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65 Days Later: The State of NBA 2K14

Gameplay

The strongest aspect of NBA 2K14, next to its graphics, is its gameplay. While the jump from PlayStation 3 to PlayStation 4 may not have improved the series' on-court behavior as significantly as fans were anticipating, few impactful flaws in the gameplay exist in the current product. The brilliant post-up system contains more moves than a bowl of Jell-O. The retooled pick-and-roll mechanic offers so many different possibilities and variable outcomes that you can literally run it every trip down the court and never become bored.

But here are some select on-court areas where NBA 2K14 leaves gamers wanting more:


  • AI defenders overhelp, abandoning their man in situations where they should be staying home.
  • Shooting percentages are way too high; jump shots are too easy to make.
  • Too many guards are taking and making running floaters.
  • Too many post players are taking and making spinning baseline fadeaways.
  • Fouls lead to too many missed shots and too few “and-ones.”
  • Players' movement and dribbling animations remain marred by sliding and warping.
  • Defenders' hands regularly clip through the ball instead of knocking it loose.
  • The Point of Emphasis system is not an acceptable substitute for individual defensive assignments.
  • Passes lack crispness, often moving too slowly and floating in the air for too long.
  • The court size feels too small when compared to the players' proportions and their movement speed.
  • Fatigue levels are not shown when making on-the-fly substitutions.

It's a small list of faults, compared to most sports games, which shows how strong of a product NBA 2K14 could be, were it not for the game's questionable design decisions and poor online performance.
 


The Park

After two straight weeks of server downtime, The Park finally reopened on Jan. 5. The mode's random disconnections, horrendous input lag and unfriendly design still persist.

Actually completing a Park game remains difficult, as disconnections are prone to happen before, during and after matches. Of the few games that do finish without interruption, all of them contain lag so bad that the experience is like watching Nightcrawler hoop it up with Silver Samurai.

The lack of team uniforms and prevalence of the default green and grey attire make it extremely difficult to distinguish opponents from teammates. A simple shirts-versus-skins setup could easily fix these visibility issues, but it is unlikely that will ever happen, because then, Visual Concepts would not be able to sell "tops" to people for thousands of VC points.

The Park is further gimped by its reduced court dimensions, which are far too tiny for 10 players to fit into. Five-on-five games are a complete logjam, with players constantly bumping into each other, and no room for any sort of strategy.

Even during full-court 3-on-3 games, which seem to be the best overall option, the blacktop's decreased width makes it possible for defenders to sit in the lane, halfway between their man and the ball, effectively guarding two people at once.

With so many 99 overall players, finding a fair matchup can be difficult if you have not spent real money on virtual currency or grinded out multiple seasons in the offline My Player story. Despite completing the first year of My Player and using every locker code that's been released to improve my avatar's attributes, his 85 overall rating just isn't enough to stay competitive in most match-ups.

Since the mode is already smart enough to detect and display players' overall ratings on the initial loading screen, it's odd that the matchmaking was not programmed to fill each Park with similarly rated players. If it were designed that way, all the 90-rated superstars could face each other, and all the people who haven't devoted their life -- or credit card -- to The Park would no longer have to wait around searching for a fair game.

Lastly, it makes no sense that players cannot catch alley-oop passes in Park games unless they have first completed an alley-oop to themselves in an offline My Player game.




My Team

Another mode suffering from server instability, My Team, recently came back online Jan. 10 and has remained stable since then.

However, even when the mode is functioning as intended, My Team offers very little incentive to play when it so blatantly disrespects the player's time and his $60 game purchase.

Building a competitive team is a frustratingly slow and tedious process, unless you are willing to unload virtual currency or pull out a credit card.

Fans of EA Sports' Ultimate Team will immediately raise their eyebrows once they discover that NBA 2K14's best card packs, which range from 27,000 My Team points (silver pack) to 45,000 My Team points (gold pack), contain just one actual player.

Just how badly is Visual Concepts shortchanging consumers? A gold premium pack in NBA Live 14, for comparison, contains four to five players. A regular gold pack, which is often awarded just for completing game challenges, offers at least two to three players.

One player per My Team pack is simply unacceptable, especially considering the amount of time it takes to afford one. A skilled gamer can bank around 6,000 to 7,000 points from a single Domination event, which means it takes, at minimum, seven 40-minute games (4 and a half hours) just to add 1 potentially good player to your lineup.

