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NCAA Football 09 REVIEW

NCAA Football 09 Review (Xbox 360)

With every summer comes the anticipation of sports games as gamers prepare for the new season of interactive entertainment. Soon we will be bombarded with great titles and have to make decisions on which games to pick up and which games to pass on. Now the sports gamers new year has finally arrived with the release of NCAA Football 09. The new year does not start off with a bang, but it definitely has started off with a quality title.

When playing the first thing you are going to notice is NCAA Football 09 is a visually improved game. The player models have been tweaked and improved from last year, and we also see a prettier field surface which comes much closer to resembling grass. Unfortunately, the field surface stays a little too pretty throughout the game as we don’t see any wear or tear of the grass during games. The lack of field damage is a bit disappointing since we’ve seen it in previous generation games, but overall the game does look much better in comparison to last season, especially in HD.

Some of the most hyped additions to the game have been the inclusion of cheerleaders, celebrations with mascots after touchdowns, and the ability to play as the mascots in the game. Other than celebrating with the mascot these things have all been in previous versions of the game, so welcome back, and as for the mascot games, I didn’t even know you’d been gone.

 


NCAA Football is back!

The truly big changes for this year are the changes to the gameplay and the online dynasty mode, which I will dive into more when I talk about the online portion of the game. As far as gameplay goes it still plays like NCAA Football so do not expect something completely new, it is very similar to years past, but EA has made some significant changes which definitely add more depth to the game.

One of the additions to the gameplay I am most in love with is in the passing game where you can put much more loft on the ball. I do not think love is too strong of a word in this case since so many times in past games I would want to throw the ball to a receiver but would have a pesky Linebacker in coverage between me and my man. Now you’ll be able to just put some touch on the ball and most times have success in lofting the ball over that zone defender who was standing in your way.

Another great example of a situation where you need to put touch on the ball is when you have seen defenders able to blindly raise their hands to swat down passes on fly routes or posts. You’ll now be able to put a little more air under the ball so you can have more success if your WR or TE has a man beat down field. Unfortunately sometimes bad has to accompany the good, which is the case with the lofting of the ball. Having the ability to lob the ball up also means you have more time to switch to the receiver to be able to go get the ball.

In cases against the AI this is a fantastic change as in past years I always struggled to throw deep against the AI. Online or head to head against human opponents this might create even more of an edge for the offense. Players will be able to use their big 6’5” receivers to go up and get the ball over their smaller defensive backs. I’ve found some plays to be nearly unstoppable when lofting the ball up against the AI, and online you are able to stop them, but if you’re playing against a team with very high rated receivers it will be quite the task for you. Overall I’ll definitely take the good over the bad, and the new high ark on lob passes is a great addition to the game.

 

The running game saw a serious overhaul this year. You’re really going to want to take some time to practice because it is different from past years.


Another new addition to the gameplay is the ability to dive over the top with your HB at the goal line. You will need to hold the X button down when you’re ready to dive over the top of the pile, most of the time once you get into the air you’re going to be able to successfully jump for that extra yard to put the ball into the end zone. The fact I was so successful at jumping over the top had me worried it would be a problem with the game and would be yet another huge advantage for the offense. However, after playing tons of games I am convinced EA did a good job limiting this new animation.

First off you’ll only be able to run this near the end zone, so if you’ve got 4th and 1 at midfield you are not going to get a gimme jump over the pile to pick up that yard, so it’s not something defenders will have to be worried about at midfield. Second, it’s not a gimme. I’ve made some jumps where I timed it wrong and didn’t end up going far enough to get into the end zone. I’ve also had defenders get into the backfield to stop me before I could get into the air to make that big leap for the end zone. Diving over the pile is a welcome addition to the game which is definitely going to be a weapon you’re going to want to master for your goal line sets.

The running game saw a serious overhaul this year. You’re really going to want to take some time to practice because it is different from past years. When you take the ball as a running back it’s not all about just grabbing the ball and sprinting up the middle or which ever direction which the play called you to go. Now you’re going to want to take a second when you’re handed the ball to really look at your running lanes.

