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MLB The Show 17 News Post

MLB The Show 17 patch 1.07 is available now, weighing in at just over 47 MB. Check out the patch notes below and post your thoughts. Thanks FL1GHTMARE!




Game: MLB The Show 17Hype Score: 9/10 - Vote Now
Platform: PS4Votes for game: 36 - View All
Member Comments
# 81 Armor and Sword @ 05/25/17 08:57 AM
Quote:
Originally Posted by The Chef
Agreed on everything else but with how many wild pitches I throw, for me, it's definitely an issue that I hope gets addressed on some level.





I had the same thing happen once with Segura, he fielded a routine grounder and stood there with it not wanting to throw for some reason. It only happened that one time however in the 61 games played so I chalked it up as a fluke.


I am going to have to disagree Chef. Last night watching Servino pitch vs the Royals.....I counted 5-6 balls in the dirt and bouncing off Romine and 1 rolled away. I have noticed the CPU is not taking off nearly as much as when the game was released. The catcher throw though is something that needs work for 18 and they know this. The passive throws are not going to cut it. But IMO it is highly playable this year after all the updates.

You have to pitch a little better. Just being honest. I watch my breaking balls and splitters etc a little more carefully this year. I feel the game is representing pretty much what I am watching every night around the league. When you have men on base you can’t throw filthy junk with reckless abandon. I am not having issues controlling the amount of dirt balls I throw with skilled higher rated pitchers. Lower rated guys is certainly more of a challenge (as it should be).

Not directing this statement at you.....but I really sometimes wonder how much actual baseball some people watch on a nightly basis around the entire league before they go crazy posting this is wrong, that is wrong, this is not realistic this never happens etc etc etc.

I am amazed how right the Show 17 is getting things I am seeing every single night in MLB.

Really they made such a dramatic jump in game play realism this year some players (IMO) are uncomfortable with this shift that is being caused by the brilliant hitting physics, the humanity AI, the balls in the dirt etc etc. The realism has me constantly saying “yep...that’s baseball”.

I have embraced this whole heartedly and seriously can’t stop playing this great game. And we got 7 updates inside 2 months to smooth out bugs and glitches and OSD errors......just awesome.

And I am not even talking about the incredible visual jump on the Pro and 4K TV.....WOW man. Just wow. Roster makers are feasting this year!!!

9/10 this year on this game. Easy.

And BTW I have played DD online and have had no connection issues at all. Now I don’t play nearly as much as some people who live online.....but in 20 or so games I have played.....no issues.

The game shines offline. Let’s not make any mistake about that.
 
# 82 The Chef @ 05/25/17 11:05 AM
Quote:
Originally Posted by Armor and Sword
I am going to have to disagree Chef. Last night watching Servino pitch vs the Royals.....I counted 5-6 balls in the dirt and bouncing off Romine and 1 rolled away. I have noticed the CPU is not taking off nearly as much as when the game was released. The catcher throw though is something that needs work for 18 and they know this. The passive throws are not going to cut it. But IMO it is highly playable this year after all the updates.

You have to pitch a little better. Just being honest. I watch my breaking balls and splitters etc a little more carefully this year. I feel the game is representing pretty much what I am watching every night around the league. When you have men on base you can’t throw filthy junk with reckless abandon. I am not having issues controlling the amount of dirt balls I throw with skilled higher rated pitchers. Lower rated guys is certainly more of a challenge (as it should be).

Not directing this statement at you.....but I really sometimes wonder how much actual baseball some people watch on a nightly basis around the entire league before they go crazy posting this is wrong, that is wrong, this is not realistic this never happens etc etc etc.

I am amazed how right the Show 17 is getting things I am seeing every single night in MLB.

Really they made such a dramatic jump in game play realism this year some players (IMO) are uncomfortable with this shift that is being caused by the brilliant hitting physics, the humanity AI, the balls in the dirt etc etc. The realism has me constantly saying “yep...that’s baseball”.

I have embraced this whole heartedly and seriously can’t stop playing this great game. And we got 7 updates inside 2 months to smooth out bugs and glitches and OSD errors......just awesome.

And I am not even talking about the incredible visual jump on the Pro and 4K TV.....WOW man. Just wow. Roster makers are feasting this year!!!

9/10 this year on this game. Easy.

And BTW I have played DD online and have had no connection issues at all. Now I don’t play nearly as much as some people who live online.....but in 20 or so games I have played.....no issues.

