Last summer, NaturalMotion announced the development of their new football game, Backbreaker, and the nature of the game has been shrouded in mystery since that time. We've known from the beginning that Backbreaker looks to become the first sports game to implement the euphoria engine, heralded for its realistic physics simulation. Information regarding the game has come in small doses since the initial announcement, but let's take a look at what we know about Backbreaker.
Backbreaker uses the euphoria engine, also a NaturalMotion product, to feature realistic interactive tackles produced by the engine in real-time. This technique runs in sharp contrast to the canned animations used by the other football games we've seen in the past, and it essentially means that we will never make the same tackle twice. Backbreaker utilizes motion capture animations for movements such as running and catching, but makes use of another NaturalMotion technology called morpheme to manipulate these animations in real-time. These new technologies should provide not only realistic tackles, but the most genuine all-around animations we've ever seen in a sports game. Because these movements rely on the engine rather than scores of motion capture animations, the hope is that these technologies can also save time and resources that can be better devoted to other areas of development.
In addition to the revolutionary animations, Backbreaker employs other methods to contribute to a stimulating experience. Rendering techniques such as full self shadowing, motion blur, and color correction bring more detail to the action on the field. The impressive graphics don't stop there, as they extend to the stands where nearly a hundred thousand 3D fans respond appropriately to the game in progress. While other games settle for 2D textures for the crowd, which often stick out like a sore thumb when compared to the models on the field, Backbreaker animates the crowd in 3D. The crowd also boasts a collective AI that assures that fans react realistically to the different types of events that transpire on the field.
In keeping with the focus of delivering a rich on-field experience, the game's Dynamic Audio system generates sounds to match the different types of collisions. The sounds heard depend on the force of the contact as well as the elements involved. The sound of clashing helmets can be clearly distinguished from the wrap tackles, leg tackles, and other distinctive sounds of the game. The aforementioned crowd enjoys the benefits of Backbreaker's sound system too, as the crowd's mood reflects in their volume and cheers. With no mention of in-game commentary as of yet, it remains to be seen whether the game will feature an announcing crew or concentrate instead on the player's perspective. Given that a third-person chase camera broadcasts the action, the latter scenario isn't out of the question.
Right-analog stick controls have taken on a greater role in sports video games over the last few years, with much success, and Backbreaker looks to continue that trend. Madden has made use of the right analog stick for running and tackling, but Backbreaker takes these ideas to the next level. While Madden adds running controls to the right analog stick because they seemingly ran out of buttons, Backbreaker makes the sticks the primary focus of its control scheme. The right analog stick controls all moves in an intuitive fashion. A spin move, for example, is performed with a circular movement of the right analog stick.
The notion of relying on the analog sticks for nearly all of the game's controls seems complicated at first, but NaturalMotion decided to split the control scheme into two separate modes to keep things simple. Players operating in agile mode execute moves such as juking and spinning, while players in aggressive mode – which is activated by holding the right trigger – opt for more physical solutions like stiff-arms to escape defenders. This type of control scheme applies to all aspects of the game, even passing. Quarterbacks switch between available receivers by pressing left or right on the stick, and throw by tapping up for a bullet pass, or down and then up to air it out. Holding the left trigger allows quarterbacks to zero in on the selected receiver. This ability increases the accuracy of a pass to that receiver, but it also leaves the quarterback open to a sack as the third-person camera targets the receiver.
Earlier this month, I explained that non-licensed football games such as Backbreaker can achieve success by distinguishing themselves from Madden and creating their own niches. Backbreaker seems to be following that blueprint. Its camera and control schemes, along with the impressive physics and graphics, prove that NaturalMotion's game will be different than anything we've played before. Developers have drawn inspiration from movies like Any Given Sunday and Friday Night Lights, as well as the Nike Gridiron commercial that featured Michael Vick and Terrell Owens. These influences have brought upon a more cinematic feel and focused the action on the field rather than your living room. Regardless of how the final product turns out, we're in for a football game set on creating its own identity.
Backbreaker releases later this year. Be sure to check back with Operation Sports as we continue to learn about Backbreaker.
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Submitted on: 04/30/2008 by Matt Blumenthal
Backbreaker Videos
Member Comments
# 81
LingeringRegime @ 05/24/08 06:16 PM
I am very excited about this game. There is a big announcement coming soon from the Backbreaker devs about a merger of some sort.
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Is there nothing people can do better than throw insults??
