Home
Feature Article
Madden Demo Roundtable

Both Chris and Christian got to play the Madden demo just a little bit early and sat down to talk through the demo and what they thought. Discussions centered around likes, dislikes, thoughts on the new commentary team and where we see Madden going this season. Check out their thoughts after the jump.

 

1)Best thing in the demo?

Christian: The passing game. For the first time in a Madden title receivers seem to gain realistic separation on their defenders and are aware of the sidelines. On my first drive of the demo I managed to hook up with Braylon Edwards in the corner of the endzone on a beautiful out route. Upon further inspection via instant replay, Braylon was able to shake his defender, pull away, and slip underneath the Colts zone coverage to make the catch. The days of predetermined route running and defenders glued to your wide-out appear to be a thing of the past.

Chris: One thing really stuck out at me -- the passing game is much improved over last year. Christian already used that one so I'll just say I thought the playcalling screen (Gameflow) isn't as big of a problem as some are saying it's going to be. Of course, I've been behind the idea of a change like that for a long time now. It's completely unrealistic to be able to pick any play out of a 500 play playbook at any given time -- if you want realism then you'll love Gameflow's approach. If you want something that isn't attempting to be realistic -- then picking from hundreds of plays at any given time is exactly what you can do.

2)Biggest Disappointment?

Christian: To me it's the demo's locomotion. I'm not quite sure if it's just me being used to playing football games on the 360, or logging so many hours into NCAA, but the locomotion in Madden demo feels a bit off. I'm just not feeling the "explosiveness" once I get into the open field with a player like in NCAA, and stringing together special moves with my ball carrier with the dual stick controls is not as responsive as I was expecting. This definitely was not the case with the early build of the game I played back in April, so here's hoping the demo isn't representative of changes made to the final build. (This is based on playing on the "Normal" speed setting)

Chris: It still feels like Madden. Funny for me to say I know considering I am playing Madden. But I really was hoping the locomotion and other improvements would at least make the game seem like it was different enough this year. It's the same thing as NCAA really, the game is better overall for sure, but it's still the same brand you've been playing all these years and not that different from NCAA 11. I guess I was hoping for a pretty noticeable quality jump up from NCAA on the field.

 


3)The gameplay is _______ (fill in the blank).

Christian: Stale. To be perfectly honest the game feels a lot like Madden 10. As mentioned above, I'm not getting a good feel for the locomotion system like in NCAA 11. I'm seeing a lot of the same tackle animations as M10, running backs still flail their arms wildly exposing the ball like M10, and there do not appear to be any graphical/player model updates from M10 based on the demo. I guess I was expecting a much bigger leap for M11- here's hoping the retail copy is a much more recent build.

Chris: Solid, above average even, but it doesn't feel groundbreaking after NCAA 11 hit store shelves a couple of weeks ago. Madden fans will find plenty of reasons to love the new additions -- those who blindly hate Madden because they woke up on the wrong side of the bed five years ago will find plenty of reason to hate it. Overall, it plays closer to NCAA 11 than last year's Madden to this guy, which I guess directly contrasts Christian's point above.

4)How do you like the new commentary team?

Christian: I'm a big fan of Gus Johnson, and Collinsworth seems to compliment him nicely. Being that this is only a demo it's pretty tough to gauge how well the duo will work in the final game, but from what I hear so far I am enjoying both in the booth.

Chris: They're a welcome change to the alternatives of the past few years. Gus adds some flair to the whole presentation that wasn't there before. But I heard some repeated lines in the demo -- so I'm fully expecting the commentary to get very repetitive pretty quickly. That's just too bad because the new crew adds something to the game other announcing teams haven't in the past.

5)Any other things catch your eye?

Christian: Playing as a D-Lineman is an exercise in frustration. If you thought it was tough to get to the QB in NCAA11, you haven't seen anything yet. The rewritten line AI works great by eliminating suction blocks, but it is down right impossible to sack the QB. If you manage to get past your offensive line assignment, be ready for the opposing QB to magically ditch the ball as your defender is draped all over him -- every single time.

