Last summer, NaturalMotion announced the development of their new football game, Backbreaker, and the nature of the game has been shrouded in mystery since that time. We've known from the beginning that Backbreaker looks to become the first sports game to implement the euphoria engine, heralded for its realistic physics simulation. Information regarding the game has come in small doses since the initial announcement, but let's take a look at what we know about Backbreaker.
Backbreaker uses the euphoria engine, also a NaturalMotion product, to feature realistic interactive tackles produced by the engine in real-time. This technique runs in sharp contrast to the canned animations used by the other football games we've seen in the past, and it essentially means that we will never make the same tackle twice. Backbreaker utilizes motion capture animations for movements such as running and catching, but makes use of another NaturalMotion technology called morpheme to manipulate these animations in real-time. These new technologies should provide not only realistic tackles, but the most genuine all-around animations we've ever seen in a sports game. Because these movements rely on the engine rather than scores of motion capture animations, the hope is that these technologies can also save time and resources that can be better devoted to other areas of development.
In addition to the revolutionary animations, Backbreaker employs other methods to contribute to a stimulating experience. Rendering techniques such as full self shadowing, motion blur, and color correction bring more detail to the action on the field. The impressive graphics don't stop there, as they extend to the stands where nearly a hundred thousand 3D fans respond appropriately to the game in progress. While other games settle for 2D textures for the crowd, which often stick out like a sore thumb when compared to the models on the field, Backbreaker animates the crowd in 3D. The crowd also boasts a collective AI that assures that fans react realistically to the different types of events that transpire on the field.
In keeping with the focus of delivering a rich on-field experience, the game's Dynamic Audio system generates sounds to match the different types of collisions. The sounds heard depend on the force of the contact as well as the elements involved. The sound of clashing helmets can be clearly distinguished from the wrap tackles, leg tackles, and other distinctive sounds of the game. The aforementioned crowd enjoys the benefits of Backbreaker's sound system too, as the crowd's mood reflects in their volume and cheers. With no mention of in-game commentary as of yet, it remains to be seen whether the game will feature an announcing crew or concentrate instead on the player's perspective. Given that a third-person chase camera broadcasts the action, the latter scenario isn't out of the question.
Right-analog stick controls have taken on a greater role in sports video games over the last few years, with much success, and Backbreaker looks to continue that trend. Madden has made use of the right analog stick for running and tackling, but Backbreaker takes these ideas to the next level. While Madden adds running controls to the right analog stick because they seemingly ran out of buttons, Backbreaker makes the sticks the primary focus of its control scheme. The right analog stick controls all moves in an intuitive fashion. A spin move, for example, is performed with a circular movement of the right analog stick.
The notion of relying on the analog sticks for nearly all of the game's controls seems complicated at first, but NaturalMotion decided to split the control scheme into two separate modes to keep things simple. Players operating in agile mode execute moves such as juking and spinning, while players in aggressive mode – which is activated by holding the right trigger – opt for more physical solutions like stiff-arms to escape defenders. This type of control scheme applies to all aspects of the game, even passing. Quarterbacks switch between available receivers by pressing left or right on the stick, and throw by tapping up for a bullet pass, or down and then up to air it out. Holding the left trigger allows quarterbacks to zero in on the selected receiver. This ability increases the accuracy of a pass to that receiver, but it also leaves the quarterback open to a sack as the third-person camera targets the receiver.
Earlier this month, I explained that non-licensed football games such as Backbreaker can achieve success by distinguishing themselves from Madden and creating their own niches. Backbreaker seems to be following that blueprint. Its camera and control schemes, along with the impressive physics and graphics, prove that NaturalMotion's game will be different than anything we've played before. Developers have drawn inspiration from movies like Any Given Sunday and Friday Night Lights, as well as the Nike Gridiron commercial that featured Michael Vick and Terrell Owens. These influences have brought upon a more cinematic feel and focused the action on the field rather than your living room. Regardless of how the final product turns out, we're in for a football game set on creating its own identity.
Backbreaker releases later this year. Be sure to check back with Operation Sports as we continue to learn about Backbreaker.
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Backbreaker Preview
Submitted on: 04/30/2008 by Matt Blumenthal
Backbreaker Videos
Member Comments
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Actually I remember reading somewhere that they would be able to make BB a Red vs Blue type deal, XBLA title with the Euphoria engine. In the article it said that the size would be small enough to make it a XBLA title. I will search for the article again. I will post it if I find it. But I also read another article saying that it will be fully customizable, so we will have to see. IMO I hope it is a full fledge game with a franchise, sliders, etc. I would buy it to give it a chance. I know that it will be a slim chance that it will be perfect in the first try, heck Madden has been out for how long know and the cant even make a decent pocket but we will just see how this years version is. Euphoria looks great and I will be purchasing this. That has been my two cent and all IMO.
