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Madden NFL 13: Demo Impressions Roundtable

Jayson Young: Like NCAA Football 13, the Madden NFL 13 demo is plagued with longstanding issues such as outdated line play, questionable AI decisions, unrealistic player movement, suction blocking, etc. Above all, it's these legacy issues that make the Madden NFL 13 demo feel stale and unexciting.

That said, the Infinity Engine does feature some legitimately cool additions like incidental player collisions. I love how players can now get tripped up and go into a stumble animation if they don't watch where they're running.

Unfortunately, for every collision that looks great, there are others that play out like a slapstick comedy routine from The Three Stooges. Barely touching the back of an offensive lineman can cause the ball-carrier to spin off five yards in the opposite direction. Some of the new tackling animations are so over-the-top and high-flying they look like they belong on Monday Night Raw, not Monday Night Football. The post-whistle pileups the Infinity Engine creates are equally ugly, featuring lots of body clipping and limb twitching, which shouldn't be acceptable in 2012. Even the reworked tackling sound effects are overdone, sounding more like a canon shot than two human bodies colliding.

Presentation-wise, Phil Simms' and Jim Nantz's announcing is tolerable, though a bit long-winded. However, many of the same announcing errors from Madden NFL 12 are still in Madden NFL 13. For example, my defense surrendered a first down while playing a Tampa 2 zone, then Phil Simms delivered a diatribe on how stupid I was for playing man-to-man coverage. Cris Collinsworth had the same problem distinguishing between man and zone coverages when he was commentating in Madden NFL 12. On another play, I was able to overcome the terrible blocking AI en route to an 18-yard gain up the sideline, only to be scolded by Phil Simms for not following my (nonexistent) running lanes.

In short, there is nothing in this free demo that has me excited to keep playing it, let alone pay $60 for the full game when it arrives in stores. For every good change the Madden NFL 13 team has made, there are a dozen other generation-long issues or newly introduced quirks that ultimately sack Madden NFL 13's fun factor in the backfield for a loss.


This is still Madden, which means a lot of the same old quirky issues are alive and well.

Chris Sanner:  As the reviewer for NCAA Football 13, I was pretty rough on EA football as a whole. Legacy issues mar both franchises, and at the very least, it appeared Madden NFL 13 was on the path towards really fixing a lot of what ailed the series. I don't think I had unrealistic expectations coming into my time with the Madden NFL 13 demo, I truly felt the game would feel a step up from NCAA Football 13 at the very least with the new physics engine.

With that in mind, I truly think that we're seeing another Madden with quirky legacy issues that just won't go away, but that still plays a good game of classic Madden football -- the question you have to ask yourself is if you like that brand of football or not? The new collision system is better than the old one I think, but there are a few small quirks and problems with it that Jayson described above. Another thing many won't be able to look past is that this game, for all intents and purposes, is still Madden.

So expect the same old issues to crop up, the same feel, all of that. Madden NFL 13 is an evolutionary title, not a revolution.

Sticking to a similar formula means a lot of the same issues you are used to, with new ones from the infinity engine mixed in, will be present in this year's Madden. So basically, if you were expecting a game-changing year from the Madden franchise -- one where quality magically skipped ahead dramatically by a huge margin -- you are probably in for a major disappointment.

For the rest of us, I don't think Madden is going to be a bad or even average game -- I think it's a solid to good title from what I'm seeing to be sure. But I think reeling in expectations somewhat is a prudent thing to do if you were expecting a completely different game.  From what I've heard from guys who have played the full version, Madden is a good and solid title. From my own observations via the demo, Madden NFL 13 is that type of a game, which means Madden won't be winning game of the year awards this year. The demo's gameplay ensures us of that probability


The Infinity Engine has some cool moments to be sure, but also some first gen quirks.

Caley Roark: I mostly agree with Jayson; while the Infinity Engine enables some neat moments, this demo generally feels like the same old Madden.

I suppose, in some ways, that is a testament to the integration of a new physics engine. It could have been way overdone, both to emphasize the newness of the engine and to grab the user's attention. Instead, we get finely tuned (for the most part) implementation, with only the occasional oddities. I haven't seen some of the more flagrant issues Jayson has up to this point.

However, the animations leading up to and after tackles seems like things we've seen before. There are still too few penalties, and line play doesn't seem changed at all. I like some of the new presentation elements, but I wonder how long it will be until the new guys seem as repetitive as the old ones?

