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NCAA Football 13: What do we and don't we know?

The release of NCAA Football 13 is only a few short weeks away. But what do we know about the game so far? The demo is out, so the short answer is “a lot.” But there are a number of things that remain uncertain that will affect whether NCAA Football 13 goes down as the best NCAA game of this console generation or as another disappointment.
 


We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it. The Madden team has promised interesting draft classes with backstories like those found in Head Coach 09. If these stories are compelling enough, I doubt too many gamers will be complaining that they can’t import “real” college players to use in the NFL. Then again, maybe I’m underestimating the appeal of bringing real NCAA players into Madden. What do you think, OS readers? Is the loss of exported draft classes a huge problem?

The passing game has received a significant overhaul. Psychic defensive backs have been toned down and routes that used to be pointless now appear to be effective. Opening up new passing options could tilt the game heavily in favor of human players on offense. But to counter the new potential variety in passing, human players face new constraints. Some receivers start each play with their passing icons invisible, symbolizing that they’re not looking for a pass yet. Drop back too far behind the line of scrimmage, and you’ll lose the passing icons as well. Plus, from my time with the demo, it seems like CPU defenders are interception-crazy, especially on the deep ball. What we don’t know, though, is if these countermeasures will be enough. Even against Alabama’s defense on the demo, I’m completing a very high percentage of my passes. Is this a reflection of the demo being set on an easy difficulty level, or has passing become too easy?

Also, in the Heisman Challenge as Robert Griffin III, I’m seeing a huge number of interceptions. If the game finds “balance” by having human-controlled quarterbacks complete 20 of 25 passes with four interceptions, nobody’s going to be happy with that either. The early reviews will give some indications of how the new passing system works, but I suspect it will take a month or so before everyone has had time to adjust and can make a reasoned judgment about whether the new passing system is a net positive.
 


Recruiting also should look very different. Finally, the game has included sleepers and busts (something I’ve been yelling about for a while).

http://www.operationsports.com/featu...o-for-success/

But sleepers and busts only work if your CPU competition doesn’t “know” who’s going to thrive or crumble without scouting them. If every two-star sleeper has offers from USC, Alabama and Ohio State, then there will be no fun in looking for gems. Speaking of scouting, you’ll have the potential to scout prospects and reveal more accurate ratings as you recruit them. From the videos we’ve seen, it looks like this feature is implemented well – much better than the debacle that was scouting in Madden NFL 12’s franchise mode. Again, though, the success of this feature depends on what happens with the CPU-controlled teams. In truth, I doubt we’ll ever know how CPU scouting works as it should all happen behind the scenes in the game. But it would be nice if we saw CPU teams’ interest in players warming up or cooling as they learned more about a player. Personally, I can’t wait to recruit with the new system. I just hope the system lives up to its promise.

Finally, we’ve learned a lot about the new Heisman Challenge mode, which will allow gamers to take control of past Heisman Trophy winners and place them on any team while attempting to replicate their best seasons. The demo gave us some time with RG3, who should be one of the most popular players to use. The demo also introduced us to the gimmick that allows us to slow down time and look for an open receiver or running lane. Surprisingly, I found the feature to work pretty well, particularly in concert with the new passing system. What’s not clear, though, is if this mode will be fun as a running back or a wide receiver. As a quarterback, you can make sure that you touch the ball every play. Can gamers stay interested if they’re running a decoy route or pass protecting?

OS readers, what are your big questions about the game? What things are you waiting to see play out? And what do you want to know about before you decide whether to buy the game?


NCAA Football 13 Videos
Member Comments
# 101 bobtrain @ 07/05/12 09:25 AM
Quote:
Originally Posted by adfletch71
Anybody know if pass interference is called realistically this year in 2013?
Penalties in this game make me frustrated. Why even have a slider for pass interference when it's never possible? On Heisman difficulty the Defensive AI HAS to run through you to make it difficult. Yet, no PI. It's just the CPU cheesing. But really, I would like to see penalties happen more often as they do in real life.
 
