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Fact or Fiction: NCAA Football 12 Outlook
This demo justifies some of the talk about the NCAA Football 12 gameplay simply being NCAA Football 11.5.

Christian McLeod: Fiction. Give me a break, NCAA 11 was the strongest entry in the series since it made the leap to this generation of consoles. The development team seems to have chosen to polish a solid NCAA 11 foundation up by removing warping, enhancing CPU AI and adding a bevy of new animations. However, the game gets knocked for being NCAA 11.5?

Newsflash, EA did not plan on completely overhauling its football engine or incorporating real-time physics this year -- time to accept that. I may not be happy with certain aspects of the demo, but I am not going to crucify EA for not innovating the title enough from year to year. It's strange that we rarely hear this kind of talk regarding the NBA 2K franchise, even though in the past it has shown moderate year-to-year gameplay improvements -- NBA 2K11 not withstanding. Even stranger is that we didn't hear these sentiments when NCAA 05 and NCAA 06 were released and were eerily similar in the gameplay department to NCAA 04.

As someone who dumped almost 11 months into NCAA 11, the gameplay improvements in the NCAA 12 demo were apparent within minutes of picking up the controller. Don't believe me? Play the demo for a few hours and then pop in NCAA 11. It's almost unplayable. You are free to believe that the game has not innovated as much as you expected, but to claim this game has not had enough gameplay refinements to differentiate itself from NCAA Football 11 is ridiculous.


Dustin Toms: Fiction. It's people like this that frustrate me the most. Like Christian said, NCAA 11 was a really good game, and in my opinion, the best current-gen football game to date. Yes, even better than All-Pro Football.

Of course there are similarities when comparing the demo to last year's game, but the demo is an old build. Regardless, the game is noticeably more fluid than last year's. In addition, the CPU AI was also changed up a bit in a good way. If anything, the developers may have just added in a little too much good with the AI in the demo. What I mean is that the quarterbacks are now throwing away passes, and I love that they are actually getting rid of the ball now, but throwing the ball away four or five times per drive is a little insane -- I have to assume this is an easy fix.

Point being, this is one of the first times I've ever seen a significant improvement when comparing the previous season's retail version to the new season's demo.

Following a relatively strong showing with NCAA Football 11, this NCAA 12 demo signifies that the development team is officially moving back towards making this franchise the monster it once was during the PS2/Xbox era.

Christian McLeod: Fact. It took five titles this console generation to right the ship, but I am confident that the NCAA Football series is well on its way to reclaiming the glory of its PS2/Xbox counterparts. What makes me feel even better is that those I have talked to at Tiburon know the stripped-down approach that was taken when the series debuted on the Xbox 360 cost them this generation. I think the series will be solid for the rest of this console generation before hitting the next-gen consoles with a bang.


Dustin Toms: Fact. When you also take into consideration NCAA 11, I think it's fair to say the development team is back on the right track. Last year, the developers made a great game, and this year it's already better. I don't believe that any of EA's developers, for any game, are not devoted to making a better game. These guys just happened to get there quicker than some others.

Our very own Jayson Young had some strong feelings about this demo in our staff roundtable:

Quote:
The dynamic lighting, detailed stadiums and individualized player uniforms are the only things that feel truly next-gen to me in this demo. Every other part of the NCAA Football 12 demo feels about the same as it has for the last decade or so. That being said, I would have no problem saying that this is the best NCAA Football game to hit current-gen consoles.

But is that enough? I would have to say that it is not. Not when NBA 2K and MLB: The Show have TV-quality commentary, or Backbreaker and FIFA have unscripted contact animations. I just feel like NCAA Football has settled into the role of being a mediocre sports franchise that continues to sell well only because it belongs to the football genre -- and most American sports gamers cannot live without a new football game (or two) every 12 months. I can, so I'll continue enjoying the better sports games on the market until this franchise meets the rest of the industry's standards.
I have seen many folks around here agreeing with him. Even if you want to call that the vocal minority, do you think he's justified in saying this is a second-tier franchise when looking at the overall sports gaming landscape?