In all, color me underwhelmed. That doesn't mean I think this demo represents a bad game. I've had fun over the past few years with Madden, and I like what's been added. I am most excited for the Connected Careers mode; unfortunately that's not something I can judge from this demo.

It's just that, as a whole, the demo didn't blow me away.


Simms and Nantz aren't a huge step up from last year's broadcast team.

Keni Glover: I've been out of the Madden loop for the last two years so I guess I fall into the "casual" category when it comes to the Madden franchise. The thought bubble near my head when I play Madden demos year after year reads something like "Is this this the year that I will actually have a reason to spend $60 on this game?"

Well after playing the demo, I think I'll be sitting on the sidelines for yet another season.

From the outset, the presentation of the game is sharp. Introductions and overlays are clean and resemble a live TV broadcast. The virtual Jim Nantz and Phil Simms look good and add a nice little touch in that regard. Their commentary also seems well done and fluid. I do however wonder how repetitive the commentary will be in the retail game, as I already heard some repeated lines in the demo.

The animations were the first thing that struck me when play began. Players seemed to glide down the feild, as it appears that foot planting is very minimal if present at all. I also didn't notice any sense of momentum when changing directions. The highlight of the gameplay is the new infinity engine which allows for some nice looking tackles and collisions. The drawback however is the ragdoll-effect the system tends to allow for, often leaving player bodies contorted in very unnatural positions.

In general, the gameplay felt quite familiar to what one might expect from a Madden game. I resisted the urge to drop back 10 feet for a pass though I didn't feel particularly safe in the pocket. Once again, blocking in the pocket does not seem genuine and my offensive linemen played the matador in some cases. At times however, the line did provide me a few precious moments to allow my recievers to make a cut on their route. Run blocking has never appealed to me in Madden and it didn't seem too much better in my time with the demo. I never felt the ability to really follow a blocker through a hole up the middle was represented well in any Madden I've played, this one included.

Interceptions felt a little less cheap and it felt good to thread the needle with a perfectly placed Eli Manning bullet pass. Passing physics did feel slightly better however.

Overall the demo was fun in spots, but generally did not provide a compelling enough experience for me to want to spend much time with it. I don't see myself dropping coin on Madden this year, at least not based off of the demo.

 

What do you think? Is Madden a buy or no buy after playing the demo?


Member Comments
# 141 Tide_Fan @ 08/19/12 08:30 AM
Good points. Personally for me i think i was expecting to much with all the hype of a new engine being released, sadly this game did not do anything for me that 2012 didn't already do. I was gonna trade in NCAA 13 for this but will definitely keep my college game going after trying this weak demo. I was NOT blown away like i thought i would be, oh well /shrugs.
 
# 142 LBzrule @ 08/19/12 09:52 AM
I'm playing some more before I comment on it. I'm starting to find some things structural wise that I really like. Then I find other things that remind me what I am dealing with I really cannot gauge the running game until I actually play someone. Against the CPU I can get outside and run all game. But I know when you play another person they are gonna have that outside contained. And right now it is hard as hell to run in the middle of the defense. Anyways, I'm going to play some more.

One thing I do not like though is the RT not blocking guys at all at times.
 
# 143 Smoke6 @ 08/19/12 09:58 AM
Quote:
Originally Posted by LBzrule
I'm playing some more before I comment on it. I'm starting to find some things structural wise that I really like. Then I find other things that remind me what I am dealing with I really cannot gauge the running game until I actually play someone. Against the CPU I can get outside and run all game. But I know when you play another person they are gonna have that outside contained. And right now it is hard as hell to run in the middle of the defense. Anyways, I'm going to play some more.

One thing I do not like though is the RT not blocking guys at all at times.
Running up the middle is more realistic than it ever has been, just like in real life its about "patience" and hitting your holes following your blocker or whatnot. It's very rewarding when you break off a big chunk thru the middle as compared to the outside but I understand what you are saying tho.

It's gonna be a real treat watching people try to run outside all day using elusive spd backs because they can't figure out the running game yet, its gonna be a pass fest for a minute lol.

But be patient and watch the highlights man, its well worth it!
 
# 144 JNYHART @ 08/19/12 12:41 PM
Just curious, Did anyone else have problems with the Receivers dropping passes they probably should have caught?
 
# 145 Dr. Poe @ 08/19/12 12:41 PM
I think that demo was pretty good. It was less frustrating than other Maddens. I have been having fun with it so far. I didn't see a lot of stupid stuff happening in the demo. Madden will be better this year because it will actually be fun.
 