The game shines offline. Let’s not make any mistake about that.
Let me start by saying I love The Show, best sports simulation out there. Having said that, sighting one game doesn't prove much, can it happen and does it happen in real life? Sure. Does it happen at the sheer volume that it does in this game? Lord no. Again, MLB average is 0.37 WP per game, for the month of June I'm averaging 2.13 per game, I have no idea how watching a real game can somehow replace cold hard stats like that.

Trojan Man has watched a couple of my streams and seen the wild pitch issue I have nearly game in and game out and he can attest that I'm not trying to bury splitters, sinkers, curves or changes in the dirt. I've had wild pitches on fastballs, not maxing out effort and seen it skip and bounce away from the catcher. Like I mentioned I've thrown sliders away, not even down and away, and he's thrown it in the opposite batters box and to the backstop. If I'm throwing wild pitches on pitches like that, and I'm supposed to avoid or at the very least be overly cautious throwing anything down in the zone where am I supposed to pitch? The catcher being completely passive just makes the problem that much worse.
 
# 83 Armor and Sword @ 05/25/17 11:13 AM
Quote:
Originally Posted by The Chef
Let me start by saying I love The Show, best sports simulation out there. Having said that, sighting one game doesn't prove much, can it happen and does it happen in real life? Sure. Does it happen at the sheer volume that it does in this game? Lord no. Again, MLB average is 0.37 WP per game, for the month of June I'm averaging 2.13 per game, I have no idea how watching a real game can somehow replace cold hard stats like that.

Trojan Man has watched a couple of my streams and seen the wild pitch issue I have nearly game in and game out and he can attest that I'm not trying to bury splitters, sinkers, curves or changes in the dirt. I've had wild pitches on fastballs, not maxing out effort and seen it skip and bounce away from the catcher. Like I mentioned I've thrown sliders away, not even down and away, and he's thrown it in the opposite batters box and to the backstop. If I'm throwing wild pitches on pitches like that, and I'm supposed to avoid or at the very least be overly cautious throwing anything down in the zone where am I supposed to pitch? The catcher being completely passive just makes the problem that much worse.


Yet if you watch my streams...I am not encountering the wild pitch issues you are. I do have them. And yes they are a little higher (for me) than the MLB average.

But I am not having incessant issues like you are describing. Not even close.

So what gives? I am not having major issues and you are. There is no right or wrong in this.

I don't what else to say.
 
# 84 Ranger Fan @ 05/25/17 11:47 AM
Quote:
Originally Posted by Armor and Sword
I am going to have to disagree Chef. Last night watching Servino pitch vs the Royals.....I counted 5-6 balls in the dirt and bouncing off Romine and 1 rolled away. I have noticed the CPU is not taking off nearly as much as when the game was released. The catcher throw though is something that needs work for 18 and they know this. The passive throws are not going to cut it. But IMO it is highly playable this year after all the updates.

You have to pitch a little better. Just being honest. I watch my breaking balls and splitters etc a little more carefully this year. I feel the game is representing pretty much what I am watching every night around the league. When you have men on base you can’t throw filthy junk with reckless abandon. I am not having issues controlling the amount of dirt balls I throw with skilled higher rated pitchers. Lower rated guys is certainly more of a challenge (as it should be).

Not directing this statement at you.....but I really sometimes wonder how much actual baseball some people watch on a nightly basis around the entire league before they go crazy posting this is wrong, that is wrong, this is not realistic this never happens etc etc etc.

I am amazed how right the Show 17 is getting things I am seeing every single night in MLB.

Really they made such a dramatic jump in game play realism this year some players (IMO) are uncomfortable with this shift that is being caused by the brilliant hitting physics, the humanity AI, the balls in the dirt etc etc. The realism has me constantly saying “yep...that’s baseball”.

I have embraced this whole heartedly and seriously can’t stop playing this great game. And we got 7 updates inside 2 months to smooth out bugs and glitches and OSD errors......just awesome.

And I am not even talking about the incredible visual jump on the Pro and 4K TV.....WOW man. Just wow. Roster makers are feasting this year!!!

9/10 this year on this game. Easy.

And BTW I have played DD online and have had no connection issues at all. Now I don’t play nearly as much as some people who live online.....but in 20 or so games I have played.....no issues.

