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MLB 14 The Show: Little Issues Hampering the Fun


Custom Cameras Will Not Save or Work Online

The ability to create customized batting and pitching cameras is an awesome, game-changing feature, whenever it is working properly. Right now, it is not.

Custom camera angles are not saving after the MLB 14: The Show application shuts down, forcing gamers to recreate their favorite viewpoints each time they load up the game.

While this appears to be a fixable bug, there is also a major design issue, which is the inability to use your custom cameras during online games. If PlayStation 3 titles like NHL 14 can successfully run online matches with 10 different skaters using 10 different custom perspectives, then there is no good reason why a simple one-on-one matchup on the PlayStation 4 cannot do the same.
 

Choppy Frame Rate

If you're playing MLB 14 The Show with "broadcast" presentation turned on, you've likely noticed the large frame rate dips during the game's transitional cutscenes. You'd think the PlayStation 4's processor would be able to handle a close-up shot of two or three player models in the same frame, so hopefully, this is just an optimization an issue that can be resolved in a future title update.

Gamers playing the Road to the Show mode, which can suffer from a decreased frame rate during live gameplay at certain fielding positions, have no option but to wait for a patch.

For everyone else, the only current workaround is to enable "fast play" presentation, which skips past these slideshows entirely.
 



Contact Swings are Overpowered

The "contact swing" (circle button) is supposed to be a way for batters to protect the plate whenever they have two strikes and are in danger of striking out.

In MLB 14: The Show, however, contact swings have become good for much more than just fouling off pitches or blooping singles into open gaps; they are just as capable of producing towering home runs.

I can live with muscle men like Ryan Howard or Jose Bautista occasionally powering a contact swing past the fences, but it makes no sense that lightweights like Ben Revere and José Reyes are also able to hits homers with the circle button.
 



Steals Are too Easy; Pick-Offs are too Difficult

While human pitchers have access to three different types of pick-off throws, the "quick" and "casual" commands are rarely successful, especially against baserunners who have been instructed to "steal on motion" (tap L2). The "deceptive" pick-off is even less effective, as it's more likely to cause a fielding error than to catch a greedy baserunner.

Throwing a pitch-out to the catcher (L1 + X) is also ineffective against human baserunners, as the pitch-out animation is noticeably different from a normal throw, making it easy for the runner to hit the "go back" button (R1) as soon as he sees the animation begin.

Increasing pick-off success, decreasing pick-off overthrows, and making the pitch-out animation less distinguishable from a normal pitch would all help to balance MLB 14: The Show's baserunning, which currently favors the offense over the defense.
 

Community Challenges Ruined by Long Loading Times and Rigged Reward Systems

During MLB 14 The Show's opening week, lengthy loading times were hurting every game mode. Thankfully, Community Challenges are now the only area of the game that's still taking too long to load.

Walk-off scenarios that can be beaten in 10 seconds of gameplay require a full minute of loading before the game is ready for you to swing the bat. Add another 30 seconds of waiting around every time you need to retry a failed event.

Even if you can stand the constant loading, the majority of affordable events cost the same amount of stubs to enter as they reward if you win, making most challenges pointless, if your goal is to gain stubs.
 



Online Franchise Games Failing to Register

Nothing sours a night of gaming like finishing an hour-long match, only to realize that your game did not count and will not be recorded due to a server error.

The NBA 2K, Madden NFL and NCAA Football series have all dealt with similar issues in their online franchise modes, and now, MLB 14: The Show will also need to figure out what's preventing these matches from registering consistently. Otherwise, few gamers will want to waste their leisure time playing games that may or may not count.
 



Local Multiplayer Needs More Pitch Cursor Options

"Couch multiplayer" has been making a comeback in recent months, thanks to fun releases like Sportsfriends, TowerFall Ascension, Samurai Gunn and Nidhogg.

MLB 14: The Show does not belong on that list, until it includes an option to hide the pitch cursor's yellow breaking ball tick marks.

