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OS Scores Explained Madden NFL 12 Overview (Xbox 360)
Pros
Game is a balanced and fun version of the NFL, visuals are pretty, Franchise mode is deep.
Cons
Commentary is horrific, Franchise mode UI is poorly implemented, game is not a realistic simulation.
Bottom Line
Madden NFL 12 is a good but not great game of football marred by realism gaffes and some confusing design decisions.
7.5
out of 10
Madden NFL 12 REVIEW

Madden NFL 12 Review (Xbox 360)


Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

Day One: First Impressions
Day Two: Gameplay Impressions
Day Three: Franchise Mode Impressions
Day Four: Presentation Impressions


Gameplay

Madden really feels like a game that can't decide what it wants to be. On one hand, the game strives for realistic results, while on the other it cuts several corners with realism to get there. This is the crux of Madden's gameplay.

You will get realistic results with the game, but you will also see more than enough gaffes on the field, which tends to make the whole thing a bit less believable. But the game is balanced and polished to a point where playing it is far from a bad experience. After about 35 games, it does not appear that the offense or the defense has major advantages within the game, so you will get a good variety of games within Madden.

It is this balance that makes Madden enjoyable; the game can truly have moments where it's quite fun because of the unpredictability. With the beefed up zone defenses -- despite some flaws (discussed in my gameplay impressions piece) -- you have to play a smarter game in order to move the ball down the field. Good variety in your play calling is a necessity as is spreading the ball around. Unfortunately, the unrealistic sides of Madden prevent the game from being a truly cerebral football experience.

Playing defense is boring, with no player-lock camera anywhere to be found. There's not much excitement in terms of how defense is played because the majority of what real defensive coordinators call are located within a clunky audibles/hot routes menu (but at least the Strategy Pad is not the only option this year). The defensive play calling is truly one of my biggest long-term gripes with the series because it's nowhere near realistic, at least in the sense that most defensive coordinators don't have playbooks exactly like offensive coaches. Defense is played under a system with individual assignments, which might just be beyond the scope of what Madden is trying to offer.


One bright spot on defense is playing as a down lineman. The moves in your arsenal, as well as the new blocking-collision system, will allow for some more fun when rushing the quarterback. However, the claims of the demise of suction blocking were greatly exaggerated because you will get pulled into a blocking animation by just making contact with a lineman. This is not the elimination of suction blocking, but rather, a new and terrifying evolution of our most hated issue. This will create some incredibly annoying moments where you feel like you are on your way to a sack only to get sucked into a block just like in the past.

The kicking meter is a step backwards for the series. The analog system from the years prior was a much better way to reward players for having a steady hand. If nothing else, the option to choose would have been nice.

The game touts a new collision system, and the results are sometimes quite solid, but the changes are at best subtle compared to prior editions. Madden vets will recognize the new tackles and some of the new running animations right off, but these are not additions that will spur much excitement for fans who were looking for more wholesale changes in the franchise.

Presentation

After years of the same old junk, the new camera angles and effects are a huge step forward for the Madden series. The camera angles add necessary realism to the broadcast presentation, and the new team intros give the game a touch of authenticity. The new statistical wipes and broadcast feel of the game are completely noticeable from the start. Overall, the additions in this area are a huge step forward for the game's lifespan because the game definitely just "feels" improved.


I've found that after a few dozen games, the intros have actually become perfectly skippable because they don't offer anything new or exciting after seeing them a few times. That does not mean they were not a good addition, just that they make up one part of what should be an enjoyable intro package.

For all the good that the new cameras bring to the game, the commentary seems to suck the life out of much of the enjoyment. Gus Johnson and Cris Collinsworth are perhaps the worst major video game announce team in some time. Both are talented announcers, but the implementation of commentary is just horrid in Madden. Both guys will see their pitches, inflections and more change over the course of a sentence while also calling out wrong names, team names and even just calling players by their numbers.


