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NCAA Football 13: What do we and don't we know?

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Old 07-04-2012, 03:04 AM   #113
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Pass. The only reason I get NCAA is to import draft classes.
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Old 07-05-2012, 03:59 AM   #114
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Re: NCAA Football 13: What do we and don't we know?

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Good post. Very insightful.
Good post. Very insightful.
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Old 07-05-2012, 10:03 AM   #115
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by tical2399
"We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it".

Wow really? Working hard to keep that featured communities aren't ya OS? You're not sure anybody will miss it? I'm guessing by that statement, you haven't been reading the responses on your own site, or pasta's, or EA's or youtube. Importing classes is HUGE and will be sorely missed by a ton of people.

In fact there a decent number of people who won't buy either now, me included. I know EA doesn't care about how important it was to fans, but you don't have to just co-sign any talking point they put out just to keep your featured community status. C'mon Son!!!!!
Agree. This feature added so much depth. From what I heard the reason why it was removed this year is because Madden now has the physics engine while NCAA doesn't so there was a compatibility issue. I heard they will try to add it next year, which means only one thing... We can hope that NCAA 14 will have physics.
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Old 07-05-2012, 10:07 AM   #116
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by nortran11
Pass. The only reason I get NCAA is to import draft classes.
Pass on Madden. Only reason I get Madden is to see my NCAA players.
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Old 07-05-2012, 10:08 AM   #117
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by GKEnialb
The problem with Connected Careers in NCAA is that it would likely be the end of editable rosters, the way it is with Madden (and why they don't allow the importing of draft classes). That might be the end of NCAA for me.

Not allowing the draft class importing is why I cancelled my Madden preorder, but isn't changing my view of NCAA.
I would also hope for NCAA...and eventually HOPE they do this in Madden...is to give the user a chance to have a traditional career(the way its been prior) path OR use the new Connected Career Mode.

If enough folks scream about it AND don't drop the money on Madden, I bet they will at least give the user an option. Or at least you hope(I use that word a lot when talking about EA) they would.
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Old 07-05-2012, 10:11 AM   #118
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by bobtrain
Agree. This feature added so much depth. From what I heard the reason why it was removed this year is because Madden now has the physics engine while NCAA doesn't so there was a compatibility issue. I heard they will try to add it next year, which means only one thing... We can hope that NCAA 14 will have physics.
I can't imagine NCAA 14 not getting the new physics engine next year and if compatability was the issue then it will be back.

I'd still love to know how the crowd sounds came out....hopefully they are not as bad as they are on the demo (that is, setting the crowd at 100 will "fix" it).
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Old 07-05-2012, 10:25 AM   #119
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Re: NCAA Football 13: What do we and don't we know?

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Anybody know if pass interference is called realistically this year in 2013?
Penalties in this game make me frustrated. Why even have a slider for pass interference when it's never possible? On Heisman difficulty the Defensive AI HAS to run through you to make it difficult. Yet, no PI. It's just the CPU cheesing. But really, I would like to see penalties happen more often as they do in real life.
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Old 07-05-2012, 10:35 AM   #120
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by Gloves 82
Where would I find those? Need to know for my teambuilder team.
check around the 5:00 mark in this vid

looks to me like just about everything can be improved with winning/signing better players. The only things it seems you cant change are proximity to home and playing time for obvious reasons

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