the ball, and then turn your fielder back towards the infield before throwing.

Also, if the ball is hit right to the OF wall and you field it right at the wall, you'll pretty much get stuck on the wall no matter what. If the ball is moving fast enough it's best to let it bounce off the wall and come back a few feet. That way you can field it, pull the L stick back towards the infield and throw all in a much better animation.

As for double pumps, if you mash the right stick all the way, you're telling your fielder to throw the ball as hard as he can. Of course he double pumps. He has to. Again, a little finesse with the power of your throw will help a lot.

Now these steps/hints/tips, or whatever you want to call them, won't work ALL the time. Sometimes double pumps and wall hugs can't be avoided.
 
# 74 Boltman @ 05/26/14 10:55 AM
Quote:
Originally Posted by videobastard
I would like to see fielding improved as well. Its the same snag catches from the infielders and outfielders most of the time. Its so predictable. I wish there was more variety to fielding plays.
Have you tried setting the fielder speed to 1 and their reaction to 10?



Sent from my GS4 using TT
 
# 75 saucerset @ 05/26/14 05:33 PM
ShaBoomer, I understand what you are saying and I have tried correcting the situation. I will let off the stick when my OF is before the spot but he still keeps on running even with me aiming the left stick toward the infield like it's a pre-loaded animation. I experience it the most on ground balls down the line.

In a game earlier today my CF played the ball off the wall and then bounced two steps with the ball in his glove before lobbing it in to the cutoff man. I've been lucky most times in pitching out of the situation without a run scored but it just gets frustrating to see such a sense of urgency from the CPU but not from my own players.

I will try your suggestions of not maxing out the throw power. I don't think I am hammering it but I will pay more attention so it. I also haven't looked to see if there was a slider option for that issue.
 
# 76 ShaBoomer @ 05/26/14 06:21 PM
Quote:
Originally Posted by saucerset
ShaBoomer, I understand what you are saying and I have tried correcting the situation. I will let off the stick when my OF is before the spot but he still keeps on running even with me aiming the left stick toward the infield like it's a pre-loaded animation. I experience it the most on ground balls down the line.

In a game earlier today my CF played the ball off the wall and then bounced two steps with the ball in his glove before lobbing it in to the cutoff man. I've been lucky most times in pitching out of the situation without a run scored but it just gets frustrating to see such a sense of urgency from the CPU but not from my own players.

I will try your suggestions of not maxing out the throw power. I don't think I am hammering it but I will pay more attention so it. I also haven't looked to see if there was a slider option for that issue.
Yeah, I know what you mean. My suggestions will help reduce some of it, but like I said sometimes it just can't be avoided. It's been a problem for such a long time now.

I've lost count of the number of times my LF has gotten stuck on the wall when trying to field a ball in the corner or when making a running catch on the warning track.
 
# 77 kehlis @ 05/26/14 06:38 PM
Quote:
Originally Posted by PsychoBulk
I must have a different game then because i often see the chalk in the batters box messed up.
Check it out again, degradation was happening prior to the patch but now post patch it is staying pristine all game.

I didn't notice it either until it was pointed out in that thread.
 
# 78 videobastard @ 05/26/14 07:12 PM
Quote:
Originally Posted by Boltman
Have you tried setting the fielder speed to 1 and their reaction to 10?



Sent from my GS4 using TT
Not playing on my settings, its in an online franchise. But i will try these out vs cpu to test them out.
 
# 79 kodiak @ 05/26/14 08:22 PM
I don't know if it's been mentioned or not but they need to think about giving hitters a rating for opposite field power.


Sent from my iPhone using Tapatalk
 
# 80 LewisCAVS @ 05/26/14 09:06 PM
Really enjoying the game so far but in the first 2 days of me playing I've only really noticed one issue.

For no apparent reason quite a bit of the time my infielders will take an age to throw the ball to first, I'll have full control of the ball quickly stop the meter in the green but sometimes the infielder pauses for no reason giving up an infield base hit. I never remember this being an issue on 13.
 


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