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for the last time; it's not a 'tech demo' either...
the game needs to be good at least for it to be effective marketing their engine. It will also (rightfully so) amaze people that only 5-6 people made this ENTIRE game! ...that's really amazing,
imagine a game w/ 20+ teams, franchise, customization etc..made by 6 people!
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instead of mentioning our most anticipated games, we should all change it to the seemingly now-interchangeable term - our most anticipated tech demo's.
did you'all hear rockstar's new tech demo is getting 10/10s?
gta4 is a great tech demo.
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Do you have a viable working definition as to what a tech demo is?
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This game seems to fit that definition based on the media released.
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jmood wrote :
"A tech demo (technology demonstration) is a prototype, rough example or an otherwise incomplete version of a product, put together with the primary purpose of showcasing the idea, performance, method or the features of the product. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach."
do you know that Backbreaker is an 'incomplete version of a product'?
if this is the case, we can say that any game made by a company that uses an in-house developed engine where we do not have a full understanding of what the game will offer - is a tech demo. Gears of war then is a Tech Demo showcasing unreal engine 3 etc.. Do you believe this?
If the game has the same exact feature set as APF - will it be considered a tech demo? It's like the game is being faulted for using a new engine
"A tech demo (technology demonstration) is a prototype, rough example or an otherwise incomplete version of a product, put together with the primary purpose of showcasing the idea, performance, method or the features of the product. They can be used as demonstrations to the investors, partners, journalists or even to potential customers in order to convince them of the viability of the chosen approach."
do you know that Backbreaker is an 'incomplete version of a product'?
if this is the case, we can say that any game made by a company that uses an in-house developed engine where we do not have a full understanding of what the game will offer - is a tech demo. Gears of war then is a Tech Demo showcasing unreal engine 3 etc.. Do you believe this?
If the game has the same exact feature set as APF - will it be considered a tech demo? It's like the game is being faulted for using a new engine
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What would you rather own; NFL tour or Wii Sports? Which game has more gamplay options, more lastability, and is higher quality?
People play wii sports because it's a fun game, and continue to play it well after buying the console.
Just because a game showcases an engine/control scheme etc.. doesn't mean that it can in fairness be reduced to a 'tech demo' in title. I think we can say "this game can also be seen as a tech demo because ______" but in this case we can clearly say the same thing about AAA titles like Gears of War.
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this is my problem - there are hundreds of game with a lack of 'things shown' yet they are not called tech demos. It seems people are saying this AS A RESULT of the fact that the new and exciting euphoria engine is being used.
Bold#2
I used the gears example to prove a point which is: the logical line of reasoning used to call backbreaker a tech demo can be used in crazy scenarios like epics gears of war - by exposing this i was hoping to show that it's the line of reasoning itself which is crazy. Also natural motion already has a bunch of actual tech demo vids, the backbreakergame.com website is not an extention of those, but it's own entity.
You actually sound as if you're skeptical that they are making a football game; is that the case?
Do you think the dev diaries about the control scheme were lies?
I didn't even think it was debatable that they're making a football game for consoles, - I'm pretty sure though that the main point you guys are making is that they are making this product to shop the engine, but you are not clear as to what that meas for the game itself.
If you think the game will be a tech demo - what does that mean? How would a "tech demo" football game differ from madden or APF in principle? In other words to call a game a tech demo, YOU are the one that needs criteria by which to call it that.
here is an example - " a football videogame ceases to be a 'game' and is a 'tech demo' in the event that it does not have a season mode." or some other criteria, follow?
or maybe it's a tech demo if you can only play 2 teams and play a single game at a time ? ----if this were the case as I've said in a different post it could be an XBLA title, which would have a heck of a lot more depth than other xbla titles.
If they release a retail game that you buy in a store, I think it's logical to assume that the game would have a season mode and we already know there is one minigame, and a uniform editor. I think I can assume a season mode and a variety of teams to make up a league for a number of reasons: 1) i'll give naturalmotion the benefit of the doubt that they are not complete morons 2) If they released a disc w/ 2 teams, tackle alley, and quckmatch only it would be slammed like few other games of this millenea, and sales would be next to nill 3) releasing a barebones game is cheaper and more effective for the company to do it over xbla and psn 4) even if you want to market your engine, you want people to at least take notice and create a CONSUMER DEMAND - which you cannot do if you sell 5k copies of a POS game; nobody's buying bomberman act zero's engine. Given my imo reasonable assumptions if that is all the game ships with, is that a tech demo and why?
