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MLB 14 The Show: Little Issues Hampering the Fun

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Old 05-26-2014, 02:36 AM   #73
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Re: MLB 14 The Show: Little Issues Hampering the Fun

I read all of these posts. There are some valid points. Some of us are pissed off at the Show and it sounds like it has been awhile. I'm a Show fan and hopefully SCEA will read this thread and work on some or all these things for next year's version....
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Old 05-26-2014, 09:54 AM   #74
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Costum camera not saving is freaking annoying. Would be so bad if the loading times wouldnt be so long. Really annoying bug
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Old 05-26-2014, 10:12 AM   #75
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Re: MLB 14 The Show: Little Issues Hampering the Fun

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Originally Posted by authentic
I think this years game is a solid effort. I have really enjoyed my time with the game so far and I have played probably close to 100 games. One of my biggest gripes is the fielding in this game and I can't believe this article didn't touch on that. I personally feel like the fielding part of the game is the worst aspect overall of this franchise. There are so many canned animations that don't look good, players have no sense of urgency. It doesn't matter if Adam Dunn is running to first or if Billy Hamilton is running to first, if it's a ball hit to the right of my shortstop, he'll still take a step back and make a weak throw. Fielders still catch almost everything which reduces weak hits and variety. This is most likely an issue with fly balls always being so high, but sometimes infielders will catch balls they have no business getting to. I wouldn't mind if they did a complete overhaul on the fielding. I don't believe it can get much worse than it is right now.
Right there with you, pal. It would be nice if the human controlled fielding would be the same as the AI. Example: ball hit along the left field line. The left fielder goes over to get it. AI fielder grabs the ball, stops and throws. Human controlled fielder grabs the ball, does not stop running until he hit the wall, stops at the wall for a second, then without any urgency lobs the ball in. Same ball hit along the right field line is a triple for the CPU hitter. It's also very frustrating to be thrown out by the SS who is standing in short left field and then watching my SS from the same area double pump before throwing. More issues like balls hit between 2nd and first and watching the AI suck them up every time but my players won't even come close in a dive to make the play.
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Old 05-26-2014, 10:36 AM   #76
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Re: MLB 14 The Show: Little Issues Hampering the Fun

I would like to see fielding improved as well. Its the same snag catches from the infielders and outfielders most of the time. Its so predictable. I wish there was more variety to fielding plays.
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Old 05-26-2014, 10:44 AM   #77
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Re: MLB 14 The Show: Little Issues Hampering the Fun

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Right there with you, pal. It would be nice if the human controlled fielding would be the same as the AI. Example: ball hit along the left field line. The left fielder goes over to get it. AI fielder grabs the ball, stops and throws. Human controlled fielder grabs the ball, does not stop running until he hit the wall, stops at the wall for a second, then without any urgency lobs the ball in. Same ball hit along the right field line is a triple for the CPU hitter. It's also very frustrating to be thrown out by the SS who is standing in short left field and then watching my SS from the same area double pump before throwing. More issues like balls hit between 2nd and first and watching the AI suck them up every time but my players won't even come close in a dive to make the play.
A lot of these "issues" can be avoided with a little finesse. If you push the L stick all the way up and hold it there until your OF gets to the ball, of course he will over run it and go right to the wall. You have to ease up on the stick as you get to the ball, and then turn your fielder back towards the infield before throwing.

Also, if the ball is hit right to the OF wall and you field it right at the wall, you'll pretty much get stuck on the wall no matter what. If the ball is moving fast enough it's best to let it bounce off the wall and come back a few feet. That way you can field it, pull the L stick back towards the infield and throw all in a much better animation.

As for double pumps, if you mash the right stick all the way, you're telling your fielder to throw the ball as hard as he can. Of course he double pumps. He has to. Again, a little finesse with the power of your throw will help a lot.

Now these steps/hints/tips, or whatever you want to call them, won't work ALL the time. Sometimes double pumps and wall hugs can't be avoided.
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Old 05-26-2014, 10:55 AM   #78
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Re: MLB 14 The Show: Little Issues Hampering the Fun

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Originally Posted by videobastard
I would like to see fielding improved as well. Its the same snag catches from the infielders and outfielders most of the time. Its so predictable. I wish there was more variety to fielding plays.
Have you tried setting the fielder speed to 1 and their reaction to 10?



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Old 05-26-2014, 05:33 PM   #79
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Re: MLB 14 The Show: Little Issues Hampering the Fun

ShaBoomer, I understand what you are saying and I have tried correcting the situation. I will let off the stick when my OF is before the spot but he still keeps on running even with me aiming the left stick toward the infield like it's a pre-loaded animation. I experience it the most on ground balls down the line.

In a game earlier today my CF played the ball off the wall and then bounced two steps with the ball in his glove before lobbing it in to the cutoff man. I've been lucky most times in pitching out of the situation without a run scored but it just gets frustrating to see such a sense of urgency from the CPU but not from my own players.

I will try your suggestions of not maxing out the throw power. I don't think I am hammering it but I will pay more attention so it. I also haven't looked to see if there was a slider option for that issue.
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Old 05-26-2014, 06:21 PM   #80
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Re: MLB 14 The Show: Little Issues Hampering the Fun

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Originally Posted by saucerset
ShaBoomer, I understand what you are saying and I have tried correcting the situation. I will let off the stick when my OF is before the spot but he still keeps on running even with me aiming the left stick toward the infield like it's a pre-loaded animation. I experience it the most on ground balls down the line.

In a game earlier today my CF played the ball off the wall and then bounced two steps with the ball in his glove before lobbing it in to the cutoff man. I've been lucky most times in pitching out of the situation without a run scored but it just gets frustrating to see such a sense of urgency from the CPU but not from my own players.

I will try your suggestions of not maxing out the throw power. I don't think I am hammering it but I will pay more attention so it. I also haven't looked to see if there was a slider option for that issue.
Yeah, I know what you mean. My suggestions will help reduce some of it, but like I said sometimes it just can't be avoided. It's been a problem for such a long time now.

I've lost count of the number of times my LF has gotten stuck on the wall when trying to field a ball in the corner or when making a running catch on the warning track.
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