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Madden Demo Roundtable

Both Chris and Christian got to play the Madden demo just a little bit early and sat down to talk through the demo and what they thought. Discussions centered around likes, dislikes, thoughts on the new commentary team and where we see Madden going this season. Check out their thoughts after the jump.

 

1)Best thing in the demo?

Christian: The passing game. For the first time in a Madden title receivers seem to gain realistic separation on their defenders and are aware of the sidelines. On my first drive of the demo I managed to hook up with Braylon Edwards in the corner of the endzone on a beautiful out route. Upon further inspection via instant replay, Braylon was able to shake his defender, pull away, and slip underneath the Colts zone coverage to make the catch. The days of predetermined route running and defenders glued to your wide-out appear to be a thing of the past.

Chris: One thing really stuck out at me -- the passing game is much improved over last year. Christian already used that one so I'll just say I thought the playcalling screen (Gameflow) isn't as big of a problem as some are saying it's going to be. Of course, I've been behind the idea of a change like that for a long time now. It's completely unrealistic to be able to pick any play out of a 500 play playbook at any given time -- if you want realism then you'll love Gameflow's approach. If you want something that isn't attempting to be realistic -- then picking from hundreds of plays at any given time is exactly what you can do.

2)Biggest Disappointment?

Christian: To me it's the demo's locomotion. I'm not quite sure if it's just me being used to playing football games on the 360, or logging so many hours into NCAA, but the locomotion in Madden demo feels a bit off. I'm just not feeling the "explosiveness" once I get into the open field with a player like in NCAA, and stringing together special moves with my ball carrier with the dual stick controls is not as responsive as I was expecting. This definitely was not the case with the early build of the game I played back in April, so here's hoping the demo isn't representative of changes made to the final build. (This is based on playing on the "Normal" speed setting)

Chris: It still feels like Madden. Funny for me to say I know considering I am playing Madden. But I really was hoping the locomotion and other improvements would at least make the game seem like it was different enough this year. It's the same thing as NCAA really, the game is better overall for sure, but it's still the same brand you've been playing all these years and not that different from NCAA 11. I guess I was hoping for a pretty noticeable quality jump up from NCAA on the field.

 


3)The gameplay is _______ (fill in the blank).

Christian: Stale. To be perfectly honest the game feels a lot like Madden 10. As mentioned above, I'm not getting a good feel for the locomotion system like in NCAA 11. I'm seeing a lot of the same tackle animations as M10, running backs still flail their arms wildly exposing the ball like M10, and there do not appear to be any graphical/player model updates from M10 based on the demo. I guess I was expecting a much bigger leap for M11- here's hoping the retail copy is a much more recent build.

Chris: Solid, above average even, but it doesn't feel groundbreaking after NCAA 11 hit store shelves a couple of weeks ago. Madden fans will find plenty of reasons to love the new additions -- those who blindly hate Madden because they woke up on the wrong side of the bed five years ago will find plenty of reason to hate it. Overall, it plays closer to NCAA 11 than last year's Madden to this guy, which I guess directly contrasts Christian's point above.

4)How do you like the new commentary team?

Christian: I'm a big fan of Gus Johnson, and Collinsworth seems to compliment him nicely. Being that this is only a demo it's pretty tough to gauge how well the duo will work in the final game, but from what I hear so far I am enjoying both in the booth.

Chris: They're a welcome change to the alternatives of the past few years. Gus adds some flair to the whole presentation that wasn't there before. But I heard some repeated lines in the demo -- so I'm fully expecting the commentary to get very repetitive pretty quickly. That's just too bad because the new crew adds something to the game other announcing teams haven't in the past.

5)Any other things catch your eye?

Christian: Playing as a D-Lineman is an exercise in frustration. If you thought it was tough to get to the QB in NCAA11, you haven't seen anything yet. The rewritten line AI works great by eliminating suction blocks, but it is down right impossible to sack the QB. If you manage to get past your offensive line assignment, be ready for the opposing QB to magically ditch the ball as your defender is draped all over him -- every single time.