The rest of the audio package is adequate, but nowhere near great. The crowds are so-so and don't really feel alive, and the rest of the sound effects are not all that spectacular. There is some exaggeration at times on the sounds of hits as well, which is a minor annoyance to me but most likely will be overlooked (or even enjoyed) by some.

Simulation Realism

Madden is a game that claims to be a football simulation, so when holding the game to that standard, you will see it actually falls woefully short.

The line play in Madden is still a mess, as pulling guards have huge issues with figuring out where to go after they begin to pull. At least half of the time, they simply don't block anyone. The pass blocking is also quite bad, as players don't pick up blitzers all that well, and oftentimes you can rush three players and get the same result as rushing five or six because linemen don't effectively double up on a three-man rush.

However, the line play has some bright spots. The pocket formation on pass plays and straightforward run blocking is just fine, and sometimes it even wanders into borderline brilliant territory. For true trench warriors, you will absolutely hate how linemen still "stand up" to block in EA football. It's one of those things that does not change the gameplay, but it just looks bad to the educated football viewer.

AI QBs are a mixed bag. They are very effective at throwing balls in the middle third of the field and in the flats, but anything on the outside is a fiasco. I kept stats through three games just to test this theory out, and I found that AI QBs had a completion percentage of 65 percent over the middle (respectable for sure) and 15 percent on the outside. That's a discrepancy that's incredibly easy to adjust to as a defensive coach.

The beefed up zone defenses suffer from the same problems as the NCAA zone defenses, so the same tactics to exploit the zones in NCAA can be used in Madden. Zone defenders are too slow to leave their zones and/or to adjust to the play at hand. They will oftentimes not migrate to a wide open receiver just in front of them or leave their assignment to give chase to a running QB until the play is already several yards downfield, resulting in big gains while scrambling with a fast QB.


The WR/DB interactions are anything but realistic because players don't jockey for position, and there are frequent occurrences of defensive backs actually going straight through wide receivers to make a play on the ball. This is a huge problem because you will assume your receiver has positioning, but due to a lack of collision detection a corner will simply move in front of a wide receiver and make the interception. (This actually becomes worse as you up the difficulty level.)

Other than the flaws noted above, there are also serious issues with clipping (such as running backs running "through" fallen down linemen), and there are a ton of reach tackles that should never succeed in real life.

Simply put, while Madden is a fun and balanced game, it's not a realistic game in the simulation sense.

Online

Online play in Madden seems solid in the pre-release online world. The servers are probably not under too much pressure yet, but I didn't encounter much lag or anything of that sort so far this year. In reality, the jury is still out on online play because there's no way to really give it a fair judgment until every Madden gamer starts hitting the servers at the same time. As with the Iowa primaries in presidential elections, the early results are only a general guide for the rest of the race.

The features available to online gamers are a mix of old and new. Online Franchise has not received any significant additions. Instead of online franchise improvements, we received a new feature called Online Communities in its place. Communities allow up to 2,000 like-minded Madden gamers to basically play against each other and compete for the top of the community leaderboard while being united by certain settings and rules. For sites with active online audiences like OS, this is an unbelievably cool feature. For people who just wanted to play with their buddies in a fully fleshed out franchise mode online, not so much.


Ultimate Team makes its triumphant return with a familiar formula. The mode can be downright addicting as you trade cards and build a better and better team. For some reason, it has not caught on like the FIFA mode has, but I recommend giving it a try because I think you could find yourself hooked very quickly based off of my full experiences with the mode last year.

(We will check back on online play after everyone gets their hands on it this week.)

Franchise Mode

Franchise mode was the greatest beneficiary in the yearly development cycle improvements list. The mode has seen some major additions like a new free-agent bidding system, a new rookie scouting system, and all new menus. The results are a bit mixed, but they are certainly more positive than negative.