The game shines offline. Let’s not make any mistake about that.
It is a great game. My only complaint or concern is the lack of injuries. Something happened post patch that limits injuries to almost nothing. It appears it is a domino effect. Fix something , break something that didn't need fixing. I love the game. It has taken a month to get it there but it is a great experience
 
# 85 Armor and Sword @ 05/25/17 11:58 AM
Quote:
Originally Posted by Ranger Fan
It is a great game. My only complaint or concern is the lack of injuries. Something happened post patch that limits injuries to almost nothing. It appears it is a domino effect. Fix something , break something that didn't need fixing. I love the game. It has taken a month to get it there but it is a great experience
I think you should talk to Chef about injuries.

His Mariners are a walking infirmary. He is snake bit, and continues to get snake bit.

Injuries are fine my man. Everyone is going to have different results in the game. And that is what makes it so good to me. It is not scripted and automatic.

Wild results all over the spectrum for each player in franchise. The statistical randomness of baseball shines on this title, and injuries and errors are also dice rolled as well.

It is baseball bliss for this former Strato-matic fanatic!!!
 
# 86 Ranger Fan @ 05/25/17 12:06 PM
Quote:
Originally Posted by Armor and Sword
I think you should talk to Chef about injuries.

His Mariners are a walking infirmary. He is snake bit, and continues to get snake bit.

Injuries are fine my man. Everyone is going to have different results in the game. And that is what makes it so good to me. It is not scripted and automatic.

Wild results all over the spectrum for each player in franchise. The statistical randomness of baseball shines on this title, and injuries and errors are also dice rolled as well.

It is baseball bliss for this former Strato-matic fanatic!!!
Strat-0-Matic, god that brings back memories. I remember ordering the entire league packs after I bought the game and spending hours upon hours playing out seasons. We even had a little league going on. Great times. Graphics were great, because they were in our imagination. I thought I was the only one who played that game in the past. Your probably right about the injuries. Its just great fortune for me I guess that none of my players have been injured on my team at all through 16 regular season games and 31 games of Spring Training
 
# 87 Gosens6 @ 05/25/17 03:42 PM
The injuries are DEFINITELY out of whack and no one is going to tell me any different. Look at any MLB roster DL list and compare it to those in the game.

Nowhere CLOSE. Playing out games I never have players get injured for more than a game at a time. Pitchers only seem to get hurt if a ball hits them in the head. Injuries are one thing in this game that aren't close to being realistic


Sent from my iPhone using Operation Sports
 
# 88 Armor and Sword @ 05/25/17 03:50 PM
Quote:
Originally Posted by Gosens6
The injuries are DEFINITELY out of whack and no one is going to tell me any different. Look at any MLB roster DL list and compare it to those in the game.

Nowhere CLOSE. Playing out games I never have players get injured for more than a game at a time. Pitchers only seem to get hurt if a ball hits them in the head. Injuries are one thing in this game that aren't close to being realistic


Sent from my iPhone using Operation Sports

I have lost two pitchers in played games for 2 months each. One was hit by a pitch and broke his hand, the other after making a pitch was removed and had a torn ligament in his finger (6 weeks).

I had Ender Inciarte slide into second on a steal and tore his ACL....out for 6 months (season ending).

Lost Ardolis Chapman for a 2 weeks to a strained shoulder (again playing an actual game)

Injuries are working fine for me like they have had in every version previous to 17.

In my slider thread Chef has been reporting crazy injuries to his Mariners team all season. And the hit's keep on coming for him.

If I go around the league.....injuries on every roster ranging from 1 week to the season.

What is your injury slider set to? How many actual franchise games have you played for your team (not simmed) to come to this conclusion?

If I have the injury slider set higher than 6 on simulated games? It will be a hospital filled with injured players.

I play actual games with it on 8.
 
# 89 Gosens6 @ 05/25/17 03:53 PM
Quote:
Originally Posted by Armor and Sword
I have lost two pitchers in played games for 2 months each. One was hit by a pitch and broke his hand, the other after making a pitch was removed and had a torn ligament in his finger (6 weeks).

I had Ender Inciarte slide into second on a steal and tore his ACL....out for 6 months (season ending).

Lost Ardolis Chapman for a 2 weeks to a strained shoulder (again playing an actual game)

Injuries are working fine for me like they have had in every version previous to 17.