Since your friend can tell the exact type of pitch you've prepared just by looking at the yellow markers on the TV screen, the pitcher/batter duel begins to feel as if the pitcher is equipped with an empty water pistol, while the batter has a loaded RPG.

Disabling the pitch cursor entirely is the only way to keep friends guessing, but that option still leaves the pitcher at a significant disadvantage, since he cannot see where he's aiming his throws.
 

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Batting Interface Lacks a Ball Icon

Speaking of pitch cursors, MLB 14: The Show could greatly reduce the frustrations of its "zone" hitting style if there was an on-screen icon that represented the ball from the time it left the pitcher's hand to the time it crosses the plate. Presently, the ball's location only appears on screen once it's inside the catcher's mitt.

Baseball titles from Konami, SEGA, Nintendo, EA Sports, Acclaim, etc., have all offered this method of hitting, yet Sony's MLB: The Show series still does not.
 

Baserunning Controls Need a Middle Ground

Fully automated baserunning and fully manual baserunning should not be baseball gamers' only choices.

Players who have experienced Konami's Pro Yakyuu Spirits and Power Pros series know what an excellent alternative the "lead baserunner only" control scheme can be.

When commanding only the lead baserunner, you still get that feeling of being in charge, without having to micro-managing two to four players at once using complicated button inputs.

Additionally, this option could become the default online baserunning method for MLB 14: The Show, providing a nice balance between total computer control and total user control.


MLB 14 The Show Videos
Member Comments
# 41 ELDoro @ 05/23/14 12:29 PM
The Show could learn greatly from Pro Yakyuu Spirits, especially in the bunting controls. They got it right.
 
# 42 GlennN @ 05/23/14 12:54 PM
Am I the only one incredibly annoyed with the minimal stat/award tracking of players? Why play franchise mode if you can't follow the careers of guys who have been in the league for years. To me, a baseball game (more than any sport) needs to have solid tracking of the career stats.
 
# 43 NAFBUC @ 05/23/14 01:37 PM
Quote:
Originally Posted by GlennN
Am I the only one incredibly annoyed with the minimal stat/award tracking of players? Why play franchise mode if you can't follow the careers of guys who have been in the league for years. To me, a baseball game (more than any sport) needs to have solid tracking of the career stats.
No, you are not the only one, I am just getting tired of bringing it up, sounding like a dusty record, repeating over and over. It has also been mentioned that stats are not a priority for the SCEA team.
 
# 44 Boltman @ 05/23/14 01:41 PM
Quote:
Originally Posted by GlennN
Am I the only one incredibly annoyed with the minimal stat/award tracking of players? Why play franchise mode if you can't follow the careers of guys who have been in the league for years. To me, a baseball game (more than any sport) needs to have solid tracking of the career stats.
Statistical tracking should be a cornerstone for any baseball game.



Sent from my GS4 using TT
 
# 45 Aensland @ 05/23/14 03:08 PM
Back on the topic of opposite field home runs, that's one area the High Heat baseball games executed well. You could adjust player attributes to make them go from a completely pull hitter to mostly opposite field hits.
 
# 46 jwilphl @ 05/23/14 04:01 PM
Some of the little things I've noticed:

1. Pitchers throw to first a lot. This is coming from someone who isn't particularly adept at stealing, either. I'm talking about RttS, of course, but if I'm on first (even 2nd sometimes), I've been checked excessively for someone with 2 career steals. I've had pitchers throw 10 in a row to first, most of the time with just a one-step lead (sometimes with no extra lead at all). I generally don't take two-step leads. I've wondered if this penalizes the pitcher at all, either by increasing their fatigue (reducing stamina) or reducing their confidence. If nothing else, it should certainly play on their psyche.