Since Franchise mode is a mode driven by its user interface (UI), we should probably start with the changes that have been made this year. There are a lot of problems that I detailed in my article this weekend with the UI, and these shortcomings really bring the entire experience down a notch. Yes, there are workarounds and things you can do to overcome these shortcomings, but I'm reviewing a game based off of how it's designed and constructed. The workarounds you can do to spice Franchise mode up will work for some, but that's merely masking the fact the mode is poorly designed and even poorly executed at points.


The other aspects of the mode, and the general additions made to the mode, really make it one of the deepest in our genre in terms of the control you actually get over your franchise. Again, it's just a shame that a lot of this control is behind clunky menus or even confusing processes.

Miscellaneous

Superstar mode includes a couple changes. For one, the new way you earn points for attributes is a step closer towards what NCAA does in the Road to Glory mode. However, the mode still lags behind its counterparts in this genre, and there's no disguising that.

The team customization options, especially in Franchise mode, are really neat. I have not dug too deeply into these options, but there should be enough to keep many satisfied. The roster-editing options seem adequate, although I ran into several freezes while perusing them so beware.

Final Thoughts

Madden NFL 12 is definitely a step in the right direction for the series, but there are still things holding this game back from greatness. The clunky UI in franchise mode, the horrible commentary, and the corners the game cuts to sacrifice realism for the appearance of realism all mean the game is still a work in progress. Some of the same bugs and deficiencies that have been in the game are either still in the game or have morphed into something similar to what they we witnessed before (see: suction blocking).

It's hard to say that Madden is on the cusp of greatness because a lot of the same issues that have been holding the series back for years are still here, and one wonders if we are ever going to move beyond this point. However, it also has to be said that the game is a fun brand of football for those who can overlook the fact it's not wholly realistic. If you can stomach the realism gaffes and work through the oftentimes puzzling design decisions, Madden NFL 12 might just be your game.

If you are a longtime Madden skeptic or perhaps even just a casual NFL fan, Madden NFL 12 might not be worth a $60 purchase for you. There are enough problems present to really keep you from enjoying the entire experience. This game is probably a solid buy for fans of the series, and for hardcore NFL fans who also happen to be sports gamers. For everyone else, think about a rental or a discounted version and see if you are on board with what's here this year.

Learning Curve: Casual fans of football and newcomers to Madden will need to take some time to figure out what's going on. Longtime fans of the series will jump right in and have immediate success.

Control Scheme: There are clear positives and negatives. The audibling system is a clear step backwards compared to NCAA, but the control scheme overall is miles ahead of where the series was just a few short years ago.

Visuals: If there is one thing that Madden has going for it, it's the fact the game can be absolutely gorgeous. During late-afternoon games when shadows are being cast on the field, the scenes in the stadiums can be stunning.

Field Audio: The audio of players on the field and the crowds are merely adequate. It's not a negative by any means, but there's simply nothing here that stands out above the pack in our genre.

Commentary: The commentary duo of Gus Johnson and Cris Collinsworth is poorly implemented and lacking in scope. Pitch and tone changes, plus missing or messed up names are just inexcusable in 2011.

Playbooks: The playbooks in Madden are put together pretty well on the offensive side. On the defensive side of things, no one calls plays like EA football would have you call them, but the variety of formations and plays is nice.

Score: 7.5 (Good)
"7.0 - 7.5 (Good) -- These games are pretty good, and while having several notable flaws, they generally play well and are quite fun. They definitely are not great yet, but with a few fixes they could get there. These are solid buys, especially if you like the sport."


Madden NFL 12 Videos
Member Comments
# 81 JohnDoe8865 @ 08/30/11 02:31 AM
I will say that those comparing M12 with Madden 04 and Madden 08 have me scared to death. Madden 04 was a joke with the 70-67 final score, "playmaker controls", Qb cheese running garbage and Madden 08 on next-gen... was quite simply an abortion in a box. I've never hated a game, to this day, with the passion I hate Madden 08. I've bought every Madden since 2001 w/ Eddie George on the cover and I never hated two Madden iterations the way I still hate M04 and M08.

