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MLB 12 The Show Fact Sheet

Widely considered the most authentic baseball game available, MLB® 12 The Show™ is set again to provide fans with even more features and modes destine to quicken the heart, raise the stakes, and hurl you further into the true Major League Baseball® (MLB®) experience.  The Show has been and continues to be the market leading and highest ranked officially licensed baseball title of this console generation (according to MetaCritic.com) and the number-one rated sports video game over the past four years (according to GameRankings.com), delivering true-to-life gameplay, authentic franchise and season modes, and incredible detail not found in any other sports game. 

MLB 12 The Show builds on what has been delivered in previous franchise releases, adding compelling features that bring unparalleled innovation and polish to the sports genre.  As the number one selling baseball franchise in video game history, The Show is proving once again to be the industry’s premier licensed MLB game, both critically and commercially. 

Due to hit stores on March 6, 2012, just in time for Spring Training™, as the only officially licensed first party MLB game exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, MLB 12 The Show is prepared to deliver a one-of-a-kind experience for all fans, new and old.

NEW FEATURES IN MLB 12 THE SHOW:

  • MLB 12 The Show on PlayStation Vita (PS Vita) MLB 12 The Show is available on PS Vita this year so users can enjoy all of the core modes of play found in the PS3 game, including Exhibition, Season, Franchise, Home Run Derby, online play, and the critically acclaimed Road to The Show, for users who want the personal experience of taking control of one player through his career starting in the Minors all the way to the Majors. PS Vita users will have the ability to use new touch screen controls within MLB 12 The Show—the front touch screen and rear touch screen to throw the ball to specific locations, make pitch commands, and run the bases.  MLB 12 The Show for PS Vita will provide a big league experience that players can take with them on road, anytime, anywhere. 
  • Cross Platform Saves (PS3 & PS Vita) – This year, MLB 12 The Show users will have the ability to share save files between PS3 and PS Vita.  Players can now take their Franchise, Season, and Road to The Show save files up to the cloud where they can then access those files on either platform.  Users are limited to one file per mode per PlayStation Network account, which can be overwritten as many times as you’d like.  At home on PS3 or on the road with PS Vita, fans can continue their seasons anywhere!
  • Full PlayStation®Move Support (PS3 only) – Now players can control all aspects of The Show with the PlayStation Move motion controller, including pitching, hitting, fielding, and running the bases.  There are also custom meters on screen to compliment the experience.  Imagine being at the plate and seeing the batters hands moving as you move—pretty cool.  PS Move gameplay can be used in all modes.
  • True Ball Physics (PS3 & PS Vita) MLB 12 The Show now incorporates ultrarealistic ball physics and proper spin for balls that bounce off the bases, the pitcher’s mound and rubber, and other surfaces on the field.  The baseball now bounces realistically using actual math for a spinning ball hitting these surfaces.  Therefore, the way the ball bounces in MLB 12 The Show has changed quite a bit from previous versions.  In order for hits to get through the infield, the ball counts on having top-spin so the spin of the ball off the bat is now accurate with realistic RPMs.  The ball also bounces and loses energy like a real baseball does and it is launched with the correct spin.  This results in more hit type varieties, rising and sinking liners, more choppers, balls tailing away from the outfielders, and balls hitting off the bases.
  • TruBroadcast Presentations (PS3 only) – Baseball fans demand an accurate simulation of reality and anything that detracts from this can shatter the feeling of playing in a real game.  MLB 12 The Show makes the biggest leap forward EVER in this regard, truly blurring the line between reality and the in-game experience.  With completely refined presentations combined with enhanced artificial intelligence (AI), revamped cameras, and expanded audio, MLB 12 The Show is poised to deliver the most realistic baseball gaming experience to date.
  • Diamond Dynasty (PS3 only) – Diamond Dynasty juggles aspects of team management, player progression, and online competition with more creative freedom than any sports game to date.  Gamers create a custom team complete with team name, colors, custom uniforms, and fully customizable logos with up to 1000 layers of detail.  Once created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players to your team’s roster.  The fundamentals of Diamond Dynasty revolve around the difference between MLB and Dynasty cards and the unique reward systems that support each type.  A Dynasty player is a long-term investment that requires training similar to that of a Road to The Show player.  Dynasty players are supplemented with an award/achievement system, while MLB players are short-term investments that slot into your roster ready to play at their current attribute levels.  Completing collections of MLB players will reward you with budget bonuses; budget that is used to train players, purchase card packs (Dynasty or MLB), and purchase cards from other users on the marketplace.  Most of your budget is earned by playing ranked/matched head-to-head online games or vs. CPU against MLB teams.  Every fifth game played, your team is re-evaluated for placement into one of five competitive divisions: Spring Training, Season Series, Division Series, Championship Series, and World Series.  What will define your dynasty?
