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OS Scores Explained Madden NFL 12 Overview (Xbox 360)
Pros
Game is a balanced and fun version of the NFL, visuals are pretty, Franchise mode is deep.
Cons
Commentary is horrific, Franchise mode UI is poorly implemented, game is not a realistic simulation.
Bottom Line
Madden NFL 12 is a good but not great game of football marred by realism gaffes and some confusing design decisions.
7.5
out of 10
Madden NFL 12 REVIEW

Madden NFL 12 Review (Xbox 360)


Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

Day One: First Impressions
Day Two: Gameplay Impressions
Day Three: Franchise Mode Impressions
Day Four: Presentation Impressions


Gameplay

Madden really feels like a game that can't decide what it wants to be. On one hand, the game strives for realistic results, while on the other it cuts several corners with realism to get there. This is the crux of Madden's gameplay.

You will get realistic results with the game, but you will also see more than enough gaffes on the field, which tends to make the whole thing a bit less believable. But the game is balanced and polished to a point where playing it is far from a bad experience. After about 35 games, it does not appear that the offense or the defense has major advantages within the game, so you will get a good variety of games within Madden.

It is this balance that makes Madden enjoyable; the game can truly have moments where it's quite fun because of the unpredictability. With the beefed up zone defenses -- despite some flaws (discussed in my gameplay impressions piece) -- you have to play a smarter game in order to move the ball down the field. Good variety in your play calling is a necessity as is spreading the ball around. Unfortunately, the unrealistic sides of Madden prevent the game from being a truly cerebral football experience.

Playing defense is boring, with no player-lock camera anywhere to be found. There's not much excitement in terms of how defense is played because the majority of what real defensive coordinators call are located within a clunky audibles/hot routes menu (but at least the Strategy Pad is not the only option this year). The defensive play calling is truly one of my biggest long-term gripes with the series because it's nowhere near realistic, at least in the sense that most defensive coordinators don't have playbooks exactly like offensive coaches. Defense is played under a system with individual assignments, which might just be beyond the scope of what Madden is trying to offer.


One bright spot on defense is playing as a down lineman. The moves in your arsenal, as well as the new blocking-collision system, will allow for some more fun when rushing the quarterback. However, the claims of the demise of suction blocking were greatly exaggerated because you will get pulled into a blocking animation by just making contact with a lineman. This is not the elimination of suction blocking, but rather, a new and terrifying evolution of our most hated issue. This will create some incredibly annoying moments where you feel like you are on your way to a sack only to get sucked into a block just like in the past.

The kicking meter is a step backwards for the series. The analog system from the years prior was a much better way to reward players for having a steady hand. If nothing else, the option to choose would have been nice.

The game touts a new collision system, and the results are sometimes quite solid, but the changes are at best subtle compared to prior editions. Madden vets will recognize the new tackles and some of the new running animations right off, but these are not additions that will spur much excitement for fans who were looking for more wholesale changes in the franchise.

Presentation

After years of the same old junk, the new camera angles and effects are a huge step forward for the Madden series. The camera angles add necessary realism to the broadcast presentation, and the new team intros give the game a touch of authenticity. The new statistical wipes and broadcast feel of the game are completely noticeable from the start. Overall, the additions in this area are a huge step forward for the game's lifespan because the game definitely just "feels" improved.


I've found that after a few dozen games, the intros have actually become perfectly skippable because they don't offer anything new or exciting after seeing them a few times. That does not mean they were not a good addition, just that they make up one part of what should be an enjoyable intro package.

For all the good that the new cameras bring to the game, the commentary seems to suck the life out of much of the enjoyment. Gus Johnson and Cris Collinsworth are perhaps the worst major video game announce team in some time. Both are talented announcers, but the implementation of commentary is just horrid in Madden. Both guys will see their pitches, inflections and more change over the course of a sentence while also calling out wrong names, team names and even just calling players by their numbers.


The rest of the audio package is adequate, but nowhere near great. The crowds are so-so and don't really feel alive, and the rest of the sound effects are not all that spectacular. There is some exaggeration at times on the sounds of hits as well, which is a minor annoyance to me but most likely will be overlooked (or even enjoyed) by some.

Simulation Realism

Madden is a game that claims to be a football simulation, so when holding the game to that standard, you will see it actually falls woefully short.