I will eventually try M12 and form my own opinion. But right now, it doesn't "feel" like a 1st day buy. It feels more like a "wait a month and see, maybe catch a sale" game for me.
 
# 82 mirrored32 @ 08/30/11 02:45 AM
"I've found that after a few dozen games, the intros have actually become perfectly skippable because they don't offer anything new or exciting after seeing them a few times." do the stats for the QB stuff doesn't that change? if you win another Super Bowl, does that mean it updates that saying "winner of 3 superbowls" instead of 2 for instance?
 
# 83 EPtheKING @ 08/30/11 02:46 AM
Quote:
Originally Posted by EPtheKING
i got season ticket (save your trash talk for your parents) and couldn't play online because it kept kicking me off the EA servers....great.....i just got it and can't play ranked games because it keeps kicking me off the EA servers.....wow......I personally have never ever EVER had a problem with madden but this one is very shady.....why can't I find all the plays and formations in the Pittsburgh playbook???? some of them aren't in there when I try to create my custom playbook.....is it me?!?!?!.....the same thing happens when I try to create my defensive playbook......I'm completely at a loss for words right now....
i still have not been able to play online......
 
# 84 spankdatazz22 @ 08/30/11 02:47 AM
Quote:
Originally Posted by illmatic04
joke of the day , 2K sports is one of the worst companies ever that people have had high hopes on time & time again but always failed. Examples? MLB games, NHL games .. the only decent enough game 2K has produced is the NBA game, that's about it
Can't speak to 2K's NHL game. Top Spin is very good. MLB2K has introduced real-time presentation, right-stick pitching, blowout stat presentation (off the top of my head) - all of which influenced The Show in some manner. While the game isn't as polished as The Show, it has helped push videogame baseball forward and is a legitimate option for those that don't like The Show. In fact you can look at most sports games this gen as having brought some significant innovation to the table to help push their respective genres forward (Live with Synergy, for example).

Kinda hard to say the same thing about Madden or NCAA this generation; I can't think of any gameplay innovations Tiburon's brought to the table this generation off the top of my head. The closest thing to innovation was Pro-Tak, which can't be counted because it didn't work as it needed to and was completely abandoned a year or two later. So while the game has been heading in the right direction for years now, it's going to take them bringing true innovation to the table to get the title(s) over the hump imo. Innovation is an area they've been behind most other sports games this generation.
 
# 85 mirrored32 @ 08/30/11 02:50 AM
I would say Madden is a good playable game though feels a bit unfinished. sounds like most years. new features that rock and will be cool though could use some clean up. perhaps a patch can fix somethings? either way it is a buy for me!
 
# 86 bkrich83 @ 08/30/11 02:58 AM
Quote:
Originally Posted by mirrored32
I would say Madden is a good playable game though feels a bit unfinished. sounds like most years. new features that rock and will be cool though could use some clean up. perhaps a patch can fix somethings? either way it is a buy for me!
Agreed. The move towards an HC 09 style franchise is encouraging to me as well.

Game is fun, beautiful to look at, and has a much improved franchise mode.

Still niggling issues, and questionable design decisions detract from the experience. The frustrating part is that some of the issues have lierally plagued the game for a decade, and some of the design decisions literally make no sense.

I've never really liked Madden, and have always preferred NCAA to it, but actually this is the year I may play Madden primarily.

Even with the annoyances, it's been an enjoyable experience, and that's all that all that matters to me at this point.

I am not big on numerical scores and I think it's higher than a 7.5, but that being said giving it a 7.5 depending on what you are looking for isn't outside the realm of reality either.
 
