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EAFC 25 Community Tactics

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Old 10-07-2024, 04:19 PM   #17
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Re: EAFC 25 Community Tactics

Still rocking Dynamic Sliders for now. Just don't want to flatten the curve at all for variance and over the course of the season it gives me the most to think about from a game to game basis (I am purposely not looking at the sliders pre game in my real CM so that I have to react to what the CPU is doing to know how to counter it)

Was finding the CPU attack too passive but that disappeared once I went to Legendary instead of WC.
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Old 10-07-2024, 06:05 PM   #18
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Re: EAFC 25 Community Tactics

Quote:
Originally Posted by adoptedscouse
Played about with these sliders for a bit & I think we are getting somewhere as a community.

As Brewcrew16 said 52/53 is really good for tackle aggression, I’m using 53 & seeing some mistimed ones & fouls as well. Anything above 53 though & they just jump in stupidly with slide tackles that aren’t realistic at all.

As for shooting Papernut has hit the nail with 59, you get mixture of long, mid & close range shooting from the cpu.

Now for crosses, I’m on 75. Now I have seen this all depends on actual team tactics. Eg: played against Wolves, they used wings a lot but kept playing it inside. However Werder Bremen women’s team played more crosses in. So I do believe they are linked.

For dribbling & first touch I’m on 30. This seems to balance passing dribbling etc out nicely. I have found if you put first touch up to high everyone plays like prime Barcelona from iniesta, xavi days.

The only one I’m really not sure on is build up speed, I’m still on 50, however I’m hoping someone has tested this more & can shed some light.

These are also teamed up with Matt’s & co’s community sliders.


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You and I have basically settled on the same ai sliders. I have also made some tweaks to Matt's sliders. Increased FT to 70, pass error and shot error up 5 clicks for CPU. GK ability to 49. User accell to 50. I'm still looking at run frequency and the CPU build up slider. I already lowered that to 40.

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Old 10-07-2024, 08:57 PM   #19
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Re: EAFC 25 Community Tactics

Quote:
Originally Posted by BrewCrew16
You and I have basically settled on the same ai sliders. I have also made some tweaks to Matt's sliders. Increased FT to 70, pass error and shot error up 5 clicks for CPU. GK ability to 49. User accell to 50. I'm still looking at run frequency and the CPU build up slider. I already lowered that to 40.

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Add me three. I tested 50-60 and also found around 53-54 as that cut off for stupid stuff for the Tackle Agg. I was at 75 for crossing also. The three I have only tested on the extreme end was the dribble, first touch, and build up sliders. I will try to get some runs in this week and watch for your guys feedback on these, but one thing is for sure, these can be used to get the AI offense in gear in different ways, so we can tailor things well.

The main issue I am seeing on this game now is the brain dead CB play around the box. Pretty sure this was past issue and forgot how you all solved it then. Forwards just play a knock on or a quick sprint from a stop around the CBs as they just cannot react fast enough and they are in with ease.
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Old 10-08-2024, 05:35 AM   #20
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Re: EAFC 25 Community Tactics

I solved it

Test this out

CPUvsCPU I had barca vs Chelsea - reason because I feel like Barca tactics gets affected negatively the most because of their tactics , it mess with slider too much n they don’t attack well anymore

6min WC
Player difficulty - on = brings good dribbles to wingers

speed 38/38
Acc 45/45
Shot error 55/55
Pass error 40/40 - so team like Barca can tiki still w the low speed
Shot speed 55/55- realistic shots w good deflections
Pass speed 48/38
Injury - I haven’t messed around
Goalkeeper - 65/65
Marking -50/50- u want bad defenders to be out of position also
Run freq- 50/50- Ai behavior overrides it
Height - 50/50 - so tactics matters
Length 30/30 - compactness
Width 35/35 - compactness like modern football
Fullback - 50/50 - haven’t tested
Touch error - 80/80 - haven’t tested enough but u want free ball

Ai behavior
Tackle agg- 1 , have to set it so Ai tracks u , u still get fouls since buildup influences fouls
Build up speed - 70 - most important - still testing but u go lower than 50 , it starts negatively affecting passing to defending to attack of Ai
Shot freq- 90 - no hesitation to shoot on WC diff
The rest all 50

Matt I posted this so u can get even better results with this feedback

I feel like fc AI not sophisticated enough where if u want good defense and attack AI to give up one or the other if u want Ai to slow build up also

We just need to find a good value for build up slider where Ai still active in attack n defense and also builds up play realistically
But I don’t think u can have both unfortunately with how it set up
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Old 10-08-2024, 05:36 AM   #21
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Re: EAFC 25 Community Tactics

One thing I would change its make marking 60/60, better defending for 5 star teams as expected
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Old 10-08-2024, 10:18 AM   #22
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Re: EAFC 25 Community Tactics

Very interesting changes and certainly worth looking into. I am not sold on the tackle aggression at 1 as I had tested that previously and mostly found lower tackle numbers with that as fouls are not influenced by that slider and I seen the backline exploits with it as well. I agree with the 60 for marking as I have been testing that from Aaron’s videos and made the change this past weekend.

You may have found the key with the move to Acc at 45. I was thinking something that would cut down that boost that allows the cpu to just run by the CBs near the box. I know there are going to be players that can pull that off realistically and we need to find balance, but it is an exploit in its current state. I am going to test the 45acc along with the 60 marking and tackle aggression at 53 to see what results.
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Old 10-08-2024, 10:35 AM   #23
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Re: EAFC 25 Community Tactics

There are a few problems with dropping acc below 50 but the main one is that it makes stamina completely pointless. No one depletes.

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Old 10-08-2024, 10:51 AM   #24
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Re: EAFC 25 Community Tactics

Quote:
Originally Posted by aterry
There are a few problems with dropping acc below 50 but the main one is that it makes stamina completely pointless. No one depletes.

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Is that at a certain number or under 50 period? Do you recall the backline fix from the past? I think it may have been a few games ago, but I can’t remember the fix you all came up with exactly.
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