In my slider thread Chef has been reporting crazy injuries to his Mariners team all season. And the hit's keep on coming for him.


If I go around the league.....injuries on every roster ranging from 1 week to the season.


A&S , I always respect your opinion, but, I'm sorry. Injuries in this game just aren't close to replicating real MLB statistics. The amount of real MLB players with injuries and on the DL aren't anywhere close to the amount you'll see in MLB The Show.

I'm serious, if you guys have never checked out the DL in the real MLB, you'd be shocked at the amount of injured players at all times.


Sent from my iPhone using Operation Sports
 
# 90 Armor and Sword @ 05/25/17 03:58 PM
Quote:
Originally Posted by Gosens6
A&S , I always respect your opinion, but, I'm sorry. Injuries in this game just aren't close to replicating real MLB statistics. The amount of real MLB players with injuries and on the DL aren't anywhere close to the amount you'll see in MLB The Show.

I'm serious, if you guys have never checked out the DL in the real MLB, you'd be shocked at the amount of injured players at all times.


Sent from my iPhone using Operation Sports

Oh...I know (real MLB DL).

I think you need to crank your injury slider to 10 for simmed games.....and I assure you that the DL will get filled up.

Played games.....I am not going to say it is great. With the injury slider on 8 I will get some injuries but not as many as we should....agree there. Although again I have had them this season as I pointed out.

But simulated games? Try cranking that slider to 10.....I am telling you it will get bad.

What is your injury slider set to?
 
# 91 Gosens6 @ 05/25/17 04:01 PM
Quote:
Originally Posted by Armor and Sword
Oh...I know (real MLB DL).



I think you need to crank your injury slider to 10 for simmed games.....and I assure you that the DL will get filled up.



Played games.....I am not going to say it is great. With the injury slider on 8 I will get some injuries but not as many as we should....agree there. Although again I have had them this season as I pointed out.



But simulated games? Try cranking that slider to 10.....I am telling you it will get bad.



What is your injury slider set to?


Haven't touched injury sliders tbh. It was never enough to actually deter my enjoyment of the game, just something I observed. I'll try and crank it up to see if it helps! Thanks for the advice!


Sent from my iPhone using Operation Sports
 
# 92 Armor and Sword @ 05/25/17 04:05 PM
Quote:
Originally Posted by Gosens6
Haven't touched injury sliders tbh. It was never enough to actually deter my enjoyment of the game, just something I observed. I'll try and crank it up to see if it helps! Thanks for the advice!


Sent from my iPhone using Operation Sports
Right on man.

Played games - try it at 8

Simmed games...if you like a lot of injuries around the league including your own team if you sim a game for them as well try it out at 8 as well.

Warning. It can and will get ugly.
 
# 93 The Chef @ 05/25/17 04:09 PM
Quote:
Originally Posted by Ranger Fan
It is a great game. My only complaint or concern is the lack of injuries. Something happened post patch that limits injuries to almost nothing. It appears it is a domino effect. Fix something , break something that didn't need fixing. I love the game. It has taken a month to get it there but it is a great experience
Quote:
Originally Posted by Armor and Sword
I think you should talk to Chef about injuries.

His Mariners are a walking infirmary. He is snake bit, and continues to get snake bit.

Injuries are fine my man. Everyone is going to have different results in the game. And that is what makes it so good to me. It is not scripted and automatic.

Wild results all over the spectrum for each player in franchise. The statistical randomness of baseball shines on this title, and injuries and errors are also dice rolled as well.

It is baseball bliss for this former Strato-matic fanatic!!!
He ain't lying, my injuries have been crippling and I just had 2 more last night when Iwakuma went down for 2-3 months and Motter for an additional 1-2 months. I've already lost Zunino for 1-2 months (just returned a few games ago), Danny Valencia for 1-2 months, Nelson Cruz 1-2 months and Robinson Cano 1-2 months. I've had 2 small injuries which were of the 1-6 day variety when I lost Jean Segura and Jarrod Dyson but both are back and playing. The injuries have just decimated my team, the offense I can make up for a little but the pitching was already a weak point and Iwakuma was 8-4 so losing him is going to really hurt.
 
# 94 MDgolf @ 05/25/17 10:14 PM
I'm getting shelled lately. Before the game they say Russell Martins ability to call a good game is low or something like that. Has anyone else seen this?


