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Madden NFL 09 Preview (PS3)
Ah yes, Madden, the game I was most eager to get my eyes on at EA Sports Vancouver. So no time for intros or idle chit-chat, because this is Madden you guys know the history, so I won’t bore you with those details.
 
Upon arriving for the Madden festivities Phil Frazier (Senior Producer) and Dale Jackson (Executive Producer) greeted everyone as they walked into the room. The first thing they talked about was the new "Virtual Trainer" mode, where you can play up to 12 different modes in a holographic environment. These modes included the likes of running, passing, rush defense and pass defense drills, and there are three drills within each category to sharpen your Madden skills. Behind the scenes, as you are playing these modes -- and games in general -- there is a system that studies your abilities as a Madden gamer; which leads us to the new Madden IQ.
 
Madden IQ automatically tunes the game for each gamer. Let's say you are good at passing the football, but not so good at running the ball. Well, this is where Madden IQ steps in and adjusts the game to your skill set. You can still customize sliders to your liking, but this is another route to take, as it adapts to your abilities. To me, it seems as though it will help out the beginners, which leads me to the next feature.
 
I doubt the typical OS'er will be using this feature that much, but it's there nonetheless. The new feature is called “Backtrack.” This feature gives you, in golf terms, a mulligan. A do-over, if you will. In a way, it gives the non-football gamer a chance to beat even the best Madden gamer. Just threw a pick? Bah, no problem, use the Backtrack and do the play over again, but this time, throw it to the guy that isn't triple teamed. By default, you have three Backtracks; however, you can turn them off, or set them to as many as you like, according to the team. The Backtracks are also situational based, so you can't just use them at any time. Some situations the Backtracks can be used in include when getting sacked and not finding the open receiver; throwing into coverage with an open receiver; after a bad playcall; or after choosing the wrong play for a situation.
 
Next the team compared the visuals from Madden NFL 08 to Madden NFL 09 and it was easy to see the graphical improvement. In ’09, the shadows were realistic; the fog effects looked very real; even the snow games looked cold. One of the art directors from NBA Street Homecourt helped out with a lot of these graphical improvements, including a blue tint to snow games that adds a unique touch to the game.
 
They have also updated the presentation with some fireworks and camera flashes before kickoff (which you folks probably noticed in the Patriots/Giants video), which we were told was getting toned down a bit before release. The sidelines are populated very nicely with players, security guards, snow banks, snowplows and the lines on the field have been shoveled. Phil Frazier mentioned he wanted "snowbunnies" in the game, but it didn't make the cut. Yes, he did say "snowbunnies.” We were told the snow will come down hard and heavy, and then lighten up on occasion. Also the snow will slowly fill back in the footprints all over the field. Though we won't see player slides graphically embedded in the snow, we were promised 60 FPS for the 360 and PS3.
 
Presentation wise, all 32 teams will not only have the interior portions of their stadiums shown, but the exteriors have been added as well. John Madden is the host of the game this year; he is also the first person you see as the game loads up. He will kick it over to Tom Hammond and Chris Collinsworth, after welcoming everyone to the stadium. He'll also chime in at the half with highlights from the game. I only heard bits and pieces of Tom and Chris during our presentation, so I really can't comment on that. I did hear Chris on one particular occasion going in-depth during a highlight package. He talked about what the offense ran, what the defense ran and who the ball should have went to on the particular pass play. The audio was a little behind, but the team is aware of this and will have it fixed before release.
 
As a “hardcore” gamer, we want to be able to access options on demand, instead of pausing and scrolling. This year, from within the playcall screen, you can do just that. Now within the playcall screen you can now access the instant replay, formation subs, stats, Madden IQ and quite a few other options. The playclock will pause when scrolling through the options, so there is no need to worry about a delay of game penalty. You can make formation subs before a game as well.
 
A new free downloadable Fantasy Football product will be available for Madden NFL 09 as well. You can import your fantasy football team into Madden and take them up against any NFL team or another fantasy football team. You will pick the key players during the fantasy football draft, but the other players will get filled in automatically. As these are created teams, you will have the ability to edit the uniforms to your liking.
 
Madden Moments is another new addition for ‘09. This mode allows players to relive the classic moments from last year, including the Phins winning a game. There are quite a few games in this mode that you can take control of, but most were locked. Since I didn’t get hands-on with this portion of the game I’m not sure if the Moments were just locked on the version being displayed, or they’ll actually be locked in the final version and you’ll need to unlock them somehow. Nonetheless, it may be a mode quite a few of us would like to play around with. I also didn't get to see the list of Madden Moments, but I'm quite sure the Ravens almost upsetting the Pats was in there.
 