Most of the time you are going to want to follow the direction you thought you were going to go when you called the play, but in this years game the cutback lanes are especially evident, so you really want to analyze where the best lane for you to run the ball is before you take off sprinting. Also sprinting through the line might not be the best option once you find the lane you want to hit. This year more than ever before it really feels as if being patient and waiting for your blocks to develop can end up paying off with big rewards. Personally I do not think the run blocking is at the level of the 2K Sports games, but it’s improving.

 


The running game has seen some big improvements this year.

Ultimately it’s still going to be very difficult to run on those monster defenses like Ohio State, but it can be done especially when you open up the running game with the pass. Playing as a lower ranked team against Ohio State I really struggled to run the ball early on in the game. After coming out in the shotgun a few times and to make them worry about my passing and the possibility of my QB scrambling for yards, I really noticed their tactics changed and it was more likely for me to start picking up some yards on the ground with my HB.

Big runs to the outside have been limited. Now you will see DE’s slide off their blocks and come out to tackle HB’s who are breaking to the outside. It’s not to say you can’t run to the outside, but you do need to be aware when you’re getting close to the DE’s. Even though your linemen are blocking them from driving into the backfield and getting to you, it doesn’t mean they’re not going to shed their blocks and bring you down when you attempt to get to the outside.

The option game has been improved all around this year. The defenses tend to play smarter at stopping the option, and there are less crazy option pitches. Unfortunately though, I tended to see AI runners go out of bounds at times when they could have continued to push forward and pick up extra yardage. It was something which I didn’t see all the time, but it did occasionally happen when they could have picked up another five to ten yards.

The passing game is easier this year, all you’ll need is your receiver to have one step on their defender and you’ll be able to hit them with a perfectly placed pass. When you are passing on anything lower than Heisman you’ll see your QB’s able to seamlessly pass on the run, hitting receivers in stride even while throwing across their body. This does lead to a big advantage for the offense in this year’s game. At the Heisman level sometimes QB’s on the run will go into an animation to plant their feet before they throw, other times their passes will be arrant. I didn’t like the fact I couldn’t get a sense for which it was going to be. However, either way you should plant your feet when you throw so if it’s a terrible pass you get what you deserve at the Heisman level.

The formation specific audibles unfortunately weren’t as I had imagined them.


On defense the zones have now become a more effective way to play defense. They have been improved from last year, but man coverage seems to have taken a hit. If you’re someone who only plays man coverage this will lead to the AI shredding you apart with their dink and dunk short passing game.

Also on defense the tacklers do tend to wrap ball carriers up more, so that is a plus. In previous years it seemed as if so many tackles were just one player running and colliding into another player. Now you’ll see more guys wrap up as they’re making a tackle.

When picking plays it will now be easier to confuse an opponent because the playbooks have the plays organized more intelligently. Plays which will look similar to defenses, will be grouped together. This will be especially helpful to people who like to run that tricky spread offense.

The formation specific audibles unfortunately weren’t as I had imagined them. Formation specific do not mean you get to choose whatever plays you want for a formation, it means it has a pre-picked run, pass, or play action pass ready for you to run out of that formation. This means you can audible into another play in the same formation that might be better against a particular defense, it’s just not going to be one which you had personally previously selected. Don’t worry though, your regular audible choices are there too, just as they’ve always been.

Something which hasn’t been touched from last year is the fact the AI really doesn’t like to throw the ball deep. If you leave a man wide open down field, they’ll hit him, and occasionally they’ll throw a post for 12 yards or so, but for the most part the AI doesn’t ever try to stretch the field and throw long. QB’s are so accurate it can become quite annoying to get nickled and dimed all the way down the field by the AI as they pick up their yards and move the ball on their short passing routes.

 


The passing game seems overpowering at times.

You can adjust the CPU QB accuracy and it does affect the completion percentage, so the sliders are something which can help with this, however there really isn’t much that can be done to make the AI throw deep other than leaving people wide open, and that is just not a solution to the problem. When you adjust the QB accuracy slider you will see more arrant, or off the mark throws, however, you will also see the ball being thrown with less speed. This makes it obvious that one way the game lowers the QB’s completion percentage is by giving the defenders more time to get there to break up the pass.