I say "potentially good," because gold packs offer no guarantee of landing a worthwhile player. You could pull a slow, over-the-hill Kevin Garnett. Or worse, you could receive a second copy of a player you already own.

Since there is no marketplace where players can buy or sell individual cards from each other, NBA 2K14 forces gamers to immediately discard all duplicate items in exchange for a disproportionate amount of My Team points.

For example, a person lucky enough to see a second LeBron James card, arguably the best player in the game, would get back just 12,000 of the card's 45,000 cost.




While it is possible to earn bonus silver and gold players from Domination games, doing so requires a “three-star performance.” The requirements for achieving three stars are unclear and seemingly arbitrary. In 15 Domination games, I have earned just 5 three-star ratings. One of those three-star awards, shockingly, came from a game where I recorded just 61 points (in 6-minute quarters) and lost by 15. Conversely, in a game where I scored 75 points and won by 20, I somehow received the dreaded two-star rating. I say “dreaded,” because two stars will net you junk cards like logos, courts and uniforms instead of an actual player. Of course, even in the games where you inexplicably earn a three-star rating, you will still receive a lot more duplicate cards and Jason Maxiell-quality cards than players who can fulfill a role on a competitive team.

The overall quality of NBA 2K14's My Team can be summed up by its multiplayer experience, which primarily consists of users idling in the pause screen, waiting for their pause timer to run out. The reason? Players can earn more points by pause-forfeiting their way through games than they can earn by playing the mode normally.

Online Head to Head

Going against the Heat and Thunder repeatedly, with input delay that is worse than playing NBA Jam through an XBAND modem, is simply no fun.

Online Leagues

Two weekends ago, for the first time since NBA 2K14 launched, the Online League screen finally booted up for me without crashing back to the main menu. Though it is now possible to log in to the mode and start a league, many gamers are still unable to play their league games due to server errors.

Even if online league were working, the lack of gameplay sliders, difficulty options or even adjustable quarter lengths would still make this mode unappealing to most players.

Blacktop

These rooftop games of "21" would make for an entertaining local multiplayer mode, if the NBA's best players were not locked behind a VC paywall.
 


My Career

It's been just over a month since Operation Sports published an extensive analysis of the revamped My Player mode, and little has changed since our December deep dive.

Gameday accessories have been fixed, crashes and log-in issues have improved, though they continue for some users.

My Career is unquestionably the most innovative mode in NBA 2K14, and when working, it's arguably the most fun. Creating a virtual persona and guiding him through an NBA season produces many exciting moments, both on and off the court.

My GM

Unless your idea of a fun offline franchise experience involves a fantasy draft, there is currently little reason to play My GM. Overactive trade logic causes computer-controlled teams to swap players faster than Wilt Chamberlain swapped girlfriends.

Numerous bugs and glitches drag down the experience even further. As with My Career, dashboard crashes and log-in problems continue to affect some users. Save files will randomly get corrupted for no reason. Injured players can get permanently stuck on the disabled list, never to return.




Contract negations with upcoming free agents had been impossible to offer, until a recent workaround was discovered. Even then, many players will still hold out for outrageous sums, such as asking $16 million for a "6th man" role.

The fatal mistake that leaves My GM buried six feet deep is a glitch that prevents gamers from advancing to the next round of the playoffs. Imagine playing through all 82 games, reaching the culminating moment of a season, then being unable to capture a championship, because the schedule can't advance.

NBA 2K14's fourth title update, which was submitted on Jan. 16, claims that it will eliminate the playoff advance glitch and resolve all contract negotiation issues. But as NBA 2K14's third patch proved, title updates often break just as many, if not more, things than they fix.

Final Thoughts

In its current state, the experience NBA 2K14 provides is not worth a $60 purchase.

The online modes, though more stable now than at any time in the past two months, remain riddled with lag.

Of the three major offline experiences (My GM, My Career, My Team), only My Career offers any degree of fun.

Many, many things have to go horribly wrong for a product that looks as good and plays as well as NBA 2K14 to still leave a predominantly negative impression on gamers' minds.

The consumer loyalty and good will that Visual Concepts has gradually built, beginning with NBA 2K (Sega Dreamcast) and running all the way up to NBA 2K13 (PlayStation 3), has not been destroyed. But it has certainly been damaged.

NBA 2K15 will now require a much longer and significantly more detailed pre-release campaign than NBA 2K14, just to prove to sports gamers that Take-Two Interactive and Visual Concepts have not simply learned from, but also fixed, their mistakes.