Also, after using Gameflow for an entire game without creating a custom gameplan first, I began noticing that my coordinator was a complete moron. On defense I was being shredded like taco cheese by Indy's offense (all out blitzing on 3rd and 17), and when I was on offense I learned that the sweep is the Jet's favorite offensive play call- especially on 2nd and 14. Final note on Gameflow: if you are a veteran of the series, I have a feeling you are going to hate the amount of control that the feature takes out of your hands -- even if you decide to implement a gameplan.

Chris: The blocking in Madden seems to be around the same league as in NCAA. I'm not sure I really want to call it better or on par yet without getting some more time with the game, but I'm certain it's cut from the same mold. Playing defense is still boring, just as it is in NCAA. I just don't see the variety or desire to play that side of the ball right now with nothing really being done to enhance playing there. There are some differences between Madden and NCAA at this point, but I'm not sure I can easily say which game really is going to come up the winner in the end.

6)Overall is Madden's stock up or down?

Christian: Right now, based on the demo, I'm calling it a push, teetering on the brink of going down. I'm really not liking Gameflow but thankfully that option can be turned off. Outside of that personal preference, there really are no glaring issues that would make me believe the retail version of the game will not be a solid NFL experience, I'm just not sure what was added to the game is enough to really differentiate it from Madden 10. I was really hoping for the NCAA10-NCAA11 type of leap for Madden this season, and based on the demo I'm not sure that's what we will be getting in a couple weeks.

Chris: Madden's stock is mostly flat today. It's not going down anymore like it has steadily been doing the last month, but it's also not breaking out to the upside. Really, I think it's easy to see where Madden haters will be able to hate this year while Madden fans will enjoy the game this year. A lot of the things I want to see won't be seen until the final product, so I guess I'm in a full wait and see mode on Madden's final quality. It plays pretty close to NCAA, which I still think is the best playing football game ever. So that's a good start for the franchise to build off of. But I can't make any final judgments here in the last week of July. If I were questioning buying this game off the demo, I think it'd soothe some fears while raising others.


Madden NFL 11 Videos
Member Comments
# 21 PantherBeast_OS @ 07/23/10 03:02 PM
Quote:
Originally Posted by Dramaking
you said wow to madden 11, i wouldnt know what to think either lol. Madden 11 is not a "WoW" is just better than last year. "Put ya hands up!!!"
I really have to agree with JP on this one. I respect the reviews from Chris and his partner who played the demo. But I was more impressed with the demo after seeing ShopMaster play it. I think the Demo looked good from the live stream. I can't wait to get it in my hands to try it. To be honest for anyone to really get a feel for the game itself. You need to play the demo yourself to find out. Reviews from other people are good and all. But playing itself is the best thing to do to get a good feel for the game.
 
# 22 rudyjuly2 @ 07/23/10 03:10 PM
About what I expected but I'm a bigger college football fan and will stick with NCAA 11. The Dolphins do create a pull for Madden but only if the gameplay is outstanding. We'll see.
 
# 23 DirtyJerz32 @ 07/23/10 03:14 PM
Quote:
Originally Posted by Legend Killer
I really have to agree with JP on this one. I respect the reviews from Chris and his partner who played the demo. But I was more impressed with the demo after seeing ShopMaster play it. I think the Demo looked good from the live stream. I can't wait to get it in my hands to try it. To be honest for anyone to really get a feel for the game itself. You need to play the demo yourself to find out. Reviews from other people are good and all. But playing itself is the best thing to do to get a good feel for the game.
This!
 
# 24 TreyIM2 @ 07/23/10 03:14 PM
A little concerning to hear that locomotion and control responsiveness doesn't feel "as good" as NCAA 11's. The remarks about this game feeling close to NCAA 11 as if NCAA has been ahead of Madden is off, to me. Like I was saying about the NCAA 11 demo, it felt like Madden 10, sans locomotion and dual controls so to me, it's like NCAA 11 caught up to Madden in feel and now BOTH games have locomotion and the dual controls, in the same year.
Whatever the case, NCAA 11 is BOMB, to use a throw back slang. LOVE that effin game. I can't put it down and I've actually had to fight the urge all day, today, to play it some more. Been doing other ish. Hopefully I will have time later, today.
 