2. Checked swings have already been mentioned. I have decent plate disciple and vision, but balls with a check swing get called for strikes a lot, most of the time without a gratuitous check down to first. Of course I'm talking about balls out of the zone, as those in the zone would be strikes regardless. I also find it hard to check-swing in the first place. Even barely tapping the button, my batter flails his bat through the zone like a lumberjack chopping down a tree, but this could be caused by a number of factors I'm unaware of.

3. Weird graphical glitches that occur, including collision issues and players "sliding" around the field. I have a feeling these issues may never go away completely from sports games, but they remain a bit of a nuisance.

4. Crowd noise has also been mentioned. I'm in my home park and hit a home run, but the crowd doesn't seem all that enthused by it. Plus in RttS, there is a weird delay after you smack a homer between the actual hit and the stadium's realization that you have, in fact, hit a home run. It gets oddly quiet until you either hit X or round the bases.
 
# 47 dalger21 @ 05/23/14 04:27 PM
The last two years have greatly disappointed me. Such a shame.
 
# 48 BA2929 @ 05/23/14 04:46 PM
My biggest issue is the baserunning. It's so easy to control each individual runner in other franchises but it seems overly difficult in this game. It should be as simple as two button presses to move one guy and one click to move everyone.


Quote:
Originally Posted by dalger21
The last two years have greatly disappointed me. Such a shame.
Go play MLB 2k for a few years then come back to this.

You won't think this way anymore.

You guys have been spoiled by greatness, I'm afraid.
 
# 49 heater26_99 @ 05/23/14 04:48 PM
Quote:
Originally Posted by BA2929
My biggest issue is the baserunning. It's so easy to control each individual runner in other franchises but it seems overly difficult in this game. It should be as simple as two button presses to move one guy and one click to move everyone.




Go play MLB 2k for a few years then come back to this.

You won't think this way anymore.

You guys have been spoiled by greatness, I'm afraid.
I agree, yes minor (to us) improvements but the game is still leaps and bounds above its predecessors.

Is it possible we will see a baserunning patch on easier runner control?
 
# 50 BA2929 @ 05/23/14 04:54 PM
Quote:
Originally Posted by heater26_99
Is it possible we will see a baserunning patch on easier runner control?
I hope so. Fix that and I'll be quite happy. I can't even figure out how to steal with only one player when I have guys on 1st/3rd despite numerous people telling me how and reading the manual 10 times.

I have to think too much to run with guys right now, wasting precious time, and using the left analog stick to select players just doesn't seem intuitive to me. I honestly don't know why this switch to using the analog sticks to control EVERYTHING has been so popular lately. There are 12 other buttons to use if you count the 4 digital pad directions. Let me use those.
 
# 51 ShaBoomer @ 05/23/14 05:01 PM
Quote:
Originally Posted by BA2929
I hope so. Fix that and I'll be quite happy. I can't even figure out how to steal with only one player when I have guys on 1st/3rd despite numerous people telling me how and reading the manual 10 times.

I have to think too much to run with guys right now, wasting precious time, and using the left analog stick to select players just doesn't seem intuitive to me. I honestly don't know why this switch to using the analog sticks to control EVERYTHING has been so popular lately. There are 12 other buttons to use if you count the 4 digital pad directions. Let me use those.
You can use the buttons, that's what Classic base running controls are.

I find the use L stick (no longer analog) is much easier. You flick towards the runner you want to control, and hit the base button you want him to go to. If you want to advance/retreat all runners, L1 or R1 respectively.

To steal individually, you hold the L stick in the direction of the base the runner is on, and press L2 to queue a steal. If you want him to go manually, you hold L2 until it vibrates and then release. The runner goes as soon as you let go of L2.

It can be a lot to wrap your head around for the first few games, but I find the default controls much more intuitive than the classic controls.
 
# 52 @legendm0de @ 05/23/14 05:22 PM
I actually like the new stricter umps on the check swing, it makes me ease off of that analog swing even more unless I'm dead sure about swinging. I feel like it's a fair check swing system currently but I can definitely see it being an issue for button offense.

