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Pro Yakyuu Spirits 2011 Impressions

Hitting

Hitting is not a purely timing-based mechanic nor is it an abstract round cursor. Instead, you get a bat-shaped cursor that's anchored near the batter's hands, which is certainly more lifelike than a moveable set of crosshairs. If you have played PYS’ American cousin, MLB Power Pros, you’ll be familiar with this mechanic. It also reminds me a bit of Acclaim’s All-Star Baseball series when it appeared on the Nintendo 64. In some ways, the hitting system seems like a throwback, yet changes in size allow for a higher degree of batter individuality.

Within the cursor is a sweet spot that maximizes a swing's chances of success. A small, but important, touch is how dynamic the sweet spot is depending on the situation. As you approach a batter's hot zones -- represented by various shades of red -- the spot naturally and subtly increases in size. The opposite applies to cold zones.

In addition to the bat-shaped cursor and sweet spot, you can elect to attempt to pull the ball or push it the opposite way. This is handled via two distinct buttons rather than an analog movement before or during the swing. I’m not sure this is better than the way the MVP series handled "going with the pitch," but it does make that batting decision very concrete. Swing type is something you need to think about and put into action if you want to be successful.

Pitching and Defense

On the other side of the plate, pitching is handled with a shrinking cursor mechanic, similar to a lot of iPhone and downloadable baseball games. This is not revolutionary, but it is effective. I think, however, I would still take MLB 2K or The Show’s analog method in a showdown.


He is just in awe of how good this game can be.


On the fielding side of things, the game plays very fluidly. In fact, I’d say this game animates better and has a greater sense of control than any of the American games currently available. Things like changing a throw mid-stride and various degrees of dives and stretches make playing defense one of the best parts of the game.

Skills

Layered on top of all these very functional and effective control methods is a dynamic skill set. It’s sort of lifted out of an RPG game, but it does a great job representing a player's unique skills and greatly enhances the game.

For example, the “Sticky Hitter” skill makes a batter a better hitter with two strikes, which is handled by giving the player a slight ratings increase. Streaky players and natural momentum are handled through skills like “Consecutive Shots” and “Multi-hit” skills. Some skills, like the “Intimidation” skill, even cause a pitcher's ratings to dip.

Not all these skills are positive either. A hitter who can only pull the ball will lose power when you elect to swing to the opposite field. Pitchers have a larger range of negative skills, representing the shaky reliever who gets rattled when things go wrong or a slow-starting starter who has trouble in the first few innings.

Again, these are outstanding additions that really mold each batter-pitcher duel into a test of individual ratings and skills. I would love to see something like this added to other baseball titles.

Presentation

Graphically, this game is on par with our top-tier American games. The stadiums look great, and again, the animations are superb. There are some arcade-like flares, like a subtle ball trail and some moments that seem to play out in nuanced slow motion, that might be a positive or negative depending on your outlook.

The only graphical element that I can really complain about relates to the player models. They look good from a distance, but in some close-ups, the faces have a sheen that seems a bit off.

The audio and presentation elements are also very good. I think the announcing, despite not understanding any of it, effectively communicates the drama on the field; the same goes for the crowd noise and chants. The camera angles and cut scenes also do a good job of re-creating a televised experience. All in all, the game creates a fantastic baseball atmosphere.

Final Thoughts

The only thing truly holding me back from recommending this game to everyone (other than the language barrier) is my lack of player knowledge. Even if this game was entirely in English, it would lose a bit of appeal based on the player set. I don’t know much about Japanese baseball. If you do, you are a way ahead of me when it comes to appreciating this game in its entirety.

Still, if you are a connoisseur of baseball games -- and are willing to work through the language problem -- Pro Yakyuu Spirits 2011 is worth a try. I wouldn’t be the first to wish that this were turned into a full-featured MLB game; if that were to happen, it might rival The Show for American baseball supremacy.


Member Comments
# 61 falcons2003 @ 06/05/11 10:18 PM
Quote:
Originally Posted by SqueakyD
LOL, you won't see that HR happiness with Chiba Lotte. No sir.
Hehehe, what prompted me to post this was the game I just had Marines vs. Buffaloes..lol. I lost 5-3. My three runs were 3 solo hrs, I ended up with only 4 hits though. Bay stars also had 3 Hrs, and all their runs were accounted for by HRs. Seems like most of my games are going like this now. Its feast or famine, not alot of hits, but the hits I do get are HRs. Sure I use the power swing alot, probably too much, but if I make good contact with the power swing I;m ok with balls going off the wall and not going out sometimes, instead of monsterous HRs.
 
# 62 falcons2003 @ 06/05/11 10:21 PM
Quote:
Originally Posted by tvman
You can easily use real batting point and a higher cpu pitch difficulty to lower hrs., a lot less big ball cursors in higher difficulties.
I don't get many hits though, so I'm a little reluctant to make the batting tougher for me. Out of the hits I do get, HRs seem unproportional. Maybe I'm using power swing too much then possibly.
 
# 63 Cyphre @ 06/05/11 10:54 PM
Quote:
Originally Posted by falcons2003
I don't get many hits though, so I'm a little reluctant to make the batting tougher for me. Out of the hits I do get, HRs seem unproportional. Maybe I'm using power swing too much then possibly.
Well yes and no....when you use the POWER swing all the time, you will get less hits and more HR off the hits you do have......if you only use power swing with the big boys and regular contact for everyone else you will end up getting more hits and more runs off 2 and 3 run shots off your heavy hitters......and the game might stale on you...because you will end up winning by a bunch of runs...

