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Madden NFL 13: Demo Impressions Roundtable

Jayson Young: Like NCAA Football 13, the Madden NFL 13 demo is plagued with longstanding issues such as outdated line play, questionable AI decisions, unrealistic player movement, suction blocking, etc. Above all, it's these legacy issues that make the Madden NFL 13 demo feel stale and unexciting.

That said, the Infinity Engine does feature some legitimately cool additions like incidental player collisions. I love how players can now get tripped up and go into a stumble animation if they don't watch where they're running.

Unfortunately, for every collision that looks great, there are others that play out like a slapstick comedy routine from The Three Stooges. Barely touching the back of an offensive lineman can cause the ball-carrier to spin off five yards in the opposite direction. Some of the new tackling animations are so over-the-top and high-flying they look like they belong on Monday Night Raw, not Monday Night Football. The post-whistle pileups the Infinity Engine creates are equally ugly, featuring lots of body clipping and limb twitching, which shouldn't be acceptable in 2012. Even the reworked tackling sound effects are overdone, sounding more like a canon shot than two human bodies colliding.

Presentation-wise, Phil Simms' and Jim Nantz's announcing is tolerable, though a bit long-winded. However, many of the same announcing errors from Madden NFL 12 are still in Madden NFL 13. For example, my defense surrendered a first down while playing a Tampa 2 zone, then Phil Simms delivered a diatribe on how stupid I was for playing man-to-man coverage. Cris Collinsworth had the same problem distinguishing between man and zone coverages when he was commentating in Madden NFL 12. On another play, I was able to overcome the terrible blocking AI en route to an 18-yard gain up the sideline, only to be scolded by Phil Simms for not following my (nonexistent) running lanes.

In short, there is nothing in this free demo that has me excited to keep playing it, let alone pay $60 for the full game when it arrives in stores. For every good change the Madden NFL 13 team has made, there are a dozen other generation-long issues or newly introduced quirks that ultimately sack Madden NFL 13's fun factor in the backfield for a loss.


This is still Madden, which means a lot of the same old quirky issues are alive and well.

Chris Sanner:  As the reviewer for NCAA Football 13, I was pretty rough on EA football as a whole. Legacy issues mar both franchises, and at the very least, it appeared Madden NFL 13 was on the path towards really fixing a lot of what ailed the series. I don't think I had unrealistic expectations coming into my time with the Madden NFL 13 demo, I truly felt the game would feel a step up from NCAA Football 13 at the very least with the new physics engine.

With that in mind, I truly think that we're seeing another Madden with quirky legacy issues that just won't go away, but that still plays a good game of classic Madden football -- the question you have to ask yourself is if you like that brand of football or not? The new collision system is better than the old one I think, but there are a few small quirks and problems with it that Jayson described above. Another thing many won't be able to look past is that this game, for all intents and purposes, is still Madden.

So expect the same old issues to crop up, the same feel, all of that. Madden NFL 13 is an evolutionary title, not a revolution.

Sticking to a similar formula means a lot of the same issues you are used to, with new ones from the infinity engine mixed in, will be present in this year's Madden. So basically, if you were expecting a game-changing year from the Madden franchise -- one where quality magically skipped ahead dramatically by a huge margin -- you are probably in for a major disappointment.

For the rest of us, I don't think Madden is going to be a bad or even average game -- I think it's a solid to good title from what I'm seeing to be sure. But I think reeling in expectations somewhat is a prudent thing to do if you were expecting a completely different game.  From what I've heard from guys who have played the full version, Madden is a good and solid title. From my own observations via the demo, Madden NFL 13 is that type of a game, which means Madden won't be winning game of the year awards this year. The demo's gameplay ensures us of that probability


The Infinity Engine has some cool moments to be sure, but also some first gen quirks.

Caley Roark: I mostly agree with Jayson; while the Infinity Engine enables some neat moments, this demo generally feels like the same old Madden.

I suppose, in some ways, that is a testament to the integration of a new physics engine. It could have been way overdone, both to emphasize the newness of the engine and to grab the user's attention. Instead, we get finely tuned (for the most part) implementation, with only the occasional oddities. I haven't seen some of the more flagrant issues Jayson has up to this point.

However, the animations leading up to and after tackles seems like things we've seen before. There are still too few penalties, and line play doesn't seem changed at all. I like some of the new presentation elements, but I wonder how long it will be until the new guys seem as repetitive as the old ones?

In all, color me underwhelmed. That doesn't mean I think this demo represents a bad game. I've had fun over the past few years with Madden, and I like what's been added. I am most excited for the Connected Careers mode; unfortunately that's not something I can judge from this demo.

It's just that, as a whole, the demo didn't blow me away.


Simms and Nantz aren't a huge step up from last year's broadcast team.

Keni Glover: I've been out of the Madden loop for the last two years so I guess I fall into the "casual" category when it comes to the Madden franchise. The thought bubble near my head when I play Madden demos year after year reads something like "Is this this the year that I will actually have a reason to spend $60 on this game?"