  • Zone Analog Batting (PS3 & PS Vita) MLB® 11 The Show™ introduced analog controls, now this year, MLB 12 The Show will bring a combination of the old and the new with Zone Analog Batting.  The right analog stick will still be used for the stride and swing, but now, if you choose to, you can control where you swing in the zone using the left analog stick.  All the other analog controls are also being improved and enhanced as well.
  • Pulse Pitching (PS3 & PS Vita) – This is a new interface to the classic pitching style.  Players still pitch using a simple “X” button press, but users must time the press with an on-screen display to ensure pitch accuracy.  All other pitching methods are being improved and enhanced as well.
  • Franchise Improvements (PS3 & PS Vita) MLB 12 The Show introduces a number of Franchise mode improvements starting with player generation being tuned to provide more variety inside draft classes and more realistic pitch repertoires.  The lineup logic has also been updated to give you closer to real-life rosters while in your Season, Franchise, and Road to The Show modes.  Finally, the trade system has been revamped with improved logic based more on the real-life club’s strategy.  Small market teams will behave as such, while the bigger fish will continue to go after the top players in the game.  Also, highly touted prospects will remain just that and won’t be showing up in trades early on in their careers.
  • Road to The Show Improvements (PS3 & PS Vita) – This generation of Road to The Show brings a new assortment of training modes for base running and fielding to round out your Road to The Show player’s training experience.  Also, your created player will now be “that” highlighted and touted prospect you think he is, by starting his career as a Double-A starter.  The player creator has seen improvements as well, offering a slew of new accessories to compliment the already extensive system.
  • Situational Collision Awareness (PS3 & PS Vita) – Players will now know where they and other players are on the field and understand when to avoid other players and how to react when other players are near.  Although this sounds like a relatively simple concept, it’s very important and makes the game experience feel more true to life. 
  • New Tag Animation System (PS3 & PS Vita) – Players can now branch out of any tag throw animation and branch out of a tag animation to avoid it.  There are also more animations and ways to tag runners out at the plate.  This new system allows for more results (dropping the ball, new swipes, etc.) and the addition of new standing and run down tags, which creates a more dynamic and organic player integration on the base paths and at the plate. 
  • Online Everywhere and Unified Settings (PS3 & PS Vita) – Online everywhere and Unified Settings will minimize, if not remove, the obvious line between offline and online in The Show via PSN.  One of the most notable changes is the inclusion of online features and components in the main menus, especially the Exhibition > Team Select screen.  That’s now the launching pad for offline Exhibition and online Play Now games.  Users will also now be auto-logged into The Show servers, making online features more accessible.  Unifying user settings is a minor, but important feature.  Users no longer have to set their offline and online settings—there will be one!
  • Play Now Plus (PS3 & PS Vita) – Similar to Play Now, Play Now Plus can be used through custom settings.  This is as easy as selecting Play Now, setting your Play Now settings, saving these settings, then selecting Play Now type.  There’s no need to set you Play Now settings again, unless you want to change them up.  You’ll then be able to find an opponent to match your gameplay settings, without having to go through the challenge process.
  • SimulView™ Functionality with PlayStation®3D Display (PS3 only) MLB 12 The Show will incorporate SimulView™ technology that allows two people to play head to head without seeing each other’s screen while playing on the PlayStation®3D Display.  It uses the same technology as Stereoscopic 3D, but instead of sending image A to the left eye and image B to the right Eye, we send image A to player 1 and image B to player 2.
  • New Tutorial Movies (PS3 & PS Vita) – With all of the new features this year in MLB 12 The Show, we felt that it was essential to provide more tutorial movies to educate our fans.  For example, these tutorial movies showcase and explain the new PS Move implementation for all facets of gameplay (hitting, pitching, fielding, and throwing).  In addition, the five tutorials explaining the Pure features implemented in MLB 11 The Show have also been updated and improved, including Pure Hitting, Pure Pitching, Pure Throwing, and the fake throw system.  Watch them in the frontend menus or the in-game pause menu.

The Best Gets Better!  MLB 12 The Show includes over 50 more enhancements, new features, and improvements!