The line play in Madden is still a mess, as pulling guards have huge issues with figuring out where to go after they begin to pull. At least half of the time, they simply don't block anyone. The pass blocking is also quite bad, as players don't pick up blitzers all that well, and oftentimes you can rush three players and get the same result as rushing five or six because linemen don't effectively double up on a three-man rush.

However, the line play has some bright spots. The pocket formation on pass plays and straightforward run blocking is just fine, and sometimes it even wanders into borderline brilliant territory. For true trench warriors, you will absolutely hate how linemen still "stand up" to block in EA football. It's one of those things that does not change the gameplay, but it just looks bad to the educated football viewer.

AI QBs are a mixed bag. They are very effective at throwing balls in the middle third of the field and in the flats, but anything on the outside is a fiasco. I kept stats through three games just to test this theory out, and I found that AI QBs had a completion percentage of 65 percent over the middle (respectable for sure) and 15 percent on the outside. That's a discrepancy that's incredibly easy to adjust to as a defensive coach.

The beefed up zone defenses suffer from the same problems as the NCAA zone defenses, so the same tactics to exploit the zones in NCAA can be used in Madden. Zone defenders are too slow to leave their zones and/or to adjust to the play at hand. They will oftentimes not migrate to a wide open receiver just in front of them or leave their assignment to give chase to a running QB until the play is already several yards downfield, resulting in big gains while scrambling with a fast QB.


The WR/DB interactions are anything but realistic because players don't jockey for position, and there are frequent occurrences of defensive backs actually going straight through wide receivers to make a play on the ball. This is a huge problem because you will assume your receiver has positioning, but due to a lack of collision detection a corner will simply move in front of a wide receiver and make the interception. (This actually becomes worse as you up the difficulty level.)

Other than the flaws noted above, there are also serious issues with clipping (such as running backs running "through" fallen down linemen), and there are a ton of reach tackles that should never succeed in real life.

Simply put, while Madden is a fun and balanced game, it's not a realistic game in the simulation sense.

Online

Online play in Madden seems solid in the pre-release online world. The servers are probably not under too much pressure yet, but I didn't encounter much lag or anything of that sort so far this year. In reality, the jury is still out on online play because there's no way to really give it a fair judgment until every Madden gamer starts hitting the servers at the same time. As with the Iowa primaries in presidential elections, the early results are only a general guide for the rest of the race.

The features available to online gamers are a mix of old and new. Online Franchise has not received any significant additions. Instead of online franchise improvements, we received a new feature called Online Communities in its place. Communities allow up to 2,000 like-minded Madden gamers to basically play against each other and compete for the top of the community leaderboard while being united by certain settings and rules. For sites with active online audiences like OS, this is an unbelievably cool feature. For people who just wanted to play with their buddies in a fully fleshed out franchise mode online, not so much.


Ultimate Team makes its triumphant return with a familiar formula. The mode can be downright addicting as you trade cards and build a better and better team. For some reason, it has not caught on like the FIFA mode has, but I recommend giving it a try because I think you could find yourself hooked very quickly based off of my full experiences with the mode last year.

(We will check back on online play after everyone gets their hands on it this week.)

Franchise Mode

Franchise mode was the greatest beneficiary in the yearly development cycle improvements list. The mode has seen some major additions like a new free-agent bidding system, a new rookie scouting system, and all new menus. The results are a bit mixed, but they are certainly more positive than negative.

Since Franchise mode is a mode driven by its user interface (UI), we should probably start with the changes that have been made this year. There are a lot of problems that I detailed in my article this weekend with the UI, and these shortcomings really bring the entire experience down a notch. Yes, there are workarounds and things you can do to overcome these shortcomings, but I'm reviewing a game based off of how it's designed and constructed. The workarounds you can do to spice Franchise mode up will work for some, but that's merely masking the fact the mode is poorly designed and even poorly executed at points.


The other aspects of the mode, and the general additions made to the mode, really make it one of the deepest in our genre in terms of the control you actually get over your franchise. Again, it's just a shame that a lot of this control is behind clunky menus or even confusing processes.

Miscellaneous

Superstar mode includes a couple changes. For one, the new way you earn points for attributes is a step closer towards what NCAA does in the Road to Glory mode. However, the mode still lags behind its counterparts in this genre, and there's no disguising that.

The team customization options, especially in Franchise mode, are really neat. I have not dug too deeply into these options, but there should be enough to keep many satisfied. The roster-editing options seem adequate, although I ran into several freezes while perusing them so beware.

