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MLB 12 The Show Fact Sheet

Widely considered the most authentic baseball game available, MLB® 12 The Show™ is set again to provide fans with even more features and modes destine to quicken the heart, raise the stakes, and hurl you further into the true Major League Baseball® (MLB®) experience.  The Show has been and continues to be the market leading and highest ranked officially licensed baseball title of this console generation (according to MetaCritic.com) and the number-one rated sports video game over the past four years (according to GameRankings.com), delivering true-to-life gameplay, authentic franchise and season modes, and incredible detail not found in any other sports game. 

MLB 12 The Show builds on what has been delivered in previous franchise releases, adding compelling features that bring unparalleled innovation and polish to the sports genre.  As the number one selling baseball franchise in video game history, The Show is proving once again to be the industry’s premier licensed MLB game, both critically and commercially. 

Due to hit stores on March 6, 2012, just in time for Spring Training™, as the only officially licensed first party MLB game exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, MLB 12 The Show is prepared to deliver a one-of-a-kind experience for all fans, new and old.

NEW FEATURES IN MLB 12 THE SHOW:

  • MLB 12 The Show on PlayStation Vita (PS Vita) MLB 12 The Show is available on PS Vita this year so users can enjoy all of the core modes of play found in the PS3 game, including Exhibition, Season, Franchise, Home Run Derby, online play, and the critically acclaimed Road to The Show, for users who want the personal experience of taking control of one player through his career starting in the Minors all the way to the Majors. PS Vita users will have the ability to use new touch screen controls within MLB 12 The Show—the front touch screen and rear touch screen to throw the ball to specific locations, make pitch commands, and run the bases.  MLB 12 The Show for PS Vita will provide a big league experience that players can take with them on road, anytime, anywhere. 
  • Cross Platform Saves (PS3 & PS Vita) – This year, MLB 12 The Show users will have the ability to share save files between PS3 and PS Vita.  Players can now take their Franchise, Season, and Road to The Show save files up to the cloud where they can then access those files on either platform.  Users are limited to one file per mode per PlayStation Network account, which can be overwritten as many times as you’d like.  At home on PS3 or on the road with PS Vita, fans can continue their seasons anywhere!
  • Full PlayStation®Move Support (PS3 only) – Now players can control all aspects of The Show with the PlayStation Move motion controller, including pitching, hitting, fielding, and running the bases.  There are also custom meters on screen to compliment the experience.  Imagine being at the plate and seeing the batters hands moving as you move—pretty cool.  PS Move gameplay can be used in all modes.
  • True Ball Physics (PS3 & PS Vita) MLB 12 The Show now incorporates ultrarealistic ball physics and proper spin for balls that bounce off the bases, the pitcher’s mound and rubber, and other surfaces on the field.  The baseball now bounces realistically using actual math for a spinning ball hitting these surfaces.  Therefore, the way the ball bounces in MLB 12 The Show has changed quite a bit from previous versions.  In order for hits to get through the infield, the ball counts on having top-spin so the spin of the ball off the bat is now accurate with realistic RPMs.  The ball also bounces and loses energy like a real baseball does and it is launched with the correct spin.  This results in more hit type varieties, rising and sinking liners, more choppers, balls tailing away from the outfielders, and balls hitting off the bases.
  • TruBroadcast Presentations (PS3 only) – Baseball fans demand an accurate simulation of reality and anything that detracts from this can shatter the feeling of playing in a real game.  MLB 12 The Show makes the biggest leap forward EVER in this regard, truly blurring the line between reality and the in-game experience.  With completely refined presentations combined with enhanced artificial intelligence (AI), revamped cameras, and expanded audio, MLB 12 The Show is poised to deliver the most realistic baseball gaming experience to date.
  • Diamond Dynasty (PS3 only) – Diamond Dynasty juggles aspects of team management, player progression, and online competition with more creative freedom than any sports game to date.  Gamers create a custom team complete with team name, colors, custom uniforms, and fully customizable logos with up to 1000 layers of detail.  Once created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players to your team’s roster.  The fundamentals of Diamond Dynasty revolve around the difference between MLB and Dynasty cards and the unique reward systems that support each type.  A Dynasty player is a long-term investment that requires training similar to that of a Road to The Show player.  Dynasty players are supplemented with an award/achievement system, while MLB players are short-term investments that slot into your roster ready to play at their current attribute levels.  Completing collections of MLB players will reward you with budget bonuses; budget that is used to train players, purchase card packs (Dynasty or MLB), and purchase cards from other users on the marketplace.  Most of your budget is earned by playing ranked/matched head-to-head online games or vs. CPU against MLB teams.  Every fifth game played, your team is re-evaluated for placement into one of five competitive divisions: Spring Training, Season Series, Division Series, Championship Series, and World Series.  What will define your dynasty?