Another issue in the game is the number of interceptions. Playing on All-American there are games where you will see a high number of interceptions. Most of them seem to come from user controlled picks, so if you feel like you’re getting too many interceptions be sure not to switch defenders once the AI has thrown the ball. This can dramatically cut down on the interceptions. Playing on Heisman level does help to decrease the number of intercepted balls thrown by the AI, and you do also have the option to use the slider to lower the number of interceptions made by your defense. However, even if the slider is dropped all the way to 0 it is still possible to get in there and make the interceptions by taking over manually. Once a CB does make a play on the ball, you will frequently see him take it back for six. This speed at the CB position helps raise the overall scores in the game.

Dynasty mode and Campus Legend mode are back this year and are very similar to years past. The statistics all seemed to continue to be accurate when simming through years. There were no numbers which looked way over the top or unrealistic when advancing through future seasons of the game. For the most part major college football powers were the ones you would see in the top 25. You would see other schools break in here and there, but most frequently on a year in and year out basis you’d see the top programs of the nation staying near the top.
The custom sound track feature was something that when I first heard about I wasn’t excited, but after playing with the feature it does add a nice touch to the game.


The best way to describe the sound in NCAA Football 09 is if you have been a fan in the past, you will not be disappointed this year. The sound is pretty much the same. The fans reacts to big plays on the field and do get hyped up for big game situations.

You’ll also once again get Corso, Herbstreit, and Fowler back in the booth. This is both good and bad. Good being it is much better than what we’ve heard from EA’s other football game in the past. Bad being their commentary doesn’t seem too be much different from what we’ve heard in past years of NCAA Football. At some point EA is going to have to look at overhauling their play by play for this franchise.

On the positive, this year EA’s sound department is giving you a bonus. You’ll have the ability to create a custom soundtrack for your stadium. The custom sound track feature was something that when I first heard about I wasn’t excited, but after playing with the feature it does add a nice touch to the game. Songs can be triggered from twenty different situations which occur in the game, including: a touchdown, a sack or loss of yardage, or 3rd down just to name a few. It did add a special feeling to the game to have a song of your choice played to motivate you to pick up that big stop on 3rd down to bring out the opposing teams punter. With this feature you’ll be able to customize the soundtracks for each of the teams home games. You can even generalize it so only the music for the home team is played. I don’t recommend the latter because it’s just not cool to have your music played against you when you take your dynasty team and travel on the road.

 


NCAA Football 09 looks much prettier than its predeccesors.

If you have Xbox Live and enjoy college football then this is a must own game for you. The experience online so far has been the best I’ve had with any NCAA game. In past years NCAA’s online game didn’t feel smooth nor natural. It felt like my players were reacting a second or so after I was pushing the buttons on the controller. This year it feels much improved. It isn’t quite like sitting in the living room playing against someone on the same console, but it is the smoothest game I’ve ever experienced on EA’s servers.

Thanks to EA's new locker feature the hassle is now taken out of trying to obtain rosters online. Getting the rosters from someone's EA locker is as simple as you could possibly want it to be. You can either select a friend off your Xbox Live friends list who has uploaded their rosters, and then you simply confirm you want to download their rosters and about five seconds later they are on your console. From there you just need to load the rosters, and you are ready to play. Uploading the rosters for friends is just as easy. All you have to do is go to your locker, select the file you want to upload and seconds later you are hosting the file for all your friends.

To accompany the smoother online play and the ability to share rosters EA has given us Online Dynasty mode this year. When going into a dynasty online it is important to make sure you have a good commissioner as everything will be run through him. The commissioner will have to send out the invites to people and when doing so he will be the one to assign the team to a gamertag. The commissioner will also be the person who advances the weeks and sends notices out to the members of the dynasty via Xbox Live. It is unfortunate EA didn’t add the option to go online with a regular web based site to look at all the stats and dynasty information. However, at least with the online dynasty addition things are really heading in the right direction.

The improvements which were made do warrant a quality rating for NCAA Football 09.

The ranked games are set to All-American which means QB’s are able to throw the ball down field accurately on the run. You also will not be able to create ranked friend only matches, but there is always the option to change the difficulty and create friend invite only games in unranked games.

All in all, between the deep as always offline dynasty, the campus legend mode and the addition of online dynasty, there is enough to NCAA Football 09 to keep you playing it until next year.