Final Thoughts

Madden NFL 12 is definitely a step in the right direction for the series, but there are still things holding this game back from greatness. The clunky UI in franchise mode, the horrible commentary, and the corners the game cuts to sacrifice realism for the appearance of realism all mean the game is still a work in progress. Some of the same bugs and deficiencies that have been in the game are either still in the game or have morphed into something similar to what they we witnessed before (see: suction blocking).

It's hard to say that Madden is on the cusp of greatness because a lot of the same issues that have been holding the series back for years are still here, and one wonders if we are ever going to move beyond this point. However, it also has to be said that the game is a fun brand of football for those who can overlook the fact it's not wholly realistic. If you can stomach the realism gaffes and work through the oftentimes puzzling design decisions, Madden NFL 12 might just be your game.

If you are a longtime Madden skeptic or perhaps even just a casual NFL fan, Madden NFL 12 might not be worth a $60 purchase for you. There are enough problems present to really keep you from enjoying the entire experience. This game is probably a solid buy for fans of the series, and for hardcore NFL fans who also happen to be sports gamers. For everyone else, think about a rental or a discounted version and see if you are on board with what's here this year.

Learning Curve: Casual fans of football and newcomers to Madden will need to take some time to figure out what's going on. Longtime fans of the series will jump right in and have immediate success.

Control Scheme: There are clear positives and negatives. The audibling system is a clear step backwards compared to NCAA, but the control scheme overall is miles ahead of where the series was just a few short years ago.

Visuals: If there is one thing that Madden has going for it, it's the fact the game can be absolutely gorgeous. During late-afternoon games when shadows are being cast on the field, the scenes in the stadiums can be stunning.

Field Audio: The audio of players on the field and the crowds are merely adequate. It's not a negative by any means, but there's simply nothing here that stands out above the pack in our genre.

Commentary: The commentary duo of Gus Johnson and Cris Collinsworth is poorly implemented and lacking in scope. Pitch and tone changes, plus missing or messed up names are just inexcusable in 2011.

Playbooks: The playbooks in Madden are put together pretty well on the offensive side. On the defensive side of things, no one calls plays like EA football would have you call them, but the variety of formations and plays is nice.

Score: 7.5 (Good)
"7.0 - 7.5 (Good) -- These games are pretty good, and while having several notable flaws, they generally play well and are quite fun. They definitely are not great yet, but with a few fixes they could get there. These are solid buys, especially if you like the sport."


Madden NFL 12 Videos
Member Comments
# 101 jkra0512 @ 08/30/11 08:51 AM
Quote:
Originally Posted by protoolsmp
Hi im getting madden 12 for xbox 360 at 10am sharp. would like to join a mature online draft league. if anyone is starting something serious this morning and need a good owner to be at draft send me a message. THANKS
Wrong thread....try the Online sub-forum...
 
# 102 BlackJackRabbit @ 08/30/11 08:58 AM
It's amazing how much more positive the reviews were for Madden 11 than Madden 12, and Madden 12 is clearly better than Madden 11.

http://www.operationsports.com/revie...madden-nfl-11/

It seems like, to me, that writers are tired of the baby steps that this franchise has been taking this generation. The jist I get is " too little, too late." Madden has lagged behind the rest of the sports genre for too long, and writers aren't sugarcoating things anymore.
 
# 103 jkra0512 @ 08/30/11 09:05 AM
To the people making the point, "Well, football games are hard to make." Does that mean we should give developers a free pass? Also, when the SAME problems crop up year after year, should the consumer say, "Oh well, the game is hard to make, they can't fix everything...Here is $60, EA."

I agree that no game will EVER be bugless or glitch-less upon release, but as Chris pointed out in his review, some of the design decisions are questionable, at best. Is that because a football game is hard to make? I would let the argument go if it were the first or second edition on the current gen, but we are almost six years into this generation and they still haven't ironed out the details. Instead, the consumer is stuck dealing with the "three-year cycle," that begins every year.

There are some promising features such as the new Franchise additions, but that's not enough to warrant a $60 purchase for me, with many other features that need to looked at and tweaked...
 
# 104 tril @ 08/30/11 10:11 AM
the problem with Madden is probably the lack of sliders. All the complaints found in most sports games are usually corrected with a correlating set of sliders.
Madden developers should include mroe specific sliders. for every position. not just the core sliders found every year.
 
