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NCAA Football 13: What do we and don't we know?

The release of NCAA Football 13 is only a few short weeks away. But what do we know about the game so far? The demo is out, so the short answer is “a lot.” But there are a number of things that remain uncertain that will affect whether NCAA Football 13 goes down as the best NCAA game of this console generation or as another disappointment.
 


We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it. The Madden team has promised interesting draft classes with backstories like those found in Head Coach 09. If these stories are compelling enough, I doubt too many gamers will be complaining that they can’t import “real” college players to use in the NFL. Then again, maybe I’m underestimating the appeal of bringing real NCAA players into Madden. What do you think, OS readers? Is the loss of exported draft classes a huge problem?

The passing game has received a significant overhaul. Psychic defensive backs have been toned down and routes that used to be pointless now appear to be effective. Opening up new passing options could tilt the game heavily in favor of human players on offense. But to counter the new potential variety in passing, human players face new constraints. Some receivers start each play with their passing icons invisible, symbolizing that they’re not looking for a pass yet. Drop back too far behind the line of scrimmage, and you’ll lose the passing icons as well. Plus, from my time with the demo, it seems like CPU defenders are interception-crazy, especially on the deep ball. What we don’t know, though, is if these countermeasures will be enough. Even against Alabama’s defense on the demo, I’m completing a very high percentage of my passes. Is this a reflection of the demo being set on an easy difficulty level, or has passing become too easy?

Also, in the Heisman Challenge as Robert Griffin III, I’m seeing a huge number of interceptions. If the game finds “balance” by having human-controlled quarterbacks complete 20 of 25 passes with four interceptions, nobody’s going to be happy with that either. The early reviews will give some indications of how the new passing system works, but I suspect it will take a month or so before everyone has had time to adjust and can make a reasoned judgment about whether the new passing system is a net positive.
 


Recruiting also should look very different. Finally, the game has included sleepers and busts (something I’ve been yelling about for a while).

http://www.operationsports.com/featu...o-for-success/

But sleepers and busts only work if your CPU competition doesn’t “know” who’s going to thrive or crumble without scouting them. If every two-star sleeper has offers from USC, Alabama and Ohio State, then there will be no fun in looking for gems. Speaking of scouting, you’ll have the potential to scout prospects and reveal more accurate ratings as you recruit them. From the videos we’ve seen, it looks like this feature is implemented well – much better than the debacle that was scouting in Madden NFL 12’s franchise mode. Again, though, the success of this feature depends on what happens with the CPU-controlled teams. In truth, I doubt we’ll ever know how CPU scouting works as it should all happen behind the scenes in the game. But it would be nice if we saw CPU teams’ interest in players warming up or cooling as they learned more about a player. Personally, I can’t wait to recruit with the new system. I just hope the system lives up to its promise.

Finally, we’ve learned a lot about the new Heisman Challenge mode, which will allow gamers to take control of past Heisman Trophy winners and place them on any team while attempting to replicate their best seasons. The demo gave us some time with RG3, who should be one of the most popular players to use. The demo also introduced us to the gimmick that allows us to slow down time and look for an open receiver or running lane. Surprisingly, I found the feature to work pretty well, particularly in concert with the new passing system. What’s not clear, though, is if this mode will be fun as a running back or a wide receiver. As a quarterback, you can make sure that you touch the ball every play. Can gamers stay interested if they’re running a decoy route or pass protecting?

OS readers, what are your big questions about the game? What things are you waiting to see play out? And what do you want to know about before you decide whether to buy the game?


NCAA Football 13 Videos
Member Comments
# 81 jello1717 @ 06/29/12 04:45 PM
Quote:
Originally Posted by Gloves 82
So are all of the school's program pitches dynamic? Or are only certain ones dynamic?
Most of them are dynamic (more than in '12) but not all of them (I think it's only 1 or 2 that aren't).
 
