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Pro Yakyuu Spirits 2011 Impressions

Hitting

Hitting is not a purely timing-based mechanic nor is it an abstract round cursor. Instead, you get a bat-shaped cursor that's anchored near the batter's hands, which is certainly more lifelike than a moveable set of crosshairs. If you have played PYS’ American cousin, MLB Power Pros, you’ll be familiar with this mechanic. It also reminds me a bit of Acclaim’s All-Star Baseball series when it appeared on the Nintendo 64. In some ways, the hitting system seems like a throwback, yet changes in size allow for a higher degree of batter individuality.

Within the cursor is a sweet spot that maximizes a swing's chances of success. A small, but important, touch is how dynamic the sweet spot is depending on the situation. As you approach a batter's hot zones -- represented by various shades of red -- the spot naturally and subtly increases in size. The opposite applies to cold zones.

In addition to the bat-shaped cursor and sweet spot, you can elect to attempt to pull the ball or push it the opposite way. This is handled via two distinct buttons rather than an analog movement before or during the swing. I’m not sure this is better than the way the MVP series handled "going with the pitch," but it does make that batting decision very concrete. Swing type is something you need to think about and put into action if you want to be successful.

Pitching and Defense

On the other side of the plate, pitching is handled with a shrinking cursor mechanic, similar to a lot of iPhone and downloadable baseball games. This is not revolutionary, but it is effective. I think, however, I would still take MLB 2K or The Show’s analog method in a showdown.


He is just in awe of how good this game can be.


On the fielding side of things, the game plays very fluidly. In fact, I’d say this game animates better and has a greater sense of control than any of the American games currently available. Things like changing a throw mid-stride and various degrees of dives and stretches make playing defense one of the best parts of the game.

Skills

Layered on top of all these very functional and effective control methods is a dynamic skill set. It’s sort of lifted out of an RPG game, but it does a great job representing a player's unique skills and greatly enhances the game.

For example, the “Sticky Hitter” skill makes a batter a better hitter with two strikes, which is handled by giving the player a slight ratings increase. Streaky players and natural momentum are handled through skills like “Consecutive Shots” and “Multi-hit” skills. Some skills, like the “Intimidation” skill, even cause a pitcher's ratings to dip.

Not all these skills are positive either. A hitter who can only pull the ball will lose power when you elect to swing to the opposite field. Pitchers have a larger range of negative skills, representing the shaky reliever who gets rattled when things go wrong or a slow-starting starter who has trouble in the first few innings.

Again, these are outstanding additions that really mold each batter-pitcher duel into a test of individual ratings and skills. I would love to see something like this added to other baseball titles.

Presentation

Graphically, this game is on par with our top-tier American games. The stadiums look great, and again, the animations are superb. There are some arcade-like flares, like a subtle ball trail and some moments that seem to play out in nuanced slow motion, that might be a positive or negative depending on your outlook.

The only graphical element that I can really complain about relates to the player models. They look good from a distance, but in some close-ups, the faces have a sheen that seems a bit off.

The audio and presentation elements are also very good. I think the announcing, despite not understanding any of it, effectively communicates the drama on the field; the same goes for the crowd noise and chants. The camera angles and cut scenes also do a good job of re-creating a televised experience. All in all, the game creates a fantastic baseball atmosphere.

Final Thoughts

The only thing truly holding me back from recommending this game to everyone (other than the language barrier) is my lack of player knowledge. Even if this game was entirely in English, it would lose a bit of appeal based on the player set. I don’t know much about Japanese baseball. If you do, you are a way ahead of me when it comes to appreciating this game in its entirety.

Still, if you are a connoisseur of baseball games -- and are willing to work through the language problem -- Pro Yakyuu Spirits 2011 is worth a try. I wouldn’t be the first to wish that this were turned into a full-featured MLB game; if that were to happen, it might rival The Show for American baseball supremacy.


