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NBA Live Needs the Dream

"Was it all a dream?"

Those were the famous words sung by Faith Evans on the classic Jay-Z album Blueprint 2.

They also happen to be the same words some NBA Live fans are repeating after recently learning that producer Mike Wang is migrating back over to 2K Sports. Obviously, questions remain about the direction of the franchise after the latest news.

While Live fans keep praying for another breakthrough in next year’s release, here are some ideas to ponder.

Footwork

EA Sports runs a lot of their games off similar animation-technology (ANT) engines that are shared amongst their titles. So some of the footwork and momentum issues you see in Madden also exist in Live, but not to the same degree.

Nevertheless, footwork is a critical part of the post game, and Live 10 does not deliver quick, intuitive controls complete with foot pivots, fakes and the leans we all are looking for.

Right around when Live 10 was released, Mike Wang at EA Canada told me his team utilized the FIFA locomotion engine quite a bit when working on the Live 10 footwork. While he said it was very difficult to strike a balance between responsiveness and realistic momentum, he believed Live had achieved this goal.

Here is my issue with using FIFA's locomotion engine for the game of basketball: Soccer is played on enormous playing surface with players covering many yards in longer strides.

So, while you can learn a great deal of footwork by playing soccer and apply it to basketball, it is still a different sport with different athlete skill sets and running styles.

And when I look at Live, the footwork resembles players dribbling a soccer ball on a giant playing field rather than a dribbling a basketball in an NBA arena. I feel like the players are in a constant state of evasiveness instead of protecting the ball while they dribble through traffic and around defenders.

As you play through NBA Live 10, throw an outlet pass and try to turn it up court. You will find that players take a long period of time and space to make their initial turn towards the opposing hoop. These moves should be quick and explosive from start to stop. These issues carry over to the low post.

Why EA Can Succeed

To EA Canada’s credit, the foot-planting technology in the NBA Live engine was improved, with much of the credit going to the development team's ability to recognize the natural footwork issues in the game. EA Canada added animations this year to make the moves tighter and improved the momentum.

Also, Live 10 differentiates players based on their first step, acceleration, top speed in the open court, ability to change directions and ability to stop on a dime.

In theory, this sounds like an amazing approach to bring solid footwork to the game of basketball –- but theories do not always translate into realistic gameplay, especially on the low blocks.

Still, the strategy is in place, EA Canada just has to execute it now.

The Dream

The locomotion issues I stated above affect a lot of the small adjustments in attributes that were added to the game. I feel as though this is one of the main reasons why the post game struggles.

I also find a lack of weight and balance on the blocks in Live 10; the offensive players in the post take big steps -- too big to make any sort of tight, quick pivots down in the post.

Instead of using Hakeem Olajuwon footwork, we are forced to use back downs and baby jump hooks the majority of the time. I feel like there is no inherent sense of methodology going on in the madness of the paint.

Live 10 needs to hit the gym with The Dream himself -- similar to what Kobe did this past summer -- and get the post game down. Sure, getting a guy like Dwight Howard in the motion-capture studio will get you the flashy dunks, but not the fundamentals. And after what the development team did this year, the game still has so much potential to be a great basketball title.

Therefore, motion capturing for bigs, forwards and guards is needed. Get all their footwork into the game to distinguish the different playing styles for each position.

And the great part is that The Dream can instruct motion capturing of athletes for all of these positions -- that is what made him such a wonder to watch.

His unique blend of size, style, agility and elegant grace re-invented and reborn in a basketball video game would help Live take the crown without question.


Follow my OS stories and more on Twitter @Hurricane414


Member Comments
# 1 teebee @ 02/15/10 03:24 PM
Live hoops is done; enjoy next years, it'll be the last year for it
 
# 2 buzzguy @ 02/15/10 03:42 PM
But I'm having so much fun with Live this year!
 
# 3 GaryT531 @ 02/15/10 03:43 PM
Live needs alot of things. I will never buy an NBA Live game again.
 
# 4 a walrus @ 02/15/10 03:58 PM
They spent too many years going in the wrong direction.Getting around to the fundamentals of the game in 2011.Using a locomotion system thats based on a soccer game.
 
# 5 jrose57 @ 02/15/10 04:11 PM
I think the dream game has a great chance of coming, because live 05 and prehaps 04 was already amazingly done, I think they should look back at those two games, espesically 05, they will know what we are talking about, post game, fastbreak, floor spacing, everything was done well. I think if they added the graphics, in terms of how the players look and how the arena look, also improve the basic movements of players, live 11 might be the perfect game. From what we had, I would rank it like this- 05>04>10
 
# 6 DubTrey1 @ 02/15/10 04:29 PM
This franchise has been mis-managed for far too long, and sadly, is in the swirl going down the drain quickly. I doubt the tailspin this game is in can ever recover with the lead 2K has at this point.
 