Christian McLeod: Fiction. I probably would have agreed with this comment before NCAA Football 11 was released, but I don't know how anyone can say this is a mediocre franchise after the effort that went into NCAA 11. One perfect example deals with the presentation that was added to the game. We consistently knock sports games for not having realistic presentation, as well as the "little things" that keep the experience fresh months later. The NCAA team adds in several team-specific rituals and entrances that go above and beyond what we saw in the PS2/Xbox versions to appease fans, and then the NCAA team gets knocked by the same people they are attempting to please -- being accused of not spending enough time on gameplay and too much time on presentation.

The best part is that if the NCAA team were to go ahead and implement a full-on physics engine, which might cause them to overlook team entrances, Online Dynasty mode or some special facemask design, then folks in the vocal minority would be back screaming and complaining about how they can not comprehend why these little details are constantly overlooked. It's a complete no-win situation for the team at Tiburon. You want to talk about what next-gen feels like? How about an Online Dynasty mode that revolutionized online interaction in sports games, complete with Dynasty Anywhere and StoryBuilder. Yeah, mediocre games typically have those types of features.

There is a group of people that are just never happy no matter what a game contains. I get it, NFL 2K5 does not exist anymore -- and Jayson hearts 2K football -- so EA is the big bad wolf out to screw gamers. I'm not saying that the on-field gameplay of NCAA is perfect, and by no means am I here to be an EA apologist, but I will give credit where credit is due. NCAA 11 played an enjoyable and fun game of college football (with the right slider tweaks), and calling it mediocre is a farce. Every game mentioned by Jayson has its own flaws that are simply overlooked by the grass-is-always-greener crowd. NCAA Football gets knocked for something as small as the lack of eye black, yet a blind eye is turned when the mighty MLB 11: The Show can't seem to implement a much more important auto-save and load into their game out of the box, or even a dedicated playoff mode.

I love the passion Jayson showed in his response, I really do. But at the end of the day, we are still playing a video game, and I prefer to look at the glass as half full. So I will choose to look at the good that NCAA gave me last year rather than get bogged down by the negatives. Trust me, one thing I've learned at this job is that people, myself included, will always have high expectations in regards to football games. And no matter what, as a hardcore football fan and gamer I realize no football game will ever be perfect. Nevertheless, the NCAA series being considered mediocre, especially after NCAA 11? Get real.


Dustin Toms: Fiction.

Jayson, I love you, but I could not disagree with you more on this. First of all, MLB: The Show has some horrid commentary. It makes me want to barf at times. I'm not saying NCAA is any better, but in no way should it be considered that much worse than what's found in The Show.

As for calling NCAA Football a second-tier franchise, just shake me please. NCAA Football is one of few sports franchises that are worth your $60 when taking into consideration the entire package. Dynasty mode has been solid for years, and it keeps improving with more and more recruiting options. Online Dynasty mode is a huge success, and I can only see the mode getting better because it seems like the popularity of it seems to be skyrocketing.

Lastly, I just disagree with anyone who says Backbreaker is better than NCAA, or even Madden. It was a decent game with some great physics, but there were way too many improvements that needed to be made -- not to mention it was a relatively bare bones game -- before putting it on some sort of pedestal.

You're more excited about NCAA Football 12 after playing this demo.

Christian McLeod: Fiction. This is kind of a silly question for me since I played the game at E3. After I played the build at E3 a few weeks back, I was left wanting more. The demo feels like an older build than what I had played, so I can't wait for my review copy to arrive in a couple days.


Dustin Toms: Fact. It didn't necessarily excite me only because of the way it played, rather it also simply served as a fresh reminder that the retail version is coming out soon.


You've heard from our staff, but feel free to answer the fact or fictions questions in the comments -- we want to hear from all of you.

NCAA Football 12 Videos
Member Comments
# 21 prowler @ 07/01/11 12:54 PM
So basically the game is great and if we were expecting more it's our own fault.
 