# 105 RaychelSnr @ 08/30/11 11:44 AM
Quote:
Originally Posted by SageWonder
Taken from a previous thread(tired of people making this "no game is perfect" argument):

NO ONE HAS EVER EXPECTED MADDEN TO BE PERFECT!

What people do expect:
3+ year legacy issues/bugs to be fixed.
An overhyped mode that hasn't been touched in 3 years to finally get an update.
Things from "that other football game", such as head/ball tracking, WR/DB & OL/DL interactions, football fundamentals per position, etc, to finally be implemented correctly in Madden after 6 years of waiting.

Basically, we just want the bugs fixed and for the gameplay to finally add these long-needed features that a 6 year old game had.

Posted using the power of knowledge.
The 'no game is perfect' argument is a good one when factoring in buying decisions...Madden is a fun but not realistic game (and I said as much in the review). However when judging a game on our full 10 point scale, a 10 is essentially a perfect game. Many sites with a similar 10 point scale will give deeply flawed games 10/10 because they are great in so many other areas. In my time at OS, even under the old scale, we have never given a 10 and even 9.5s were exceedingly rare. I say that because now, most games will see lower scores but will still be fun and perfectly playable games.

The way the scale was designed is that anything over a 7 starts to be a very solid buy for most because those games are in the upper 25% of our scale. Anything from 5-7 is probably more for fans of the sport and anything below a five starts getting into 'don't buy unless' territory. So yes no game is perfect but we are going to be scoring games at OS with either the perfect simulation OR arcade sports experience in mind.
 
# 106 BenGerman @ 08/30/11 12:37 PM
Nice review. I'll probably pick this up eventually, but I'm definitely going to hold off until I absolutely need an NFL fix. First year I didn't pre-order Madden in a long time.
 
# 107 soxfan2815 @ 08/30/11 12:39 PM
Quote:
Originally Posted by MMChrisS
The 'no game is perfect' argument is a good one when factoring in buying decisions...Madden is a fun but not realistic game (and I said as much in the review). However when judging a game on our full 10 point scale, a 10 is essentially a perfect game. Many sites with a similar 10 point scale will give deeply flawed games 10/10 because they are great in so many other areas. In my time at OS, even under the old scale, we have never given a 10 and even 9.5s were exceedingly rare. I say that because now, most games will see lower scores but will still be fun and perfectly playable games.

The way the scale was designed is that anything over a 7 starts to be a very solid buy for most because those games are in the upper 25% of our scale. Anything from 5-7 is probably more for fans of the sport and anything below a five starts getting into 'don't buy unless' territory. So yes no game is perfect but we are going to be scoring games at OS with either the perfect simulation OR arcade sports experience in mind.
I agree that many sites are giving way too many games a 10/10. That system is overused. I think the new scoring system here is throwing a lot of people off. I don't know if it's just that most people haven't been informed about the new scoring system yet or what but even for me it's a little confusing. I'm just curious what you would give Madden under the old system? What would a 7.5 equal?
 
# 108 BenGerman @ 08/30/11 12:40 PM
Quote:
Originally Posted by MMChrisS
The 'no game is perfect' argument is a good one when factoring in buying decisions...Madden is a fun but not realistic game (and I said as much in the review). However when judging a game on our full 10 point scale, a 10 is essentially a perfect game. Many sites with a similar 10 point scale will give deeply flawed games 10/10 because they are great in so many other areas. In my time at OS, even under the old scale, we have never given a 10 and even 9.5s were exceedingly rare. I say that because now, most games will see lower scores but will still be fun and perfectly playable games.

The way the scale was designed is that anything over a 7 starts to be a very solid buy for most because those games are in the upper 25% of our scale. Anything from 5-7 is probably more for fans of the sport and anything below a five starts getting into 'don't buy unless' territory. So yes no game is perfect but we are going to be scoring games at OS with either the perfect simulation OR arcade sports experience in mind.
Really glad OS moved to this kind of scale. It always annoys me when Game Review sites work on a 6-10 scale rather than a 1-10.
 
# 109 Bgamer90 @ 08/30/11 12:44 PM
Quote:
Originally Posted by BenGerman
Really glad OS moved to this kind of scale. It always annoys me when Game Review sites work on a 6-10 scale rather than a 1-10.
EXACTLY.