Member Comments
# 41 Keirik @ 05/30/11 06:11 PM
Quote:
Originally Posted by highcheese
if people would buy this why not a college baseball game?
because the majority of people don't want to play a college baseball game. The majority of people don't want to play a Japanese baseball game either here. We're in the minority. Pretty simple.
 
# 42 ELDoro @ 05/30/11 06:29 PM
Quote:
Originally Posted by Keirik
because the majority of people don't want to play a college baseball game. The majority of people don't want to play a Japanese baseball game either here. We're in the minority. Pretty simple.
if a college baseball game had this gameplay I would be down
 
# 43 Cyphre @ 05/30/11 07:13 PM
Quote:
Originally Posted by tvman
So what if you pick a different team in ranked online games, don't you just get assigned a random pitcher for each game?
You set the rotation for every team you use....the ranked matches save your rotation....so lets say you use the Fighters pitching Yu Darvish the 1st game online...then you go play 3 (or more games) with other teams....and you come back to use the Fighters...Darvish will not be available until you use the Fighters 3 more times......this is the idea of making the experience more realistic.....and the next pitcher on the set rotation will start 2nd game and so forth....you can set your lineup/rotation and save it for each team....this way you save some time during match setup......you can even call-up/send down players within the teams organization roster...
 
# 44 tvman @ 05/30/11 08:52 PM
Quote:
Originally Posted by Cyphre
You set the rotation for every team you use....the ranked matches save your rotation....so lets say you use the Fighters pitching Yu Darvish the 1st game online...then you go play 3 (or more games) with other teams....and you come back to use the Fighters...Darvish will not be available until you use the Fighters 3 more times......this is the idea of making the experience more realistic.....and the next pitcher on the set rotation will start 2nd game and so forth....you can set your lineup/rotation and save it for each team....this way you save some time during match setup......you can even call-up/send down players within the teams organization roster...
Thanks for that info! I actually learned something today.
 
# 45 ELDoro @ 05/30/11 10:22 PM
Quote:
Originally Posted by Cyphre
You set the rotation for every team you use....the ranked matches save your rotation....so lets say you use the Fighters pitching Yu Darvish the 1st game online...then you go play 3 (or more games) with other teams....and you come back to use the Fighters...Darvish will not be available until you use the Fighters 3 more times......this is the idea of making the experience more realistic.....and the next pitcher on the set rotation will start 2nd game and so forth....you can set your lineup/rotation and save it for each team....this way you save some time during match setup......you can even call-up/send down players within the teams organization roster...
so do you go through all 5 starters? I guess I'm assuming they use a 5man rotation in Japan.
 
# 46 tvman @ 05/30/11 11:20 PM
Quote:
Originally Posted by ELDoro
so do you go through all 5 starters? I guess I'm assuming they use a 5man rotation in Japan.

Actually i believe they use a 6 man rotation but i'm not sure how that works when playing online.
 
# 47 Keirik @ 05/31/11 03:24 AM
Quote:
Originally Posted by ELDoro
if a college baseball game had this gameplay I would be down
i hear ya. If there were any game of any type with great gameplay, we'd all play it from there at OS. We are still the minority though.
 
# 48 LingeringRegime @ 05/31/11 07:34 AM
Gran Prix mode is so fun.
 
# 49 Cyphre @ 05/31/11 10:05 AM
Quote:
Originally Posted by ELDoro
so do you go through all 5 starters? I guess I'm assuming they use a 5man rotation in Japan.
Actually they use a 6 man rotation.....but in the game it's a minimum of 4 ...however, some pitchers have a low recovery rate so they need those extra games or their stamina will be low and health too, which makes them more prone to injury.....but to answer your Q.....you need to use or rotate 4 pitchers minimum.
 
