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When I first heard that the franchise and superstar modes were taken out of Madden NFL 13, I was livid. Why on Earth would you destroy the offline gamer’s dream? Not cool EA, not cool.

But after getting my hands on the game, I know exactly why they “ditched” the modes. Connected Careers is basically the three modes combined into one, creating what seems to be the most immersive football gaming experience to date. You may not understand it – I didn’t at first – but in time you will.

Connected Careers can be done as a player or as a coach. If you choose player, welcome to Superstar mode; choose coach, welcome to offline franchise. You can choose to create your own guy, choose an exisiting coach or select to be a Hall of Fame player/coach – e.g., John Madden and Jerry Rice – in their rookie season. Once you’ve chosen that option, the main screen will pop up in front of you with news from the league and fake Twitter feeds of your favorite analysts like Skip Bayless and Trey Wingo. The news, for example, does a great job of getting the player immersed in the league. It even takes into account what’s actually happening since I saw one slide talking about Drew Brees’ contract talks being stalled.

Also, there is now actual incentive to practice. By practicing, you earn experience points, which in turn grant your player or coach the option to get better. For a player you can increase attributes and for a coach you can increase your persuasive skills to have key free agents sign with your team. You can also practice in specific situations such as the 2-minute drill or even a three-touchdown deficit in the third quarter. And practice isn’t the only way to gain points: each player/coach has a set of goals per game and season that they need to accomplish. You accomplish them, you get points. If you underperform, you get fired/released. Which leads me to the next point.

If you get fired/released, you are not guaranteed a roster spot or a coaching job from another team. You can actually be unwanted by all 32 NFL teams. But if this does happen to you, you don’t have to give up. You can create a new coach and go to a new team in the same “franchise.” If you coached the Seahawks for seven years and your new guy gets hired by St. Louis, then you’ll enjoy pounding on the same Seattle team you controlled for so long. It really helps you stay connected in your very own world of the NFL.

Scouting has also improved a lot. Now you can see actual player ratings before the draft, and there are plenty of busts and gems. For example, I scouted a cornerback that was all over the news and Twitter and ranked No. 4 overall on the big board and he turned out to be garbage. His rating was 71; his speed was 75; his man and zone coverage were both in the 60s. He had bust written all over him. But without scouting him, anyone would have taken him in a heartbeat. Love it.

One of my personal favorite features added into the game is the fact that retired players and coaches can come out of retirement, including ones who are currently retired and not even in Madden NFL 12. I never saw any of this happen – it’s rare – but someone did see Kurt Warner come back. And let’s be honest, if this feature is in the game, so is Brett Favre.

When it comes down to it, Connected Careers is the heart and soul of this football game. The integration and immersion are very advanced to what we have ever seen in a sports game. If the replayability holds up the way the Madden team says, and the way I honestly feel, then we're all in for a long overdue football gaming experience.


Madden NFL 13 Videos
Member Comments
# 161 bichettehappens @ 06/12/12 06:01 PM
Quote:
Originally Posted by ComfortablyLomb
In practice, yes, so long as you cannot see with certainty exactly how good the player will become. If actual peak ratings are hidden then players and draft classes can be calibrated to work properly. You could even make performance and playing time impact rate of progression within parameters for each player. The issue has been seeing A-B-C potential and know it's true.
I guess we'll agree to disagree. I don't feel that having an individual player progress at largely the same rate in everyone's franchise regardless of all the different factors that should play a part in progression is realistic at all, which is the system we were stuck with previously.
 
# 162 thrust @ 06/12/12 08:01 PM
I'll create an offensive line all with 99 speed and accelleration! If momentum is a factor in the game... POW!!!!!



Quote:
Originally Posted by rbowers7
1) Yes progression of old IS GONE. Honestly, I say thank you EA. I hated the BS progression that would occur. You decide who and where to progress. Now understand this before you think it sounds like cheating (Like I did), you only get SO much XP. And from the Josh Looman connected career video you can see that for a RB, it was like 45,000 to upgrade speed at 1 POINT.And trust me, from the goals it showed, you will not get XP like that very often and if you wanna upgrade more than one player, you got to distribute the XP or you are gonna be unbalanced. Another awesome thing is that as players get older, the prices of things (Such as speed) go up so it is almost impossible to make a 30+ year old gain speed (which is realistic to say the very least). You are not gonna be able to give everyone 99 stats on things that the position is good for, such as speed for RB, QB, WR, etc. Now a O line man, his speed will be A LOT cheaper than a RB. I think this will let players run their team how THEY want and not rely on random calculations from a CPU. Also keep in mind that there are different times you can choose to progress, weekly, every four weeks, and end of the year. You can also set the CPU to progress for you but that is no fun, now is it? This gives you a feeling of accomplishment for great play. Also already said that if it says to get 2,000 yards rushing for a season to get lets say 25,000 XP(random number, idk what you'd really get) and a user "Pads his stats" and gets 6,000 yards, well they only get 25,000 xp not anymore so stat padding is pointless. Hope that answers that

2) No idea.. lol

3) Yes if you are fired, Looman said you can recreate a coach, or join as a Legend coach, and take over the team you were fired from.
 