# 87 droopizzle34 @ 08/30/11 03:03 AM
good review. every problem touched on is the reason I'm not buying this game.
 
# 88 DustinT @ 08/30/11 03:10 AM
Quote:
Originally Posted by rich7sena
Its perplexing to me how this game got a 7.5 as opposed to last years 9. All that Madden 11 added from Madden 10 was Gameflow, strategy pad and a broken difficulty system (all of which were negatively received). I suppose the ambition that Madden 12 undertook didn't deliver on all accounts but it still laid out a foundation for future games. I didn't agree with the score Madden 11 got last year and while I don't believe this is the same reviewer from last year, there needs to be some consistency with the scores on the same site.
We switched our review format this past year, so it's damn near impossible to compare our old reviews with the new ones.

It's a full ten-point scale now. A 7.5 is not a 75 percent, it's classified as a good game. An 8.5 is a great game and a 9.5 is an excellent game.
 
# 89 FreAk47 @ 08/30/11 03:18 AM
This review nailed it for sure.

I see any improvements made at this point as band-aids for essentially unsolveable problems with the game. Did they make the suction blocking look less noticeable? Yes, is it gone though...NO. So, to say it isn't improved would be incorrect cause it is...slighty. But, to say it doesn't bring up bad memories of the same old same old we have become accustomed to...not so much.
 
# 90 scoonie05 @ 08/30/11 03:47 AM
Can somebody name one sports game that has been with released without any bug's or issue's?? I know madden has plenty of issue's but some guys are nit picking at everything. There will NEVER be a perfect football game.
 
# 91 weeeeeeez @ 08/30/11 04:27 AM
I usually hate Madden but I'm loving this version of it. With all the upgrades to the Franchise mode it has definitely won me...so far.
 
# 92 coolcras7 @ 08/30/11 04:39 AM
Quote:
Originally Posted by scoonie05
Can somebody name one sports game that has been with released without any bug's or issue's?? I know madden has plenty of issue's but some guys are nit picking at everything. There will NEVER be a perfect football game.
It is not about bugs it's they fact that Madden still does not reflex what you see when you watch a real game of football, to get similar results they cut corners, Linebackers jump higher, CB make impossible interceptions how many times have you sacked a QB in a game how many punt returns have you received adequate blocking , these are flaws that have been in the game for years and they still have not addressed them, the game is still fun but OP Sports set a higher standard for rating sports games if they dont try to truly replicate the sport they are models after.
 
# 93 nyg92fan @ 08/30/11 05:11 AM
Quote:
Originally Posted by MMChrisS



In many ways, Madden NFL Football is the most anticipated, discussed and debated game in our genre each and every year.

The lead up to Madden NFL 12 has brought a new wave of optimism for the series, as many issues fans have had with the series were promised to be fixed, tuned or tweaked. In many ways, the Madden team has accomplished their goals of moving the series forward. Unfortunately, those expecting a return to greatness for the series are going to be disappointed.

Read More - Madden NFL 12 Review (360/PS3)

Good review.. Very helpful.. I will definitely rent first and see how it plays. if its not very good, i will skip buying this game once again.. 60 bucks is alot in this economy especially if the game isn't worth it...
 
# 94 bkrich83 @ 08/30/11 05:20 AM
Quote:
Originally Posted by coolcras7
It is not about bugs it's they fact that Madden still does not reflex what you see when you watch a real game of football, to get similar results they cut corners, Linebackers jump higher, CB make impossible interceptions how many times have you sacked a QB in a game how many punt returns have you received adequate blocking , these are flaws that have been in the game for years and they still have not addressed them, the game is still fun but OP Sports set a higher standard for rating sports games if they dont try to truly replicate the sport they are models after.
Punt Returns certainly can be frustrating. They simply don't set up like a PR should be set up. Not sure why this hasn't been hit on. Kick Off Returns can be wonky as well. Seems like the return game never seems to get any attention.

I'll be honest I have been playing this game off and on since Friday. The Super LB's and crazy INT's I really haven't seen. Nor have I noticed the psychic DB's. I haven't seen a ton of INT's to begin with and most of them have either been balls thrown in to coverage or passes where the QB simply misses his target.

