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Pro Yakyuu Spirits 2011 Impressions

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Old 06-05-2011, 10:21 PM   #65
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Re: Pro Yakyuu Spirits 2011 Impressions

Quote:
Originally Posted by tvman
You can easily use real batting point and a higher cpu pitch difficulty to lower hrs., a lot less big ball cursors in higher difficulties.
I don't get many hits though, so I'm a little reluctant to make the batting tougher for me. Out of the hits I do get, HRs seem unproportional. Maybe I'm using power swing too much then possibly.
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Old 06-05-2011, 10:54 PM   #66
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Re: Pro Yakyuu Spirits 2011 Impressions

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Originally Posted by falcons2003
I don't get many hits though, so I'm a little reluctant to make the batting tougher for me. Out of the hits I do get, HRs seem unproportional. Maybe I'm using power swing too much then possibly.
Well yes and no....when you use the POWER swing all the time, you will get less hits and more HR off the hits you do have......if you only use power swing with the big boys and regular contact for everyone else you will end up getting more hits and more runs off 2 and 3 run shots off your heavy hitters......and the game might stale on you...because you will end up winning by a bunch of runs...

If you up your settings and hit for contact with non power hitters and power swing with your big boys.....you will end up enjoying the game more because the pitchers AI adjust more and dont throw alot of meatballs.....this will give you a more realistic experience where you need to strategize more as you will not get alot of HR because they will be harder to hit
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Old 06-05-2011, 11:35 PM   #67
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Well.....I just played Carp vs. Fighters....final score 6-5,,,,no homeruns for me or the cpu....lol. Shame on me for doubting the pro spirits awesomeness! Seems like when I got on the verge of maybe getting just a little bit frustrated with the game for something...it wins me back!!!
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Old 06-06-2011, 09:57 AM   #68
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Opposite field swing produces a lot of hits. Post patch I have seen some doubles down the opposite line and warning track, tailing away fly balls fall in.
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Old 06-06-2011, 12:10 PM   #69
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Re: Pro Yakyuu Spirits 2011 Impressions

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Originally Posted by Pielet
Opposite field swing produces a lot of hits. Post patch I have seen some doubles down the opposite line and warning track, tailing away fly balls fall in.
I suck at opposite field hits. It's the bottom bar in their attributes on screen when they are batting right? And then it's the O button to use it?
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Old 06-06-2011, 02:33 PM   #70
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Re: Pro Yakyuu Spirits 2011 Impressions

No, the 3 bars represent:

Power
Contact
Speed

O button is correct...and just like real life is optimal when swinging a bit late on outside pitches. If you're down 2 strikes you shouldn't be using pull swing often (because the CPU is not going to give you a pitch to pull.)
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Old 06-06-2011, 05:26 PM   #71
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Quote:
Originally Posted by Spirits Translation
No, the 3 bars represent:

Power
Contact
Speed

O button is correct...and just like real life is optimal when swinging a bit late on outside pitches. If you're down 2 strikes you shouldn't be using pull swing often (because the CPU is not going to give you a pitch to pull.)
To further expand Vernons point. The sweet spot selection (power or contact) and swing type (x = pull, o = opposite) are INDEPENDENT. I didn't make this correlation at first till I read the special attributes section.

For example one of Eishin Soyogi's special abilities is power to the opposite field. So I use a power sweet spot with an O swing.
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Old 06-06-2011, 10:54 PM   #72
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Re: Pro Yakyuu Spirits 2011 Impressions

I love using O swing when i get behind in the count 0-2 1-2, it allows you to foul pitches off until you can work the count back in your favour.
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