Also, after using Gameflow for an entire game without creating a custom gameplan first, I began noticing that my coordinator was a complete moron. On defense I was being shredded like taco cheese by Indy's offense (all out blitzing on 3rd and 17), and when I was on offense I learned that the sweep is the Jet's favorite offensive play call- especially on 2nd and 14. Final note on Gameflow: if you are a veteran of the series, I have a feeling you are going to hate the amount of control that the feature takes out of your hands -- even if you decide to implement a gameplan.

Chris: The blocking in Madden seems to be around the same league as in NCAA. I'm not sure I really want to call it better or on par yet without getting some more time with the game, but I'm certain it's cut from the same mold. Playing defense is still boring, just as it is in NCAA. I just don't see the variety or desire to play that side of the ball right now with nothing really being done to enhance playing there. There are some differences between Madden and NCAA at this point, but I'm not sure I can easily say which game really is going to come up the winner in the end.

6)Overall is Madden's stock up or down?

Christian: Right now, based on the demo, I'm calling it a push, teetering on the brink of going down. I'm really not liking Gameflow but thankfully that option can be turned off. Outside of that personal preference, there really are no glaring issues that would make me believe the retail version of the game will not be a solid NFL experience, I'm just not sure what was added to the game is enough to really differentiate it from Madden 10. I was really hoping for the NCAA10-NCAA11 type of leap for Madden this season, and based on the demo I'm not sure that's what we will be getting in a couple weeks.

Chris: Madden's stock is mostly flat today. It's not going down anymore like it has steadily been doing the last month, but it's also not breaking out to the upside. Really, I think it's easy to see where Madden haters will be able to hate this year while Madden fans will enjoy the game this year. A lot of the things I want to see won't be seen until the final product, so I guess I'm in a full wait and see mode on Madden's final quality. It plays pretty close to NCAA, which I still think is the best playing football game ever. So that's a good start for the franchise to build off of. But I can't make any final judgments here in the last week of July. If I were questioning buying this game off the demo, I think it'd soothe some fears while raising others.


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Member Comments
# 1 RayAllen20 @ 07/23/10 01:20 PM
Man, not looking to good. Guess I'll have to get my hands on it though before I make my decision on whether to buy it or not.
 
# 2 ps3veron @ 07/23/10 01:25 PM
So glad you guys posted this! I was getting tempted again to buy this but knowing that its still the same stale Madden, I'm skipping!

Roll on FIFA and NBA 2K10!
 
# 3 PantherBeast_OS @ 07/23/10 01:32 PM
Hmm something tells me D is not going to be all that good again this year. I'm just having a hard time figuring out why they have been avoiding working the D side of the ball for over 3 years now. But this is a demo and it sounds if the demo is solid right now. We don't know what the final version will look like and feel like. But thanks for the impressions guys. I still can't wait to try the demo myself next week.
 
# 4 RayAllen20 @ 07/23/10 01:50 PM
Quote:
Originally Posted by Flamehead
I appreciate their honesty. Sounds like they have conflicting opinions on Gameflow, but it appears based on Christian's impression:

"if you are a veteran of the series, I have a feeling you are going to hate the amount of control that the feature takes out of your hands -- even if you decide to implement a gameplan. "

...that it supports the idea of catering to the noob crowd. I'll be turning it off myself, if only because I want to act as my own coordinator regardless of whether the playbook contains 500 or 5 plays.
While putting it at convential for yourself isn't a bad idea at all....it still is great addittion to gameplan for other teams so teams won't blitz tons every single play like Madden 10. I am hoping here on OS, we will make a thread and we will create each team's gameplan to represent that team the best, kind of like we did in NBA 2K10 with playbooks.
 
# 5 bxgoods @ 07/23/10 01:54 PM
I thought the pass rush would be fixed by now....
 
# 6 rondachamp24 @ 07/23/10 01:56 PM
Seems like the demo isn't all that great, but really that's fine with me. The demo for NCAA wasn't that phenomenal either. As long as the actual game is good, I'll be happy. Honestly, there's not a lot they could do to make me hate the game anyways. I do have a feeling I won't care for gameflow, but like they mentioned, it's an option you can turn off which is nice. I'm definitely ready to get my hands on the new rosters and start building my franchise into a powerhouse like they're working towards in real life.
 