# 146 raguel @ 08/19/12 01:08 PM
Quote:
Originally Posted by LBzrule
I'm playing some more before I comment on it. I'm starting to find some things structural wise that I really like. Then I find other things that remind me what I am dealing with I really cannot gauge the running game until I actually play someone. Against the CPU I can get outside and run all game. But I know when you play another person they are gonna have that outside contained. And right now it is hard as hell to run in the middle of the defense. Anyways, I'm going to play some more.

One thing I do not like though is the RT not blocking guys at all at times.
here's a thing that annoys me: why on earth would EA make rbs trip over their own linemen before allowing those linemen to get any push?
 
# 147 LBzrule @ 08/19/12 01:13 PM
Quote:
Originally Posted by raguel
here's a thing that annoys me: why on earth would EA make rbs trip over their own linemen before allowing those linemen to get any push?
That's what I don't like about the inside running game. The win/loss block/break block system really makes the inside running game seem out of place in this game. In order to run inside you need your linemen to get some push, which does not happen enough to where you want to deal with running inside.

I take this game as whatever you see that either you cannot do, or is very difficult to do, it is that way for a reason, namely to cover up some hole that they couldn't address. That's why you can't stack linebackers and what not, because if you could the nanos would be ridiculous. The pass blocking IMO is actually worse than it has ever been. They just do not allow stacking linebackers so people cannot do nanos to "hide" that fact.
 
# 148 Smoke6 @ 08/19/12 02:30 PM
Quote:
Originally Posted by JNYHART
Just curious, Did anyone else have problems with the Receivers dropping passes they probably should have caught?
Did you see T.O play yesterday?

It happens bro, not everyone catches everything, and after yesterdays games, I can't be mad at all about because even Peyton threw a pass for a TD that was dropped I'm the endzone and a slew of others this pre season.

I think people need to really pay close attention to actual NFL games like they do madden games and you will that finally they are "almost" identical in how most of their aspects play out.
 
# 149 LBzrule @ 08/19/12 02:43 PM
Quote:
Originally Posted by Big FN Deal
I know what you are talking about but there is a retail video that seems to show the RT is engaging the edge rusher before getting beat. The issue I am seeing is that again, the edge rusher is not doing any move. On the replay in the demo, they are showing us after the RT has been beat and it looks like the edge rusher is going right by. I am not saying there are not times the edge rusher is going right by, just that there is an engagement and beat, sometimes.

In this video watch from around the 3:50 mark until 4:22, it illustrates what I am referring to.

http://youtu.be/-1U0p97Nqbc
I wouldn't take that as a tale tale sign that the LE is gonna get blocked. He gets blocked sometimes in the demo too. But on 3rd and long he seems to never get blocked. I've solved the issue by just doing a manual drop. Shortening the drop forces him to get blocked.
 
# 150 JNYHART @ 08/19/12 02:51 PM
Quote:
Originally Posted by Smoke6
Did you see T.O play yesterday?

It happens bro, not everyone catches everything, and after yesterdays games, I can't be mad at all about because even Peyton threw a pass for a TD that was dropped I'm the endzone and a slew of others this pre season.

I think people need to really pay close attention to actual NFL games like they do madden games and you will that finally they are "almost" identical in how most of their aspects play out.
Yeah, I saw it. I mean if I am the only one that thinks the receivers are dropping to many passes in the game, then Its probably just me then. I just realized it seems like even the user catches seem to just bounce off of the hands of the receivers. Maybe I am just running before they actually catch the ball. I don't know. Just lookin to see what others think.
 
# 151 ahorton100 @ 08/19/12 05:55 PM
Quote:
Originally Posted by JNYHART
Yeah, I saw it. I mean if I am the only one that thinks the receivers are dropping to many passes in the game, then Its probably just me then. I just realized it seems like even the user catches seem to just bounce off of the hands of the receivers. Maybe I am just running before they actually catch the ball. I don't know. Just lookin to see what others think.
Yeah I was having the same problem.....especially on slants. In M12 you could bullet pass a slant pass and turn up field easily but not in M13. I believe it is related to 4 things.