Well after playing the demo, I think I'll be sitting on the sidelines for yet another season.

From the outset, the presentation of the game is sharp. Introductions and overlays are clean and resemble a live TV broadcast. The virtual Jim Nantz and Phil Simms look good and add a nice little touch in that regard. Their commentary also seems well done and fluid. I do however wonder how repetitive the commentary will be in the retail game, as I already heard some repeated lines in the demo.

The animations were the first thing that struck me when play began. Players seemed to glide down the feild, as it appears that foot planting is very minimal if present at all. I also didn't notice any sense of momentum when changing directions. The highlight of the gameplay is the new infinity engine which allows for some nice looking tackles and collisions. The drawback however is the ragdoll-effect the system tends to allow for, often leaving player bodies contorted in very unnatural positions.

In general, the gameplay felt quite familiar to what one might expect from a Madden game. I resisted the urge to drop back 10 feet for a pass though I didn't feel particularly safe in the pocket. Once again, blocking in the pocket does not seem genuine and my offensive linemen played the matador in some cases. At times however, the line did provide me a few precious moments to allow my recievers to make a cut on their route. Run blocking has never appealed to me in Madden and it didn't seem too much better in my time with the demo. I never felt the ability to really follow a blocker through a hole up the middle was represented well in any Madden I've played, this one included.

Interceptions felt a little less cheap and it felt good to thread the needle with a perfectly placed Eli Manning bullet pass. Passing physics did feel slightly better however.

Overall the demo was fun in spots, but generally did not provide a compelling enough experience for me to want to spend much time with it. I don't see myself dropping coin on Madden this year, at least not based off of the demo.

 

What do you think? Is Madden a buy or no buy after playing the demo?


Member Comments
# 1 RoundingThird @ 08/16/12 02:17 PM
I love it, gameplay is pretty amazing.
 
# 2 cgalligan @ 08/16/12 02:28 PM
Best Madden ever on SLOW Gamespeed.

On "normal" its like NFL Blitz.
 
# 3 Darth Aegis @ 08/16/12 02:28 PM
Ya i wish it was more polished I just don't know why it took this company so long to put the engine in and perfect it. Hire more people or something I just don't get it year and year out same old song and dance, i can't wait when there's someone next to them taking there shiny dollar away I bet they will be singing a different tune.
 
# 4 CoRRuPTMiND93 @ 08/16/12 02:31 PM
Quote:
Originally Posted by cgalligan
Best Madden ever on SLOW Gamespeed.

On "normal" its like NFL Blitz.
I completely agree with you, SLOW game speed is the way to go
 
# 5 Darth Aegis @ 08/16/12 02:35 PM
Quote:
Originally Posted by cgalligan
Best Madden ever on SLOW Gamespeed.

On "normal" its like NFL Blitz.
No kidding!! Has anyone dared to play it on very fast? Your guys prolly move faster then the speed of light
 
# 6 Td1984 @ 08/16/12 02:41 PM
I liked the gameplay. I could actually pass effectively on a consistent basis (unlike on NCAA), though when it came to running, I had to run to the outside to consistently pick up yards when I played with the Giants (with the Seahawks, Beast Mode had no such problems against the 'Skins).

When it comes to game speed, I've always gone with "Normal" which has been good enough for me. I'll give "Slow" a shot to see what all the fuss is about.
 
# 7 roadman @ 08/16/12 02:49 PM
For me, we all knew what to expect based on the podcast. We were told on June 4th no overhauling of OL/DL, no player momentum, etc...

I ripped pretty hard on the tackling in the demo, but based on the retail builds I'm seeing, tacking is much improved from the demo.

I find it easier to grade what is in a game vs what not in, especially if I knew some things didn't make it in.

That's just me, though.

Same thing with a movie, I critique what's in the film, not the cutting room floor.
 
# 8 jmik58 @ 08/16/12 02:56 PM
Great opinions as always guys. I also agree with some of the comments pointing out the benefit of playing on "slow" speed. I've really enjoyed All-Pro on slow with the demo. While there are odd things that occur physics-wise, the player movements and interaction are solid during actual gameplay. I think the total control passing and reprogrammed "psychic pass defenders" adjustment has made a huge improvement as well.

I haven't owned Madden for several years and just bought Madden 12 a month ago so I had something to compare the demo to. I'm seeing much bigger changes for the reasons I mentioned above. Also, I feel like slow speed and the new physics engine have improved the skating issue. Players feel heavier to me than they do in Madden 12. I also dropped the speed threshold down to around 5/10 and I really am enjoying the demo.

I think perspective has a lot to do with it. For someone that hasn't forked over cash on Madden in a while I'm excited to get it on day one. I'm a gameplay guy and I felt like the demo presented player movement, CPU AI, and other aspects as well or better than any football video game I've ever played. I didn't feel like the computer was cheating me out of anything. The results seemed pretty fluid/dynamic on each play.

My excitement is tempered, but I'm genuinely looking forward to the full game.
 