The Franchise mode has also undergone a foundation upgrade. Now variables in trade logic, progression, drafting and simulation have been greatly improved to provide more realism. EA said there will be fewer 2,000 yard backs this year as well. Unfortunately for Madden fans, NFL Head Coach 09 will have 70-man rosters, while Madden NFL 09 will again have 53. Speaking of NFL Head Coach 09, you can import plays from that game into Madden NFL 09.
 
As a side note, you can't use custom playbooks online, but they do give you classic playbooks, including five unique classic playbooks from the older Madden games.
 
During the course of the event the team mentioned that presentation was #1 on their list of improvements to make, but #2 was online leagues. You and up to 31 of your friends can set up a league, complete with a playoff system and championship game. Fantasy drafts and player-for-player trades (that’s singular) are also included. However, you can only trade for a player that has the same amount of games played. Also flex schedules are in and administrators can control whether they want multiple people to use the same team or not. Stat tracking and a basic messaging service to communicate in the league has also been included. Since online leagues are a major focus this year, they have been tweaking the server side to make it as lag free as possible, no matter where you are located. But there will be no Spectator Mode this year and injuries will not occur in these leagues.
 
A final nugget of information: Madden NFL 09 comes with an emulator that lets you play the older versions of Madden with the current teams and rosters. I didn’t see the emulator itself so I’m not sure which versions made the cut.
 
Now for some quick hitters: 
  • CPU vs. CPU games are in this year. 
  • They are working on fumble recovery animations.  
  • They tune the game via All-Pro, and the higher the difficulty the better the pursuit angles.
  • They are looking at adding a pursuit angle slider next year.   
  • Spectacular catches have been toned down. Yes you will see them, but not nearly as often as last year.   
  • Superstar Mode is about the same, other than a few camera tweaks.   
  • There will be no custom soundtracks. But they did want it in the game.   
  • No accelerated clock.   
  • In-game saves were brought up, but not confirmed. We tried it in the room and it didn't work, so we'll see in the next build.   
  • More gang tackling animations this year. Todd Zuniga of 1UP pointed out to me the punt and kickoff receiving animations, where they gather themselves before advancing the ball. It’s a small thing, but still very cool.
  • The team explained how the catching animation system is a lot better this year because now the receiver can make catches from all sorts of angles and positions. They also mentioned adding a ton of new animations overall.
 
I did come away a little bummed since I wanted to see more gameplay; but from what I've seen and heard, we could be in for a treat this year with Madden NFL 09. Hopefully I get a beta build fairly soon.

Madden NFL 09 Videos
Member Comments
# 121 countryboy @ 07/22/08 06:09 PM
not sure how it happened, but lets leave All Pro out of the Madden '09 preview.


Thanks
 
# 122 Harlemal @ 07/22/08 06:13 PM
Quote:
Originally Posted by Kayotick
That's your opinion.

I guess you didnt read when i made the statement the first time huh.
 
# 123 countryboy @ 07/22/08 06:17 PM
ok, lets also knock off the back and forth bantering in regards to All Pro.


Thanks
 
# 124 Harlemal @ 07/22/08 06:25 PM
Quote:
Originally Posted by countryboy
ok, lets also knock off the back and forth bantering in regards to All Pro.


Thanks
No doubt.
 
# 125 ChuckMonts @ 07/23/08 04:42 PM
Quote:
Originally Posted by arseniotall
How bout this... RELEASE THE GAME WHEN IT IS THOROUGHLY TESTED AND FINISHED.

Ncaa was not ...CLEARLY. Who in the hell says the game has to come out on the same day every year. JUST release the game when it is DONE. Whether it be the first week of august or the last week in January.

So if they took the time one year to fix things like you see in NCAA, this SHOULD shorten the develop time next cycle. But even if it didn't DONT RELEASE THE GAME UNTIL IT IS FINISHED.
If they waited to release the game until it was done then we would see madden 09 in 2012 and so on. We complain about having a glitchy game on release but if it wasn't released for 3 years we would complain about not having the game even if it's not done. If they shorten the dev cycle then there will be less new things and few fixes if any so the testing period could be longer and then they would basically not have time to fix the problems they find.

If you want a better game and don't feel the need to spend $60 then wait a few years and you will see a much improved game.
 
# 126 madden @ 07/24/08 07:09 PM
madden 09 is going to be boring cause ur going to be limited in wat u can do on offense who wants 14-7 gm i like to score points not have a scrub pick 11man coverage and let ronda barber play moss one on one and d him up in real life moss will jump over 90percent of the db in football
 
# 127 SportsorDeath @ 07/24/08 07:22 PM
Quote:
Originally Posted by madden
madden 09 is going to be boring cause ur going to be limited in wat u can do on offense who wants 14-7 gm i like to score points not have a scrub pick 11man coverage and let ronda barber play moss one on one and d him up in real life moss will jump over 90percent of the db in football
Sweet Jesus.
 
