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Madden Demo Roundtable

Both Chris and Christian got to play the Madden demo just a little bit early and sat down to talk through the demo and what they thought. Discussions centered around likes, dislikes, thoughts on the new commentary team and where we see Madden going this season. Check out their thoughts after the jump.

 

1)Best thing in the demo?

Christian: The passing game. For the first time in a Madden title receivers seem to gain realistic separation on their defenders and are aware of the sidelines. On my first drive of the demo I managed to hook up with Braylon Edwards in the corner of the endzone on a beautiful out route. Upon further inspection via instant replay, Braylon was able to shake his defender, pull away, and slip underneath the Colts zone coverage to make the catch. The days of predetermined route running and defenders glued to your wide-out appear to be a thing of the past.

Chris: One thing really stuck out at me -- the passing game is much improved over last year. Christian already used that one so I'll just say I thought the playcalling screen (Gameflow) isn't as big of a problem as some are saying it's going to be. Of course, I've been behind the idea of a change like that for a long time now. It's completely unrealistic to be able to pick any play out of a 500 play playbook at any given time -- if you want realism then you'll love Gameflow's approach. If you want something that isn't attempting to be realistic -- then picking from hundreds of plays at any given time is exactly what you can do.

2)Biggest Disappointment?

Christian: To me it's the demo's locomotion. I'm not quite sure if it's just me being used to playing football games on the 360, or logging so many hours into NCAA, but the locomotion in Madden demo feels a bit off. I'm just not feeling the "explosiveness" once I get into the open field with a player like in NCAA, and stringing together special moves with my ball carrier with the dual stick controls is not as responsive as I was expecting. This definitely was not the case with the early build of the game I played back in April, so here's hoping the demo isn't representative of changes made to the final build. (This is based on playing on the "Normal" speed setting)

Chris: It still feels like Madden. Funny for me to say I know considering I am playing Madden. But I really was hoping the locomotion and other improvements would at least make the game seem like it was different enough this year. It's the same thing as NCAA really, the game is better overall for sure, but it's still the same brand you've been playing all these years and not that different from NCAA 11. I guess I was hoping for a pretty noticeable quality jump up from NCAA on the field.

 


3)The gameplay is _______ (fill in the blank).

Christian: Stale. To be perfectly honest the game feels a lot like Madden 10. As mentioned above, I'm not getting a good feel for the locomotion system like in NCAA 11. I'm seeing a lot of the same tackle animations as M10, running backs still flail their arms wildly exposing the ball like M10, and there do not appear to be any graphical/player model updates from M10 based on the demo. I guess I was expecting a much bigger leap for M11- here's hoping the retail copy is a much more recent build.

Chris: Solid, above average even, but it doesn't feel groundbreaking after NCAA 11 hit store shelves a couple of weeks ago. Madden fans will find plenty of reasons to love the new additions -- those who blindly hate Madden because they woke up on the wrong side of the bed five years ago will find plenty of reason to hate it. Overall, it plays closer to NCAA 11 than last year's Madden to this guy, which I guess directly contrasts Christian's point above.

4)How do you like the new commentary team?

Christian: I'm a big fan of Gus Johnson, and Collinsworth seems to compliment him nicely. Being that this is only a demo it's pretty tough to gauge how well the duo will work in the final game, but from what I hear so far I am enjoying both in the booth.

Chris: They're a welcome change to the alternatives of the past few years. Gus adds some flair to the whole presentation that wasn't there before. But I heard some repeated lines in the demo -- so I'm fully expecting the commentary to get very repetitive pretty quickly. That's just too bad because the new crew adds something to the game other announcing teams haven't in the past.

5)Any other things catch your eye?

Christian: Playing as a D-Lineman is an exercise in frustration. If you thought it was tough to get to the QB in NCAA11, you haven't seen anything yet. The rewritten line AI works great by eliminating suction blocks, but it is down right impossible to sack the QB. If you manage to get past your offensive line assignment, be ready for the opposing QB to magically ditch the ball as your defender is draped all over him -- every single time.

Also, after using Gameflow for an entire game without creating a custom gameplan first, I began noticing that my coordinator was a complete moron. On defense I was being shredded like taco cheese by Indy's offense (all out blitzing on 3rd and 17), and when I was on offense I learned that the sweep is the Jet's favorite offensive play call- especially on 2nd and 14. Final note on Gameflow: if you are a veteran of the series, I have a feeling you are going to hate the amount of control that the feature takes out of your hands -- even if you decide to implement a gameplan.

Chris: The blocking in Madden seems to be around the same league as in NCAA. I'm not sure I really want to call it better or on par yet without getting some more time with the game, but I'm certain it's cut from the same mold. Playing defense is still boring, just as it is in NCAA. I just don't see the variety or desire to play that side of the ball right now with nothing really being done to enhance playing there. There are some differences between Madden and NCAA at this point, but I'm not sure I can easily say which game really is going to come up the winner in the end.