Most sites never give scores lower than 6 and most sites hand out 8's an 9's freely just due to the game itself having a lot of hype and/or being from a big name series.

So with this new rating scale on OS, a 7.5 would probably translate to around a high 8 or a low 9 on other gaming sites.

But anyways, I don't really care about numbers in reviews. I am more so into the review (the text) itself.

There are many that just look at numbers. So with that as well as the fact the many sites give out 8's and 9's frequently, it's no surprise why 7's are considered bad and/or "games that I shouldn't buy territory".
 
# 110 Bgamer90 @ 08/30/11 12:47 PM
Quote:
Originally Posted by BlackJackRabbit
It's amazing how much more positive the reviews were for Madden 11 than Madden 12, and Madden 12 is clearly better than Madden 11.

http://www.operationsports.com/revie...madden-nfl-11/

It seems like, to me, that writers are tired of the baby steps that this franchise has been taking this generation. The jist I get is " too little, too late." Madden has lagged behind the rest of the sports genre for too long, and writers aren't sugarcoating things anymore.
To me it seems that since Madden didn't add a gimmicky commercial feature this year that sites that aren't really into sports games aren't noticing the changes (or are just not interested in them).
 
# 111 noonan2112 @ 08/30/11 12:58 PM
Quote:
Originally Posted by jkra0512
To the people making the point, "Well, football games are hard to make." Does that mean we should give developers a free pass? Also, when the SAME problems crop up year after year, should the consumer say, "Oh well, the game is hard to make, they can't fix everything...Here is $60, EA."

I agree that no game will EVER be bugless or glitch-less upon release, but as Chris pointed out in his review, some of the design decisions are questionable, at best. Is that because a football game is hard to make? I would let the argument go if it were the first or second edition on the current gen, but we are almost six years into this generation and they still haven't ironed out the details. Instead, the consumer is stuck dealing with the "three-year cycle," that begins every year.

There are some promising features such as the new Franchise additions, but that's not enough to warrant a $60 purchase for me, with many other features that need to looked at and tweaked...
Thank you, thank you, thank you!!! You said it man.

I might be a little tough on them at this point, but boycotting the product is the only choice I have. Six years into the next generation of consoles and we still have to put up with this junk year after year. At this point, we should be playing a game that blows us away every single time we turn it on.

By the way, I don't WANT to feel this way and am not a negative person by nature. I love the game of football as we all do. It's just shame that we have one gaming developer of the most popular sport in the world. That one developer has disappointed me time and time again.
 
# 112 jmik58 @ 08/30/11 01:45 PM
So glad the sub-par gameplay didn't get a free pass because of all the siny makeup on the rest of the game.
 
# 113 jwilphl @ 08/30/11 02:46 PM
For those that do buy the game every year, I would like to issue a warning about criticizing the game for lack of innovation. Games are extremely complex presently and it simply takes a lot more time to complete and polish a game. Since the inception of the new generation, I have not been particularly fond of the one-year cycle for sports games, simply because I feel they are far too repetitive and there isn't enough progress because developers get broken up by the constant launch cycles.

That said, I work around this issue by simply not buying the same game year after year. I used to do that with certain games, but needless to say I learned my lesson. I think it is also fair to say that the market in its present state, consisting of unregulated monopolies across various sports titles, has an adverse affect on game development. There is little incentive for developers to "do their best" to improve the game in consecutive years. Perhaps the market will eventually correct this issue by seeing a decline in game sales, but I think so far, that has failed to occur.

I have no opinion on Madden '12. I played the demo, and it was just okay, but I have no intention of buying the full version. That said, for my own personal preference, NFL 2K5 is still the best overall football game and experience I've had. It is a shame that a game 7-years old now can maintain that title. I have nothing against Madden, and I have enjoyed the game from time-to-time (although mostly on last-gen). But the game in its current state still has far too many shortcomings to be worth a $60 purchase every year. The same holds true for other titles like NCAA and NHL. I really believe competition would help the industry, and if I was knowledgeable enough I would probably start my own development company to eventually break into the sports-gaming field.

I don't think we will ever see the day where we get an optimum Madden or the like experience, for various reasons. Part of this is due to the technology cycle where developers essentially have to reset their progress and start from scratch in order to adapt to new technologies. Part of it is also technological limitations and developer competency. It would indeed be difficult to figure out a solution to each of these problems all at once.
 