# 22 TDenverFan @ 07/01/11 01:01 PM
I think people were expecting some complete game redesign unrealistically. They can't fix every problem in one year.
 
# 23 sparkdawg777 @ 07/01/11 01:10 PM
Quote:
Originally Posted by TDenverFan
I think people were expecting some complete game redesign unrealistically. They can't fix every problem in one year.

Yeh I agree with what you are saying. I'm going to love this game, I'm sure but my disappointment comes from the WAY they do things like presentation, CC, and some of the gameplay. I just feel Madden is getting it right with presentation this year and NCAA is missing out. The CC isn't being implemented right in my opinion either without coach ratings, and there are still some flaws in gameplay (CPU running out of the spread for example) However, this game will still be fun and I think '13 will have a chance to be one of the best football games ever made.


Without criticisism the dev team would be on their own. There's a difference between some of the haters on here and those who still enjoy the game but just want to see it pushed forward.
 
# 24 Bullet Sponge @ 07/01/11 01:15 PM
I'd like to comment on two things. Firstly regarding how they are finally getting back to the level of lastgen; I'm glad to see they admit stripping it down to start over was a mistake. I think many of us here felt it was just a way to reintroduce old features as "new" year after year to make a buck. I'd like to take a more open minded approach and just accept that perhaps translating all that old code (and features builts up over several years on last gen) was not the easy task we all think it is, and they simply decided to start from scratch. But now that they admit that was the wrong way to go, I'm hoping we see nextgen NCAA hit the ground running.

Now regarding presentation, I appreciate their hard work on the pregame graphics etc but what fans REALLY want, and have wanted for years, is more dynamic commentary both during and around the game (i.e when those fancy pregame rituals are on screen, we want to hear Nessler and Herbie discussing the last matchup between these teams, how this game is important (conference standings?), why one player is doing this or that this year. Actual relevant analysis of the game, not generic comments.

But I would like to make it very clear I am looking forward to this game as much as I have for ANY NCAA football title to date, and I've played them since 2003.
 
# 25 PJ33 @ 07/01/11 01:18 PM
CPU throwing the ball away? I had 8 sacks in my game on Heisman and not once did they throw it away.

Camera angles are very stale. I have yet to see any broadcast angle where a camera circles a stadium constantly.

I did like the collisions though, much improved there.
 
# 26 SeaOfRed75 @ 07/01/11 01:21 PM
Quote:
Originally Posted by rudyjuly2
I'm not a fan of those 2K football games. NCAA 12 may be the best football game ever created on the PS3. But that doesn't mean it's a truly great game or a revolutionary improvement over NCAA 11.

I do get tired of everyone judging people that have a different opinion as though we are whiners or have an agenda. I do have tough standards. I have no problem admitting to that. But just because someone disagrees with someone doesn't mean they have an axe to grind. People will always have different opinions and people need to respect a differing view point.
Agree completely.

I think it is ridiculous that its 2011 and a football video game isnt using a physics based engine. Thats my opinion. I expect more than tweaks and finally fixing things that were examples of very very poor attention to detail. (ie medical redshirts...not hard to program and imo inexcusable to not be in the game)

I will buy NCAA 12. College football is by far my favorite sport. I cant bring myself to not buy the newest version.

That doesnt mean we all have to get all lovey in our praise of EA. My damn 60 dollars every year does that enough.
 
# 27 BadAssHskr @ 07/01/11 01:26 PM
Quote:
Originally Posted by sparkdawg777
Nice write up agree with most of what you said. However, I disagree with what you were saying in response to jayson. Or at least the presentation part, the presentation has been poor compared to what NCAA Basketabll 10 was capable of doing in a couple months (adding CBS). Now I don't mean that EA needs CBS (though I wish they would) but rather that compared to other sports games the commentary is bland and the rest of the presentation is a disappointment, it is better than 11, but it is not the true ESPN broadcast feel that NCAA Basketball had. The replay cams absolutely kill the real presentation feel to me. I think they will be able to focus more on the presentation next year especially after seeing Madden 12.
I'm not saying you in general, i quoted this because you brought the point up first.