Member Comments
# 21 Turbo Lax 33 @ 01/20/14 07:44 PM
Sold mine back for $30. So i lost $35 and heres what i got.

20 games into a season after 2 months. I paid $1.75 per game. This doesn't take into account all the times i couldn't play because their server was down. Or the frustration and fear that my season may corrupt and i lose everything.

This product was completely unacceptable and i for one will hesitate before buying this product ever again. That doesn't mean i won't but it won't be on release day and it most certainly won't be before reviews are in and forums are scoured to find out if some of these issues plague future releases.

I certainly hope some heads roll at 2K. Whomever decided that VC was necessary for every aspect of the game and that an internet connection be required to play the most basic modes ought to be fired if they haven't already.
 
# 22 VDusen04 @ 01/20/14 07:52 PM
Quote:
Originally Posted by Turbo Lax 33
This doesn't take into account all the times i couldn't play because their server was down. Or the frustration and fear that my season may corrupt and i lose everything.
I think this aspect is worth echoing. Aside from functionality issues, the fear of functionality issues is also a huge bummer when it comes to required internet connections. Having an offline mode connected online causes me to create a lot of mental separation (and thus, become less immersed) in my gaming so if my file happens to become corrupted, or a given game doesn't save because of a sudden small internet hiccup, I won't feel as frustrated with losing my work.

The consequence of this is I feel less moved to play the game in the first place, as a part of me thinks, "Meh, what's the point, there's a good chance I'm just going to lose my progress anyhow."
 
# 23 bamalam @ 01/20/14 07:54 PM
Quote:
Originally Posted by VDusen04
I'm wondering if 2K is too deep in their direction to make a significant change. Or I'm wondering if they're in panic mode right now, trying to find a way to adequately back-pedal and restructure their off-court product back toward something that resembles real life, fun, and customization, all in time for 2K15's October release.
lol, they are way deep in something of their own making-

will be interesting to see what they do.
 
# 24 kadzier @ 01/20/14 08:15 PM
article fails to mention how My Career got saturated with VC too, but the point was already well made
 
# 25 kevmasood @ 01/20/14 09:36 PM
Great Article, That being said, The Bro who wrote this, touch on all aspects of Nxt Gen NBA2k14, mostly all the modes in current gen, @2k took out of NXT GEN, which doesn't make sence!!!!!!
1. Took out ONLINE ASSOCIATION MODE
2. TOOK OUT PRACTICE PLAY MODE, with NO EXCUSE.
3. IS in REFUSAL to put back the Original CREW, with no EXCUSE, bring modes in to resemble Crew;
4. Roster makers, is hurting cuz, @2k dont like they game to be tinker with, took real editing, cap, to play the game to our likeing , to ROSTERS, which is wrong.
5. VC is all over the game, is destroying the product that we LOVE.
6.ROSTERS tied to the SERVERS , which is a VERY BAD IDEAL,
7.ALL THE BUGS, in the game, GAME FREEZES, MyCarreerMODE, MYGM MODE, ONLY @2k care about is MYTEAM, cuz it is pouring in MONEY VC
The MODES they took out, with no real excuse, is unecceptable.
8. SOME of Us or all of us, had to re install the game, PURE NONSENCE
9. THE PARKS, is a joke, half of the time, your waiting almost 30 minutes, to play, trying to replace CREW, GOOD CONCEPT, NO real PLANNING to make the mode correctly
10.Like the O'JAYS would say, "GIVE THE PPL WANT THEY WANT' @2K
11. Put everything back in the GAME for #NBA2K15 FOR THE COMMUNITY.
12. and LAST, You call this game SIMULATION, but it is turning to a RPG game that is SCRIPT, to BLEED MONEY out of the COMMUNITY for VC, its all NEGATIVE, cuz #NBA LIVE can't COMPETE, BUT ONE DAY, THEY WILL

BIG KEV, follow on TWITTER, @Kevmasood2k ADVOCATE for the #SIMNATION
will not give up, til game is SATISFACTORY to the COMMUNITY, and the #SIM COMMUNITY
 
# 26 junot19 @ 01/20/14 10:17 PM
Quote:
Originally Posted by kadzier
article fails to mention how My Career got saturated with VC too, but the point was already well made
Usually, developers that make games that are steeped in this many microtransactions have the DECENCY to make them Free-To-Play.....
 