Sent from my iPhone using Tapatalk
 
# 95 Armor and Sword @ 05/26/17 08:56 AM
Quote:
Originally Posted by rh123
Do I need to bump up solid hits or pwr at all post patch? I am not getting many hard line drives like I was before the patch. It was pretty realistic to me up until this patch.
Not at all man.

It is great. Not seeing anything on All-Star Directional hitting that would suggest otherwise.
 
# 96 nomo17k @ 05/26/17 02:57 PM
Updated the TSN bug report on wild pitches/passed balls: http://theshownation.com/topics/1277...franchise-mode

Quote:
Updatd after v1.07 patch.

I don't know if any further tuning has been attempted in the most recent patch on how catchers handle wild pitches/passed balls, but the level of wild pitch frequency remains roughly a factor of 2 - 3 more than the MLB average. After the patch, I have gotten in about 70 CPU vs. CPU test games (140 games worth of per game per team stats), and I am still seeing WP/G of about 1.0 (compared to the MLB average of 0.37 in 2016). (The relevant slider setting is Pitcher Control 2 and Pitcher Consistency 5 for the test set... but all the other stats from test games are viewable in the spreadsheet at http://www.operationsports.com/forum...7-version.html).

From the stats, I cannot say the wild pitch issues have improved much since the game release. Again, at the moment, wild pitch is pretty much the only stats that are wildly off from the 2016 MLB averages. While I don't necessarily believe it is a game killer (as in HR frequency being off by a factor of 2 - 3 would certainly make people cry over how arcade-y the game has become), wild pitches in tight ball games often happen in very nuanced situations, it would be regrettable if they cannot be brought down to within a ballpark of realism.

The frequency of wild pitches has been pretty realistic in the past iteration of the game.

A good news is that TSN bug reports are now searchable, so people don't have to (though they will anyways) keep filing duplicate bug reports which tend to dilute their effectiveness for bug hunting...
 
# 97 The Chef @ 05/27/17 10:08 AM
Quote:
Originally Posted by capa
This really is the one area that is killing the game for me. I have raised Control and Consistency to try to combat it and not much luck. Yesterday, I had 2 in one inning and a total of 4 WPs for the game by CPU.

C
Yeah I threw 5 in my game yesterday with 3 from Felix Hernandez specifically. I get not trying to bury pitches and trying to pitch carefully with runners on but it's impossible not to throw wild pitches with him at times due to his pitch repertoire. He throws a Sinker, 4-Seamer, Change, Sweeping Curve and a Slider and I've thrown a wild pitch on all of those minus the fastball. So if a runner gets on and I'm working for the strikeout I got no idea what to do as 3 of his 5 pitches have downward motion to them opening myself up to wild pitches and he's thrown them with his slider when they somehow end up in the opposite batters box. I can't throw nothing but fastballs so I have no choice but to chance it. On the season I've thrown 17 wild pitches with Felix in 85.1 IP, in other words roughly 1 every 5 IP which is ridiculously high.
 
# 98 Ripner @ 05/28/17 02:07 AM
Quote:
Originally Posted by The Chef
Yeah I threw 5 in my game yesterday with 3 from Felix Hernandez specifically. I get not trying to bury pitches and trying to pitch carefully with runners on but it's impossible not to throw wild pitches with him at times due to his pitch repertoire. He throws a Sinker, 4-Seamer, Change, Sweeping Curve and a Slider and I've thrown a wild pitch on all of those minus the fastball. So if a runner gets on and I'm working for the strikeout I got no idea what to do as 3 of his 5 pitches have downward motion to them opening myself up to wild pitches and he's thrown them with his slider when they somehow end up in the opposite batters box. I can't throw nothing but fastballs so I have no choice but to chance it. On the season I've thrown 17 wild pitches with Felix in 85.1 IP, in other words roughly 1 every 5 IP which is ridiculously high.
A big question I have for people experiencing the issue is what type of pitching are you using? And if you aim higher or more in the zone is it still dropping way out or way away so that it bounces away in the dirt? I rarely have this problem using meter pitching. I just aim my curveballs barely out of the zone, and my sliders barely out of the zone and it's rare any go far enough to get away and be wild pitches.

Also what preview are you using when selecting pitches, if you don't have it set to show where the pitch is ending up and instead it is showing where the pitch starts that could be your problem.
 