Bottom line, all I'm saying is that I haven't seen enough for me to jump around (and certainly not jump on somebody's back for not sharing enthusiasm) and get too excited for this game. When I see a full-on gameplay vid, then I'll vest more of my interest. At this point the game is like a tech demo (for me). If you get pissed at that then really, that's your own social issues to deal with. I respect your enthusiasm and in no way am I getting in the way of that. Have at it.
EA must be buying the game in order for them not to release it.
Honestly this was probably their plan all along. They demo the engine and get some company interested. They have not released a date, limit the info/screens to nothing, and don't even have a publisher. They only show a red and blue team, not uniforms, no logos, no advertisements, etc. The game is not a demo, but I think they were trying to demo it to companies to pick it up. Now that someone has picked it up, the demo will be over and they will finalize the game for what the buyers want to make it into.
If it was originally more than a tech demo, they would have released a date, had a publisher, etc. They were just waiting for someone else to come along with the resources for that.
Honestly this was probably their plan all along. They demo the engine and get some company interested. They have not released a date, limit the info/screens to nothing, and don't even have a publisher. They only show a red and blue team, not uniforms, no logos, no advertisements, etc. The game is not a demo, but I think they were trying to demo it to companies to pick it up. Now that someone has picked it up, the demo will be over and they will finalize the game for what the buyers want to make it into.
If it was originally more than a tech demo, they would have released a date, had a publisher, etc. They were just waiting for someone else to come along with the resources for that.
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Bad news the game is only being made for this system.... sorry couldn't resist...
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Burnwood; duke nukem forever has not released =/= tech demo. There are many games that never make it out, I remember a couple years ago ign or gamespot had a great article called the 'games graveyard' or something like that. ex. Thrill kill was going to be a massive release for ps1 that was uber-violent, EA acquired the dev's right before launch and cancelled it since it didn't fit their 'image' .... there is no reason, not even in hell, to look at that situation and call it a tech demo, same for duke nukem; doing so is just an assault on the english language, and rational thought.
So, one last time; if backbreaker doesn't release =/= tech demo.
If it does release for the 360 for example and it's terrible other than the tackles =/= tech demo.
minimal info on a game =/= tech demo (I could literally well over a hundred examples, but check out the outsider at gamespot http://www.gamespot.com/xbox360/acti...result;title;1
first time developer of full game =/= tech demo ( everyone's got to start somewhere and at some point, everyone did)
if you want to see a techdemo by natural motion check out their website and see the vids that they have produced which can actually be considered tech demos....GET IT!?!?!?!
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allBthere, I really don't care how you want to champion this game because it will have no effect on me. I've only expressed my stance of how I'll wait until there's substance for me to get all excited about it. I don't understand how you're "truly" annoyed about people who voice a cautious tone about a video game that isn't out, hasn't shown much in terms of substance, and from coming from an unproven developer in the genre (unproven developer period).
But if you wish to get truly annoyed. Maybe I can tell you some good 'your mama' jokes to make you feel happy.
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I never said i'm truly annoyed by people using a cautious tone either, I said i'm annoyed by people calling using the term 'tech demo' out of context which you've done. you called duke nukem a tech demo
your reading comprehension skills need a boost dude
maybe when you get older you'll understand. I think i'll check to see if there's an iggy function so I don't have to read posts that are the equivalent of a fart
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When I get older?? Do you know who I am?
And please explain my point in detail so that I can tell that you understand. You have it twisted to the fullest degree. You sure do throw around a lot of insults and names over a damn video game. lol Sounds juvenile to me. And about Duke Nukem. The point was that it isn't here (yet). Vaporware, if you will. Same with this game as far as I'm concerned. If/When it gets here, then we have ourselves another football game. But bickering over pretty much nothing and unproven screenies are the stuff that fanboys feed off of.
And please explain my point in detail so that I can tell that you understand. You have it twisted to the fullest degree. You sure do throw around a lot of insults and names over a damn video game. lol Sounds juvenile to me. And about Duke Nukem. The point was that it isn't here (yet). Vaporware, if you will. Same with this game as far as I'm concerned. If/When it gets here, then we have ourselves another football game. But bickering over pretty much nothing and unproven screenies are the stuff that fanboys feed off of.
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# 100
marshallfever @ 06/03/08 02:59 PM
When is this game coming out again? I thought it was suppose to be sometime this summer before Madden. If it chooses to come out after Madden then its a lost cause. This year it looks like EA is doing a lot with Madden.
This game would be great to have 2 or so months before Madden, when people in need of some sort of new game/ new football game to keep them before getting NCAA09 and Madden09.
This game would be great to have 2 or so months before Madden, when people in need of some sort of new game/ new football game to keep them before getting NCAA09 and Madden09.
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