# 82 menloe24 @ 06/29/12 05:08 PM
Huge letdown that you can't import NCAA 13 Draft Classes to Madden 13. I was excited about the ESPN Ticker and In-game reports. I don't understand why the developers take good functionality like draft class import away. That is a huge deal to me.
 
# 83 Floridastatefan02 @ 06/29/12 05:42 PM
With this year and probably next year being more then likely the last two years of this Generation gaming, I'd be surprised if NCAA changed their Dynasty mode completely next year. It'd just be silly. Next year, I can see them sticking to Gameplay, small improvements too Dynasty (Medical Redshirts type of thing) and some improvements too Heisman mode (unfortunately). Which is fine in my eyes, as Dynasty improvements and Gameplay improvements is what I am hoping for. But I don't see the need for overhaul when they're probably building NCAA 15 on the new Gen systems soon/if not now.
 
# 84 Gloves 82 @ 06/29/12 09:17 PM
Quote:
Originally Posted by jello1717
Most of them are dynamic (more than in '12) but not all of them (I think it's only 1 or 2 that aren't).
Where would I find those? Need to know for my teambuilder team.
 
# 85 The_Gaming_Disciple @ 06/29/12 10:15 PM
For the first time in a long time, with NCAA only less than two weeks away, I can truly say I am not at all hyped or excited about this game. SMH...
 
# 86 Turbo Lax 33 @ 06/30/12 01:37 AM
I had no idea draft class importing wasn't going to be in this years game. So no create a school, custom player names, uniforms, etc then bring those guys into Madden?

Is this true?

If it's true, i will immediately cancel both my pre orders, seriously. The game has never been a favorite of mine, i really loved creating a school and players and played a season or two then simmed 5 and used the draft classes for Madden. Wow, i am in shock still. Count me as done with NCAA.
 
# 87 KushNstien @ 06/30/12 01:39 AM
i honestly dont think its NCAA's fault for that, i think its Madden since they have a new thing called Connected Careers
 
# 88 GKEnialb @ 06/30/12 09:52 AM
Quote:
Originally Posted by Kingfish
Hey, I am like you, never really cared for Madden its all about the college game for me. But for those that want to run 6-10 years or MORE deep in their Madden Franchise before the next years game comes out, it means EVERYTHING!

They want a history for their drafted players, they really want the REAL players over the next 3-4 years in Madden but down the line a few 'fake' names pop in and that's fine cause by then they are deeply hooked into it.

I hope they do an overhaul on NCAA and do the connected careers(?) like Madden. If it is indeed reminiscent of NFL Head Coach '09 and how they did their 'scripted' drafts, wow! It would be outstanding to be able to see a 15yo kid popup on the radar, a 6'3 190lb WR and then follow him, invite him to your summer camps and watch him turn into a 6'6 220lb SR in HS who THEN decides to commit to go to Mizzou! WHAT?

Passion and depth in recruiting and whatnot would go through the roof with a system like that.
The problem with Connected Careers in NCAA is that it would likely be the end of editable rosters, the way it is with Madden (and why they don't allow the importing of draft classes). That might be the end of NCAA for me.

Not allowing the draft class importing is why I cancelled my Madden preorder, but isn't changing my view of NCAA.
 
# 89 Eski33 @ 06/30/12 08:37 PM
From the demo, the game plays so much better than last year's game. The passing game has really improved especially routes that were basically a death trap in previous iterations are now options. Also, the ability for the receivers to go up and get the ball with the new catch animations is a huge improvement.

From my time with the game, also knowing that the default game mode is one of the easiest, I have not experienced psychic DB's and it is one element that I am excited about because attributes will mean more especially for DBs.

As far as importing draft classes, I won't miss it but hate the fact that it isn't an option.

Overall, I am excited about NCAA 13's release.
 
# 90 Eski33 @ 06/30/12 08:40 PM
Quote:
Originally Posted by davis420
From what I see, I know white uniforms won't be getting dirty.
There is a solid screen shot on this site with an LSU player who appears to be pretty dirty. And he is in his white uniform.
 