  1. Over 500 new Presentation animations
  2. Over 300 new Fielding, Throwing, and Base running animations
  3. Over 150 New Batting Stances
  4. Over 75 New Pitching Animations
  5. Improved load times
  6. Completely new bat, ball and glove sounds
  7. New Bullpen Management options
  8. New player accessories (new sunglasses, protective gear, hat bills, etc…)
  9. New Pick off logic
  10. New player card including advanced baseball stats
  11. New Batter/Pitcher Attribute snapshot OSD (D-Pad Left)
  12. More fluid organic fielder animations from start to end of play
  13. Improved fielder routes on balls off the wall (more variety of pursuit angles)
  14. Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)
  15. Improved button fielding with difficulty levels
  16. New Pitcher Confidence Logic
  17. Increased and improved conversation among Matt, Dave and Eric.
  18. 14 New umpires
  19. Updated uniforms and stadiums for new and updated teams
  20. Updated jumbotron movies and stat layouts (still team specific)
  21. Updated LED Ribbon board art and movies
  22. Focus on interface and display presentation and flair
  23. Uniform select in all modes
  24. Frontend sound preview when assigning audio
  25. New Player Generation Logic
  26. New Trade interface and screen
  27. Improved Lineup Logic
  28. Co-op available in Season and Franchise modes
  29. Road to the Show career begins as a Double-A starter
  30. Move video tutorials
  31. New in-game tips
  32. Did You Knows on Loading screens
  33. Season and Franchise mode Co-op
  34. Base Running Training in RTTS
  35. Fielding Training in RTTS
  36. New Base Runner Awareness
  37. Online Gameplay Gets a Boost (better reaction, better experience) (PS3)
  38. www.TheShowNation.com Community Web Site Revamp
  39. Operating System supported Virtual Keyboard
  40. New Online Gamer Card (more information)
  41. Swing Analysis OSD Improvements and Profile Display Options
  42. “Free” 1st inning quit in Online Games removed
  43. Online Profile to use PSN Avatar
  44. PSN Profile utility support on Vita (Friend Requests)
  45. Game History showing XP gain/loss)
  46. Play online with your full profile settings (minus negotiated settings)
  47. Challenge of the Week is now free
  48. Online League Schedule improvements
  49. Online League Playoff improvements

MLB 12 The Show Videos
Member Comments
# 201 Russell_SCEA @ 02/08/12 07:34 PM
Quote:
Originally Posted by nomo17k
I guess Ramone might talk about this in the up-coming show... but does anyone know if you actually have to control your team in all your DD games against HUM/online or CPU? Or will there be an option to let CPU take over (or even as MOM)? Perhaps not but it may be a good option if I have fragile network...

You have to play all your games no siming or letting the cpu do it for you.
 
# 202 nomo17k @ 02/08/12 07:36 PM
Quote:
Originally Posted by jp121272
Good question, but kinda hard to get an answer I guess since you asked twice.
I figured it's either an NDA item (still likely) or I must be in the ignore list of A LOT of people around here, haha.

But if Knight looks forward to the mode it might be possible to play that way... I just guessed. I may play using CPU as well if online has various issues. In franchise type of mode I like to have player ratings to have a bit more influence than my skills do.

EDIT: Thanks Ramone for clarification.
 
# 203 Cavicchi @ 02/08/12 07:42 PM
Quote:
Originally Posted by nomo17k
I figured it's either an NDA item (still likely) or I must be in the ignore list of A LOT of people around here, haha.

But if Knight looks forward to the mode it might be possible to play that way... I just guessed. I may play using CPU as well if online has various issues. In franchise type of mode I like to have player ratings to have a bit more influence than my skills do.

EDIT: Thanks Ramone for clarification.
I would have been more interested if it had a MoM. I, like you, feel better about the players hitting for themselves, as opposed to me making them look bad
 
# 204 Knight165 @ 02/08/12 07:48 PM
Quote:
Originally Posted by nomo17k
I figured it's either an NDA item (still likely) or I must be in the ignore list of A LOT of people around here, haha.

But if Knight looks forward to the mode it might be possible to play that way... I just guessed. I may play using CPU as well if online has various issues. In franchise type of mode I like to have player ratings to have a bit more influence than my skills do.

EDIT: Thanks Ramone for clarification.
Knight is HOPING they allow MoM into the DD one day....it was talked about!

M.K.
Knight165
 
# 205 disguyman @ 02/08/12 08:54 PM
“Free” 1st inning quit in Online Games removed

o yeah, more wins for me
 
# 206 Factzzz @ 02/08/12 09:06 PM
Any word on when some new gameplay video is coming out?
 
# 207 DamnYanks2 @ 02/08/12 09:14 PM
There's an impressive list of features here no doubt. but I have 11 and I'll probably pass on this.
 
# 208 econoodle @ 02/08/12 09:14 PM
Quote:
Originally Posted by Factzzz
Any word on when some new gameplay video is coming out?

russell said sometime in the next week, raw footage.
 
# 209 Bobhead @ 02/08/12 09:55 PM
I'm wondering how they went about preventing 1st inning quits. I didn't play online last year, it's more of a curiosity, since there's quite a few different routes they could have taken.
 
# 210 nomo17k @ 02/08/12 10:02 PM
Quote:
Originally Posted by Bobhead
I'm wondering how they went about preventing 1st inning quits. I didn't play online last year, it's more of a curiosity, since there's quite a few different routes they could have taken.
It just meant when you quit during the 1st inning, nothing was kept in the record in 11. It only mattered if you cared about your W/L records, online ranking and such.