I have seen defenders in zone be a little quicker than I'd like in undercutting deep crossing routes and making the plays. Only once or twice, but that i have seen. That being said, when it has happened they have been very highly rated players.

One positive as opposed to NCAA, in Zone coverage defenders do a much better job of maintaining leverage in coverage. One problem I noticed in NCAA is that especially in 2 deep zone coverage safeties were slow to recognize vertical routes on the perimeter, then took bad angles leading to too many wide open WR's on certain route combo's.

This I have yet to see in Madden. I've hit on deep plays vs. 2 Deep Zone coverage, but it's been when I had the right play called vs. the right defense..Ratings obviously played a part as well. . Although even when that happens, there's enough variance in QB accuracy where I have missed open receiver deep because the QB simply over threw him or threw it too far to the outside, etc, which to me is encouraging.

The encouraging thing about improved zone leverage and the overall way players are deployed in zone is that the days of drag and short crossing routes being able to be used over and over again do move down the field are over. Even if you do complete the pass on a drag route, if they are in the right defense the receiver is usually stopped for a negligible gain.
 
# 95 Dazraz @ 08/30/11 05:21 AM
I can't remember the last time a game was released that has had such a diverse response from critics & gamers alike. I'm awaiting delivery of the game so I guess I will have to see for myself.
In regards to the crowd noise being lifeless, please tell me it's not as bad as on NCAA 12.
 
# 96 bkrich83 @ 08/30/11 05:29 AM
Quote:
Originally Posted by Dazraz
I can't remember the last time a game was released that has had such a diverse response from critics & gamers alike. I'm awaiting delivery of the game so I guess I will have to see for myself.
In regards to the crowd noise being lifeless, please tell me it's not as bad as on NCAA 12.
It's in the same ballpark imo as far as crowd noise. The audio in this game is pretty bad. I basically turn the sound down and listen to music or podcasts or whatever when I am playing.
 
# 97 soxfan2815 @ 08/30/11 06:11 AM
Why didn't I trust my gut? Why didn't I listen to the reviewer? This game has some good points but overall 11 is better. I haven't played long enough to give an accurate review but I have enough of an opinion to decide to sell this game on Craigslist tomorrow. The presentation is pretty good although a bit choppy. The colors are a lot more vibrant this year. The commentary is a lot worse. It was bad before but now it's just BAD. The music and stadium sounds aren't really there. I can't explain it but I can barely hear it. The gameplay is terrible. Players seem to skate across the field or just appear in front of my receivers. I put up 700 yards of offense in my first preseason game using mostly backups. Something is really wrong with the kicking. Never had a problem before but missed 5 straight PATs. You can't tell me it's skill. The meter is simply broken. I tried everything to get it to work. The only thing that helped was adjusting my special teams sliders, which can only be done in the main menu before you start a franchise. Yeah, I'm all set with this game. I'm ready to continue my Franchise in Madden 11. Madden 12 took a huge step backwards. I don't even think a patch could help it.
 
# 98 soxfan2815 @ 08/30/11 06:17 AM
Quote:
Originally Posted by scoonie05
Can somebody name one sports game that has been with released without any bug's or issue's?? I know madden has plenty of issue's but some guys are nit picking at everything. There will NEVER be a perfect football game.
I can't tell you of a perfect video game. That will never happen. But when a football game in 2004 is still better than a football game in 2011, something is seriously wrong. Not just a little bit better, but light-years better.
 
# 99 Step2001 @ 08/30/11 07:26 AM
The new additions and enhancements to Franchise mode make 12 a must buy.
 
# 100 protoolsmp @ 08/30/11 08:32 AM
Hi im getting madden 12 for xbox 360 at 10am sharp. would like to join a mature online draft league. if anyone is starting something serious this morning and need a good owner to be at draft send me a message. THANKS
 


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