If you up your settings and hit for contact with non power hitters and power swing with your big boys.....you will end up enjoying the game more because the pitchers AI adjust more and dont throw alot of meatballs.....this will give you a more realistic experience where you need to strategize more as you will not get alot of HR because they will be harder to hit
 
# 64 falcons2003 @ 06/05/11 11:35 PM
Well.....I just played Carp vs. Fighters....final score 6-5,,,,no homeruns for me or the cpu....lol. Shame on me for doubting the pro spirits awesomeness! Seems like when I got on the verge of maybe getting just a little bit frustrated with the game for something...it wins me back!!!
 
# 65 Pielet @ 06/06/11 09:57 AM
Opposite field swing produces a lot of hits. Post patch I have seen some doubles down the opposite line and warning track, tailing away fly balls fall in.
 
# 66 falcons2003 @ 06/06/11 12:10 PM
Quote:
Originally Posted by Pielet
Opposite field swing produces a lot of hits. Post patch I have seen some doubles down the opposite line and warning track, tailing away fly balls fall in.
I suck at opposite field hits. It's the bottom bar in their attributes on screen when they are batting right? And then it's the O button to use it?
 
# 67 Spirits Translation @ 06/06/11 02:33 PM
No, the 3 bars represent:

Power
Contact
Speed

O button is correct...and just like real life is optimal when swinging a bit late on outside pitches. If you're down 2 strikes you shouldn't be using pull swing often (because the CPU is not going to give you a pitch to pull.)
 
# 68 Pielet @ 06/06/11 05:26 PM
Quote:
Originally Posted by Spirits Translation
No, the 3 bars represent:

Power
Contact
Speed

O button is correct...and just like real life is optimal when swinging a bit late on outside pitches. If you're down 2 strikes you shouldn't be using pull swing often (because the CPU is not going to give you a pitch to pull.)
To further expand Vernons point. The sweet spot selection (power or contact) and swing type (x = pull, o = opposite) are INDEPENDENT. I didn't make this correlation at first till I read the special attributes section.

For example one of Eishin Soyogi's special abilities is power to the opposite field. So I use a power sweet spot with an O swing.
 
# 69 tvman @ 06/06/11 10:54 PM
I love using O swing when i get behind in the count 0-2 1-2, it allows you to foul pitches off until you can work the count back in your favour.
 
# 70 Cyphre @ 06/07/11 12:42 AM
Quote:
Originally Posted by tvman
I love using O swing when i get behind in the count 0-2 1-2, it allows you to foul pitches off until you can work the count back in your favour.
Yes but to be a consistent hitter you need to recognize when to pull (X) and when to slap (O)......O will help you protect the plate, but on a pitch inside it will cause you to strike out or hit a weak grounder to 1B/2B or 3B/SS (depending on the plate side of the batter and hit abilities)....anything middle and out you can hit with authority to the opposite side for extra base hits....(AHHhHHH,......the beauty of physics in this game)...and if your batter has the ability to hit with power to the opposite field.....beware of the DROOL effect this has on gamers....lol

I can't say enough.....know your team.....each players strengths and weaknesses....learn what approach to use with each batter when at the plate and you will enjoy the game even more.....you will who to use in what situation and that alone makes the experience that much better.
 
# 71 BigL @ 06/10/11 05:49 PM
Can someone with this game please give me the UPC barcode number that is on the back of the box? It would be greatly appreciated. Thanks
 
# 72 Cyphre @ 06/10/11 06:06 PM
Quote:
Originally Posted by BigL
Can someone with this game please give me the UPC barcode number that is on the back of the box? It would be greatly appreciated. Thanks
What would you need that for?
 
# 73 BigL @ 06/11/11 09:41 AM
For reselling purposes.
 
# 74 Spin @ 07/17/11 07:05 PM
Can u play with 1 player during the regular franchise mode, not stardom mode and if so, how is it? Do I only hit, do u play the field, etc.
 
# 75 Pielet @ 07/19/11 06:44 PM
Quote:
Originally Posted by Spin
Can u play with 1 player during the regular franchise mode, not stardom mode and if so, how is it? Do I only hit, do u play the field, etc.
It's called field play.

http://www.spiritstranslation.com/fi..._settings.html
 
# 76 Earl1963 @ 07/20/11 09:10 AM
Is there any chance that this game comes to the states? The Show is really good but it lacks fun factor IMO.
 
# 77 kingdevin @ 07/20/11 10:44 PM
^^^ closest youll get is MLB Power Pros for now...
 
# 78 Pielet @ 07/21/11 06:51 PM
Quote:
Originally Posted by Earl1963
Is there any chance that this game comes to the states? The Show is really good but it lacks fun factor IMO.
We hope. Its simply the best baseball game out there. It's nice learning the NPB league and players. I actually want to goto Mazda Stadium and see Maeda pitch a game.
 
# 79 Pielet @ 07/23/11 05:52 PM
The 2nd patch is out. Any impressions? It seems homers have been toned down a little in my eyes.
 
# 80 Spirits Translation @ 07/25/11 12:43 AM
Quote:
Originally Posted by Spin
Can u play with 1 player during the regular franchise mode, not stardom mode and if so, how is it? Do I only hit, do u play the field, etc.
Field Play is really cool, we actually made a video highlighting it...

http://www.youtube.com/watch?v=jYOZDXjqz20
 


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