# 99 The Chef @ 05/28/17 10:39 AM
Quote:
Originally Posted by Ripner
A big question I have for people experiencing the issue is what type of pitching are you using? And if you aim higher or more in the zone is it still dropping way out or way away so that it bounces away in the dirt? I rarely have this problem using meter pitching. I just aim my curveballs barely out of the zone, and my sliders barely out of the zone and it's rare any go far enough to get away and be wild pitches.

Also what preview are you using when selecting pitches, if you don't have it set to show where the pitch is ending up and instead it is showing where the pitch starts that could be your problem.
I use classic pitching and have for years. I don't aim out of the zone low very often and a lot of times, for instance I'll try and aim Felix Hernandez's sinker and curve close to the bottom of the strike zone and watch it bounce in front of the plate. The simple solution would be to aim higher but not everytime does he bounce it so if I aim higher then I'm prone to hanging something because I'm not aiming low enough. My issue isn't with the CPU throwing WP's as the CPU is throwing them at a clip of 0.40 per game in the month of June in my franchise but I'm throwing them 1.80 times per game in that same sample. That's just incredibly high, I can't count how many times I've given up a 2 out single, thrown a wild pitch to get the runner to second, give up another single to score the run then get the final out on the next batter. It's things like that that are inflating my ERA and driving me nuts. Or runners on first and second, wild pitch advances them then I get a ground ball that would have led to a double play and inning over and instead I get one out and give up a run.

Hopefully they fix it. I did actually have a runner thrown out at third last game trying to advance on a wild pitch which was nice but that was the first time I've seen that happen in at least 20 games. On the season I've thrown 95 WP's in 69 games (1.38 per) and I think I've thrown the runner out less then 5 times total in those 69 games.

EDIT - To add to this, I literally just aimed a belt high away slurve and it was a wild pitch in the dirt. I mean that pitch was so far off it's intended target that it was like I had Rick Ankiel on the mound. Then the catcher lollipops it down to third so of course no shot at throwing out the 68 speed runner since there is absolutely zero aggression when throwing off a wild pitch. I don't understand why the catchers cant gun it down there after a wild pitch like they can when someone is trying to steal, it's as if there is a servere difference in coding in each situation. So, sac fly later and they score when in reality it should have been an easy fly out leaving the runner at second followed by a walk and then a ground out to end the inning. In the end the CPU scored a run when it never should have and this is exactly why wild pitches drive me nuts.
 
# 100 Ripner @ 05/28/17 01:15 PM
Quote:
Originally Posted by The Chef
I use classic pitching and have for years. I don't aim out of the zone low very often and a lot of times, for instance I'll try and aim Felix Hernandez's sinker and curve close to the bottom of the strike zone and watch it bounce in front of the plate. The simple solution would be to aim higher but not everytime does he bounce it so if I aim higher then I'm prone to hanging something because I'm not aiming low enough. My issue isn't with the CPU throwing WP's as the CPU is throwing them at a clip of 0.40 per game in the month of June in my franchise but I'm throwing them 1.80 times per game in that same sample. That's just incredibly high, I can't count how many times I've given up a 2 out single, thrown a wild pitch to get the runner to second, give up another single to score the run then get the final out on the next batter. It's things like that that are inflating my ERA and driving me nuts. Or runners on first and second, wild pitch advances them then I get a ground ball that would have led to a double play and inning over and instead I get one out and give up a run.

Hopefully they fix it. I did actually have a runner thrown out at third last game trying to advance on a wild pitch which was nice but that was the first time I've seen that happen in at least 20 games. On the season I've thrown 95 WP's in 69 games (1.38 per) and I think I've thrown the runner out less then 5 times total in those 69 games.

EDIT - To add to this, I literally just aimed a belt high away slurve and it was a wild pitch in the dirt. I mean that pitch was so far off it's intended target that it was like I had Rick Ankiel on the mound. Then the catcher lollipops it down to third so of course no shot at throwing out the 68 speed runner since there is absolutely zero aggression when throwing off a wild pitch. I don't understand why the catchers cant gun it down there after a wild pitch like they can when someone is trying to steal, it's as if there is a servere difference in coding in each situation. So, sac fly later and they score when in reality it should have been an easy fly out leaving the runner at second followed by a walk and then a ground out to end the inning. In the end the CPU scored a run when it never should have and this is exactly why wild pitches drive me nuts.
Have you tried different slider sets? I currently use Armor & Shields (I think that's the name).
 


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