Choosing a rating for this game was the hardest part of writing the review, since the game did see some big changes. However, at the same time some things which should have been addressed (like the AI not throwing the ball deep) were still in the game at release. The improvements which were made do warrant a quality rating for NCAA Football 09. Ultimately, it’s your opinion which matters most about the game, so if you are any kind of sports fan at least rent the game if you are on the fence. Personally, this game is definitely worth the $60 purchase price.

 


NCAA Football 09 Score
New Online Dynasty.
The ability to loft passes.
An improved running game.
AI does not throw the ball deep.
QB Comp. Percentages are high.
Too many pick sixes.
8.5
out of 10
NCAA Football 09 Videos
Member Comments
# 41 distauma @ 07/15/08 12:46 PM
Gamer 2.0 86
When all's said and done, NCAA 09 may have some rough spots and bugs, there are ways around it that keep them from hampering the immense amount of enjoyment that the game offers.

XboxAddict 85
I didn't mean to harp on the gimmicks, but while there were some minor flaws in the game, it's a very solid effort for the long running series.

IGN 84
The Online Dynasty is an excellent addition to this series, but the mistakes made with the Campus Legend mode keeps this year's title from being truly extraordinary.

GameSpot 75
Just as the addition of the Online Dynasty mode will satisfy many, the lack of significant improvements to other key modes of NCAA Football 09 will disappoint many others.
 
# 42 swaldo @ 07/15/08 12:58 PM
I'm not accusing EA, but it's a proven fact that game companies hire cheap labor from India and abroad to hype games in fan forums. They even had to modify their approach because in some places they were just too obvious.

Seeing users rate this a 9.6 leaves me scratching my head. I could be wrong - perhaps it's just excitement from finally getting the game in hand. However, alot of people are on the fence and will wake up and check the reviews so I certainly hope there is no dirty business going on.

I have always supported all football games but not this year. It's put up or shut up time for EA. I have been playing NCAA 09 at my friends house and am not impressed. If a good patch comes out I will support it again and hope for better next year.
 
# 43 capp34 @ 07/15/08 01:33 PM
Quote:
Originally Posted by adfletch71
Sidelines suck and still no halftime show and refs.
This things do not take fun out of any game...If adding referees to the field makes the game more fun Im all for it but they dont. You cant drop scores because there are no refs of halftime shows.
 
# 44 BlyGilmore @ 07/15/08 01:36 PM
scandem - two sides to that coin. I have often seen somebody claim they don't hate EA and then immediately go and claim that those who think a game is OK or good are EA fanboys.

As for reader scores, they do tend to be higher than critic scores. And I don't think its has too much to do with hocus pocus or other company tricks. But instead the people who play the game and care enough to put in a user score tend to be folks who were fans of the game to begin with.

Generally speaking, I also think folks who have already spent the money on the game are more likely to give a game a much bigger benefit of the doubt - and it usually takes a big piece of garbage to turn the tables and get those people into "i'm gonna trash this game mode."

there are exceptions of course. I believe there's a ton of sadists out there who just buy games hoping they hate them so they can bash it on the Internet.
 
# 45 bkrich83 @ 07/15/08 01:53 PM
Quote:
Originally Posted by gjsii13
\
This game looked beyond awful (to anyone who actually knows and understands football).

EVERY SINGLE TACKLE is a 1 man tackle, which rarely ever happens in a game.


Pathetic defensive AI.

Their "added" features are already in other games and honestly who cares about Mascot Games.

When will people wake up and realize that all of these EA football games are complete trash? They do not play anything like the real thing and until people realize that they have to scrap this entire gameplay engine, the games will continue to suck.

But oh well, I will play my APF for the next 5 years if I have to.
Do you have NCAA 09?
 
# 46 jsg @ 07/15/08 03:12 PM
seeing some of these responses confirms that OS is big time now. some of you guys are hilarious
 
# 47 nickaepi @ 07/15/08 03:35 PM
JUST LOOK AT THE CONS: SAME AS LAST YEAR.= According to this review, EA didn't fix ANY of the gameplay issues that caused us to basically stop playing this game LAST year.
Interceptions, unrealistic CPU QB accuracy and the cpu not attempting passes over 12 yards. They did exactly what EA is infamous for. Avoid the real gameplay bugs and just continue to add more 'fluff"(cheerleaders, mascots, new modes, etc. Oh well...I guess we just keep playing NCAA 2004 on ps2, like we have had to do for the last 4 years running?
 