# 25 Mr_Riddick @ 07/23/10 03:18 PM
This is not good.
 
# 26 jpdavis82 @ 07/23/10 03:19 PM
All I know is that Shopmaster said he likes locomotion in Madden better than NCAA and said the graphics and gameplay in Madden were both better than NCAA. After seeing the demo myself I think a lot of people are going to be surprised when they get their hands on it Tuesday.
 
# 27 PantherBeast_OS @ 07/23/10 03:25 PM
Quote:
Originally Posted by jpdavis82
All I know is that Shopmaster said he likes locomotion in Madden better than NCAA and said the graphics and gameplay in Madden were both better than NCAA. After seeing the demo myself I think a lot of people are going to be surprised when they get their hands on it Tuesday.
Plus people got to remember that there is going to be a difference between the demo and final version. It's hard to judge the final version off the demo. But I did like what I saw in the live stream. The oline run blocking look good along with the pass rush blocking looked good aswell. I'm truly looking forward to the demo next tuesday.
 
# 28 RaychelSnr @ 07/23/10 03:27 PM
Quote:
Originally Posted by Legend Killer
I really have to agree with JP on this one. I respect the reviews from Chris and his partner who played the demo. But I was more impressed with the demo after seeing ShopMaster play it. I think the Demo looked good from the live stream. I can't wait to get it in my hands to try it. To be honest for anyone to really get a feel for the game itself. You need to play the demo yourself to find out. Reviews from other people are good and all. But playing itself is the best thing to do to get a good feel for the game.
I really think Madden is on par with NCAA.....not sure how that got lost in translation in this. I consider NCAA possibly the best football game ever as far as overall realism and quality, so for Madden to be pretty close is a pretty big compliment IMHO. However, I think the camp that's expecting Madden to be leaps and bounds better than NCAA will be rather disappointed. Both games are on par with each other IMHO, which isn't a bad thing for Madden....but I just don't see Madden being the GOAT right now. But it's got a chance to top NCAA, especially if they nail the presentation and atmosphere of each team in the final build. The jury is still out for sure though
 
# 29 PantherBeast_OS @ 07/23/10 03:38 PM
Quote:
Originally Posted by MMChrisS
I really think Madden is on par with NCAA.....not sure how that got lost in translation in this. I consider NCAA possibly the best football game ever as far as overall realism and quality, so for Madden to be pretty close is a pretty big compliment IMHO. However, I think the camp that's expecting Madden to be leaps and bounds better than NCAA will be rather disappointed. Both games are on par with each other IMHO, which isn't a bad thing for Madden....but I just don't see Madden being the GOAT right now. But it's got a chance to top NCAA, especially if they nail the presentation and atmosphere of each team in the final build. The jury is still out for sure though
I understand where you are coming from. I played NCAA 11 for about a week and really enjoy it until someone in my household set on it and broke it. LOL It sucks that I have noextra money to fork out another copy right now. But I do hope the final verison is going to be alot better then the demo. I know this demo ain't going to be complete and it will have bugs and all. But I like what I saw from Shops Livestreaming. The only thing I saw in the live stream that you pointed out in the review was the lack of pressure on the AI QB. If you do get close to the QB, then the QB ends up throwing it away at the last second. That part sucks. But I'm hoping the best for the demo next week and the final version. You and your friend did a good review on the game.
 
# 30 Fresh Prince @ 07/23/10 03:43 PM
Christian hit it on the head with Game Flow. It's another unnecessary feature that will only be used by new players. When will EA do something for the vets? Jeez.
 
# 31 TalenT @ 07/23/10 03:43 PM
This is disappointing but, I still have high hopes. I'm just gonna have to hold my decision until I play it myself.
 
# 32 RaychelSnr @ 07/23/10 03:45 PM
Quote:
Originally Posted by Legend Killer
I understand where you are coming from. I played NCAA 11 for about a week and really enjoy it until someone in my household set on it and broke it. LOL It sucks that I have noextra money to fork out another copy right now. But I do hope the final verison is going to be alot better then the demo. I know this demo ain't going to be complete and it will have bugs and all. But I like what I saw from Shops Livestreaming. The only thing I saw in the live stream that you pointed out in the review was the lack of pressure on the AI QB. If you do get close to the QB, then the QB ends up throwing it away at the last second. That part sucks. But I'm hoping the best for the demo next week and the final version. You and your friend did a good review on the game.
Ha, until Christian gets over his man crush for MVP '05, I can't consider him a friend.....just a fellow writer (yeah I went there Christian). But I really think QB pressure will be fixed with sliders, just a hunch