# 27 doctorhay53 @ 01/20/14 10:17 PM
Kudos for stepping up and writing an article that points out just how horribly not-fun this game is for most people.

I keep trying to get into my MyGM save, but I'm a month into the first season and honestly I just have no desire at all to continue playing. I have had such a bad experience with this game and with 2K's handling of everything that I just don't see any way at all to immerse myself into the experience the way I do with sports games each year.
 
# 28 DaReapa @ 01/20/14 11:12 PM
I echo others here when I say FANTASTIC write up. But sadly, as it has been for the past 5 years, this will just fall on death ears in the VC/2K offices. Despite the myriad of problems, the game will continue to sell and VC will have no incentive to address the issues we've been screaming about for years now.

Because of a number of the issues mentioned, I skipped 2K13 and was on the verge of doing the same for '14 until I GameFly'd the current gen version and saw how much more polished it was than any other game of the series since 2K8. By this I figured they were finally on the path to improvement, and given that I was already in the process of getting a PS4, I thought that the next gen version could do no wrong - potentially having even more improved gameplay quality at best, having on-par-with-current gen gameplay quality at worst.

Instead, upon getting the next gen version, I was treated to perhaps my biggest personal disappointment in gaming this side of GTA4 (oddly enough, another Take Two product). And for the cherry on top, I later discover that the SP has been tied to online connectivity, bringing along with it every server issue conceivable. Brilliant VC, ....just brilliant.

Suffice to say, this will be my last NBA 2K purchase until some significantly convincing improvement has taken place with this franchise. Until then, I'll be watching out for worthy (and hopeful) competition to tide me over for my bball fix.
 
# 29 DaReapa @ 01/20/14 11:20 PM
Quote:
Originally Posted by jethrotull
I wonder what a reviewer would give the game now aware that VC was going to be incorporated into every facet of the game. I find it to be a joke that NBA 2k14 has taken the ball with micro transactions and completely killed the opening next gen release. I was a completely satisfied customer since they brought me back to an NBA game in 2K11, it helps that they had classic teams, that's what got me. I enjoyed them for the last 4 years only to be let down by the current PS4 release. Until they patch in Association mode, create a player, create a shoe and local HD saves, i won't be a satisfied customer. REMOVE VC in MYGM and create a shoe. We got these features for free, use VC to offer us more classic teams and for MyPlayer. In this current state this game is a slap in the face
I've been seeing late-comer reviews for 2K14 recently on N4G, and believe it or not, despite the highly publicized issues and complaints, the game is still receiving scores in the range of 4 to 4.5/5. It may be safe to assume that these "reviewers" are casual gamers who are more into twitch shooters and the like, and may just be piggy backing off launch day reviews without giving the game a thorough assessment.
 
# 30 Philstat @ 01/20/14 11:35 PM
This game absolutely sucks this year, VC down your throat, online rosters and limited options - never again for me. I've blindly bought this game ever year since it came out for the Dreamcast, done - I'm out.
 
# 31 Smirkin Dirk @ 01/21/14 03:10 AM
Hang on...I want to know what these re-tooled pick and roll mechanics and post game is?

They arent any different to 2k13, unless Im mistaken.
 
# 32 morpheus2480 @ 01/21/14 04:15 AM
Maybe the reason they are sucking us dry via VC transactions is because they are using that money to upgrade their ****ty servers for 2k15?



I mean... the amount of lag one has to endure while playing a ranked online head to head match is insane... Especially for us who live outside the US.

I have a 200 MB fiber connection and still suffer from horrendous lag and server issues.
 
# 33 iker30 @ 01/21/14 05:34 AM
Quote:
Originally Posted by morpheus2480
Maybe the reason they are sucking us dry via VC transactions is because they are using that money to upgrade their ****ty servers for 2k15?



I mean... the amount of lag one has to endure while playing a ranked online head to head match is insane... Especially for us who live outside the US.

I have a 200 MB fiber connection and still suffer from horrendous lag and server issues.
They were selling huge amounts of expensive copies. I think this cover the expenses for a working server easily. VC is all about getting more and more money, year after year 2k gets greedier. And honestly I don't even think less customers for 2k15 would hurt 2k that much.
 
