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MLB 12 The Show Fact Sheet

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Old 02-08-2012, 09:31 PM   #233
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Re: MLB 12 The Show Fact Sheet

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Originally Posted by DamnYanks2
There's an impressive list of features here no doubt. but I have 11 and I'll probably pass on this.
what you say and what your signature says.. conflicting..
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Old 02-08-2012, 09:55 PM   #234
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Re: MLB 12 The Show Fact Sheet

I'm wondering how they went about preventing 1st inning quits. I didn't play online last year, it's more of a curiosity, since there's quite a few different routes they could have taken.
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Old 02-08-2012, 10:02 PM   #235
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Re: MLB 12 The Show Fact Sheet

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Originally Posted by Bobhead
I'm wondering how they went about preventing 1st inning quits. I didn't play online last year, it's more of a curiosity, since there's quite a few different routes they could have taken.
It just meant when you quit during the 1st inning, nothing was kept in the record in 11. It only mattered if you cared about your W/L records, online ranking and such.

The pro was that you could use the 1st inning to probe how good/bad the connection was. The con was that once you started losing, you could simply quit out without leaving any trace; many people used the feature to avoid playing the opponents who apparently were better.
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Old 02-08-2012, 10:02 PM   #236
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Re: MLB 12 The Show Fact Sheet

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Originally Posted by Bobhead
I'm wondering how they went about preventing 1st inning quits. I didn't play online last year, it's more of a curiosity, since there's quite a few different routes they could have taken.
I'm pretty sure the whole point of the first inning quit (from a dev perspective) was to allow a bail out of a game if you could tell the connection to your peer was crap. With dedicated servers there will probably be less of that so they could afford to take out that safety net and remove the possibility of people quitting because they fell behind in the 1st.

Of course, it all depends on how much the dedicated servers will actually help...

Last edited by bcruise; 02-08-2012 at 10:04 PM.
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Old 02-08-2012, 10:08 PM   #237
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Re: MLB 12 The Show Fact Sheet

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Originally Posted by bcruise
I'm pretty sure the whole point of the first inning quit (from a dev perspective) was to allow a bail out of a game if you could tell the connection to your peer was crap. With dedicated servers there will probably be less of that so they could afford to take out that safety net and remove the possibility of people quitting because they fell behind in the 1st.

Of course, it all depends on how much the dedicated servers will actually help...
Upon reflection, 1st inning quit wasn't really necessary since you could always agree to "friendly quit" which didn't leave any record either.

If both sides can agree the connection is bad enough not to proceed, then that would be the best way to bail out rather than making the 1st inning pretty much meaningless.
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Old 02-08-2012, 10:26 PM   #238
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Re: MLB 12 The Show Fact Sheet

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russell said sometime in the next week, raw footage.

Definitely looking forward to that.
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Old 02-08-2012, 10:47 PM   #239
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Hmm, if only there was solid gameplay behind all of these new, back-of-the-box features. Wait, there is solid gameplay? The best in the sports-game business, you say? Well, then...

WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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Old 02-08-2012, 11:14 PM   #240
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Re: MLB 12 The Show Fact Sheet

I gotta say, very impressive fact-sheet list. Looks like 12 will make a bigger leap over last years version than 11 did to 10 and 10 to 09. And the fact that I don't really care about the first 3 (key) features makes it even more awesome (Vita, cross platform saves and move), that's why I think 2013 will be even better with more focus on different things. DD sounds interesting, I am curious to find out. I have never played this (or similar) mode in FIFA, because I don't like buying things like player-cards, but obviously money isn't recquired to have fun with DD. And even if I have no interest in playing human-players, it's a great option that I can only battle CPU-teams. Let's hope the demo comes out quick, I already know how awesome the Show is, but I want to find out about the ball-phsyics (probably the best feature this year) before the retail version hits the stores.
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