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EAFC 25 Community Tactics

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Old 10-02-2024, 10:21 AM   #9
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Re: EAFC 25 Community Tactics

Aterry,

Your more going on under the hood theory may be on point even for the custom AI behavior changes. For example I am testing tackle aggression slider to try and increase fouls. Seems to be a sliding tackle or red card slider more than anything IMO, but when you set that to say 99 you would expect to see that same slide tackle aggressive behavior ever game, but that does not seem to be the case. I think there is still some variability at play in the game code with each team even on the custom setting that you are seeing with tactical and dynamic.

I will test the same teams over and over and you will see a game or two where the cpu aggression is certainly affected by the change, but then other games it is obvious it is not.
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Old 10-02-2024, 10:38 AM   #10
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Re: EAFC 25 Community Tactics

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Originally Posted by PAPERNUT
Aterry,

Your more going on under the hood theory may be on point even for the custom AI behavior changes. For example I am testing tackle aggression slider to try and increase fouls. Seems to be a sliding tackle or red card slider more than anything IMO, but when you set that to say 99 you would expect to see that same slide tackle aggressive behavior ever game, but that does not seem to be the case. I think there is still some variability at play in the game code with each team even on the custom setting that you are seeing with tactical and dynamic.

I will test the same teams over and over and you will see a game or two where the cpu aggression is certainly affected by the change, but then other games it is obvious it is not.

Yeah I think there are a couple points I keep coming back to with regards to these sliders.

1. I absolutely understand the urge to want to use these sliders to tailor gameplay. It was the first thought I had when they were announced. But as I play the game I do not think they solve for the problems we have.

example...lack of fouls has never really been about CPU aggression. Its about levels of contact fifa has in the gameplay and then the detection of that contact by the refs. You are right, all that slider does is make red cards more likely, just like ref strictness. The only thing I have ever found increases fouls is my play style. If I get into closer contact to the cpu while I dribble I draw more fouls.

This also is my overall feeling on build up speed and people's desire to use it to "slow" the game down. I really think there are countless other factors that limit game speed getting out of control before this slider and this slider has more effect on teams carrying out their desired tactic. So if City want to play tiki taka but we set their build up speed to 99 its going to look weird and cause issues.

This is why I keep coming back to Dynamic. That mixed with whatever is happening under the hood with team tactics has provided the most realistic and varied gameplay yet.
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Old 10-02-2024, 12:12 PM   #11
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Re: EAFC 25 Community Tactics

Well said.

On the topic of fouls, here are my findings as that is my yearly quest to improve in these games. As usual, there are no quick fixes for this. There are some slider adjustments such as raising player speed, lowering pass speed, and raising first touch that help, but the amount of adjustment needed to make a difference will throw off the rest of the play to make it an arcade fest. Even with the adjustments you will only gain 1-2 foul calls at most, so not worth it. Sliders/AI behavior are not the answer.

aterry is right that closeness is the main thing one can do to bring out more calls from the refs. Doing more hold up play and utilizing LT is key. Quick movement and dribble moves also produce more calls. This may frustrate some as it will result in more lost possession and more no calls on obvious contact, but that is how it is programmed. Tactics that compress the play help along with higher game speed 15-20min halves. Just like other sports games, house rules are needed to get the results we are looking for.

With that said, I feel the OS sliders and the dynamic ai behavior settings currently provide the best mix of gameplay and realism one is going to get from this game.
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Old 10-03-2024, 09:52 AM   #12
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Re: EAFC 25 Community Tactics

I tested custom for like 3 hours last night. There is variability even with the custom AI behavior. For example setting everything to 99, I would have a game where it was obvious the AI would do a high amount of crossing, being aggressive, etc and then games where they would be the opposite. You are not going to see those effects at 99 every single game even with the custom setting selected. Same with a 0.

Going to test further, but from the stats I am seeing and mostly the feeling of games on the pitch, dynamic is giving me the best mix of balance and realism in the play. Something just feels more off with the tactical and custom settings and suspect it is some weird variation at play with them compared to what dynamic is getting.
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Old 10-03-2024, 01:28 PM   #13
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Re: EAFC 25 Community Tactics

I have switched solely over to dynamic and it's the only thing that gives reasonable variance in build up play. The attacking area is a different story

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Old 10-05-2024, 07:19 PM   #14
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Re: EAFC 25 Community Tactics

One thing for sure, if you are having trouble getting the cpu to take shots outside the box, then set the custom AI shot frequency slider to 59. I have seen some great benders from the cpu on me using this setting.

Still putting the others to the test and feel that smaller adjustments work best to not hurt things that the other sliders have fixed.
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Old 10-06-2024, 04:32 AM   #15
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Re: EAFC 25 Community Tactics

I've been using 52 or 53 for the tackle aggression slider. It seems to work pretty well. I noticed at 55 or higher the CPU starts making too many attempts to tackle the ball and leaves themselves exposed.

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Old 10-07-2024, 03:36 PM   #16
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EAFC 25 Community Tactics

Played about with these sliders for a bit & I think we are getting somewhere as a community.

As Brewcrew16 said 52/53 is really good for tackle aggression, I’m using 53 & seeing some mistimed ones & fouls as well. Anything above 53 though & they just jump in stupidly with slide tackles that aren’t realistic at all.

As for shooting Papernut has hit the nail with 59, you get mixture of long, mid & close range shooting from the cpu.

Now for crosses, I’m on 75. Now I have seen this all depends on actual team tactics. Eg: played against Wolves, they used wings a lot but kept playing it inside. However Werder Bremen women’s team played more crosses in. So I do believe they are linked.

For dribbling & first touch I’m on 30. This seems to balance passing dribbling etc out nicely. I have found if you put first touch up to high everyone plays like prime Barcelona from iniesta, xavi days.

The only one I’m really not sure on is build up speed, I’m still on 50, however I’m hoping someone has tested this more & can shed some light.

These are also teamed up with Matt’s & co’s community sliders.


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