# 7 buzzguy @ 07/23/10 01:58 PM
A bit of a disappointment from this write-up. At least I have FIFA and NHL to look forward to this year.
All the dealings going on in the NBA right now have turned me off to basketball a fair bit, so I might pass on that sport genre this year, too.
 
# 8 davep @ 07/23/10 02:10 PM
Meh...about what I expected unfortunately. So their big features this year are A) Gameflow (which I won't use) and B) New commentary booth...which, from what I've heard, seems average at best. Kind of makes me wonder what everyone else has been doing...working on '12?

I think Ian's creativity was stifled on '11 which is pretty sad. NHL innovates year after year, it's a shame Madden can't. I'll save my $66 this year, thanks.
 
# 9 Blazzen @ 07/23/10 02:25 PM
This demo writeup is discouraging, but again, it's a demo and not the finished product.

As always, either rent the game and decide for yourself or take the $60 leap of faith.

I'll be leaping...
 
# 10 Dramaking @ 07/23/10 02:25 PM
Quote:
Originally Posted by davep
Meh...about what I expected unfortunately. So their big features this year are A) Gameflow (which I won't use) and B) New commentary booth...which, from what I've heard, seems average at best. Kind of makes me wonder what everyone else has been doing...working on '12?

I think Ian's creativity was stifled on '11 which is pretty sad. NHL innovates year after year, it's a shame Madden can't. I'll save my $66 this year, thanks.
yeah even if they was working on madden 12, 11 is hitting shelves nothing innovative.
 
# 11 AndyP @ 07/23/10 02:26 PM
Those are some pretty sharp criticisms of the game.
 
# 12 texbuk84 @ 07/23/10 02:27 PM
thanks guys, madden will definitely be a rental for me!!!
 
# 13 fitz2k2 @ 07/23/10 02:30 PM
So far the game is to quiet. I wish crowd would be more into the game.
 
# 14 DirtyJerz32 @ 07/23/10 02:35 PM
It the demo. I'm not to worried at this point. I hated the demo for NCAA and that turned out pretty well.
 
# 15 PantherBeast_OS @ 07/23/10 02:36 PM
Quote:
Originally Posted by bxgoods
I thought the pass rush would be fixed by now....
Well I feel they need to turn the Aggressiveness of the D alot more for the human control D and adjust the AI alittle more to where the AI QB ain't throwing the ball away everytime you near him to get a sack.
 
# 16 Vechi8 @ 07/23/10 02:41 PM
Quote:
Originally Posted by Jayhawker
Did we seriously need a discussion about what the "haters" and "fans" would think? The tone of the discussion made me not really care what these guys thought of the game.

I agree totally- great point
 
# 17 jpdavis82 @ 07/23/10 02:41 PM
Man you read this and it's almost depressing and then I went and watched shopmaster play the actual demo and was like wow, so I don't know what to think.
 
# 18 Dramaking @ 07/23/10 02:49 PM
Quote:
Originally Posted by jpdavis82
Man you read this and it's almost depressing and then I went and watched shopmaster play the actual demo and was like wow, so I don't know what to think.
you said wow to madden 11, i wouldnt know what to think either lol. Madden 11 is not a "WoW" is just better than last year. "Put ya hands up!!!"
 
# 19 tyler289 @ 07/23/10 02:52 PM
Just about what I expected. I appreciate the honesty from both guys. I'm going to check out the demo but so far there is absolutely nothing that tells me Madden is worth my 60 dollars.

Gameflow? Turning it off.
New commentary? Sounds average at best.
Locomotion? Not really seeing it (maybe demo will make it more obvious)
Franchise? Still (probably) broken, not touched

Oh well, hopefully Madden 12 has some big-time improvements.
 
# 20 Dramaking @ 07/23/10 02:56 PM
Quote:
Originally Posted by tyler289

Oh well, hopefully Madden 12 has some big-time improvements.
it sucks you even have to say that. They should give 100% effort to every title. I like gameplan though, thats kinda innovative.
 

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