# 48 computerlover @ 07/15/08 03:38 PM
confucius says.. if you dont like game... dont buy game..

heres another... useless fact.. folks who hate EA will not convince other folks to hate them as well...

words of wisdom... use the 7 day return policy to buy the game.. play the game.. return the game if it is truly garbage as some think..

MANLAW... whining about a game is not manly...

hope these help.. lol!
 
# 49 distauma @ 07/15/08 03:58 PM
1up review just came in with an A-
 
# 50 SoxFan01605 @ 07/15/08 04:23 PM
I think people spend too much time harping on a score. I've NEVER bought a game based on a review score. If you read the review, it points out flaws fairly accurately (from what I've seen so far...I only got the game today). The thing to remember is how the reviewer weighs the pros and cons is what determines the individual score. APF was a shell of a game (for those who like to thro that review into the debate). it played great, animated great, looked mediocre, and had no real replay value to the average gamer. The score of 7 was generous considering those facts. NCAA has been largely well received, even by many on sites like these. It's a fun game and will appeal to a broad group (and while this may offend some, that is most company's goal). Again, people will disagree about the game and what it should be rated...who cares. READ THE REVIEW, NOT THE SCORE....and then mostly ignore it and see for yourself. I have rented the game, and probably won't buy (I have no real college team and am more of a pro fan), but I think it's worth checking out.

All this complaining about a number is funny. If you disagree, you must have a basis for disagreement. To have that, you must have played the game yourself...which means someone elses opinion shouldn't concern you anyway.
 
# 51 erivera7 @ 07/15/08 04:28 PM
Quote:
Originally Posted by callmetaternuts
Dont mind some of these posters, they justlike to throw out random accussations and hope they stick. I think low to mid 8's is fair and IF we get a patch, it could be in the high 8's low 9's range, but right now its a fun game, with some issues (but arent most games?)
Quote:
Originally Posted by TheFuture15
Thought I'd clarify...I never "confirmed" that these are bugs. The thread just says we have people looking into them right now. The last thing we wanted was utter silence when people get the game...we wanted to investigate any complaints and see if we need to fix any of them. What that means is we need to do a lot of testing first - we don't want to make quick drastic fixes based on a very small sample set...we could easily go in the wrong direction and throw off the whole fun of the game.
Never in my post did I say you confirmed them as bugs, I said you confirmed them as problems.

I didn't make a mindless accusation, I'm going off of what Ian himself said.
 
# 52 erivera7 @ 07/15/08 04:30 PM
Quote:
Originally Posted by Klocker
acknowledging that he sees what you are talking about from a film or two is one thing (which he did IMO) CONFIRMING that it's a major bug is another thing (which he did not do IMO)
Where in my post did I say he confirmed it as a bug? I DIDN'T. I said he confirmed them as problems, goodness. Stop putting words in my post that don't exist.
 
# 53 bkrich83 @ 07/15/08 04:40 PM
Quote:
Originally Posted by nickaepi
JUST LOOK AT THE CONS: SAME AS LAST YEAR.= According to this review, EA didn't fix ANY of the gameplay issues that caused us to basically stop playing this game LAST year.
Interceptions, unrealistic CPU QB accuracy and the cpu not attempting passes over 12 yards. They did exactly what EA is infamous for. Avoid the real gameplay bugs and just continue to add more 'fluff"(cheerleaders, mascots, new modes, etc. Oh well...I guess we just keep playing NCAA 2004 on ps2, like we have had to do for the last 4 years running?

I can confirm interceptions and the CPU not atempting passes over 12 yards are not problems with this years game.
 
# 54 bkrich83 @ 07/15/08 04:41 PM
Quote:
Originally Posted by SoxFan01605
I think people spend too much time harping on a score. I've NEVER bought a game based on a review score. If you read the review, it points out flaws fairly accurately (from what I've seen so far...I only got the game today). The thing to remember is how the reviewer weighs the pros and cons is what determines the individual score. APF was a shell of a game (for those who like to thro that review into the debate). it played great, animated great, looked mediocre, and had no real replay value to the average gamer. The score of 7 was generous considering those facts. NCAA has been largely well received, even by many on sites like these. It's a fun game and will appeal to a broad group (and while this may offend some, that is most company's goal). Again, people will disagree about the game and what it should be rated...who cares. READ THE REVIEW, NOT THE SCORE....and then mostly ignore it and see for yourself. I have rented the game, and probably won't buy (I have no real college team and am more of a pro fan), but I think it's worth checking out.