I think there gets to be a pretty divided misunderstanding when it comes to presentation.

Seems to me people get presentation and commentary confused. Lets face it, the game presentation is excellent, bevo is unbelievable. EA's gone to great extent on making the game feel and sound like college football.

Commentary is where I think people get disappointed with, we've been hearing a lot of the same lines, same stuff for a long time. Every year it seems to improve however, yet it's certainly not like watching a live game on saturday night.

Just my ½ cent here, i'm not complaining, just pointing out I feel there is some misunderstanding.
 
# 28 sparkdawg777 @ 07/01/11 01:32 PM
Quote:
Originally Posted by BadAssHskr
I'm not saying you in general, i quoted this because you brought the point up first.

I think there gets to be a pretty divided misunderstanding when it comes to presentation.

Seems to me people get presentation and commentary confused. Lets face it, the game presentation is excellent, bevo is unbelievable. EA's gone to great extent on making the game feel and sound like college football.

Commentary is where I think people get disappointed with, we've been hearing a lot of the same lines, same stuff for a long time. Every year it seems to improve however, yet it's certainly not like watching a live game on saturday night.

Just my ½ cent here, i'm not complaining, just pointing out I feel there is some misunderstanding.

To me I understand presentation as the way a game is presented, from commentary to graphics (ESPN), to camera angles and replays, to cut scenes/entrances. That is presentation. As far as the entrances I think EA is doing a fine job but commentary is weak and I still am not sold on the ESPN style, they have the graphics but they have got to go to Madden's new replays and cutscenes like a real life broadcast.

My thought of presentation might be off, maybe I'm missing something or including something that shouldn't be but that is the way I see it.
 
# 29 kevj349 @ 07/01/11 01:34 PM
Even if nothing changed my suction, I still feel like it completely changes the game and how it is played. Gone are the days of magical spin moves that help you bust huge runs every other play. The feel of the game is just so much different. Many errors still exist but that doesn't mean the game doesn't feel completely different.
 
# 30 bamabound2010 @ 07/01/11 01:41 PM
very nice view guys very nice
 
# 31 DJ @ 07/01/11 01:46 PM
Good stuff, Christian. I thought your responses were constructed very well and you were able to have an adult discussion about Jayson's take without resorting to name-calling or mocking his opinions, of which he is 100% entitled to.

I found myself agreeing with a lot of what you and Dustin brought to the table in this article. It was a great read. I hope we see more articles like this moving forward.
 
# 32 Armor and Sword @ 07/01/11 01:50 PM
Great read guys. I can't wait till Maddens demo drops. This place will be on fire.


Good stuff.
 
# 33 jfsolo @ 07/01/11 02:07 PM
The XX.5 designation should be napalmed out of existence. Its such an intellectually dishonest statement, bereft any shred of thoughtful analysis. Within the gaming universe, I think of it as a slur.

Say that you think that X, Y, and Z should have been added to the game instead of, A, B, and C, but don't act as if your disappointment in their design choices is indicative of a lackluster effort.

I've cut down on my sports game purchasing by 85% over the last 10 years, because I haven't been happy with the implementation and design decisions of so many of these games, but I would never be so flip as affix any of those game with the dreaded .5 moniker.

The only game that I think really could get that label was MVP 07: NCAA Baseball, if I remember correctly Dr. Jones told us that the team was cut down to like 4 or 5 total people, so you can see why that game really was the essentially the same game.
 
# 34 labguy @ 07/01/11 02:19 PM
"How about an Online Dynasty mode that revolutionized online interaction in sports games, complete with Dynasty Anywhere and StoryBuilder. Yeah, mediocre games typically have those types of features."

Can I get an AMEN from the congregation? NCAA is by no means mediocre. The advancements this year may not have that "wow" factor, but play the game and tell me it is the same as 11. No way. The NCAA team has a solid product and decided to focus on gameplay issues (which were much needed). Getting rid of warp tackling alone makes is a success in my eyes.
 