  • Zone Analog Batting (PS3 & PS Vita) MLB® 11 The Show™ introduced analog controls, now this year, MLB 12 The Show will bring a combination of the old and the new with Zone Analog Batting.  The right analog stick will still be used for the stride and swing, but now, if you choose to, you can control where you swing in the zone using the left analog stick.  All the other analog controls are also being improved and enhanced as well.
  • Pulse Pitching (PS3 & PS Vita) – This is a new interface to the classic pitching style.  Players still pitch using a simple “X” button press, but users must time the press with an on-screen display to ensure pitch accuracy.  All other pitching methods are being improved and enhanced as well.
  • Franchise Improvements (PS3 & PS Vita) MLB 12 The Show introduces a number of Franchise mode improvements starting with player generation being tuned to provide more variety inside draft classes and more realistic pitch repertoires.  The lineup logic has also been updated to give you closer to real-life rosters while in your Season, Franchise, and Road to The Show modes.  Finally, the trade system has been revamped with improved logic based more on the real-life club’s strategy.  Small market teams will behave as such, while the bigger fish will continue to go after the top players in the game.  Also, highly touted prospects will remain just that and won’t be showing up in trades early on in their careers.
  • Road to The Show Improvements (PS3 & PS Vita) – This generation of Road to The Show brings a new assortment of training modes for base running and fielding to round out your Road to The Show player’s training experience.  Also, your created player will now be “that” highlighted and touted prospect you think he is, by starting his career as a Double-A starter.  The player creator has seen improvements as well, offering a slew of new accessories to compliment the already extensive system.
  • Situational Collision Awareness (PS3 & PS Vita) – Players will now know where they and other players are on the field and understand when to avoid other players and how to react when other players are near.  Although this sounds like a relatively simple concept, it’s very important and makes the game experience feel more true to life. 
  • New Tag Animation System (PS3 & PS Vita) – Players can now branch out of any tag throw animation and branch out of a tag animation to avoid it.  There are also more animations and ways to tag runners out at the plate.  This new system allows for more results (dropping the ball, new swipes, etc.) and the addition of new standing and run down tags, which creates a more dynamic and organic player integration on the base paths and at the plate. 
  • Online Everywhere and Unified Settings (PS3 & PS Vita) – Online everywhere and Unified Settings will minimize, if not remove, the obvious line between offline and online in The Show via PSN.  One of the most notable changes is the inclusion of online features and components in the main menus, especially the Exhibition > Team Select screen.  That’s now the launching pad for offline Exhibition and online Play Now games.  Users will also now be auto-logged into The Show servers, making online features more accessible.  Unifying user settings is a minor, but important feature.  Users no longer have to set their offline and online settings—there will be one!
  • Play Now Plus (PS3 & PS Vita) – Similar to Play Now, Play Now Plus can be used through custom settings.  This is as easy as selecting Play Now, setting your Play Now settings, saving these settings, then selecting Play Now type.  There’s no need to set you Play Now settings again, unless you want to change them up.  You’ll then be able to find an opponent to match your gameplay settings, without having to go through the challenge process.
  • SimulView™ Functionality with PlayStation®3D Display (PS3 only) MLB 12 The Show will incorporate SimulView™ technology that allows two people to play head to head without seeing each other’s screen while playing on the PlayStation®3D Display.  It uses the same technology as Stereoscopic 3D, but instead of sending image A to the left eye and image B to the right Eye, we send image A to player 1 and image B to player 2.
  • New Tutorial Movies (PS3 & PS Vita) – With all of the new features this year in MLB 12 The Show, we felt that it was essential to provide more tutorial movies to educate our fans.  For example, these tutorial movies showcase and explain the new PS Move implementation for all facets of gameplay (hitting, pitching, fielding, and throwing).  In addition, the five tutorials explaining the Pure features implemented in MLB 11 The Show have also been updated and improved, including Pure Hitting, Pure Pitching, Pure Throwing, and the fake throw system.  Watch them in the frontend menus or the in-game pause menu.

The Best Gets Better!  MLB 12 The Show includes over 50 more enhancements, new features, and improvements!