# 9 DirtyJerz32 @ 08/16/12 02:58 PM
I love the demo and that's all that matters. I know one thing, Fifa 12 had the same crazy animation issues when it went to the IE type of feature as well and we all know how that panned out. It was the greatest Fifa to date.
 
# 10 wat3 @ 08/16/12 03:01 PM
I'm sorry but this game is going to be a hot mess. It's so wacky, I'm not sure how anyone can consider this a football game. It's like Madden 12 with new and added problems. Never once did I feel like I was playing a football simulation video game. It just feels cartoony and the menu music reminds me of college football. I don't know what they tried to do this year but they should have waited for next gen consoles to release the infinity engine. EA is really pressing their luck. I don't know if they just want to see how many people actually buy this faulty game or if they were actually satisfied in the product. Whatever the case, I feel bad for the parents, kids, madden fanatics, and NFL hunger fans that purchase this game. It's horrid.
 
# 11 Feldman011teen @ 08/16/12 03:02 PM
The demo did in fact blow me away. The whole feel is what I imagined football would be in today's regard 15 years ago. The game is beautiful and smooth. The presentation is great. If you're someone that wants a change from recent Madden's get this one. I really can't believe how much flack this demo is getting?
 
# 12 Jet Sufferer @ 08/16/12 03:07 PM
I've now played TONS of games on both systems, and I'm flabbergasted.

So you're telling me after YEARS that line play is still useless? Jason Pierre Paul and Justin Tuck are just scrubs who can never get pressure or sacks with me controlling them? Unbelievable and inexcusable.

Pause for the inevitable reply - "I don't know what the problem is, I'm getting plenty of pressure with JPP and Tuck" .... OK.

I guess the game needs to be played by totally ignoring line play on defense and just controlling linebackers or other non lineman, I don't want to play that way when I have the best D line in football to play with, I like playing with lineman.

I could list another 100 inexcusable legacy issues that haven't been fixed for YEARS either, but let's just stick with line play, it's really inexcusable, I'm totally dumbfounded that they would let the game release like this YEAR AFTER YEAR.
 
# 13 bigeastbumrush @ 08/16/12 03:07 PM
LOL@ "stale and unexciting"
 
# 14 Bgamer90 @ 08/16/12 03:07 PM
Noticed that suction was mentioned in the impressions...

I haven't felt any suction when playing the demo.

Overall, there are definitely good points that were made but it seems like a few might have wrote the game off before even playing it. I say that based on the mention of "suction". I just don't see/feel it in the game at all.

I guess some may assume that Madden has all of its legacy issues if it has at least one. Understandable I guess.
 
# 15 TreFacTor @ 08/16/12 03:12 PM
Quote:
Originally Posted by StrawHat Patriot
This. I agree with everything.
I agree on all points. The only thing keeping me from buying the game is the lack of control and options for offline. I can wait till M14 IF they put those missing things back in. Other than that I'll keep getting it a year late at bargain bin prices or $10 used.
 
# 16 TreyIM2 @ 08/16/12 03:29 PM
I respect these thoughts on the game. Nothing really far reaching in what was said however I love the demo! One cat hit on the head in terms of reasonable expectations and I just wanted the things they said they were putting in to work well and they do. They never spoke about fixing all the legacy issues and the yada so I didn't go looking for that. They did the things they set out to do and that's all I expected and what they did do is great, not perfect, but great, imo.
 
# 17 roadman @ 08/16/12 03:34 PM
Quote:
Originally Posted by TreyIM2
I respect these thoughts on the game. Nothing really far reaching in what was said however I love the demo! One cat hit on the head in terms of reasonable expectations and I just wanted the things they said they were putting in to work well and they do. They never spoke about fixing all the legacy issues and the yada so I didn't go looking for that. They did the things they set out to do and that's all I expected and what they did do is great, not perfect, but great, imo.
Good post, Trey, my thoughts exactly, you explained better than I did.
 
# 18 bigdoc85 @ 08/16/12 03:46 PM
Quote:
Originally Posted by roadman
Good post, Trey, my thoughts exactly, you explained better than I did.
I'm with you on this. I actually played an entire Madden game and enjoyed it. I never did that on 11 or 12. Sure -- there are lots of room for improvements but for the first time in a long time, Madden seems fun. My biggest complaint is probably how goofy the bodies of the coaches look.
 
# 19 Doogie09 @ 08/16/12 03:51 PM
Agree completely with the consensus of the reviewers. I didn't think the demo was outright bad, but I was totally underwhelmed by it, and my expectations are tempered on the low side after buying M10 and M12. CC does have be intrigued, but not enough to pay $60 for this version. I'll give M10 or M12 another run this football season and we'll see if my two year cycle approach bears any fruit.
 
# 20 bigsmallwood @ 08/16/12 03:58 PM
Nice roundtable! I agree with Jayson Young in particular. "For every good change the Madden NFL 13 team has made, there are a dozen other generation-long issues or newly introduced quirks that ultimately sack Madden NFL 13's fun factor in the backfield for a loss."

Exactly how I feel.
 

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