# 35 hbk_wess @ 07/01/11 02:21 PM
Is it not July 12th yet!?!?!?!?
 
# 36 SeaOfRed75 @ 07/01/11 02:24 PM
Quote:
Originally Posted by jfsolo
The XX.5 designation should be napalmed out of existence. Its such an intellectually dishonest statement, bereft any shred of thoughtful analysis. Within the gaming universe, I think of it as a slur.

Say that you think that X, Y, and Z should have been added to the game instead of, A, B, and C, but don't act as if your disappointment in their design choices is indicative of a lackluster effort.

I've cut down on my sports game purchasing by 85% over the last 10 years, because I haven't been happy with the implementation and design decisions of so many of these games, but I would never be so flip as affix any of those game with the dreaded .5 moniker.

The only game that I think really could get that label was MVP 07: NCAA Baseball, if I remember correctly Dr. Jones told us that the team was cut down to like 4 or 5 total people, so you can see why that game really was the essentially the same game.
Up until they added Augusta this year in Tiger, I would DEFINITELY attach the .5 moniker to the pieces of garbage EA put out for a couple of years in the Tiger series. Tiger actually regressed until they added Augusta and the caddy this year. That imo is deserving of a .5 insult or worse.
 
# 37 BruceAlmighty @ 07/01/11 02:32 PM
Before opening the article I knew that everything in there from the two round table guys was going to be pumping up the game.

Pretty transparent write up. You even had some nay sayer staffer get a quote in there just so you could rebuke it. Takes away from the legitimacy of it, IMO.

Don't get me wrong, 11 was a HUGE improvement for the franchise, but what has been added to the game, gameplay wise, this year besides removing suction tackling (which never should have been as bad as it was to begin with), and some new animations?

Perhaps those could be pointed out to me, because I don't see anything else. OL/DL is still bad, blocking in particular.
 
# 38 Super Glock @ 07/01/11 02:32 PM
Great write-up, enjoyed reading it and totally agree!!!
 
# 39 bukktown @ 07/01/11 02:48 PM
Quote:
Originally Posted by jfsolo
The XX.5 designation should be napalmed out of existence. Its such an intellectually dishonest statement, bereft any shred of thoughtful analysis. Within the gaming universe, I think of it as a slur.

Say that you think that X, Y, and Z should have been added to the game instead of, A, B, and C, but don't act as if your disappointment in their design choices is indicative of a lackluster effort.

I've cut down on my sports game purchasing by 85% over the last 10 years, because I haven't been happy with the implementation and design decisions of so many of these games, but I would never be so flip as affix any of those game with the dreaded .5 moniker.

The only game that I think really could get that label was MVP 07: NCAA Baseball, if I remember correctly Dr. Jones told us that the team was cut down to like 4 or 5 total people, so you can see why that game really was the essentially the same game.
You know what? NCAA 11 made such a big leap from NCAA 10 that I often wondered why people didn't call it NCAA 11.5 as a term of affection.
 
# 40 SeaOfRed75 @ 07/01/11 02:53 PM
Quote:
Originally Posted by BruceAlmighty

Don't get me wrong, 11 was a HUGE improvement for the franchise, but what has been added to the game, gameplay wise, this year besides removing suction tackling (which never should have been as bad as it was to begin with), and some new animations?

Perhaps those could be pointed out to me, because I don't see anything else. OL/DL is still bad, blocking in particular.
This scares me the most. Football revolves around line play. You dont have a good O or D line and that side of the ball is going to suffer greatly.

By far the most frustrating part of this game. Good O/D lines or lineman individually even go unnoticed and dont stand out the way they should. They all kind of blurred together for me.

Hell for the last year of my 11 dynasty I had a D-line of 98 and 95 ovr DEs and 94 and 92 ovr DTs. All with phenomenal block shed, play recog, etc. Think it showed when you played a team with average OT's trying to sling the ball all over the field?

They fix this and Im on my way to praising the dev team. Im just not sure if this ever happens until we have a physics based engine.
 


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