6)Overall is Madden's stock up or down?

Christian: Right now, based on the demo, I'm calling it a push, teetering on the brink of going down. I'm really not liking Gameflow but thankfully that option can be turned off. Outside of that personal preference, there really are no glaring issues that would make me believe the retail version of the game will not be a solid NFL experience, I'm just not sure what was added to the game is enough to really differentiate it from Madden 10. I was really hoping for the NCAA10-NCAA11 type of leap for Madden this season, and based on the demo I'm not sure that's what we will be getting in a couple weeks.

Chris: Madden's stock is mostly flat today. It's not going down anymore like it has steadily been doing the last month, but it's also not breaking out to the upside. Really, I think it's easy to see where Madden haters will be able to hate this year while Madden fans will enjoy the game this year. A lot of the things I want to see won't be seen until the final product, so I guess I'm in a full wait and see mode on Madden's final quality. It plays pretty close to NCAA, which I still think is the best playing football game ever. So that's a good start for the franchise to build off of. But I can't make any final judgments here in the last week of July. If I were questioning buying this game off the demo, I think it'd soothe some fears while raising others.


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Member Comments
# 121 frankstallone83 @ 07/26/10 12:09 PM
Quote:
Originally Posted by G-Men_in_Mass
Anyone else worried about the things we have heard about "Gameflow".. So far I have read two impression since E3 one was how as the Saints "GameFlow" called four straights runs from the 1 yard line, and now the demo seems to be the same with all out blitzes on 3 and 17... I just hope this is a small sample and this can be tuned better...
I scoffed at the whole gameflow thing at first but after watching some demo footage I'm actually looking forward to it. It appears that you can go back to your normal playbook before the play and that you can audible. So if the "coach" calls a blitz or a run you can at least do an audible and I would assume a quick audible.
 
# 122 sportskid84 @ 07/26/10 12:22 PM
I'm going to play it for myself first,before i say I'm going to buy it
 
# 123 sgtspit @ 07/26/10 01:24 PM
i played it too..lets just say i wont b getting it on the first day..good cut scenes.cant get the headset thingy to work gonna play it a few more times and see..
 
# 124 Demoncrom @ 07/26/10 01:26 PM
The NCAA demo sucked to me and almost got me to now buy the game, but I did and the game feels and plays very smooth and fun. Madden needs to be at least that much - if the running game does not feel as fluid I will be very un happy.
 
# 125 l0wdawg78 @ 07/27/10 02:51 AM
ok first off christian was playing with the jets and chris was the colts, right. christian was mad cause he couldnt get to payton and bring him down, well most NFL teams r upset about that, thats a bad argument. also 2 years ago we were complaining bout the fact that QB couldnt get the ball thrown away whin thr was a DL n front of them, i think thy corrected this on madden10, right, agreed. christian also complained bout the new gameplan mode, which as i hear it, basicly calls plays for u right, if this is the case the jets would blitz on 3rd and 17, thats what the jets do, coach ryan loves to blitz, plus i like calling my own plays, pretty sure most madden pros will also.and quickly bout the commentary, surely this isnt going to stop people from buying madden, thats jus silly, besides, how r thy gona make it to were u never hear any duplicate statements, its impossible. christian also said something bout the tackles are the same as madden10, well, this isnt wrestling, players arent creating new tackles during the offseason, these r the same tackles thats been goin on since the 1960's. come on man. for me to buy madden evry year all i need is some updated rosters, which i will get, and alittle bump n the graphics, which i thought madden 10 was great, thy can only do so much with what we love football. why add a bunch of uneccessary junk when all were going to do is one of 3 things, play the pc, play a buddy, or play online!!!!!!!!!!! MADDEN RULES
 
# 126 l0wdawg78 @ 07/27/10 03:01 AM
oh, and by the way, to further comment on the above thread ,the only thing that sounds crazy is the fact that christian, said braylon edwards caught a deep pass, i think the rest of u guys will agree with me
 
# 127 frankstallone83 @ 07/27/10 11:08 AM
Quote:
Originally Posted by l0wdawg78
oh, and by the way, to further comment on the above thread ,the only thing that sounds crazy is the fact that christian, said braylon edwards caught a deep pass, i think the rest of u guys will agree with me
nice....i agree with everything you just said.
 
# 128 quietcool72 @ 07/27/10 11:56 AM
I thought the "those who woke up on the wrong side of the bed five years ago" comment by Chris was way off-base, and belittling to those who simply expect more out of Madden than what has been given up till this point. Rather, they get lumped in with "Haters".
 
# 129 patsfan188 @ 08/04/10 05:22 PM
Quote:
Originally Posted by aceoye
lol yea right he doesnt have it lol...
He's an EA game changer. Devin Peden.
 


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