# 34 Gramps91 @ 01/21/14 06:21 AM
Quote:
Originally Posted by kevmasood
Great Article, That being said, The Bro who wrote this, touch on all aspects of Nxt Gen NBA2k14, mostly all the modes in current gen, @2k took out of NXT GEN, which doesn't make sence!!!!!!
1. Took out ONLINE ASSOCIATION MODE
2. TOOK OUT PRACTICE PLAY MODE, with NO EXCUSE.
3. IS in REFUSAL to put back the Original CREW, with no EXCUSE, bring modes in to resemble Crew;
4. Roster makers, is hurting cuz, @2k dont like they game to be tinker with, took real editing, cap, to play the game to our likeing , to ROSTERS, which is wrong.
5. VC is all over the game, is destroying the product that we LOVE.
6.ROSTERS tied to the SERVERS , which is a VERY BAD IDEAL,
7.ALL THE BUGS, in the game, GAME FREEZES, MyCarreerMODE, MYGM MODE, ONLY @2k care about is MYTEAM, cuz it is pouring in MONEY VC
The MODES they took out, with no real excuse, is unecceptable.
8. SOME of Us or all of us, had to re install the game, PURE NONSENCE
9. THE PARKS, is a joke, half of the time, your waiting almost 30 minutes, to play, trying to replace CREW, GOOD CONCEPT, NO real PLANNING to make the mode correctly
10.Like the O'JAYS would say, "GIVE THE PPL WANT THEY WANT' @2K
11. Put everything back in the GAME for #NBA2K15 FOR THE COMMUNITY.
12. and LAST, You call this game SIMULATION, but it is turning to a RPG game that is SCRIPT, to BLEED MONEY out of the COMMUNITY for VC, its all NEGATIVE, cuz #NBA LIVE can't COMPETE, BUT ONE DAY, THEY WILL

BIG KEV, follow on TWITTER, @Kevmasood2k ADVOCATE for the #SIMNATION
will not give up, til game is SATISFACTORY to the COMMUNITY, and the #SIM COMMUNITY
They also took CPU vs CPU out of GM Mode. A BIG No No in my book.
 
# 35 myownsun @ 01/21/14 06:33 AM
Damn that was a hell of an article, Thanks for the heads up.
 
# 36 Smirkin Dirk @ 01/21/14 06:36 AM
Quote:
Originally Posted by myownsun
Damn that was a hell of an article, Thanks for the heads up.
True, although Im not sure why he claimed the post game and pick and role were re-done. They werent.
 
# 37 DoubleP @ 01/21/14 10:16 AM
Do we have any idea of when a patch will come out ?
 
# 38 RumbleCard @ 01/21/14 10:53 AM
Quote:
Originally Posted by DoubleP
Do we have any idea of when a patch will come out ?
Approx 10-14 days from the 16th. But no hard date.
 
# 39 DIESEL @ 01/21/14 12:38 PM
Quote:
Originally Posted by NZ Buccaneer
Another thing I've found very frustrating:

their PR department is so slow to admit to any issues - a friend and I have wasted about 2 hours trying to play h2h games, and join the same park with 0 success

It would be much nicer if 2k actually gave us a list of issues and what ones are being addressed in the next patch, instead of us doing the equivalent of banging our head into a brick wall
This by far has been the most disappointing aspect of this launch to me. The PR department has been abysmal.

I can accept the fact that you're in over your head with the new technology. It happens. But to go underground and leave your loyal customers hanging in the wind is unacceptable.

To throw away all of the goodwill that you built up over the years is just bad business.
 
# 40 OkayC @ 01/21/14 02:06 PM
Quote:
Originally Posted by 32
Nice write up Jayson. These issues below are the MAIN reason I've only played a handful of games.

AI defenders overhelp, abandoning their man in situations where they should be staying home.
Shooting percentages are way too high; jump shots are too easy to make.
Too many guards are taking and making running floaters.
Too many post players are taking and making spinning baseline fadeaways.
Players' movement and dribbling animations remain marred by sliding and warping.
Defenders' hands regularly clip through the ball instead of knocking it loose.
The Point of Emphasis system is not an acceptable substitute for individual defensive assignments.
The court size feels too small when compared to the players' proportions and their movement speed.

IMO, 2k14 is the hot girl who keeps cheating on you, but keep taking her back cause she's a 10. Watching replays sickens me to the point I just start taking snap shots of the game because it's so good looking.
Whats funny is that these are all issues from 2k13. Even funnier is that 2k claimed to have fixed most of them. Lol, and some wondered why i skipped 2k this year.
 


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