# 163 Herky @ 06/12/12 08:28 PM
So I just can't take a team anyone and play multiple franchises? I have to create a coach or player to do this?

Are the hiring and firing of your staff gone?

I just want the previous way where I can play with a team as long as I want and can control all aspects of franchise.
 
# 164 moneal2001 @ 06/12/12 08:45 PM
@thrust good luck with that since it would take longer than the linemans entire career to just raise speed to 99
 
# 165 franch1se @ 06/12/12 08:54 PM
Connected careers is really making me think about not getting Madden this year
 
# 166 Herky @ 06/12/12 08:57 PM
Quote:
Originally Posted by franch1se
Connected careers is really making me think about not getting Madden this year
Same here. The more I read and think about it, this is a feature that might blow up in their face. It's the reason than "franchise is dead" and that's a quote from Josh Looman.

I'm really getting worried about the future of Madden. It's been on thin is for awhile but the options they have removed might just send them into the water.
 
# 167 jpdavis82 @ 06/12/12 11:04 PM
Quote:
Originally Posted by Herky
Same here. The more I read and think about it, this is a feature that might blow up in their face. It's the reason than "franchise is dead" and that's a quote from Josh Looman.

I'm really getting worried about the future of Madden. It's been on thin is for awhile but the options they have removed might just send them into the water.
Madden will be fine, Madden 13 will outsell any Madden in the past 3 years. They are just getting started with this new development team and once people get their hands on Connected Careers I think they will be happy to give a few features for the benefit of the new ones.
 
# 168 jpdavis82 @ 06/12/12 11:07 PM
Quote:
Originally Posted by Herky
So I just can't take a team anyone and play multiple franchises? I have to create a coach or player to do this?

Are the hiring and firing of your staff gone?

I just want the previous way where I can play with a team as long as I want and can control all aspects of franchise.
As a coach it's just like the old offline Franchise except for being able to play as other teams. Josh Looman said this last week, playing as a coach is the same as the old offline franchise minus fantasy draft and playing as other teams. The reason you can't do those two things any more is because those are not realistic features and never should have been a part of Franchise to begin with.
 
# 169 Tweeg @ 06/13/12 03:53 AM
Quote:
Originally Posted by jpdavis82
As a coach it's just like the old offline Franchise except for being able to play as other teams. Josh Looman said this last week, playing as a coach is the same as the old offline franchise minus fantasy draft and playing as other teams. The reason you can't do those two things any more is because those are not realistic features and never should have been a part of Franchise to begin with.
I can no longer hire coordinators, and that's not realistic.
 
# 170 fballturkey @ 06/13/12 04:09 AM
Quote:
Originally Posted by jpdavis82
As a coach it's just like the old offline Franchise except for being able to play as other teams. Josh Looman said this last week, playing as a coach is the same as the old offline franchise minus fantasy draft and playing as other teams. The reason you can't do those two things any more is because those are not realistic features and never should have been a part of Franchise to begin with.
Frankly I don't care at all if they were realistic. Fantasy drafts were fun and playing other matchups was a good way to get some variety. If we are going to start losing fun features for the sake of realism Madden is headed down a dark road.
 
# 171 destroyer @ 06/13/12 04:46 AM
So let me get this straight. There's no more Franchise mode where I can control everything from Teams to Equipment, etc? Wow....

EA is force-feeding us a new Madden without these features? I think the reality is that EA has run out of ideas to implement every year to Madden.
I think I'm done with Madden. Madden 12 was great in offline franchise, heck, I'm still doing my Franchise.

So in the main menu, the "player management'' menu will be gone? Can't even go in and edit players?

This makes no sense whatsoever
 
# 172 jphil21 @ 06/13/12 07:56 AM
Having used this site for a while now for nhl/madden/nba and ncaa and now just reading through this entire post I have decided to register.

First off, I will most likely be buying madden this year as I do every year. It's unfortunate but its what I do.

I like the way ccm is shaping up as long as it is as advertised. Although I do have some input and maybe a question or two.

I am so glad they finally have done away with potential! I'm just hoping they scale xp and it's not impossible trying to improve players. I, myself love being able to pick and choose which players to upgrade without having to pad stats. Although I do hope stats have a small impact on player progression.

Since the draft classes are being randomly generated with no importing from ncaa and no editing are we going to have put up with reused names like a Dontarius Roethlisberger or something else equally annoying? In cases like these and when players came out of the draft looking stupid equipment wise is the only time I edited them.

And lastly, (making this first post count) I don't think it's right that EA doesn't let someone have two different users on the same console for an offline franchise. Seems like a way for them to make people buy online passes assuming they are still going to do that next year. (Doesn't affect me much, but reading through I saw that it seemed to affect a few)

Sorry for the short story. But hello everyone!
 
# 173 ComfortablyLomb @ 06/13/12 09:16 AM
Quote:
Originally Posted by bichettehappens
I guess we'll agree to disagree. I don't feel that having an individual player progress at largely the same rate in everyone's franchise regardless of all the different factors that should play a part in progression is realistic at all, which is the system we were stuck with previously.
Of course, but you're arguing something slightly different. I'm not saying performance and usage shouldn't have an impact but rather that predetermining parameters of improvement and peak ability ensures greater control over talent across all rosters. The old system of allowing pure on-field performance to dictate improvement can work in theory but I don't think it's been done to satisfaction in a game. Canned progression, for lack of a better way to put it, has been proven to be effective in many text-based sims.