# 102 moylan1234 @ 07/05/12 09:35 AM
Quote:
Originally Posted by Gloves 82
Where would I find those? Need to know for my teambuilder team.
check around the 5:00 mark in this vid

looks to me like just about everything can be improved with winning/signing better players. The only things it seems you cant change are proximity to home and playing time for obvious reasons
 
# 103 thelasthurtknee @ 07/05/12 11:43 AM
Quote:
Originally Posted by Platinum
I am so heartbroken. The only reason I buy NCAA is to import players over to madden and I just found out that's not possible. I've been chomping at the bits waiting for it to be released. Just to be crushed. NCAA 13 is garbage. Who cares about the heisman challenge. It's a waste of space on the game. Guess I'll just have to figure out how to pass time until the new madden is released. Damn you NCAA! Your suppose to be moving forward. Not backwards. You fell off the chain.
they didnt move backwards, they just didnt keep up and for good reason. next year they will have it all back in plus this connected thing. have you ever seen a good feature for the first year on a EA football game? Im glad madden will test out new engine a year before NCAA.
 
# 104 crowhop @ 07/05/12 02:37 PM
Any word on 85 man rosters, custom neutral site games, custom rivalries?
 
# 105 $NevaBroke$ @ 07/06/12 08:51 PM
No large variety of equipment edits (mouth pieces...HELLO) no spring games, no imported draft classes? The game looks like its going backwards instead of staying what is true to college football. We don't need slo mo throws, are you kidding me with that? Looks like i'll be rotating ncaa 12 and madden 12 like i had to do with 2k11 with marsh's sick roster sets. ncaa 13...i'll pass and save that $65! Preciate that EA!
 
# 106 DoctorMontalban @ 07/07/12 05:16 AM
They'll add the import feature back alright. It'll be some premium feature/DLC....you'll be able to save on it by subscribing to some new EA fantard service. I'll probably cave when the time comes, though....I always do.
 
# 107 JoedicyMichael @ 07/09/12 06:55 PM
Everyone seems to be bashing the Import feature. Yes.. I understand that it sucks and it takes away from the game a whole bunch.. But its still a FOOTBALL game right?? I mean, you can still play Madden/NCAA 12 if you want and import all you wish, but just because one feature that we all like.. got dumped.. (Again), doesnt mean you stop playing the game entirely.
 
# 108 JoedicyMichael @ 07/09/12 06:56 PM
Everyone seems to be bashing the Import feature. Yes.. I understand that it sucks and it takes away from the game a whole bunch.. But its still a FOOTBALL game right?? I mean, you can still play Madden/NCAA 12 if you want and import all you wish, but just because one feature that we all like.. got dumped.. (Again), doesnt mean you stop playing the game entirely.
 
# 109 mcclarse @ 07/11/12 05:53 PM
I just bought the game yesterday, having not researched it online (stupid). I just figured "oh, it will probably be a lot like last year's game, as usual, with a few new perks." I definitely did not expect that my favorite part of the game - building dynasties and exporting draft classes to Madden and building franchises there - would be taken away. I have not even popped the game in yet, and I more than likely won't. I just wish i wouldn't have removed the wrapper. Oh well, my 30 dollar store credit toward a different game at gamestop will be worth taking it back.
 
# 110 CrazyLarry42 @ 08/21/12 05:10 AM
Not being able to export draft classes is a major downer, kinda wish I had known before I bought the game - I loved watching my custom named guys progress in the pros. But there does seem to be a screen in the Dynasty off-season where it tells you what players are being drafted... What I plan on doing (next season anyway, too late for my first draft class) is write down their names and stats, and then hopefully Madden 13 will have a Create a Player option where I can create them as rookies to be drafted. I guess I'd have to do that each year, wonder what the limit on created players is... Anyway, just an idea for a workaround for a pretty annoying situation...
 
# 111 TimLawNYC @ 08/22/12 01:27 PM
Quote:
Originally Posted by BizDevConglomerate
MAYBE THE NEW CONSOLE OUYA WILL GIVE THE COMMUNITY AN OPPORTUNITY TO GET TIT RIGHT BY DEVELOPING AND MANAGIN OUR OWN GAME. WE NEED TO GET TOGETHER AND REALLY DO THIS. IF YOU HAVEN't heard of it. It's anew console 99$ running on android. Fluck MS AND SONY. THIS JOINT INVITES HACKERS. SO HEX EDITOR AND THE LIKE ARE PERFECT. WE CAN DO THIS. LOL.
Ouya is a cool idea, but it's not the answer here. It's basically a mobile tablet gaming platform you can hook up to your TV and have a controller for. It's got a pretty underpowered chip set (compared to the major consoles), so it's not going to be capable of anywhere close to the complexity or graphical fidelity of your average 360 or PS3 game. Is it possible that Ouya could have some really fun, great games on it? Absolutely. But it simply doesn't have the horsepower (or the developer backing, yet) to support a football game that could contend with this year's (admittedly lackluster) effort from EA.
 


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