# 114 BrownsFan72 @ 08/30/11 03:57 PM
I dont know...I havent been happy with Madden in yrs and think this is the best in a long time. I think its a 9.0 I like it better than NCAA and it got a 8.5
 
# 115 ruffdhc @ 08/30/11 07:03 PM
To me Madden 12 is not a bad game. It seems like EA took a page out of 2K's book and tried to get back to the basics of football. After playing the game for about 5-6 hours it was the same old presentation but for a team like the bucs things go old quick. Now with the more mainstream teams Chris always had something to say and the presentation was good. The run animation was not that good and often was wondering if i was running or jogging. Also the ratings could stand a tweek or two while some teams dont have one person with a 90 overall and 1-2 players with a 90+ speed rating but it seems that speed doesn't as big of a roll as in past Maddens. Over all the game is good and maybe the best madden yet.
 
# 116 Elite49 @ 08/31/11 12:17 AM
It says 7.5 Good

Then below that Pretty Good...

Its only "Good" don't try to coat it
 
# 117 bkrich83 @ 08/31/11 12:47 AM
Quote:
Originally Posted by Elite49
It says 7.5 Good

Then below that Pretty Good...

Its only "Good" don't try to coat it
How insightful.
 
# 118 D Apocalypse @ 08/31/11 12:50 AM
Just skimming through some of the comments made on here, it seems most are reading too much into the review that OS gave the game and the negativity that the forum members have towards the game. Let me tell you all that I have hated the last 3 Maddens I have owned and played but this game is the best in the series for next-gen consoles. I know I'm still in the new version honeymoon but I can reassure you guys that this is a really good game.
 
# 119 JohnDoe8865 @ 08/31/11 01:16 AM
Quote:
Originally Posted by D Apocalypse
Just skimming through some of the comments made on here, it seems most are reading too much into the review that OS gave the game and the negativity that the forum members have towards the game. Let me tell you all that I have hated the last 3 Maddens I have owned and played but this game is the best in the series for next-gen consoles. I know I'm still in the new version honeymoon but I can reassure you guys that this is a really good game.
This is what I am most concerned about, and why I'm going to try to wait at least 3 weeks to a month before considering buying Madden 12. The "honeymoon period" happens with ALL new games, not just sports games or EA games. People love a new game because it offers something new, different, or at the very least feels that way at first.

But usually after 2 or 3 weeks of solid playtime, a game starts to reveal "warts" if you will, things that didn't bother you as much at the beginning, begin to add up. The little things that niggle at you early on, start to nudge you a little more. The flaws that were easy to over look start to mount in frustration if not corrected (patched).

Again, this happens with every new video game, be it Madden, NBA 2K, The Show, Assassin's Creed, Deus Ex, etc. It is part of gaming. I'm trying to stay very impartial and read every side of impressions as much as possible, even though I may come off as more negative to some.. if you know my post history, or just who I am, you know that I'm not like that. I rarely hate a game and even more rarely make it a mission to bash or derail a game.

My point is, I want to see and hear more impressions when the honeymoon period is over. I think this is the most reasonable approach to those on the fence about buying the game. If you aren't sure about laying down your money for ANYTHING, wait for user reviews/site reviews, impressions etc. Not just games. I don't think I'll be buying any video game for the rest of this generation 1st day anymore.

I'm unhappy with the general attitude of most game publishers, that being release it, then patch it. I don't agree with that approach as a consumer or a gamer. I'm exercising my right as a consumer to be informed, and if more people did that, instead of going in semi-blind and full of hype and hoping it lives up to a standard you've set for it, there would be 50% less complaint threads IMO and a whole lot less unhappy gamers. There also might be the side effect of more responsive action from developers and PR people if 1st week sales (very critical in the VG industry) didn't meet projections year after year. This is not an anti-EA crusade, or a crusade at all really. It's just being smart about how you spend your time and money, especially in a down economy.

Long-winded I know, but that's my 2 cents so far on the issue.
 
# 120 wallrose @ 08/31/11 09:25 AM
Quote:
Originally Posted by xylocaine
Fair score, this game is a really LAZY release in almost every area. EA needs some football competition.
Does any realize some of these new features where back on ps2 and 2k5 thats why open competition is needed if 2k was still making games Ea wouldnt of half assed superstar mode and for all of you saying im just another 2k fan so youre saying you would support and give up your hard earned money for a half *** job every year
 


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