Some guys improve, other stagnate, no matter their ability on draft day and the stats they put up. Especially so in football where more than other sports the system they're in and team around them can make some guys produce sexier numbers than their skill level really should allow. Hiding potential and eliminating overall rating would have gone a long way to getting the X player is absolutely better than Y player thing out of a lot of people's heads.
 
# 174 bichettehappens @ 06/13/12 09:26 AM
I think I agree with what you're talking about in essence, but my point initially was that the progression method for M13 is more realistic than the automatic method of the past few releases.

What you're talking about is not what was in the game so that's a separate discussion, though I do agree that overall rating should be hidden. Although I think TSOs is a decent alternative to what we're used to
 
# 175 pzocker @ 06/13/12 05:38 PM
Some of you on here talk about realism and how certain features are or are not realistic. But what you are missing is the fact that this is a VIDEO GAME, to be played for fun. When I play a video game, I want to be able to do things that are not in real life. So saying "playing as two franchises" or "editing players" is not realistic, thats the point! It's definitely more fun to do a fantasy draft, play as multiple teams and edit players.

The developers are basically taking a dump on the people who like to play offline franchises. The only reason I, as well as many others, buy sports games is to play with friends. I only buy Madden, NCAA, 2k and The Show is to play the "franchise" mode with a friend. Taking out the possibility to play a franchise with multiple people offline is a joke. And I don't want to hear "well you can play online, blah, blah, blah" because online is not the same. And not being able to import draft classes is going to make NCAA a whole lot less enjoyable. EA is going to hurt themselves with that, because a lot of people only buy NCAA for that reason.

I don't want to seem like I'm bashing this connected careers stuff, a lot of it sounds really cool, but it needs to be retuned before release. And please don't say wait till Madden 14 because you sound ridiculous.
 
# 176 moneal2001 @ 06/13/12 05:40 PM
Quote:
Originally Posted by pzocker
Some of you on here talk about realism and how certain features are or are not realistic. But what you are missing is the fact that this is a VIDEO GAME, to be played for fun. When I play a video game, I want to be able to do things that are not in real life. So saying "playing as two franchises" or "editing players" is not realistic, thats the point! It's definitely more fun to do a fantasy draft, play as multiple teams and edit players.

The developers are basically taking a dump on the people who like to play offline franchises. The only reason I, as well as many others, buy sports games is to play with friends. I only buy Madden, NCAA, 2k and The Show is to play the "franchise" mode with a friend. Taking out the possibility to play a franchise with multiple people offline is a joke. And I don't want to hear "well you can play online, blah, blah, blah" because online is not the same. And not being able to import draft classes is going to make NCAA a whole lot less enjoyable. EA is going to hurt themselves with that, because a lot of people only buy NCAA for that reason.

I don't want to seem like I'm bashing this connected careers stuff, a lot of it sounds really cool, but it needs to be retuned before release. And please don't say wait till Madden 14 because you sound ridiculous.
the problem is the people complaining the most are the same ones that harp on using those features for so-called realism.
 
# 177 danknerd @ 06/13/12 05:52 PM
I read some Q&A's, read random pages on this thread...

Salary Cap is in CCM and does increase each year, that is good and all, but I wanted to know does it utilize the 'new' Rookie Pay Scale, or will top drafted players still suck up loads of cap space?

EDIT: I can't watch video, no sound - in case it was answered in a video
 
# 178 moneal2001 @ 06/13/12 05:56 PM
Quote:
Originally Posted by danknerd
I read some Q&A's, read random pages on this thread...

Salary Cap is in CCM and does increase each year, that is good and all, but I wanted to know does it utilize the 'new' Rookie Pay Scale, or will top drafted players still suck up loads of cap space?

EDIT: I can't watch video, no sound - in case it was answered in a video
dont know if the answer is in this faq but you should check it out. http://mymaddenpad.com/madden-nfl-13...-careers-faqs/ I believe they are using the new cba rules and rookie wage scale is in that.
 
# 179 danknerd @ 06/13/12 06:19 PM
Quote:
Originally Posted by moneal2001
dont know if the answer is in this faq but you should check it out. http://mymaddenpad.com/madden-nfl-13...-careers-faqs/ I believe they are using the new cba rules and rookie wage scale is in that.
thanks, though all it provided was vagueness

Are there salary caps and real contracts?
Yes!

Does Connected Careers have a salary cap?
Yes, Connected Careers has a fully functional salary cap that increases every year.


Doesn't explicit say the CBA/Rookie Scale at all, you believe it is there? I sure hope it is.
 
# 180 mestevo @ 06/13/12 06:21 PM
Some form of rookie scale makes sense, real contracts don't really though. They're a lot more complex than something that fits in a headline.

There's even some crazy stuff w/ the rookie deals, which is why the top 8 picks are currently unsigned.
 


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