Related to statistics mention earlier, I wish injuries and DL stints were kept track of. So when signing a free agent, I will not know of any significant injuries (like if he's had shoulder surgery?). It's kind of significant.

I also disagree a little bit with stats needed for multiple years prior to the current season. Most mlb careers don't even last that long, career numbers suffice for me. But I do care about detailed tracking of "in-franchise" stat tracking.
 
# 53 ShaBoomer @ 05/23/14 05:32 PM
Quote:
Originally Posted by @legendm0de

Related to statistics mention earlier, I wish injuries and DL stints were kept track of. So when signing a free agent, I will not know of any significant injuries (like if he's had shoulder surgery?). It's kind of significant.
I agree that it's significant in real life, but injuries have no future impact in the game. Not even directly after the player returns. So when the offseason comes, it's as if no player was ever injured.

There's likely no room in the game for it, but I would love to see injuries overhauled. Make injuries have an impact on the player, over the course of the current season and their career. If a pitcher has TJ (would need to be added to the game in itself), he should lose some stats for the first year after returning.

If a player breaks a leg/ankle, they should lose some speed. How many players come back instantly at 100%? Back injuries should have an impact on durability/stamina, as in real life. Etc, etc, etc...
 
# 54 @legendm0de @ 05/23/14 05:42 PM
Yea, they would have to overhaul an entire injury system into the game because it's really non-existent. There are still not even rehab assignments yet, I'm confident this is something they are working on though.
 
# 55 DGuinta1 @ 05/23/14 05:59 PM
I want unclean batters boxes. Chalk is always perfect during game play.
 
# 56 authentic @ 05/23/14 06:10 PM
I think this years game is a solid effort. I have really enjoyed my time with the game so far and I have played probably close to 100 games. One of my biggest gripes is the fielding in this game and I can't believe this article didn't touch on that. I personally feel like the fielding part of the game is the worst aspect overall of this franchise. There are so many canned animations that don't look good, players have no sense of urgency. It doesn't matter if Adam Dunn is running to first or if Billy Hamilton is running to first, if it's a ball hit to the right of my shortstop, he'll still take a step back and make a weak throw. Fielders still catch almost everything which reduces weak hits and variety. This is most likely an issue with fly balls always being so high, but sometimes infielders will catch balls they have no business getting to. I wouldn't mind if they did a complete overhaul on the fielding. I don't believe it can get much worse than it is right now.
 
# 57 @legendm0de @ 05/23/14 06:25 PM
I also wish it wasn't so easy to sign young arbitration aged players to pretty tame contracts based on the way other players have reported being able to do. I saw Julio Tehran last night with a 5 year, 1.1M a season contract. Perhaps I am dead wrong, but I don't know if that is nearly accurate. However, in real life, there was a big fuss last year when Mike Trout had to sign a 1 YR/ 1 M contract with Anaheim, but now they have given him a much more realistic deal, so they only got away with doing that to him for one season.

I really don't know what exactly is the correct way these contracts are supposed to be, but I wish it was a little bit more competitive to agree with a young "star player". I know that in real life, George Springer has already rejected 1 or 2 contracts offered by the Astros so I wish the process was a more competitive one. And this would mean the need for unlocking the contract revision period only being limited to the offseason. Negotiations can be done where, the agent says to us no more negotiation until the season is over or something, but don't lock us out of it entirely. Hopefully whatever issue with the arbitration contracts can be patched and then worked on more completely for the new game.
 
# 58 coolkev21 @ 05/23/14 06:44 PM
aside from the online franchise and contact swing issue...

all the rest are very little things.

good read though. thanks man
 
# 59 teebee @ 05/24/14 05:46 PM
Ball icon? While hitting??

What/?!
 
# 60 tmoney51691 @ 05/24/14 05:46 PM
All I know is I'm having a blast, and that's all that really matters.
 


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