# 7 swiftychampleone @ 02/15/10 05:06 PM
I'm pissed that you called "The Blueprint 2" a classic. Not a good album. C'MON MAN!

But I do agree with the article. However, it's hard to have faith in the game since Wang left.
 
# 8 shaq273 @ 02/15/10 05:26 PM
Live is great this year , and 2K10 is filled with glitch after glitch. You make a pacth that cause more glitches ...
 
# 9 rockchisler @ 02/15/10 08:46 PM
Gotta love the first poster saying live is done, making a statement based on no facts, He's probably a rookie, let me go check...Yeeeeeep
 
# 10 Complex @ 02/15/10 08:55 PM
I miss NBA Street
 
# 11 Jamin23 @ 02/15/10 08:59 PM
Am I the only one enjoying the game?
 
# 12 SBartlett @ 02/15/10 09:11 PM
Quote:
Originally Posted by Jamin23
Am I the only one enjoying the game?
I enjoy it. I have been playing it a lot lately trying to come up with article and ideas and I have fun - even with the flaws. That's what matters the most right so...I hope they continue progress with Live 11.
 
# 13 BiggD @ 02/15/10 09:52 PM
Do or die year for Live IMO
 
# 14 Dantecamp21 @ 02/15/10 10:04 PM
NBA Live 10 is a very enjoyable and solid basketball game. Flawed, like almost any sports game in the market, but ultimately fun.

I hope they build on the foundation that was laid this year instead of going back to the drawing board.
 
# 15 kapdakid @ 02/15/10 10:14 PM
I have both games, and there are things I love in both of them. I think with extra animations that 2k have they give you more WOW type of moments. Also, 2k's association is great. But, Live as far as gameplay, graphics and atmosphere is a more enjoyable game IMO. It drives me nuts trying to break someone off the dribble in 2k, and I'm doing something I had no business doing because the controls are outdated and ridiculous. I just think that with the bad showing that Live has had the past couple of years no one wants to give the game a shot anymore. But, anyone that has actually sat down and gave Live a real chance they would understand how good the game is, anyone who hasn't played it is missing out on a great game.
 
# 16 23 @ 02/15/10 10:58 PM
You can't throw a decent alley opp unless the guy is 2 feet from the rim and even then he'll brick those for no reason

The CPU can take a guy like Dwight and bring the ball up the court on a fastbreak with crossovers but there are so many fundamental things you are not capable of after seeing that, that its disgusting.

I hate how I cant drive in for a dunk or layup without being bodied up or whatever but the CPU can do a quick drive and dunk and you can't even move because the game has your feet in quicksand to contest it, or in time for that matter.

Im not so sure the fifa thing works because again this game is far too imbalanced.
 
# 17 rockchisler @ 02/15/10 11:23 PM
Love Live Just some tweaks it will be great
 
# 18 23 @ 02/15/10 11:33 PM
LOL like what man?

What tweaks? How do you solve the weight issue?

How about the over excessive chest bumping and contact?
 
# 19 rockchisler @ 02/15/10 11:46 PM
I can get to the paint draw contact and get the and 1, It just is very difficult, maybe me and u can get a game in and I can show u a thing or 2...
 
# 20 TreyIM2 @ 02/15/10 11:53 PM
Quote:
Originally Posted by kapdakid
I have both games, and there are things I love in both of them. I think with extra animations that 2k have they give you more WOW type of moments. Also, 2k's association is great. But, Live as far as gameplay, graphics and atmosphere is a more enjoyable game IMO. It drives me nuts trying to break someone off the dribble in 2k, and I'm doing something I had no business doing because the controls are outdated and ridiculous. I just think that with the bad showing that Live has had the past couple of years no one wants to give the game a shot anymore. But, anyone that has actually sat down and gave Live a real chance they would understand how good the game is, anyone who hasn't played it is missing out on a great game.
I agree, completely. There are definitely some things Live needs to better but for me, they're not game breakers, by any stretch. 2K, on the other hand, it's a wrap as far as my pockets go. Unless they fix the overall animation engine to give more control and ditch iso-motion, which is a joke, to me, and I don't think iso motion is going anywhere, unfortunately, they won't ever get my money again. I really like what was done with Live 10 and hope Mike Wang going back to 2K won't hinder the progress for Live 11.
 

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