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If you heard on the radio that someone is dead in a parkinglot, and I said with absolutle certainty "It was a suicide." would you then see how your logical progression is false? Because this is really what you're doing.
you said yourself at one point " ..we don't know what this thing is going to be." Yet continuously call it a tech demo. How can you do this when you admit that you obviously don't know what it is?
I have a reasonable position here to believe the game will be released on the 360 for example (press releases, in game footage shown running on next gen console, dev diaries, ask the developer segements).
You have absolutely NO reason to assume the game will not release, or that it is a tech demo. It doesn't matter how many times you post "I haven't seen anything, so it's a tech demo/not being released" that statement will be wrong a multiple levels every time.
Heck, even if the game isn't released; that still doesn't make it a tech demo. There are many games that have been canned by first-time developers or otherwise (frame city killer, thrill kill).
Now, what are you going to say if the game releases this summer? ... "oops" ??? you had no reason to believe it wasn't going to be in the first place. This game is like any of the other hundreds of other games that at some point had a TBA release date.
I'd also like to add that All-Pro Football 2k8 didn't have any gameplay footage at this point last year, so in all fairness it's not reasonable to expect more from 6 men (backbreaker team). Last I checked backbreaker hasn't been released, so they still have time to release footage (not that this magically makes the game more real)
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[quote]I have a reasonable position here to believe the game will be released on the 360 for example (press releases, in game footage shown running on next gen console, dev diaries, ask the developer segements).
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[quote=jmood88;2038361995]When you bold parts without the responses of course it doesn't look right but I was responding to things that you said so whatever contradictions you think there are they stem from your statements.
That's not even close to what I've done.
I did not call it a tech demo, I said that that is what it looks like right now and I gave reasons for why people are calling it a tech demo.
bold #1 here's you pg. 17 official backbreaker: "you need to show more than short clips of a tech demo."
again: "If they had actually shown something other than tech demos I would have no problem getting excited about the game" ***that's called a contradiction
there are a bunch of others flat out calling it a tech demo too. Also the videos we've seen are "in-game footage running on next gen consoles".
Bold#2 - All of the information available points to the game being developed and eventually released on consoles. None of the information available indicates that it will not - that's why it's odd that you and others relentlessly call it a tech demo or deny it will be released. As I said, repeat yourself till you're blue in the face, and you'll still have no foundation for your argument every time. You haven't even provided a similar scenario which has lead you to believe what you do.
Bold#3, and I'll say - "why did you waste everyone's time trying to convince them the game isn't comming out or that it's a tech demo when you had no evidence or reasons to assume so?"
bold#4 - we actually didn't see anything substantial for all-pro until june 28 with the on the spot gameplay footage.
By reading over your posts I've realized that they actually have nothing to do with discussing backbreaker. They contribute nothing to those that have interest in the game. Why do you keep repeating yourself over and over? What is your reason for posting in the backbreaker threads? What do you feel you've contributed to the discussion?
your biggest points; they have never made a game before, and they haven't released as much information as other games, and their release date is TBA/// so what? we read that, and undertand that, what's the point in constantly posting that?
That's not even close to what I've done.
I did not call it a tech demo, I said that that is what it looks like right now and I gave reasons for why people are calling it a tech demo.
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again: "If they had actually shown something other than tech demos I would have no problem getting excited about the game" ***that's called a contradiction
there are a bunch of others flat out calling it a tech demo too. Also the videos we've seen are "in-game footage running on next gen consoles".
Bold#2 - All of the information available points to the game being developed and eventually released on consoles. None of the information available indicates that it will not - that's why it's odd that you and others relentlessly call it a tech demo or deny it will be released. As I said, repeat yourself till you're blue in the face, and you'll still have no foundation for your argument every time. You haven't even provided a similar scenario which has lead you to believe what you do.
Bold#3, and I'll say - "why did you waste everyone's time trying to convince them the game isn't comming out or that it's a tech demo when you had no evidence or reasons to assume so?"
bold#4 - we actually didn't see anything substantial for all-pro until june 28 with the on the spot gameplay footage.
By reading over your posts I've realized that they actually have nothing to do with discussing backbreaker. They contribute nothing to those that have interest in the game. Why do you keep repeating yourself over and over? What is your reason for posting in the backbreaker threads? What do you feel you've contributed to the discussion?
your biggest points; they have never made a game before, and they haven't released as much information as other games, and their release date is TBA/// so what? we read that, and undertand that, what's the point in constantly posting that?
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