# 128 bucksfan07 @ 07/24/08 07:34 PM
Quote:
Originally Posted by madden
madden 09 is going to be boring cause ur going to be limited in wat u can do on offense who wants 14-7 gm i like to score points not have a scrub pick 11man coverage and let ronda barber play moss one on one and d him up in real life moss will jump over 90percent of the db in football
NFL Blitz is probably more your type of game.....
 
# 129 madden @ 07/24/08 08:03 PM
Quote:
Originally Posted by bucksfan07
NFL Blitz is probably more your type of game.....
naa duk u cats be complainig bout rocket catch get some user skills on d
 
# 130 bucksfan07 @ 07/24/08 08:04 PM
Quote:
Originally Posted by madden
naa duk u cats be complainig bout rocket catch get some user skills on d
English?
 
# 131 madden @ 07/24/08 08:06 PM
Madden Football Is Almost Here!! YEAH!!
 
# 132 -DaVe- @ 07/25/08 01:59 PM
I'm just happy that these cheesers won't be able to exploit the game like they used to anymore
 
# 133 Champ24 @ 07/25/08 07:32 PM
Quote:
Originally Posted by madden
naa duk u cats be complainig bout rocket catch get some user skills on d
I'm willing to bet just about anything you can't even rocket catch.
 
# 134 BSanders @ 07/30/08 11:02 PM
"Superstar Mode is about the same, other than a few camera tweaks"

I wish they would of made it more like NCAA but now I know my answer about being a starter no matter what you are rated... Thanks.
 
# 135 drterb @ 07/31/08 02:44 PM
Quote:
Originally Posted by arseniotall
How bout this... RELEASE THE GAME WHEN IT IS THOROUGHLY TESTED AND FINISHED.

Ncaa was not ...CLEARLY. Who in the hell says the game has to come out on the same day every year. JUST release the game when it is DONE. Whether it be the first week of august or the last week in January.

So if they took the time one year to fix things like you see in NCAA, this SHOULD shorten the develop time next cycle. But even if it didn't DONT RELEASE THE GAME UNTIL IT IS FINISHED.
Unfortunately, this is strictly a business decision. Madden, NCAA, MLB2k, The Show, Live, etc. are all annual sports titles. Until EA, 2k, and SCEA decide to move away from this business model, sports titles will continue to have a one year development cycle. From a software development standpoint, the correct action is to delay the game until it is polished (see GTA IV). From a business standpoint, it's "get the game on the market before the season starts". Sales to the casual gamer would suffer if you tried to release Madden or NCAA Football in January. At this point, the casual fan is probably playing Live or NBA 2k and waiting for the next installment of MLB 2k and The Show.

Even if they delayed the game one year (using your example above we'll say January), they would be on a 6-7 month development cycle for 2010. You are correct in saying that many of the problems would be taken care of due to the extended development. However, when they head back to the drawing board to add new features/better AI/better gameplay/etc, they only have 6-7 months to create/test/debug/fix the new code. Hence, the game will be right back where it started with glitches/bugs/etc (unless you only want a roster update).

Quote:
Originally Posted by 94niners
They just need to higher more people. If they double their staff, Madden would be superb quality every year. Hell, even if they merely added a few special testers/supervisors (i.e. people paid to evaluate alt. uniforms, playbooks, etc) they'd improve the game greatly.

but... that won't happen till Jesus comes back...
Not necessarily. Adding more people to a software project often delays it even further and creates more bugs. I wouldn't say there's a "magic number" for how many software developers you should have, but adding more people will hinder communication and make development/debugging/testing more difficult.

http://en.wikipedia.org/wiki/The_Mythical_Man-Month

Demo looks/plays good. I hate the format of demo, however. I would rather play a half with 2 minute quarters. I would have liked to play some D. I guess we'll see in 12 days.
 
# 136 butcherblack @ 08/01/08 04:01 PM
 
# 137 raiders3434 @ 08/05/08 09:53 PM
any word on in-game stat overlays like they had in 2007. They took out in 2008. Just wondering if they put it back in
 
# 138 SoxFan01605 @ 08/07/08 06:38 PM
Quote:
Originally Posted by EAreaper26
Can we find another word besides "cheesers"
Suggestions? Should it still be "food oriented" or something more direct. Personally, I find all the options for "cheese" appealing. When you beat a "cheeser" you can say "HA! Melted that cheese, son!" or "Looks like your cheese is moldy, B*tch!"

...okay, I'm done

I guess that was pretty "cheesy"

Now I'm really done...sorry
 
# 139 mondu 228 @ 08/10/08 10:21 PM
can you change rookies numbers in franchise mode? or does the game do it auto. For example if a non user controlled team drafted Taylor Mays he would be 2. Can I edit his number so it is in the 20-40 for his position in the NFL, or are you stuck with it like last years game?
 


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