All this complaining about a number is funny. If you disagree, you must have a basis for disagreement. To have that, you must have played the game yourself...which means someone elses opinion shouldn't concern you anyway.
Post of the Month
 
# 55 Rocky @ 07/15/08 05:55 PM
Quote:
Originally Posted by bkrich83
I can confirm interceptions and the CPU not atempting passes over 12 yards are not problems with this years game.
I disagree with this. I can play Man Cover 0 pretty much the whole game because I'm unafraid of getting beat deep.

In dynasty however, I change the team tendencies and play on Varsity. I thought NCAA '08 played the best at Varsity and I think NCAA '09 does as well. No weird pursuit angles, not alot of suction, and an "authentic" challenge from the CPU if you adjust the sliders(Varsity D is quite good). Just had a great game in NCAA '09 playing with WVU against Cincy. Cincy beat me, but it felt very natural. I could kill Cincy on Heisman and it would feel less authentic.

Game is still a 7 doing all this though.
 
# 56 swaldo @ 07/15/08 05:55 PM
OS started this thread to allow comments based on their review so don't let your underwear get all tightened up because some people didn't like it.

The best radio show in the nation doesn't censor their phone calls. Sometimes, some dude will call in and say "Your show sucks you geek!" The host takes it like a man and asks how he can make his show better.

I respect that OS allows our feedback on this and I think it benefits everyone. If you like the review cool, but if all you want to hear is "Atta boy, great review OS" then what's the point?
 
# 57 bkrich83 @ 07/15/08 06:01 PM
Quote:
Originally Posted by Rocky
I disagree with this. I can play Man Cover 0 pretty much the whole game because I'm unafraid of getting beat deep.



Game is still a 7 doing all this though.
Guess we'll have to agree to disagree.
 
# 58 Foddzy @ 07/15/08 07:42 PM
Quote:
Originally Posted by BlyGilmore
we could get into a semantics debate, but I don't think starting at 0 is a clean slate. You are starting at "this game sucks until proven otherwise" not "lets see how this game is." That was the point i was trying to convey with the 2.

By the same token you don't start at a 10 either. That's saying "this game rocks until proven otherwise."

Personally I think you start a review at a 5 or 6. That's a typical middle of the road score for a game that isn't good, but isn't bad either. You then go up or down from that spot.

OK then lets start with some of the negatives:

-1 : No CPU deep game
-1 : Broken return game
-1 : Roster Glitch
-.5: talk of "The Patch" even before game release
-.1: No chain gang
-.1: No refs on field
-.1: Bumpfuzzle with mascot (negative only due to previous 2 items)
-.1: Gratuitous cheerleader crotch shots (same as above)
-1 : No adjustable camera
-1 : Placebo sliders
-.5: Lack of penalties
-1 : Defensive player glitches
-.5: Rocket Catch
-.5: Drop back 20 yards passers effective online
-1 : Other tried and true online cheezefest exploits
-1 : "Wide Open Gameplay" euphemisim for lousy defense
-1 : Robo CPU QB over the middle/short
-? : a lot of other stuff I'm forgetting, most of it present from years past

So yeah, the above is of course just my opinion, whatever... even if you start with a PERFECT 10, you've got a big mountain to climb.

8.5??? Yeah whatever...

Glad you guys are having "fun".
 
# 59 reddawg2008 @ 07/16/08 01:43 AM
man this game is good as hell this is better than 08 and 07 put together i already got the game just waiting on my xbox360 to come back from repair i am hoping they send me a pro version sense they don't make the core version this game makes you feel like you are right there in the stadium
 
# 60 ThaPeeplz @ 07/16/08 04:58 AM
Ok, I started my dynasty. Played about 15 mins first game. Went back to 08 and played about 15 mins. I'm going to post what I'm noticing as I play. Here you go. The very first thing I noticed, because I love to play defense, is that they took the strafe button out. Holding the left trigger to strafe does not work anymore. Its more of an analog sensitive feature now, I'm not saying that in a good way either.
 


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