  1. Over 500 new Presentation animations
  2. Over 300 new Fielding, Throwing, and Base running animations
  3. Over 150 New Batting Stances
  4. Over 75 New Pitching Animations
  5. Improved load times
  6. Completely new bat, ball and glove sounds
  7. New Bullpen Management options
  8. New player accessories (new sunglasses, protective gear, hat bills, etc…)
  9. New Pick off logic
  10. New player card including advanced baseball stats
  11. New Batter/Pitcher Attribute snapshot OSD (D-Pad Left)
  12. More fluid organic fielder animations from start to end of play
  13. Improved fielder routes on balls off the wall (more variety of pursuit angles)
  14. Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)
  15. Improved button fielding with difficulty levels
  16. New Pitcher Confidence Logic
  17. Increased and improved conversation among Matt, Dave and Eric.
  18. 14 New umpires
  19. Updated uniforms and stadiums for new and updated teams
  20. Updated jumbotron movies and stat layouts (still team specific)
  21. Updated LED Ribbon board art and movies
  22. Focus on interface and display presentation and flair
  23. Uniform select in all modes
  24. Frontend sound preview when assigning audio
  25. New Player Generation Logic
  26. New Trade interface and screen
  27. Improved Lineup Logic
  28. Co-op available in Season and Franchise modes
  29. Road to the Show career begins as a Double-A starter
  30. Move video tutorials
  31. New in-game tips
  32. Did You Knows on Loading screens
  33. Season and Franchise mode Co-op
  34. Base Running Training in RTTS
  35. Fielding Training in RTTS
  36. New Base Runner Awareness
  37. Online Gameplay Gets a Boost (better reaction, better experience) (PS3)
  38. www.TheShowNation.com Community Web Site Revamp
  39. Operating System supported Virtual Keyboard
  40. New Online Gamer Card (more information)
  41. Swing Analysis OSD Improvements and Profile Display Options
  42. “Free” 1st inning quit in Online Games removed
  43. Online Profile to use PSN Avatar
  44. PSN Profile utility support on Vita (Friend Requests)
  45. Game History showing XP gain/loss)
  46. Play online with your full profile settings (minus negotiated settings)
  47. Challenge of the Week is now free
  48. Online League Schedule improvements
  49. Online League Playoff improvements

MLB 12 The Show Videos
Member Comments
# 281 Rhinoboy50 @ 02/13/12 08:06 AM
Banzai said "penis". (insert childish giggle here)
 
# 282 Rhinoboy50 @ 02/13/12 08:07 AM
Oops Bahnzo not Banzai. Stupid auto correct.
 
# 283 nomo17k @ 02/13/12 08:39 AM
Quote:
Originally Posted by Bahnzo
...

I could write a script that flags potential cheaters easily. Based on what I've heard that online games will be played thru a central server. Then if you are saving game stats, it should be easy to write a script, run it once a week, and report the results to someone to verify and make a decision on people abusing the mode.

...
I have always used stats to gauge whether an online player is "legit" or not in 11... for example I weeded out those with very high SB/CS numbers since that indicates someone who constantly early steals on every pitch. I hated that mostly because it slows down games too much, not to mention it's not so realistic to see so many early steals within a game.

But whether such a player is "legit" can still be subjective. After all, early steal is a legit game mechanics. If the game allows a certain move, why is a gamer not supposed to use it, you know what I mean? So policing can only go so far IMO... Something like deliberate pulling would become easier to detect on the client server system now, but whether a gamer plays fairly or not... it could take needless amount of human resources.

With more ways to filter players, things will be okay...

I think the issue is that for some reason, there's this notion about online gaming that gamers want to be ranked in one and only one universe... to do that everyone needs to be fairly randomly matched against players coming from a wide spectrum of play styles, even if some of them don't care at all about being ranked, just want to play the game certain ways... and that's the culprit.
 
# 284 barsoffury @ 02/13/12 09:44 AM
I'm really looking forward to this years game and all the things they've fixed/added but I'm very disappointed to see (or so it seems) that they still don't have dome stadiums that work. Maybe it's not a big deal to most but if your someone like me who plays a Jays franchise it's annoying to play two thirds of your home games in cold temperatures. ( Oh ya another thing, it shouldn't be 40 degrees in June in Toronto, weather needs to be fixed.)

I know it's a small detail but this game prides itself on the little things that make the game so life like yet this issue they keep ignoring.
 