- How fast you turn the receiver with the left stick
- how the pass is thrown(lob v. bullet, etc.)
- The receiver catch ability
- Ball location in catch window (gotta use total control passing in some cases)

I have adjusted my play in the above areas and have found success. Try it
 
# 152 ahorton100 @ 08/19/12 06:01 PM
Quote:
Originally Posted by ahorton100
Must say I am not impressed by the demo......but I am a Madden fan. Typically, I do not like the NCAA game; however, I think it is great this year.....yup great...OL/DL and all. The demo seems to miss some what I liked in NCAA.....not sure how. But, I am going to buy Madden 13....hell I am a NFL fan. I think those that havent bought the game since 2008 are not NFL fans and their opinions carry little weight. Biggest issue - wide open dropped passes. All-Pro feels like All-Madden Madden 12.
Now that I have played more games....esp against human opponents I realize that this game is really good. Better than NCAA, better than 2K5, 2K8, M12, Backbreaker.....fill in blank as you will. This is the best football game ever made....even with all the flaws that you all have pointed out in this thread.

Playing a new Madden game can be a lot like buying new music. Sometimes I dont like the album until I listen to it a dozen times.....and it is much easier to play a "decent" game that you dont like than listen to music that you dont like......however, I think if you keep playing you will see the beauty of what's there more and more....
 
# 153 ahorton100 @ 08/19/12 07:31 PM
Now that I have played NCAA and M13 demo. I am thinking that one of the biggest improvements is the QB pocket presence adds......I now can move around in the pocket and avoid the rush better. Also, I can shrug off dive tackles or ill timed rushers with the right stick. This makes the game feel different to me.

Does anyone else agree?
 
# 154 RenownedRyan @ 08/19/12 08:49 PM
This demo is a major step backwards for this series. The combination of unrealistic physics, outdated animations, and bland commentary show that EA is resting on its monopoly to NFL licensing. Players run through goalposts, officials, walls, and each other as though they were ghosts. Many of the animations simply appear to have been ported from NCAA. The halftime presentation is an improvement, but does not rescue the game or make it worth its price tag. At a time when 2k can produce a simulation of a game that has virtually non-stop movement, there is no reason EA cannot produce a football game with graphics and animations on par with those of NBA 2k. Unfortunately, until EA experiences a decline in sales, it appears unwilling to invest in the programming needed to produce a quality football game.
 
# 155 Smoke6 @ 08/19/12 11:40 PM
Quote:
Originally Posted by RenownedRyan
This demo is a major step backwards for this series. The combination of unrealistic physics, outdated animations, and bland commentary show that EA is resting on its monopoly to NFL licensing. Players run through goalposts, officials, walls, and each other as though they were ghosts. Many of the animations simply appear to have been ported from NCAA. The halftime presentation is an improvement, but does not rescue the game or make it worth its price tag. At a time when 2k can produce a simulation of a game that has virtually non-stop movement, there is no reason EA cannot produce a football game with graphics and animations on par with those of NBA 2k. Unfortunately, until EA experiences a decline in sales, it appears unwilling to invest in the programming needed to produce a quality football game.
Cool!

I see no reason for you to keep posting in impression threads anymore since you have clearly stated yours quite a few times already. Now it just seems like you have an agenda!
 
# 156 Bobalou2112 @ 08/19/12 11:50 PM
Quote:
Originally Posted by RenownedRyan
Unfortunately, until EA experiences a decline in sales, it appears unwilling to invest in the programming needed to produce a quality football game.
Isn't this precisely what is happening? M12 sold, what, 4.6 million. . .the fifth year of decline in sales? As well, didn't EA focus more resources on development this year (i.e., "invest in the programming")?
 
# 157 roadman @ 08/20/12 12:10 AM
Quote:
Originally Posted by RenownedRyan
This demo is a major step backwards for this series. The combination of unrealistic physics, outdated animations, and bland commentary show that EA is resting on its monopoly to NFL licensing. Players run through goalposts, officials, walls, and each other as though they were ghosts. Many of the animations simply appear to have been ported from NCAA. The halftime presentation is an improvement, but does not rescue the game or make it worth its price tag. At a time when 2k can produce a simulation of a game that has virtually non-stop movement, there is no reason EA cannot produce a football game with graphics and animations on par with those of NBA 2k. Unfortunately, until EA experiences a decline in sales, it appears unwilling to invest in the programming needed to produce a quality football game.
Thanks for the insightful insight.

Stopped reading after major step backwards.
 
# 158 DBMcGee3 @ 08/20/12 09:59 AM
Hey what's everyone doing with the speed variance? I liked the demo much more when I put the game speed on slow, but 0-100 for variance is a large scale. Just curious if anyone has found anything that works well.

thanks guys
 


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