# 50 falcons2003 @ 05/31/11 10:09 PM
I've had the game two weeks now and really enjoying it. Just playing exhibition games for now, getting a feel for all the teams and players. Recently I was in an offensive slump, only scored 1 run, 1 run then 2 runs. Hitting the ball well, but just couldn't break through. I was down 6-2 to the Fighters, 2 outs in the 9th, SS goes back into the OF for a blooper, tough play, but still a play they usually make in the game, he reaches back over his head, exclamation point, drops it. Next batter single. Next batter double to the gap. Next batter single, then a HR by a batter with only 2 HRs, it was awesome. Came away with a 7-6 come from behind victory and finally got the offense going. All because of that dropped fly ball.
 
# 51 Pielet @ 06/01/11 01:46 AM
Post update the opposite field swing has a lot more punch it seems. Nothing like getting a double over a shallow LF.
 
# 52 Super Glock @ 06/01/11 01:51 AM
Quote:
Originally Posted by Pielet
Post update the opposite field swing has a lot more punch it seems. Nothing like getting a double over a shallow LF.
Cool, haven't had a chance to test out the patch but it looks very good.
 
# 53 tvman @ 06/01/11 02:49 AM
Quote:
Originally Posted by Pielet
Post update the opposite field swing has a lot more punch it seems. Nothing like getting a double over a shallow LF.

Watch for certain hitters who have the "opposite field" special skill, O swing works well with them.
 
# 54 Pielet @ 06/01/11 12:38 PM
Quote:
Originally Posted by tvman
Watch for certain hitters who have the "opposite field" special skill, O swing works well with them.
This.

Especially the nice power with opposite swing special attribute. Eishin Soyogi is a good example.
 
# 55 Cyphre @ 06/01/11 12:46 PM
Quote:
Originally Posted by Pielet
This.

Especially the nice power with opposite swing special attribute. Eishin Soyogi is a good example.
Soyogi had some very deserving attribute adjustments.....he is haveing a great year.....even better than last season.....he might even top Sakamoto (giants) and Toritani (Tigers) as fan favorite for a SS in the CL.....He's on my "to get" list for Manager Mode Online this year......it's him or Toritani that I want at SS....and I have Watanabe to be my back up.....If I get Sakamoto....I will move him to 3rd.....Damn this MM is addicting....I LOVE IT!
 
# 56 Pielet @ 06/01/11 03:45 PM
Quote:
Originally Posted by Cyphre
Soyogi had some very deserving attribute adjustments.....he is haveing a great year.....even better than last season.....he might even top Sakamoto (giants) and Toritani (Tigers) as fan favorite for a SS in the CL.....He's on my "to get" list for Manager Mode Online this year......it's him or Toritani that I want at SS....and I have Watanabe to be my back up.....If I get Sakamoto....I will move him to 3rd.....Damn this MM is addicting....I LOVE IT!
Yeah the Carp offense was really helped with the update.

3B Chad Tracy is a machine now I bat him 5th

SS Soyogi is an awesome leadoff hitter and an S at defense

RF Hirose is a great contact hitter with an S in defense

1B Kurihara is a true power hitter now. If he hits one out, odds are a second will be going out (special attribute).
 
# 57 falcons2003 @ 06/05/11 06:04 PM
Now that I have had some time with the game now and getting better at the game, the game seems to be a little HR happy at times. Most if not all of the runs in some games now come via the HR.
 
# 58 Pielet @ 06/05/11 07:02 PM
Quote:
Originally Posted by falcons2003
Now that I have had some time with the game now and getting better at the game, the game seems to be a little HR happy at times. Most if not all of the runs in some games now come via the HR.
Yes some people have requested the need for a heavy ball option that was there last year. Even on Japanese forums people are complaining to Konami about this.
 
# 59 SqueakyD @ 06/05/11 07:09 PM
LOL, you won't see that HR happiness with Chiba Lotte. No sir.

I've been playing with my nephews lately, with the fielding and pitching assists it's a nice kid-friendly game. Fun game all around.
 
# 60 tvman @ 06/05/11 10:14 PM
You can easily use real batting point and a higher cpu pitch difficulty to lower hrs., a lot less big ball cursors in higher difficulties.
 


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