# 285 JayD @ 02/13/12 09:21 PM
Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)

I like to have my games to be as sim as possible so I always use classic pitching, timing only hitting, and autp fielding so that player attributes play more of a role. With that said I was wondering if we'll see more dropped balls from outfielders and do player attributes play more of a role to fielding as a whole.
 
# 286 thaSLAB @ 02/15/12 03:17 AM
Stop. Please.


Sent from my PC36100 using Tapatalk
 
# 287 Kelvarr @ 02/16/12 01:46 PM
Does anyone know if, in RTTS, I want to play as a Catcher, do I still have to call every pitch? Or have they added a setting where I can choose to play the non-routine plays (throwdowns, pickoffs(?), popups, bunts, dropped 3rd strikes, etc) only?

I went from playing MLB 08 on the PSP to playing MLB 11 on the PS3. In 08, the Catcher was exactly like I wanted it...in 11, I was basically forced into playing a different position.

I like playing multiple years. I really like RTTS for this, as I can play a game in 5-10 minutes as opposed to 1 hour for a normal game. That's a big difference.
 
# 288 Russell_SCEA @ 02/16/12 01:48 PM
Quote:
Originally Posted by JayD
Dynamic fielding results and reaction (balls can now be dropped or missed by a fielder anytime)

I like to have my games to be as sim as possible so I always use classic pitching, timing only hitting, and autp fielding so that player attributes play more of a role. With that said I was wondering if we'll see more dropped balls from outfielders and do player attributes play more of a role to fielding as a whole.

Yes, yes, and yes
 
# 289 JayD @ 02/16/12 06:41 PM
Quote:
Originally Posted by Russell_SCEA
Yes, yes, and yes
Awesomeness!!
 
# 290 Gman @ 02/16/12 08:07 PM
Sorry if this has been answered. Can you save mid game during a play now/exhibition game?
 
# 291 Russell_SCEA @ 02/16/12 09:22 PM
Quote:
Originally Posted by JayD
Awesomeness!!

You are also punished a lot more for playing guys out of position.
 
# 292 hitstreak13 @ 02/16/12 09:32 PM
Quote:
Originally Posted by Russell_SCEA
You are also punished a lot more for playing guys out of position.
That is music to my ears!!!

Russell, ok now that I know we will be punished for playing guys out of position, will there be a rating for each position? For example, if a guy has a 85 rating at 1B and decide to play in him right field, will his ratings show a drop in game (say a 40 fielding rating)?
 
# 293 JayD @ 02/17/12 04:32 PM
Quote:
Originally Posted by Russell_SCEA
You are also punished a lot more for playing guys out of position.
Even better!!
 
# 294 Russell_SCEA @ 02/17/12 06:56 PM
Quote:
Originally Posted by hitstreak13
That is music to my ears!!!

Russell, ok now that I know we will be punished for playing guys out of position, will there be a rating for each position? For example, if a guy has a 85 rating at 1B and decide to play in him right field, will his ratings show a drop in game (say a 40 fielding rating)?

Not this year just secondary positions.
 
# 295 Cavicchi @ 02/17/12 07:22 PM
Quote:
Originally Posted by Russell_SCEA
Not this year just secondary positions.
Does that mean if someone is a utility infielder whose main position is, say, 2B that his fielding would suffer playing SS or 3B even though IF is his secondary position and in real could be a good fielder?
 
# 296 Bobhead @ 02/17/12 07:25 PM
In general, do the punishments vary by position? For example, does an out-of-position player in right field receive a penalty equal to that of an out-of-position player currently catching behind the plate?
 
# 297 Pared @ 02/17/12 07:48 PM
You've posted that already in the correct thread - no need to copy and paste it in multiple.
 
# 298 Russell_SCEA @ 02/17/12 08:06 PM
Quote:
Originally Posted by Bobhead
In general, do the punishments vary by position? For example, does an out-of-position player in right field receive a penalty equal to that of an out-of-position player currently catching behind the plate?

If you play any player in a position that is not his primary or secondary position he is going to take an 80% hit on all of his fielding attributes. This year it's going to cost you he will be able to catch the ball but not much us.
 
# 299 nemesis04 @ 02/17/12 08:14 PM
You are relentless!
 
# 300 MC2 @ 02/18/12 03:04 AM
Will outfielders suffer by moving in the outfield? Say I'm the Rangers and I acquire a LF, I already have Josh Hamilton so I move the new LF to RF, will his attributes go down?
 


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