Also I wrote a blog with some extended thoughts here:

http://www.operationsports.com/MMChrisS/blog/9051-a-couple-of-additional-thoughts-on-the-madden-demo/

Also, Christian is the same guy who reviewed NCAA 11 FWIW folks. He'll probably be reviewing Madden as well...just so you guys know he's pretty legit in his own right. We disagree a lot but I really do kind of like the guy...despite all of his wrong opinions (yep, I went there again)
 
# 33 PantherBeast_OS @ 07/23/10 03:51 PM
Quote:
Originally Posted by MMChrisS
Ha, until Christian gets over his man crush for MVP '05, I can't consider him a friend.....just a fellow writer (yeah I went there Christian). But I really think QB pressure will be fixed with sliders, just a hunch

Also I wrote a blog with some extended thoughts here:

http://www.operationsports.com/MMChr...e-madden-demo/

Also, Christian is the same guy who reviewed NCAA 11 FWIW folks. He'll probably be reviewing Madden as well...just so you guys know he's pretty legit in his own right. We disagree a lot but I really do kind of like the guy...despite all of his wrong opinions (yep, I went there again)
So you are saying the sliders will help the human D pass rush become better are it might help some? My only disappointment that EA has not focused on the D aspect of the game for years now. I really hope sometime in the near future they will address the D and upgrade it some.
 
# 34 bigsmallwood @ 07/23/10 03:59 PM
I appreciate what both had to say and especially Christians honesty.

I will play the demo and judge it for myself to make a final decision! I hope that the final build is like NCAA 11!
 
# 35 RaychelSnr @ 07/23/10 04:00 PM
Quote:
Originally Posted by Legend Killer
So you are saying the sliders will help the human D pass rush become better are it might help some? My only disappointment that EA has not focused on the D aspect of the game for years now. I really hope sometime in the near future they will address the D and upgrade it some.
I didn't even look and see if Sliders are even in the demo, so I can't comment on that (and I'm away from the console right now). But I'm just saying they really helped the problem in NCAA for me, so I don't see it being much different in Madden.

As far as the solution for defense, Backbreaker gave you a hint of what will help -- a different vantage point. You can always revert the view back to the classic view for hotseat multiplayer games, but moving the camera for defense and giving it more of a personal view would do wonders for that half of the ball.
 
# 36 PantherBeast_OS @ 07/23/10 04:07 PM
Quote:
Originally Posted by MMChrisS
I didn't even look and see if Sliders are even in the demo, so I can't comment on that (and I'm away from the console right now). But I'm just saying they really helped the problem in NCAA for me, so I don't see it being much different in Madden.

As far as the solution for defense, Backbreaker gave you a hint of what will help -- a different vantage point. You can always revert the view back to the classic view for hotseat multiplayer games, but moving the camera for defense and giving it more of a personal view would do wonders for that half of the ball.
Ya I got your point on the BackBreaker part. I just hope the sliders in madden 11 final build will help with the pass rush a little more.
 
# 37 steelernation28 @ 07/23/10 04:10 PM
Wow, talk about planting the seed of doubt.
 
# 38 DirtyJerz32 @ 07/23/10 04:26 PM
Chris, how's the man to man D? Are they following the WR stride for stride or are they running the routes before the WR even makes his move? That's really what I want to know.

Thanks for taking the time.
 
# 39 SteelCityChamp @ 07/23/10 04:28 PM
Sounds like sliders may help. Especially the way I play. I will have to judge for myself. Very good article, guys.
 
# 40 Senator Palmer @ 07/23/10 04:31 PM
Quote:
Originally Posted by MMChrisS
But I really think QB pressure will be fixed with sliders, just a hunch
Did you try out the new "pass commit" mechanic? In NCAA you can squeeze the left trigger then up on the right stick and your linemen will rush aggressively to collapse the pocket? I'm not sure it's the same set of controls, but I know that is was confirmed by Ian and it has worked great for me so far in NCAA.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.