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NCAA Football 13: What do we and don't we know?

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Old 06-29-2012, 05:08 PM   #97
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Huge letdown that you can't import NCAA 13 Draft Classes to Madden 13. I was excited about the ESPN Ticker and In-game reports. I don't understand why the developers take good functionality like draft class import away. That is a huge deal to me.
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Old 06-29-2012, 05:42 PM   #98
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Re: NCAA Football 13: What do we and don't we know?

With this year and probably next year being more then likely the last two years of this Generation gaming, I'd be surprised if NCAA changed their Dynasty mode completely next year. It'd just be silly. Next year, I can see them sticking to Gameplay, small improvements too Dynasty (Medical Redshirts type of thing) and some improvements too Heisman mode (unfortunately). Which is fine in my eyes, as Dynasty improvements and Gameplay improvements is what I am hoping for. But I don't see the need for overhaul when they're probably building NCAA 15 on the new Gen systems soon/if not now.
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Old 06-29-2012, 09:17 PM   #99
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by jello1717
Most of them are dynamic (more than in '12) but not all of them (I think it's only 1 or 2 that aren't).
Where would I find those? Need to know for my teambuilder team.
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Old 06-29-2012, 10:15 PM   #100
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For the first time in a long time, with NCAA only less than two weeks away, I can truly say I am not at all hyped or excited about this game. SMH...
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Old 06-30-2012, 01:37 AM   #101
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I had no idea draft class importing wasn't going to be in this years game. So no create a school, custom player names, uniforms, etc then bring those guys into Madden?

Is this true?

If it's true, i will immediately cancel both my pre orders, seriously. The game has never been a favorite of mine, i really loved creating a school and players and played a season or two then simmed 5 and used the draft classes for Madden. Wow, i am in shock still. Count me as done with NCAA.
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Old 06-30-2012, 01:39 AM   #102
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Re: NCAA Football 13: What do we and don't we know?

i honestly dont think its NCAA's fault for that, i think its Madden since they have a new thing called Connected Careers
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Old 06-30-2012, 01:51 AM   #103
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by KushNstien
i honestly dont think its NCAA's fault for that, i think its Madden since they have a new thing called Connected Careers
I hope coaching carousel gets a big revamp. Am pretty it will maybe is that'ss why it went untouched this season because of Connected careers.
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Old 06-30-2012, 09:52 AM   #104
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Hey, I am like you, never really cared for Madden its all about the college game for me. But for those that want to run 6-10 years or MORE deep in their Madden Franchise before the next years game comes out, it means EVERYTHING!

They want a history for their drafted players, they really want the REAL players over the next 3-4 years in Madden but down the line a few 'fake' names pop in and that's fine cause by then they are deeply hooked into it.

I hope they do an overhaul on NCAA and do the connected careers(?) like Madden. If it is indeed reminiscent of NFL Head Coach '09 and how they did their 'scripted' drafts, wow! It would be outstanding to be able to see a 15yo kid popup on the radar, a 6'3 190lb WR and then follow him, invite him to your summer camps and watch him turn into a 6'6 220lb SR in HS who THEN decides to commit to go to Mizzou! WHAT?

Passion and depth in recruiting and whatnot would go through the roof with a system like that.
The problem with Connected Careers in NCAA is that it would likely be the end of editable rosters, the way it is with Madden (and why they don't allow the importing of draft classes). That might be the end of NCAA for me.

Not allowing the draft class importing is why I cancelled my Madden preorder, but isn't changing my view of NCAA.
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