# 91 Spooky @ 07/02/12 08:35 PM
I'll buy NCAA, but won't be buying Madden because of the lack of importing draft. I was already on the fence about Madden this year, and this just sealed it.
 
# 92 cmidd @ 07/02/12 11:11 PM
Great, now you can't even use NCAA to update your rosters so you have to buy Madden every year!!! Go ahead people, keep giving your money to EA
 
# 93 Aggies7 @ 07/03/12 04:16 AM
Good write up Chris. That's one reason I didn't like early demo. Just hope that wasn't the final build and the game will be more polished upon release.
 
# 94 Matt10 @ 07/03/12 03:39 PM
Quote:
Originally Posted by Old School SD Fan
The import feature was not only highly regarded by us consumers, but it fueled sales by connecting the games. With no connection, people like me that always bought both will simply cut back and buy only one, their favorite of the two, which for me is NCAA.

I predict a collective sales drop and some serious heat for whomever made this decision.
This is a very good point - and I find myself being that consumer right now. It's not an automatic first day buy as it used to be.
 
# 95 Platinum @ 07/03/12 05:43 PM
I am so heartbroken. The only reason I buy NCAA is to import players over to madden and I just found out that's not possible. I've been chomping at the bits waiting for it to be released. Just to be crushed. NCAA 13 is garbage. Who cares about the heisman challenge. It's a waste of space on the game. Guess I'll just have to figure out how to pass time until the new madden is released. Damn you NCAA! Your suppose to be moving forward. Not backwards. You fell off the chain.
 
# 96 nortran11 @ 07/04/12 03:04 AM
Pass. The only reason I get NCAA is to import draft classes.
 
# 97 ghettoqball @ 07/05/12 03:59 AM
Quote:
Originally Posted by Marino
Good post. Very insightful.
Good post. Very insightful.
 
# 98 bobtrain @ 07/05/12 10:03 AM
Quote:
Originally Posted by tical2399
"We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it".

Wow really? Working hard to keep that featured communities aren't ya OS? You're not sure anybody will miss it? I'm guessing by that statement, you haven't been reading the responses on your own site, or pasta's, or EA's or youtube. Importing classes is HUGE and will be sorely missed by a ton of people.

In fact there a decent number of people who won't buy either now, me included. I know EA doesn't care about how important it was to fans, but you don't have to just co-sign any talking point they put out just to keep your featured community status. C'mon Son!!!!!
Agree. This feature added so much depth. From what I heard the reason why it was removed this year is because Madden now has the physics engine while NCAA doesn't so there was a compatibility issue. I heard they will try to add it next year, which means only one thing... We can hope that NCAA 14 will have physics.
 
# 99 Kingfish @ 07/05/12 10:08 AM
Quote:
Originally Posted by GKEnialb
The problem with Connected Careers in NCAA is that it would likely be the end of editable rosters, the way it is with Madden (and why they don't allow the importing of draft classes). That might be the end of NCAA for me.

Not allowing the draft class importing is why I cancelled my Madden preorder, but isn't changing my view of NCAA.
I would also hope for NCAA...and eventually HOPE they do this in Madden...is to give the user a chance to have a traditional career(the way its been prior) path OR use the new Connected Career Mode.

If enough folks scream about it AND don't drop the money on Madden, I bet they will at least give the user an option. Or at least you hope(I use that word a lot when talking about EA) they would.
 
# 100 LastExit @ 07/05/12 10:11 AM
Quote:
Originally Posted by bobtrain
Agree. This feature added so much depth. From what I heard the reason why it was removed this year is because Madden now has the physics engine while NCAA doesn't so there was a compatibility issue. I heard they will try to add it next year, which means only one thing... We can hope that NCAA 14 will have physics.
I can't imagine NCAA 14 not getting the new physics engine next year and if compatability was the issue then it will be back.

I'd still love to know how the crowd sounds came out....hopefully they are not as bad as they are on the demo (that is, setting the crowd at 100 will "fix" it).
 


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