The pro was that you could use the 1st inning to probe how good/bad the connection was. The con was that once you started losing, you could simply quit out without leaving any trace; many people used the feature to avoid playing the opponents who apparently were better.
 
# 211 bcruise @ 02/08/12 10:02 PM
Quote:
Originally Posted by Bobhead
I'm wondering how they went about preventing 1st inning quits. I didn't play online last year, it's more of a curiosity, since there's quite a few different routes they could have taken.
I'm pretty sure the whole point of the first inning quit (from a dev perspective) was to allow a bail out of a game if you could tell the connection to your peer was crap. With dedicated servers there will probably be less of that so they could afford to take out that safety net and remove the possibility of people quitting because they fell behind in the 1st.

Of course, it all depends on how much the dedicated servers will actually help...
 
# 212 nomo17k @ 02/08/12 10:08 PM
Quote:
Originally Posted by bcruise
I'm pretty sure the whole point of the first inning quit (from a dev perspective) was to allow a bail out of a game if you could tell the connection to your peer was crap. With dedicated servers there will probably be less of that so they could afford to take out that safety net and remove the possibility of people quitting because they fell behind in the 1st.

Of course, it all depends on how much the dedicated servers will actually help...
Upon reflection, 1st inning quit wasn't really necessary since you could always agree to "friendly quit" which didn't leave any record either.

If both sides can agree the connection is bad enough not to proceed, then that would be the best way to bail out rather than making the 1st inning pretty much meaningless.
 
# 213 jeffy777 @ 02/08/12 10:26 PM
Quote:
Originally Posted by econoodle
russell said sometime in the next week, raw footage.

Definitely looking forward to that.
 
# 214 stcloudgopher @ 02/08/12 10:47 PM
Hmm, if only there was solid gameplay behind all of these new, back-of-the-box features. Wait, there is solid gameplay? The best in the sports-game business, you say? Well, then...

WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
 
# 215 Alonzo @ 02/08/12 11:14 PM
I gotta say, very impressive fact-sheet list. Looks like 12 will make a bigger leap over last years version than 11 did to 10 and 10 to 09. And the fact that I don't really care about the first 3 (key) features makes it even more awesome (Vita, cross platform saves and move), that's why I think 2013 will be even better with more focus on different things. DD sounds interesting, I am curious to find out. I have never played this (or similar) mode in FIFA, because I don't like buying things like player-cards, but obviously money isn't recquired to have fun with DD. And even if I have no interest in playing human-players, it's a great option that I can only battle CPU-teams. Let's hope the demo comes out quick, I already know how awesome the Show is, but I want to find out about the ball-phsyics (probably the best feature this year) before the retail version hits the stores.
 
# 216 Russell_SCEA @ 02/09/12 05:15 AM
Quote:
Originally Posted by hunterdawgs10
#16. Improved button fielding with different difficulties..YES!

Someone noticed, almost didn't include it on the list. I hope you guys like what Woodweaver did there is now a risk vs. reward aspect to always filling up the throw power meter when it's un-neccesarry or the fielder has suspect arm accuracy.
 
# 217 Rhinoboy50 @ 02/09/12 08:09 AM
Any light you can shed on Canadian eligibility in Challenge of the Week, Russell?
 
# 218 Money99 @ 02/09/12 09:14 AM
LOL. I knew it. Diamond Dynasty is nothing more than MUT. "Never been seen before!", "Revolutionary", blah, blah, blah.
The mode sounds cool but I'm growing tired of all these developers touting something as new and innovative when several companies have done the exact thing in the past.

I hope they expand on the online franchise stuff. Can I run a Franchise against another friend, or friends, online; where we all draft, trade and manage a roster for several seasons against one another?
 
# 219 DamnYanks2 @ 02/09/12 09:23 AM
Quote:
Originally Posted by M_F_Z
what you say and what your signature says.. conflicting..
Sarcasm at it's finest lol
 
# 220 Perfect Zero @ 02/09/12 10:28 AM
Quote:
Originally Posted by Money99
LOL. I knew it. Diamond Dynasty is nothing more than MUT. "Never been seen before!", "Revolutionary", blah, blah, blah.
The mode sounds cool but I'm growing tired of all these developers touting something as new and innovative when several companies have done the exact thing in the past.
I didn't know you could create custom teams, custom uniforms, and sign dynasty players over MLB players in MUT...

Look, they have to sell the game, and from the information that we have so far it looks to be revolutionary. It's never been done in a baseball game in the past, and it looks to have a lot of differences from any other card based mode. Heck, we don't even know what it's all going to entail, so maybe you should relax on these statements.
 


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